HoundofShadow said: Let's be honest, majority of the players are not doing 2* or 3* farming. Neither are the majority of the players going to max champ majority of their 4*. Also, let's not act as if majority of the players are max champing 40 4* within 6 months or a year or they are farming 3* multiple times a year. They are probably going to take another 1-2 years to get all their 3* dup again.I've played MPQ for almost 2 in-game years and only about one-third of my 3* have been duped once and majority of my champed 4* are still at level 28X. This is coming from someone getting top 10 in SCL 7 PvEs consistently and top 50 in SCL 9 PvP consistently. It's going to be another 2 in-game years of competitive playing before I might be able to max champ at least a quarter of my 4*. For players who don't play as competitively as me, it's going to take them another 3-4 in-game years to "realise" these "losses".Here are the changes for 4* rewards:Level Added in Taken out296 100 5* P.Shards 4cp298 150 5* P.Shards 4cp300 250 5* P.Shards 1 5* cover316 100 5* P.Shards 5cp318 150 5* P.Shards 5cp320 250 5* P.Shards 1 5* cover336 100 5* P.Shards 7cp338 150 5* P.Shards 7cp340 250 5* P.Shards 1 5* cover346 100 5* P.Shards 7cp348 150 5* P.Shards 7cp350 250 5* P.Shards 1 5* cover356 100 5* P.Shards 8cp358 150 5* P.Shards 8cp360 250 5* P.Shards 1 5* coverOn the surface, you are looking at a loss of 62CP per 4* character. If you multiply it by 90, it comes up to almost 5600 CP lost. Ask yourself, how long will it take for majority of the players to get more than 90 of their 4* to level 360.These changes will greatly affect the top 1% or 5% of the playerbase. Overall it's a good change for your average players to fulfill their dreams of champing a few specific characters.
bluewolf said: @HoundofShadow The point on max champ 4's is probably even longer than you think.I have been a typically T20 PVE, T10 PVP player for a couple years-ish now. I have a grand total of 6 max champ 4's. I mean it's not great to lose some CP or whatever along the way but dilution ensures that it will be a very, very, very long time to max champ anyone who you don't target. It takes a little over 100 Legendary pulls to get a cover - right now - for each 4. If you wanted 100 covers for each (let's say you gathered the first 13 from other places or whatever) that would be 10,000 pulls. My lifetime pull count is around....3800 or so after 4 years.Even whales are probably years away from, say, a max champed Spidey 2099.All this worrying about high end stuff ignores the fact that dilution is still a big problem.....at best I think the champ rewards are a wash by taking some champ reward CP out but adding in 1.5 4's for 28 of the 3's.
bluewolf said:@Projectus2501 I highly doubt that people will spend more as a result of getting less CP as the link is fairly indirect (other than for buy club folks, I guess). The HP nerf could have more of an impact.
Daredevil217 said: A small example is you used get 4 CP at 296 and 4 at 298. Not much right? Those are more easily obtainable levels than 370. 8 CP? Meh. Nothing to get upset at. Multiply that by 90 characters who will not be getting that reward and you are looking at 720 CP! And that’s just three champ levels in one tier. We are already getting less pulls than under BH but they are continuing to gouge.
Borstock said: Real progress in this game, especially as old as it is now, is about the grind. It's about the resources earned over a LONG period of time. It isn't about one event or one character. Sweeping changes are the ones that really matter, and this one costs us the most valuable resources the game offers. I'm totally confused by anyone suggesting this isn't a big deal. It's a big deal. It's one I can live with, but it's a big deal.
DAZ0273 said: So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development.
tiomono said: DAZ0273 said: So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development. Not champing a character because they are "weak" is kinda silly with the champ rewards they produce. I actually like emma. Yes she is slow and uses repeaters but I like the board control she brings once she gets rollin.
DAZ0273 said: tiomono said: DAZ0273 said: So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development. Not champing a character because they are "weak" is kinda silly with the champ rewards they produce. I actually like emma. Yes she is slow and uses repeaters but I like the board control she brings once she gets rollin. It isn't "silly" when you have a bunch of other characters that you would like to give that iso to first who are not yet champed either. However I need a Kitty yellow, simple as that.