R192: Champion Rewards Updates
Comments
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KGB said:So what does that have to do with your question on my progress/enjoyment? Well obviously if I get 1 set of rewards for a L370 and someone else gets something more they can potentially beat me out of future placement in PvE/PvP and impact my future rewards. Small chance, yes. But my question back to you is, what do you have against me (and others) sharing in the same reward (ie when we both have a L370, we have both earned the same champ level rewards). How does that affect your enjoyment/progress and why would you want to deny me the same rewards?
You're comparing your apples with other's pears?
What brings us back to the statement :KGB said:
Because it affects me when they get stuff I don't. Getting an extra 6 LTS and 60 CP's per max champed 4* is a TON of extra resources I can't get. There are players who will get that for every new feeder which means they got hundreds more CP and 50+ more LT's that I get for doing the exact same thing! That's not fair.
How can anybody have Ton of extra resources, you can't get, for doing the exact same thing?. That would be truly unfair.
Like others mentioned, you, I and all players are not doing the exact same thing. Otherwise it would be an homogeneously playerbase, where everybody has the same roster, the same speed in pve, the same points. Everybody would be same placement.2 -
KGB said:@jp1: Give an example of how your enjoyment of the game or your personal progress will be impeded because of someone getting the retroactive rewards they earned...if you don’t mind.Many years ago when SCL first went live there was a bug where players with multiple devices could log in multiple times and receive hundreds of thousands (possible millions?) of free extra ISO. There was a similar uproar about this. D3 did nothing to roll back the ill gotten ISO. The message was sort, you'll get there eventually and so what if they champ a few more characters earlier than you cause of all that extra ISO.So what does that have to do with your question on my progress/enjoyment? Well obviously if I get 1 set of rewards for a L370 and someone else gets something more they can potentially beat me out of future placement in PvE/PvP and impact my future rewards. Small chance, yes. But my question back to you is, what do you have against me (and others) sharing in the same reward (ie when we both have a L370, we have both earned the same champ level rewards). How does that affect your enjoyment/progress and why would you want to deny me the same rewards?@DarthDarthDeVo: The first year or so I barely played the game. Just logged in and did a prologue match and got the resupply award. So while my resupply day says 1800ish the truth is I've only been 'playing' about as long as you have. I didn't even join an alliance until Civil War was first run (which was after my 2nd year of playing). So yeah, my roster progress looks slow because of that. But the last 3 1/2 years I've been a very regular player (finish T20 and sometimes T10 in CL7 PvE and 900 in PvP) in a non-competitive alliance. Spent a total of $120 dollars on the game (VIP this entire year for the costumes).So the question becomes then are players who spend more (play 2 win) or played longer (vets) or played harder supposed to benefit more (more than the PvE/PvP placement they already get)? If D3 comes out and states this, then hey, I'll accept it since it's their game. But if that is not an official statement then I don't see why I'm out of line for asking for the same rewards for the the same thing (ie my L370 gets what your L370 gets) regardless of when you/I started or how much we spent.@BuzzedLightBeer: Yes, if you re-read my statement I said that players should be getting all the 2* and 3* champ reward changes too. That you should be able to petition for those reward changes just like you can petition for a 4* reward changes (ie at L211 the 3* reward is now a mighty token and everyone should be able to get that token by exchanging it for what they did get there (50 hp I think)). Or if that's too much customer service effort I suggested D3 has to 'make it rain' and give out double dips on every reward change for 2*, 3* and 4*. What they should not do is just do something for the 4* shard changes that become 5* (ie not just 5* feeders) because that's the most unfair thing of all to do.1) Someone suggested I wasn't enough of a vet to have 'suffered enough' in the early days before cover saves and other things. That response was to them saying that things that happened long ago have nothing to do with what's going on now and what's fair and what's not fair now. It has no relevance other than to that comment directed at me about how much I suffered in playing the game a long time ago.2) Actually, what you should have gotten (and what many read) was a total of 7 covers. As 1 cover and 3000 shards. The extra 500 shards was meant to be a veteran bonus for passing L300, 320 etc. In other words veteran rosters were to get a little extra which I thought was a nice gesture. No one (including myself) thought it meant you were getting 500 total instead of 2500 + a bonus 500.3) The problem is that it IS double dipping. You already got the rewards at those levels. They totalled 6 LT's and 60 CP. Then if you get more rewards for passing those same levels you are in fact double dipping because you are being rewarded twice for passing the same level. The fact D3 did it in the past doesn't make it not double dipping.Also, threads here are filled with tales of players cracking massive hordes of tokens at all levels just before this went live. Now why do you suppose they did that? Be honest, it was to pass as many double dip points as possible to maximize as many extra rewards as possible in there 2,3 and & 4* characters. It's normal human nature. So at least acknowledge it for what it is, a max reward grab.4) OK, so what's your proposal? Just make the 5* players whole with double rewards? As I said and answered BuzzedLightBeer, what's your answer to those players? Must D3 make it rain rewards across tiers otherwise why do those players have to miss out when according to vets, you get to double dip whenever D3 makes a change to the reward structure (that's all 5* feeders are, a change to the reward structure at a few specific points). It seems they do everything (make it rain) or do nothing (no one gets anything more). At least my suggestion while being very hard to do let each player decide what they wanted changed.KGB0
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Razuhlui said:
These are not the same characters? Why does my Magik 370 not gain the same reward as My CapAmerica Worthy 370 you ask?
You're comparing your apples with other's pears?
What brings us back to the statement :
How can anybody have Ton of extra resources, you can't get, for doing the exact same thing?. That would be truly unfair.
Like others mentioned, you, I and all players are not doing the exact same thing. Otherwise it would be an homogeneously playerbase, where everybody has the same roster, the same speed in pve, the same points. Everybody would be same placement.I think your misunderstanding what I am writing. So let me put it another way.Say we both start a 3 day PvE event. Part of the day 2 progression is 8 cp (CL7). You wake up at 6 am and do your clears and in the process get 8 cp. At 10 am D3 suddenly announces the 8 cp reward is going to be replaced by a 4* cover. Then they award everyone who already passed the 8 cp point a 4* cover in addition to the 8 cp they already got. Now I play at noon and only the the 4* cover. Am I wrong is asking why they are getting the 8 cp AND the 4* cover or why I am also not getting the 8 cp? It's progression.The champ rewards are nothing more than progression (100 levels worth for 3/4/5*). I don't see a single thing in that progression chart that says big spenders/faster players/long time vets or anything one else gets extra rewards.Hence, why should players who receive retroactive rewards not have to give back the initial earned reward? Or why shouldn't players like myself get both rewards? In my example above would you not expect all players to get 8 cp and the 4* cover or all players just get the 4* cover? Why would anyone expect some players get 8+4* and some not. That's wildly unfair and it's even worse to continue to do it.KGB
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KGB, as one who is often on the unpopular side of debates, I certainly can respect your conviction. Though, I think your are totally wrong, I will commend you for sticking to your guns.0
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I was never cool with it in the past but no one ever seemed to want to talk about the issue because so many were happy with the double dip and the new feeder that any talk of fairness in how it was rolled out was always just 'wait and one day you'll get yours when your roster gets there'.It's worse now that ever before because it's not just 6 LT's that got changed. It's 16 rewards that got changed for the shards so in addition to the 6 LT's is also 60 cps. It's become worse than it was in terms of unfairness.KGB2
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Again KGB its not unfair. I know you think it would be, but you are indeed wrong in that. What is unfair is when a company changes the rules, and uses deceptive language in making said change. And the fact is, giving full retroactive rewards would benefit EVERYONE to one extent or another. Why that seems unsettling to you is surprising to me. But again, the real focus should be the total lack of information from the devs since this blew up....
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KGB said:I was never cool with it in the past but no one ever seemed to want to talk about the issue because so many were happy with the double dip and the new feeder that any talk of fairness in how it was rolled out was always just 'wait and one day you'll get yours when your roster gets there'.It's worse now that ever before because it's not just 6 LT's that got changed. It's 16 rewards that got changed for the shards so in addition to the 6 LT's is also 60 cps. It's become worse than it was in terms of unfairness.KGB
Lets say we play your scenario all the way through, and every player who ever got an "extra" LT as reward from a retroactive champ reward update lost it. The same rosters that were ahead of you before, are still ahead of you. The same people who placed ahead of you before, still place ahead of you. You know why? Because the rewards those other players got/didnt get have NOTHING to do with your own personal progress. Player X getting 4 extra Kitty Pryde covers isn't going to change my ability to stomp his Kitty Pryde in PVP if I run into him, or change the speed at which I can personally clear nodes in PVE.8 -
shadow2999 said:Again KGB its not unfair. I know you think it would be, but you are indeed wrong in that. What is unfair is when a company changes the rules, and uses deceptive language in making said change. And the fact is, giving full retroactive rewards would benefit EVERYONE to one extent or another. Why that seems unsettling to you is surprising to me. But again, the real focus should be the total lack of information from the devs since this blew up....At the risk of getting meta, I will point out that both shadow and KGB can be right. "Fair" is not an immediately, and objectively identifiable concept here.KGB is focused on a strict definition of fair that focuses on exact parity of quantifiable measures (i.e. a level X 4* champ for you should be exactly the same as a Level X 4z champ for me).Shadow is emphasizing something more focused on equity, where the actual tally book on each side of a comparison don't need to match perfectly if the subjective interests of both parties have been respected in similar ways.I don't think there is a 'right' answer here, it's a question of values and cost/benefit analysis. I am personally on the side of equity rather than parity for MPQ purposes. But if we just keep yelling "fairness!" at each other while meaning different things, we will never get anywhere.12
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KGB said:1) Someone suggested I wasn't enough of a vet to have 'suffered enough' in the early days before cover saves and other things. That response was to them saying that things that happened long ago have nothing to do with what's going on now and what's fair and what's not fair now. It has no relevance other than to that comment directed at me about how much I suffered in playing the game a long time ago.2) Actually, what you should have gotten (and what many read) was a total of 7 covers. As 1 cover and 3000 shards. The extra 500 shards was meant to be a veteran bonus for passing L300, 320 etc. In other words veteran rosters were to get a little extra which I thought was a nice gesture. No one (including myself) thought it meant you were getting 500 total instead of 2500 + a bonus 500.3) The problem is that it IS double dipping. You already got the rewards at those levels. They totalled 6 LT's and 60 CP. Then if you get more rewards for passing those same levels you are in fact double dipping because you are being rewarded twice for passing the same level. The fact D3 did it in the past doesn't make it not double dipping.Also, threads here are filled with tales of players cracking massive hordes of tokens at all levels just before this went live. Now why do you suppose they did that? Be honest, it was to pass as many double dip points as possible to maximize as many extra rewards as possible in there 2,3 and & 4* characters. It's normal human nature. So at least acknowledge it for what it is, a max reward grab.4) OK, so what's your proposal? Just make the 5* players whole with double rewards? As I said and answered BuzzedLightBeer, what's your answer to those players? Must D3 make it rain rewards across tiers otherwise why do those players have to miss out when according to vets, you get to double dip whenever D3 makes a change to the reward structure (that's all 5* feeders are, a change to the reward structure at a few specific points). It seems they do everything (make it rain) or do nothing (no one gets anything more). At least my suggestion while being very hard to do let each player decide what they wanted changed.KGB
2. Yes. I think you need to clarify that point, then, because your arguments seem to be contrary to that, in so many ways. Where we were supposed to get 6 five star covers. We were given 2. Not 6. Or 6 +1 which would be nice.
3. Again this is not Double dipping, it was earned. You might want to look at my Avatar picture. You can also go to this
link. https://forums.d3go.com/discussion/comment/749081#Comment_749081
You can also read this mini announcement.
https://forums.d3go.com/discussion/68963/updates-to-4-star-champion-rewards-11-17-17#latest
This is done specifically, so people don't stop leveling their 4 star characters.
This also was done so characters would BUY roster slots for their dupes. There are people out there who have had Rogue their bonus hero since she came out, and have been only collecting her, in expectation that it would yield six 5 Star Gambit covers for each fully championed level 370 Rogue 4 star. I have great empathy for these people.
4. My initial proposal would have been the developers keep their promise. Not say. Oh we changed to a shard system, so you don't get covers. None of us were initially looking for it to rain covers or shards. We just wanted that 4 star cover rewards as promised.
Most of us are not looking for free Mighty Tokens. We were not demanding 3 star shards or 4 star shards, although that would have been very nice, and most likely fair based on past precedents. That omission strategically hurts the upcoming players much more than the veterans. It is clearly a money grab, and not something beneficial. It widens the gap between the casual player and the committed player. We are not stupid, and can see the math with this.
Too be honest, if they had done just the 5 star covers, as veterans we would have figured out how to navigate the 3 star and 4 shard issues and possibly had even paid into the system to balance things out. The reason why, is it does not take 2 years or more to Max level a 3 star, like it does a 4 star, without busting a giant legendary token hoard.
I am going to use "we" here. But , I do not represent all players.
They did not give the 5 star covers as promised. The player base is livid and angry. I doubt we would just be appeased with here is your 5 star covers as promised, now shut up and pay. "This too shall pass"
We were betrayed. We have canceled our VIPs. Some have changed their reviews down. Many no longer recommend this game to others. We have stopped buying those specials. Some have gone to the various payment platforms and demanded refunds based on fraud, and are willing to risk their accounts to make that point. We have also stopped large chunks of money from coming in, with the stoppage of buy groups. This is where 20 people would get together and all buy at least one Stark so everybody in the group would get at least 140 command points. These would give the game 2000 dollars or more in chunks. There were some days, where people would spend thousands of dollars. Especially, during sales.
No more. No more. No More.
So now we want those 5 star covers as promised and more. I am not just talking about an apology, which we want.
We want those missed 3 star and 4 star shards. We want them for our friends we introduced to this game so they can catch up and play with us faster and so we don't feel like we lied to them. By the way KGB this would benefit your play style.
We want a return of bonus heroes. I am sure some of us could easily take a reduction in shards "earned" from opened tokens to do it. In fact I would encourage it, if it is better mathematically and less cumbersome that the current system that looks designed to cause overage. If those pop ups go away that would be great also.
We want an open dialogue with a development team that currently gives us the impression that we are a cow with no feelings that can easily be milked. They don't give us the impression that they understand the veterans and the community that has kept players playing a game this long. We want to help them understand us, and to work with us.
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KGB said:Razuhlui said:
These are not the same characters? Why does my Magik 370 not gain the same reward as My CapAmerica Worthy 370 you ask?
You're comparing your apples with other's pears?
What brings us back to the statement :
How can anybody have Ton of extra resources, you can't get, for doing the exact same thing?. That would be truly unfair.
Like others mentioned, you, I and all players are not doing the exact same thing. Otherwise it would be an homogeneously playerbase, where everybody has the same roster, the same speed in pve, the same points. Everybody would be same placement.I think your misunderstanding what I am writing. So let me put it another way.Say we both start a 3 day PvE event. Part of the day 2 progression is 8 cp (CL7). You wake up at 6 am and do your clears and in the process get 8 cp. At 10 am D3 suddenly announces the 8 cp reward is going to be replaced by a 4* cover. Then they award everyone who already passed the 8 cp point a 4* cover in addition to the 8 cp they already got. Now I play at noon and only the the 4* cover. Am I wrong is asking why they are getting the 8 cp AND the 4* cover or why I am also not getting the 8 cp? It's progression.
Yeah you're wrong cause. The announcement would be before to clarify for everybody that after the event ends everybody reached the 8 Cp would rewarded an additional 4*. If you're not reaching that point you did not play to that reward.
Your complain goes , you didn't receive the reward the first time cause you didn't play, but in the new event you reached it and now you're complaining that you didn't get your reward from the first event.3 -
The RIGHT way to handle this change would have been to be less greedy. Rather than replacing half of the relevant rewards with pieces of the other already present rewards, the shards should have been added as ADDITIONAL rewards, so that we still got the same thing, but got the addictive/gambling urge to speed up covers buy finishing with shards. ex. Level 219: instead of taking away the HP or CP, give the HP or CP AND the shards.
And retroactive reward handling (I'm specifically referring to shards, not tokens) was absolutely abysmal; there was no reason but greed to not award proper secondary shards for 3*s... And you guys missed the mark on greed there, since having half of the shards for a 4* would have encouraged a bunch of people to buy shards to finish those very slow cover acquisitions... Instead, it looks like your main goal was to get half of the player base to cut the purse strings.
Claiming "we couldn't give you the same amount of covers without charging 10s of thousands of HP, and thousands of CP across your roster" is NOT reasonable or realistic. In point of fact, countless studies have shown that making even the slightest efforts to make your customers happy/feel appreciated/valued leads to them buying more of your product. Here, the company instead told their consumers that the company felt that they had been TOO generous, and needed to cut a very large percentage of previous rewards. -hundreds of HP per ~100 4* and 40ish 3*, and dozens of CP from each 3* and over 60 CP per 4* is COLOSSAL.11 -
Razuhlui said:KGB said:Say we both start a 3 day PvE event. Part of the day 2 progression is 8 cp (CL7). You wake up at 6 am and do your clears and in the process get 8 cp. At 10 am D3 suddenly announces the 8 cp reward is going to be replaced by a 4* cover. Then they award everyone who already passed the 8 cp point a 4* cover in addition to the 8 cp they already got. Now I play at noon and only the the 4* cover. Am I wrong is asking why they are getting the 8 cp AND the 4* cover or why I am also not getting the 8 cp? It's progression.
Places of Power run 1 + 2
etc
If you were there for the first run, you had a better shot than people who were there for a re-run.0 -
Makes me nostalgic for the first run of galactus. Not everything was better first time around.Just sayin 😂0
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So the main "Benefit" of switching to shards as champ rewards was that "If you are a little tight on roster slots, you can save them for later" about a direct quote from IceX's post, but the first feeder reward is still a cover not shards. So by the time you have enough shards for a cover you've either already lost one cover or you don't need to save the shards.
Look I'd be more ok with this change if you did remove covers completely and replaced the first cover with the shard equivalent.13 -
BrutusTheCat said:So the main "Benefit" of switching to shards as champ rewards was that "If you are a little tight on roster slots, you can save them for later" about a direct quote from IceX's post, but the first feeder reward is still a cover not shards. So by the time you have enough shards for a cover you've either already lost one cover or you don't need to save the shards.
Look I'd be more ok with this change if you did remove covers completely and replaced the first cover with the shard equivalent.0 -
I’ve been thinking a bit about it, and it does kind of lower the threshold to complete a 5* youre also chasing directly. Unclear exactly how meaningful that is going to be in practice compared to the resource loss.0
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Well, if they aren't going to do anything with supports, maybe they can replace the red iso with our missing HP and CP.2
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They balanced the rewards table by taking away rewards from the top end players that the masses wouldn’t reach often and increasing (or colorlessing) rewards that the masses would more easily reach.Except...why is that necessary? Instead of removing rewards just put them at the end of the reward chain. Shift the 4* cp to the last levels between 360 and 370. That way the whales are made whole, and the masses who are benefitting from colorless covers won’t ever see those rewards earned back without spending. get-9apps.com get-cartoonhd.com0
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namanjohnson101 said:They balanced the rewards table by taking away rewards from the top end players that the masses wouldn’t reach often and increasing (or colorlessing) rewards that the masses would more easily reach.Except...why is that necessary? Instead of removing rewards just put them at the end of the reward chain. Shift the 4* cp to the last levels between 360 and 370. That way the whales are made whole, and the masses who are benefitting from colorless covers won’t ever see those rewards earned back without spending.6
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Explain to me how is it possible that 3* Thanos primary feed isn't Nebula?
And, I know it's a minor gripe, but it would be cuter if Star*Lord and Gamora fed each other, the way 3* Gambit feeds Rogue and Rogue feeds 5* Gambit.0
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