R192: Champion Rewards Updates
With the release of Shards, our goal was to provide players with more and better ways to make directed progress towards characters on their roster. We started this out by introducing Favorite Heroes and giving Shards to players from opening packs. Now, we want to provide more directed progress by updating Champion Rewards. We know players love to get targeted progress from this system, so we wanted to expand on that. After all, it’s been a while in general, and now with this new system there’s even *more* reason to bring things up to date. Well, good news! Champion levels are getting an overall refresh, including feeders!
The Champion Reward updates will update rewards for 2-Stars, 3-Stars, and 4-Stars, update the characters that are rewarded for 3-Stars and 4-Stars, and will give you retroactive rewards if you have already earned the Champion Rewards. That’s a lot to chew through, so let’s dive in!
First off, the rewards themselves, since I know that’s what you’re all looking for most of all...
Champion Rewards
All 2-Star Characters will have their rewards updated to the following:
2-Star rewarded characters are unchanged Instead of receiving covers for characters (2 in total), you will receive Shards (enough for 2 covers). This will enable players to get covers in whatever color they want for that character as well as save these Shards if they’re a little low on Roster Slots. As well, due to the way that Shards work compared to full covers, it also means that players that have picked up Shards from elsewhere can get full covers *earlier* than they would from the original rewards. In addition to that, the level 143 reward has been beefed up to a Mighty Token, giving players that are full Championing their characters a 3-Star with a chance at a 4!
Note: Spider-Man (Bag-Man) is a special 2-Star case. His 144 reward is currently a Legendary Token instead of Hero Points. This reward will remain a Legendary Token with this update.
For 3-Star characters, there are some larger changes to support the large number of 4-Stars in the game. Some characters will have their rewards updated to have only a single reward, others will have theirs updated to include *two* 4-Stars so that more get fed with Champion Rewards.
From this, you see that there are Shards across the board given out for multiple 4-Star characters, and each 3-Star will also now provide Mighty Tokens as part of their rewards. This will provide players with further opportunities to grab additional 3-Stars and 4-Stars for their rosters.
4-Stars are a little different, with some characters having their rewards updated and others remaining unchanged. From the chart below, any character with their rewards unchanged will keep the “old” schedule, while any character with covers or with new 5-Star rewards will use the New column.
Here you can see that there is a drop in the number of Latest Legends given out, but at the same time there are more Shards for each 5-Star being fed given out. This allows for much greater focused progress on a given 5-Star based on who is being Championed.
Updated Rewarded Characters (AKA, feeders)
Now that the rewards themselves are out of the way, the next thing you’re probably wanting to know is what characters are going to “feed” other characters in this new rewards world. Got you covered there too!
2-Star: Unchanged
3-Star:
4-Stars
Eagle eyed viewers will see that there are some new characters being rewarded on this list, making more 5-Star characters directly earnable through Champion Rewards! If a 4-Star is not listed here, they can be considered to have the same current rewards.
Retroactive Updates
Update! I promised you information on how the retroactive rewards would work, and I’m here to deliver! For those of whom are familiar with the normal process when we change Champion rewards, the rewards are going to be done a bit differently this time around. We would like to ensure that players who are progressing towards a power level will continue to have that progress. At the same time, for 4-Star characters that are receiving all-new rewards, we want to ensure that players receive those rewards for the level they have reached.
For example, for two star characters:
You’ve got a level 94 just championed Wolverine (Astonishing X-Men). Congratulations on the Champion! You haven’t started to receive the Champion rewards yet, so you’ve got all the (now changed) rewards ahead of you.
Black Widow (Original) just hit level 108 prior to this change. You got a cover for Black Widow (Grey Suit) already, so you won’t receive that reward again. However, at 107 there are 100 Shards available with the update. You’ll receive these 100 Shard when the update goes through.
Your Bullseye (Dark Avengers) is level 120. You received a Bullseye (Classic) Black cover at level 115 before the change. You would have received 100 Bullseye (Classic) Shards at 119 with the change. So you will receive these Shards when the update happens to ensure you can continue progress to the next Bullseye (Classic) cover.
Now we have an exception! Some 4-Stars gained a new Champion reward! For these characters, you will gain the Cover reward at 280 if it has been reached. Then, you will gain the same rewards as detailed above for the current level of your Champion. In addition, you will gain 100 Shards per 250 Shard milestone you have passed. Meaning that if you have a level 317 Professor X (Charles Xavier), you will gain the 280 Cover, 100 Shards from having passed 315 where you are currently working towards a cover, and a bonus 100 Shards from having passed 300.
TLDR, if you would have missed Shards towards a cover but *haven’t yet received that cover in full*, you’ll get those Shards. So if you would have been working towards a cover before and now you’re working toward Shards, you’ll have the Shards up till then to equal the cover. As before, this also means that if you’ve gotten Shards from elsewhere, you’ll be even further on with snagging another cover!
This is a lot to digest, but we’re excited to bring this massive update to Champion Rewards to the game *this week*, and for players to start getting more Tokens and Shards for their additional covers they’re adding to their characters!
Comments
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Now that's how you bring the Shard system fully on board!
5 -
Never mind 5 stars getting feeders, we'll have so many 4 stars gaining new secondary feeders!!!
1 -
As Luke Cage would say, SWEET CHRISTMAS....
6 -
3* Daken and 3* Daredevil seem to be missing from the feeder lists. Anywho sounds pretty good.
0 -
Wow! Thank you!
This certainly is a lot to take in and I'll definitely need to make some new decisions based on this, once I've managed to sort through it all...
However, at a glance, your 2nd column for 4*s feeding 5*s (old system, with cover) seems incorrect. (Not that it matters much as it will change, but 4*s give 6 covers total, not 3, so there should be 6 green lines...) after lvl 320 aren't there covers at lvl 340 and 360 at the very least? I'm not there yet myself, but surely for a correct comparison this is relevant...0 -
The lord giveth and the lord taketh away, Looks like eye candy.
Amount of CP gained has reduced, number of LTs reduced.
Amount of HP reduced, so those few PvP players left will have to start spending more on HP.
Why couldn't the shards compliment current rewards?
For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics7 -
Ed_Dragonrider said:Wow! Thank you!
This certainly is a lot to take in and I'll definitely need to make some new decisions based on this, once I've managed to sort through it all...
However, at a glance, your 2nd column for 4*s feeding 5*s (old system, with cover) seems incorrect. (Not that it matters much as it will change, but 4*s give 6 covers total, not 3, so there should be 6 green lines...) after lvl 320 aren't there covers at lvl 340 and 360 at the very least? I'm not there yet myself, but surely for a correct comparison this is relevant...2 -
KenshinUK said:3* Daken and 3* Daredevil seem to be missing from the feeder lists. Anywho sounds pretty good.0
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Any way we can get a simple 5* rewards now get enough shards for X covers and lose X CP and iso? As I am tying to compare it is a lot to try and decipher.
also with the increase in shards any update updates to progression rewards in PVP and PVE?Or maybe some updates on character balance changes?0 -
This is a lot to look at and figure out. The CP reduction in 3/4* is not great to be replaced with shards. Also the LT reduction as well. Will have to really drill down into this and see how this will shake out.
I love the fact that all 5* are getting feeders.5 -
I for one enjoy the new rewards system. Any new way to get more 4* and 5* variety is welcome.2
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BagPuss said:The lord giveth and the lord taketh away, Looks like eye candy.
Amount of CP gained has reduced, number of LTs reduced.
Amount of HP reduced, so those few PvP players left will have to start spending more on HP.
Why couldn't the shards compliment current rewards?
For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics
So in aggregate when you look at a 4-Star going from 270-370, yes. You lose out on some HP/CP. But in actual gameplay, that raise in levels comes over such a time that the HP loss is not really noticeable, since you're gaining so much more HP from elsewhere in that same amount of time. In the mean time, you're gaining further tokens at the comparable level than before, and flexibility in Shards versus covers with color choice and gaining Shards from multiple sources.5 -
Talos has a 3* feeder but not Shuri? This is a very dark day in MPQ.
Shardwick's 0/4/5 Talos: Bruh. I'm right here.
Shuri: Oh, please. It's not like he would use you even if you were boosted.11 -
Updated the 3-Star singular chart, which mysteriously was lacking Daredevil, Daken, and Doctor Doom's feeders. No clue how they vanished, they're in the original source data. I blame gremlins.11
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Remind me to say thanks when I get done picking my jaw up off the floor.0
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BagPuss said:The lord giveth and the lord taketh away, Looks like eye candy.
Amount of CP gained has reduced, number of LTs reduced.
Amount of HP reduced, so those few PvP players left will have to start spending more on HP.
Why couldn't the shards compliment current rewards?
For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics
I'll take the loss of CP and LTs for definite rewards of more 5 star covers in colors of my choosing, which this provides, instead of using that roulette spin to get a 4 star or 5 star that I've not been actively chasing.
2 -
IceIX said:Updated the 3-Star singular chart, which mysteriously was lacking Daredevil, Daken, and Doctor Doom's feeders. No clue how they vanished, they're in the original source data. I blame gremlins.3
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What about Shuri? Don’t see a feeder for her.5
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Will this retroactively give us all the rewards for characters we've sold previously too - that are no longer on our roster?1
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