R192: Champion Rewards Updates
Comments
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havoks said:shardwick said:@IceIX So when this goes live if we have one character selected for each tier then those specific characters are going to get a ridiculous amount of shards, right? Also, will this be going live after Wolfsbane and MODOK are in tokens?1
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Talk about early Christmas!1
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IceIX said:Twysta said:Will this retroactively give us all the rewards for characters we've sold previously too - that are no longer on our roster?2
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It would have been nice to get some more notice on this, even if only a teaser post as with the shards feature.
I've only gone and recently sold almost all my max 3 star champs to fund buying from the shard store...1 -
#IcelX you should have donned a red hat and shouted hohoho at the end 🙂
I will need a lot more iso to complete my 5*s when this kicks in next week
you definitely earned your money with this update , must have taken you hours to type out
Xmas has come early 🙂4 -
I'll just say wow and thanks.0
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And it couldn't really come from Iso in all cases, as the values there are already very low. Although Iso value is another conversation to have...2
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An awesome way to end the year of 2019. Thank you to the team!
For those who wanting to know the trade-off:
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For 2-stars
_____________
Traded: 500 iso-8, 60 HP, two 3* covers and 1 Heroic tokens
for:
two colourless character-specific covers and 1 Mighty Token
_____________
For 3-stars
_____________
Group 1: only gives primary 4* covers
Traded: two 4* covers, 350 HP and 14 CPs
for:
2 Mighty Tokens and 2 colourless character-specific covers
Group 2: gives primary and secondary 4* covers
Traded: two 4* covers, 11,000 iso-8, 350 HP, 14 CPs
for
600 shards of secondary 4*, 2 Mighty Tokens and two colourless-specific covers.
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For 4-stars
_____________
Traded: 62 CP and 5 specific 5* covers
for
5 colourless 5* cover
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Thanks d3 for this huge updates.. Players have been clamouring for this, especially for the 5* feeders. Good job!0
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That's amazing Ice! Shards make a lot more sense now. This is a real improvement and just in time for Christmas. Thank you!0
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lots of good news here, with some tradeoffs, as is usual.
4*->5*
all 5*s get feeders: awesome! great example of something the community has asked for and will now get. thank you!
@IceIX followup to that - does this mean newly released 5*s will get feeders as a matter of course? say, when they enter latest, or even the classic pool? pretty please?
specific covers become shards:
tradeoff - lose quite a bit of cp and HP from 4* rewards to make those covers colorless. can either be good or bad depending on your 5* situation... if i had a classic 5* at 9/10/0 i'd gladly pay that to have it finished at lvl 320 instead of 360. and if i favorite them and get some shards, it could happen even sooner.
if the 5* is either champed or very low-covered, this is probably a net loss.
3*->4*
secondary fed added to 3* champ rewards - a great way to deal with the #4*s>>#3*s issue. and they replace iso rewards, which is great.
tradeoff - an issue here is that the secondary only gives 1.5 covers-worth of shards over lifespan, but if you're 3* farming you won't care, and even if you're not it's way better than iso. this is a win in my book.
specific covers become shards - same as above. a slice of players in a particular situation will love it, for most(?) it is a net loss.
this really reminds me of shards vs. BH - the covers become colorless, but you have a net loss in rate. as i said there, i like it overall, but you could have easily removed the penalty without breaking the system (i.e. just put the shard rewards instead of iso and not hp/cp, or even replaced the covers with a full cover-worth of shards). it wouldn't have nudged the economy to any significant degree, and it would have been way better received.
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The loss of cp and hp stings. Not sure why we have to lose something to get this update but overall looks like a good change. I am loving the feeder bandaid being ripped off finally. Let the feeders flow.6
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Based on the table, there's a trend of trading resources for colourless covers.
Since there isn't any tradeoff for the first cover, it should be a specific colour.0 -
tiomono said:The loss of cp and hp stings. Not sure why we have to lose something to get this update but overall looks like a good change. I am loving the feeder bandaid being ripped off finally. Let the feeders flow.I don't get this either. Why not leave it there in place of some of the ISO and then increase the value of the ISO back to normal levels on each individual reward.Retrospective rewards look decent but tbh I will not get that many five star covers and will have a load of half sharded 5* that the carrot has been dangled for to finish off. I don't understand why that first cover at 280 isn't just 500 shards. People do have 5/5/2 for example on 5*, why leave the 280 at a specific colour?1
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Tony_Foot said:I don't understand why that first cover at 280 isn't just 500 shards. People do have 5/5/2 for example on 5*, why leave the 280 at a specific colour?
If it was shards, which don’t expire, less drive to spend HP.
I think this is something we can live with. It will be frustrating for me too, as I have a 5/2/2 Cable for example, already with a saved cover.5 -
This point was brought up on Discord and think it's worth noting, what are they going to take away when they put shards in PVE and PVP?LT's HP and CP has been made way for Shards in champion rewards, Shards cost us Bonus heroes. Will progression rewards cost us more CP?Will we actually get more for nothing? Doubtful.0
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I think the first one is a cover because you have to roster the character first. Has anyone tried to roster a character through shards?0
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If I missed this being mentioned... Sorry. Just wondering what happens to the shards for characters already champ maxed?
This is more for the retro rewards but also curious for the spill over happening during cover pickups.. Shard Overflow so to speak?0 -
You can save up to 9999 shards. You can go to "Stats and More" page of that character to recruit another dup of him if you meet the min. number of shards.0
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