R192: Champion Rewards Updates
Comments
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bluewolf said:@HoundofShadow
The point on max champ 4's is probably even longer than you think.
I have been a typically T20 PVE, T10 PVP player for a couple years-ish now. I have a grand total of 6 max champ 4's. I mean it's not great to lose some CP or whatever along the way but dilution ensures that it will be a very, very, very long time to max champ anyone who you don't target. It takes a little over 100 Legendary pulls to get a cover - right now - for each 4. If you wanted 100 covers for each (let's say you gathered the first 13 from other places or whatever) that would be 10,000 pulls. My lifetime pull count is around....3800 or so after 4 years.
Even whales are probably years away from, say, a max champed Spidey 2099.
All this worrying about high end stuff ignores the fact that dilution is still a big problem.....at best I think the champ rewards are a wash by taking some champ reward CP out but adding in 1.5 4's for 28 of the 3's.
A small example is you used get 4 CP at 296 and 4 at 298. Not much right? Those are more easily obtainable levels than 370. 8 CP? Meh. Nothing to get upset at. Multiply that by 90 characters who will not be getting that reward and you are looking at 720 CP! And that’s just three champ levels in one tier. We are already getting less pulls than under BH but they are continuing to gouge.12 -
bluewolf said:
@Projectus2501 I highly doubt that people will spend more as a result of getting less CP as the link is fairly indirect (other than for buy club folks, I guess). The HP nerf could have more of an impact.0 -
Daredevil217 said:A small example is you used get 4 CP at 296 and 4 at 298. Not much right? Those are more easily obtainable levels than 370. 8 CP? Meh. Nothing to get upset at. Multiply that by 90 characters who will not be getting that reward and you are looking at 720 CP! And that’s just three champ levels in one tier. We are already getting less pulls than under BH but they are continuing to gouge.2
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Typical mpq (or any live service game really): add a highly requested update and hype the announcement ad nauseum, while also glossing over the simultaneous (and in this case absolutely unnecessary) nerf.Chsmpioning was historically a pretty big share of course income (there were some threads on this matter in 2017 or early 2018. Not sure if that has changed, but they haven't added many new sources since then. And champ rewards were also a good way for casual play to turn into useful endgame resources. Now casual vets roll have to pay or play more to keep up with their old resource rate.This is just a ****, unnecessary change done for no reason other than to keep the positive elements (shards for colorless covers in champ rewards and more feeders) being too player-friendly.Did ddq in 2015 really break the game that badly? Why can we never just get a nice, pure upside-for-players change anymore? It's not like the number of characters to roster isn't almost 4x times bigger now. Giving players more resources will not destroy the game when more elements to chase are constantly being added too.4
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HoundofShadow said:Let's be honest, majority of the players are not doing 2* or 3* farming. Neither are the majority of the players going to max champ majority of their 4*. Also, let's not act as if majority of the players are max champing 40 4* within 6 months or a year or they are farming 3* multiple times a year. They are probably going to take another 1-2 years to get all their 3* dup again.
I've played MPQ for almost 2 in-game years and only about one-third of my 3* have been duped once and majority of my champed 4* are still at level 28X. This is coming from someone getting top 10 in SCL 7 PvEs consistently and top 50 in SCL 9 PvP consistently. It's going to be another 2 in-game years of competitive playing before I might be able to max champ at least a quarter of my 4*. For players who don't play as competitively as me, it's going to take them another 3-4 in-game years to "realise" these "losses".
Here are the changes for 4* rewards:
Level Added in Taken out
296 100 5* P.Shards 4cp
298 150 5* P.Shards 4cp
300 250 5* P.Shards 1 5* cover
316 100 5* P.Shards 5cp
318 150 5* P.Shards 5cp
320 250 5* P.Shards 1 5* cover
336 100 5* P.Shards 7cp
338 150 5* P.Shards 7cp
340 250 5* P.Shards 1 5* cover
346 100 5* P.Shards 7cp
348 150 5* P.Shards 7cp
350 250 5* P.Shards 1 5* cover
356 100 5* P.Shards 8cp
358 150 5* P.Shards 8cp
360 250 5* P.Shards 1 5* cover
On the surface, you are looking at a loss of 62CP per 4* character. If you multiply it by 90, it comes up to almost 5600 CP lost. Ask yourself, how long will it take for majority of the players to get more than 90 of their 4* to level 360.
These changes will greatly affect the top 1% or 5% of the playerbase. Overall it's a good change for your average players to fulfill their dreams of champing a few specific characters.
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So why stop at 75 4* characters being fed by 3*'s when some 4*'s are still having two 3*'s feeding the same character? Not all the 4*'s have a feeder. So it seems like an odd choice.0
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Real progress in this game, especially as old as it is now, is about the grind. It's about the resources earned over a LONG period of time. It isn't about one event or one character. Sweeping changes are the ones that really matter, and this one costs us the most valuable resources the game offers. I'm totally confused by anyone suggesting this isn't a big deal. It's a big deal. It's one I can live with, but it's a big deal.
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Thinking about it some more, the loss of the HP on the 2* is the bit that really bugs me the most. Not because it hits me now so much as that during the 3* stage, when I was desperately trying to scrape together the Roster slots to keep up with the covers I had coming in, my 2* farm was my most reliable source of HP. Given how much higher that hurdle is now compared to a couple of years ago, taking away HP there feels like a big potential source of frustration to newer players.
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Borstock said:Real progress in this game, especially as old as it is now, is about the grind. It's about the resources earned over a LONG period of time. It isn't about one event or one character. Sweeping changes are the ones that really matter, and this one costs us the most valuable resources the game offers. I'm totally confused by anyone suggesting this isn't a big deal. It's a big deal. It's one I can live with, but it's a big deal.0
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For me I think the underlying disappointment is caused by the dilution problem and is similar to what I felt having worked for an employer who had a pay freeze. Year after year, my bills were getting bigger but my paycheck stayed the same. Here, every time a new character gets added, I need more HP, CP, and ISO, yet my income of these items doesn't change. So when they introduce a change like giving us color-less shards instead of a specific colored cover while taking away other resources, it reminds me of the year that same employer took away our pension plan but bumped our 401(k) match. We now had the ability to choose where to put the money but we were getting less of it.8
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That's a long time to get 6 champed 4*. I'm way off by a lot. It will probably take me a couple decades to max champ them.
I decided to quantify my "losses".
For 2* farming, I flip 13 characters every 1.5 months or 8 times a year.
My yearly losses would be:
104,000 iso-8
6240 HP
1352 Heroic Tokens (85 4*, 270 3* and 997 2* covers)
My gain would be 1352 MT (193 4* covers and 1159 3* covers).
I think more 4* and 3* covers gained will help me to soften the blow because I will be leveling out 3* and 4* faster and they gives more rewards. It's really tough to quantify.
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3* Farming loss and gain
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The losses for 1 flip of 3* farming will take me about 2 years to be realised. So, I'm not going to be affected much.
28 3* will feed two 4*.
19 3* will feed one.
Let's assume 1 flip per year.
Group 1: only gives primary 4* covers
Total loss = 6650 HP and 266 CP
Total gain = 38 MTs (5 4* and 33 3* covers)
Group 2: gives primary and secondary 4* covers
Total loss: 308,000 iso-8, 9800HP, 392 CP
Total gain: 28 4* covers, 28 .5 4* covers and 56 MTs (8 4* and 44 3* covers)
Both group total loss: 308,000 iso-8, 16,450 HP and 658 CP.
Both group total gain: 94 Mighty Tokens, 28 4* covers, 28 .5 4* covers.
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Day 2238. Besides the odd $2 here and there, im FTP.
I have 208 slots.
4 champed 5*s (very recently too).
Most 4*s champed (short about 10 of them, including MODOK).
And yes, that HP will be missed. Big time.
Dont get me wrong; im looking forward to the shards change, mighty tokens, feeder covers...
...but those missing HP and CP? Ouch. I wouldnt have my HP for slots without champ rewards, really. Glad i dont need them as much now, but i guess im not gonna spend them as freely on things like shards and what-not anymore.
And my champed 5*s come mainly from hoarding CP. That part will hurt too.
Guess i'll just have to wait and see what this does to me over time.9 -
So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development.
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DAZ0273 said:So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development.0
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tiomono said:DAZ0273 said:So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development.
It isn't "silly" when you have a bunch of other characters that you would like to give that iso to first who are not yet champed either. However I need a Kitty yellow, simple as that.
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DAZ0273 said:tiomono said:DAZ0273 said:So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development.
It isn't "silly" when you have a bunch of other characters that you would like to give that iso to first who are not yet champed either. However I need a Kitty yellow, simple as that.0 -
tiomono said:DAZ0273 said:tiomono said:DAZ0273 said:So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development.
It isn't "silly" when you have a bunch of other characters that you would like to give that iso to first who are not yet champed either. However I need a Kitty yellow, simple as that.One of them was Juggernaut, so yeah! Without that Kitty yellow (and hopefully some progress towards another from shards) my PvE experience could have done with some juice. I managed to get him done though and with a 0/5/4 Kitty, adding some yellow means I can then boost her up some more and make PvE even less of a chore. I might even grow to like her...I would also then like to champ my Worthy Cap.I do get what you are saying though as yes, 4* boosted normally have value.Thanks for the good wishes otherwise though.2 -
Emma is one of the worst 4's.....Devs probably picked her as a feeder to boost her value to players. I guess she has some fans but most players I know put her in the bottom 3 or so in the tier.
There are probably a lot of players who haven't rostered Emma, let alone champed her. They could have made some other choices that made more sense canon-wise too, since Emma and Kitty hate each other.
Ex: Make XFDP feed Archie (same team, X-Force) or Teen Jean feed Archie (I mean, maybe she's a different Jean, but they are OG X-Men) and let Nightcrawler feed Kitty.
But Emma it is. Gives you something to chase/do that you probably wouldn't have done otherwise. And that's what the game's really about, giving you some goal to chase that you can make small gradual progress towards and possibly speed it up with spending.5 -
hm. just did a rough calculation, and it looks like this change will, on average, reduce my hp income by about 20% (i might be off by 5%, but probably not more). this is mostly due to the complete 3* farm. so yes, it's hardly insignificant.
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OJSP said:HoundofShadow said:Both group total loss: 16,450 HPIt's a massive loss - that is 16 roster slots*.*Or at worst 81
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