R192: Champion Rewards Updates

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Comments

  • tiomonotiomono Posts: 1,599 Chairperson of the Boards
    DAZ0273 said:
    tiomono said:
    DAZ0273 said:
    So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development.
    Not champing a character because they are "weak" is kinda silly with the champ rewards they produce. I actually like emma. Yes she is slow and uses repeaters but I like the board control she brings once she gets rollin.

    It isn't "silly" when you have a bunch of other characters that you would like to give that iso to first who are not yet champed either. However I need a Kitty yellow, simple as that.
    All characters have value. Emma's just got boosted. Are the other characters that you want to spend iso on going to change your gameplay or daily routine with the game? That's all I was saying. I hope you get your kitty yellow without too much fuss.
  • DAZ0273DAZ0273 Posts: 4,560 Chairperson of the Boards
    tiomono said:
    DAZ0273 said:
    tiomono said:
    DAZ0273 said:
    So it looks like I'm gonna have to champ Emma Frost...wotta revoltin' development.
    Not champing a character because they are "weak" is kinda silly with the champ rewards they produce. I actually like emma. Yes she is slow and uses repeaters but I like the board control she brings once she gets rollin.

    It isn't "silly" when you have a bunch of other characters that you would like to give that iso to first who are not yet champed either. However I need a Kitty yellow, simple as that.
    All characters have value. Emma's just got boosted. Are the other characters that you want to spend iso on going to change your gameplay or daily routine with the game? That's all I was saying. I hope you get your kitty yellow without too much fuss.

    One of them was Juggernaut, so yeah! Without that Kitty yellow (and hopefully some progress towards another from shards) my PvE experience could have done with some juice. I managed to get him done though and with a 0/5/4 Kitty, adding some yellow means I can then boost her up some more and make PvE even less of a chore. I might even grow to like her...

    I would also then like to champ my Worthy Cap.

    I do get what you are saying though as yes, 4* boosted normally have value.

    Thanks for the good wishes otherwise though.
  • y4747y4747 Posts: 149 Tile Toppler
    hm. just did a rough calculation, and it looks like this change will, on average, reduce my hp income by about 20% (i might be off by 5%, but probably not more). this is mostly due to the complete 3* farm. so yes, it's hardly insignificant.
  • DAZ0273DAZ0273 Posts: 4,560 Chairperson of the Boards
    edited December 2019
    OJSP said:
    Both group total loss: 16,450 HP
    Considering we get 26 new characters per year, that's quite a big loss. 

    It's a massive loss - that is 16 roster slots*.

    *Or at worst 8
  • DarthDeVoDarthDeVo Posts: 2,156 Chairperson of the Boards
    DAZ0273 said:
    OJSP said:
    Both group total loss: 16,450 HP
    Considering we get 26 new characters per year, that's quite a big loss. 

    It's a massive loss - that is 16 roster slots*.

    *Or at worst 8
    Oh, come on, all you need to do is buy one measly ol' Stark to replace that loss. Heck, you'll even get a little extra HP. Win-Win!

    (/sarcasm, in case you couldn't tell. 😋)
  • HoundofShadowHoundofShadow Posts: 3,399 Chairperson of the Boards
    The loss in HP is signifant for those who can flip entire 3* farm once or twice a year. For most players, it's going to take them two to three years or even longer. 

    Some are focusing on the losses but they somehow ignored or forgot about the Mighty Tokens gained. Given that 4* champ rewards give a higher value of resources, the amount of "losses" could be reduced by the faster leveling of 4*. An extra two levels per characters could be better or neutral, depending on where your four-stars are. Mighty Tokens also allow you to flip your 3* farm a little faster. 

    The total HP loss is 16,450 before taking into account the pull from Mighty Tokens gained. After factoring in MT, I believe it will be much lower than this. However, factoring MTs into 3* farming is beyond my scope because I'm not going to get upset about this loss that will take ms about 1.5 to 2 years to be realised. I leave it to those who flip 3* farm at least once a year.

  • OJSPOJSP Posts: 821 Critical Contributor
    DAZ0273 said:
    So I guess the solution is wallet shaped.
    I suppose this depends a lot on someone's playing habit. I can't make any conclusions yet until we are actually implementing the change yet. But, it's possible that the HP loss is still manageable (it's a big loss, but maybe it wouldn't affect people as much as we think).
  • RazuhluiRazuhlui Posts: 34 Just Dropped In
    edited December 2019
    So when will it going to be live? I mean *next week * on a Saturday is this week on a Monday  :# Make it pls fast.  It's already too much cheese to this whining. 
  • DAZ0273DAZ0273 Posts: 4,560 Chairperson of the Boards
    OJSP said:
    DAZ0273 said:
    So I guess the solution is wallet shaped.
    I suppose this depends a lot on someone's playing habit. I can't make any conclusions yet until we are actually implementing the change yet. But, it's possible that the HP loss is still manageable (it's a big loss, but maybe it wouldn't affect people as much as we think).

    I certainly hope this is the case. It obviously isn't an issue with roster slots for new releases which I can cover but I have hit a bottleneck with 3* dupes that I was relying on those 3's already flipped or duplicated to "pay" for future roster slots once I finish off Sentry. With that income slashed, I guess I might be forced into other options or just having to consider selling some of the less useful max 3's to keep the champ levels flowing again. Just playing Lord of Thunder with a flipped non max Thor was putting a target on my head so it is far from ideal.
  • DAZ0273DAZ0273 Posts: 4,560 Chairperson of the Boards
    Leaving aside the loss of resources conversation above, do we have any predictions on when R192 might go live? And will IceIX be able to update this thread (or another) before that happens - just because I suspect there are going to be a fair amount of questions on this, especially in terms of what is retroactively awarded.

    I still remember fondly when SHIELD Clearance levels went live and I was excited to receive a few hundred thousand iso but not as excited as some players who got millions - oh the champing flowed!
  • OJSPOJSP Posts: 821 Critical Contributor
    edited December 2019
    If the discussion were framed in the terms of "X cp and Y hp lost per CHARACTER" rather than "per <time interval>," we're back to the real crux of the matter.
    If we do that, the numbers are quite small and deceptively insignificant. But, maybe it IS insignificant. Only each individual player could make that judgement (which some people already did in the first few pages. Some liked it, some didn't).
  • HoundofShadowHoundofShadow Posts: 3,399 Chairperson of the Boards
    edited December 2019
    Yes, a loss is still a loss. It's a fact that you will lose 16,450 HP per 3* flip. Personally speaking, because it will take me about two years to realise these losses from 3* farming, I'm not bothered by it. I think, in this case, it's down to how we approach this game. I can't predict where MPQ is going 1 or 2 years later. So, my approach has always been to focus on the present and the near future (1 week at most). 

    As for 3* farming, I'm not at the stage where I could flip as fast you guys. I earn about 2000HP a week, with over 210 roster slots. I'm buying packs every now and then. Yes, 26 characters will still be released every year but it's something that, given my playstyle, is something I could handle.

    As for HP, it has always been the revenues for the developers. It was even publicy announced in an interview in the first year of MPQ on how they are going to monetise the game. So, I'm not surprised?

    The dev mentioned all these changes or tradeoffs are made based on the resource economy as a whole. Champion rewards are a part of the whole and Shards and MTs have not been rolled out into PvPs or PvEs yet. Maybe I'm not as hardcore as some of you, that's why I take things easy.
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