TheHueyFreeman wrote: I am also wondering if completing that first fight puts you into a bracket.
TheVulture wrote: I like the guaranteed 2* Magneto cover, as it's the character I need them for the most - hope this is a new trend for tournies! Although I don't really know how many character-centred themes it's suitable for... > Just a 2* character (e.g. Ares, Thor) = perfect fit. > Character with a 2* version (Black Widow, Magneto, Storm, Wolverine) = perfect fit, but D3 have said they aren't adding any alternate versions for a while now. > Just a 3* character (e.g. Hulk, Punisher) = ??? I suppose some characters are natural allies, maybe others could even be added as nemeses?! E.g. Daredevil tournie = Bullseye as nemesis E.g. Punisher tournie = Daken as nemesis (that one time - although by definition Punisher foes don't tend to recur!)
Gigas Breaker wrote: I think I tanked a little too much in the lightning rounds. I'm up against level 20s.
nicholasjohnconger wrote: Did 1 win with a seed team of 30 mags/6 bullseye/6 Hawkeye and I keep winning on defenses, which is hilarious
Kelbris wrote: Can anyone tell me how retardedly broken a 5 red Mags with a 5 green patch is in practice? Seems like an easy way to do 10k damage in one turn. God, if Rags wasn't nerfed, this game would be broken
Erin0 wrote: Xm... Why Classic Magneto's third strong color is yellow, when he you use purple for "magnetic traslocation"?
Ghast wrote: Kelbris wrote: Can anyone tell me how retardedly broken a 5 red Mags with a 5 green patch is in practice? Seems like an easy way to do 10k damage in one turn. God, if Rags wasn't nerfed, this game would be broken A single maxed Magnetic Translocation one-shots lvl 141, 10,000+ health C. Magneto. Adding Patch turns a 400+ damage Projectile into a 1400+ damage projectile. You do not need to stun anyone. Just keep shooting those little 2AP bullets again and again. OBW as a third makes matches quicker and lets you heal, Hood lets you steal, Spidey does the usual - for now. EDIT: I am running 117 C. Magneto 3/5/5 and lvl 100 Patch 5/3/5 at the moment.
Ben Grimm wrote: nicholasjohnconger wrote: Did 1 win with a seed team of 30 mags/6 bullseye/6 Hawkeye and I keep winning on defenses, which is hilarious I won a defense in a LR with the donor 15 Loki, a 15 Hood, and a 10 Bullseye. I'm not entirely sure how. I wish you could see your opponents.
jozier wrote: I haven't joined a bracket because I've been busy and don't need any rewards. That being said, what's the best MN Mag build? I have a 3/5/4 and got a blue cover from the first fight. Is a 4/5/4 MN Mag the ideal build?
NorthernPolarity wrote: My tank team of (maxed covers albeit) 28 GSBW, 6 MN Mags, 1 yelena has been winning a couple of games for me, which is very disappointing.
Kelbris wrote: jozier wrote: I haven't joined a bracket because I've been busy and don't need any rewards. That being said, what's the best MN Mag build? I have a 3/5/4 and got a blue cover from the first fight. Is a 4/5/4 MN Mag the ideal build? 3/5/5; his red generates AP, his blue doesn't
jozier wrote: Kelbris wrote: jozier wrote: I haven't joined a bracket because I've been busy and don't need any rewards. That being said, what's the best MN Mag build? I have a 3/5/4 and got a blue cover from the first fight. Is a 4/5/4 MN Mag the ideal build? 3/5/5; his red generates AP, his blue doesn't Even though it adds +3 to the AP cost? Alright maybe I'll sell this blue and hold off for a red eventually.