How satisfied are you with the current pace of 5* character release ?
Comments
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1@Xair I respect your opinions, and I agree with some of them. I just want to address some of your points.
"all the recent changes to the game, have all been for the better"
Nope, I cannot agree with the wholesale term "all".
One example: previously, in CL9, for a 3-day pve event one could get a total of 55CP (40CP in progression, 5CP per day from the hardest nodes). Currently, that has gone down to a total of 45CP. And the 5* node now requires 4 clears to get 3CP, instead of the previous 2.
To expand on that, for a 3-day pve event, CL10 offers a total of 52CP. Sure, you can say we got sharts, but why couldn't they have sharts in progression in addition to the already existing CP? Why is there a need to give with the left hand and then take with the right hand? We need more resources to keep up with the sheer number of characters in the game. This isn't 2014 or 2015, when 3* were being added regularly and most of the playerbase was transitioning into 4* land. This is 2020. We have 45 5*, including Onslaught.
CL10 PVP. They put the final CP progression at 1000 points/50 wins. That was definitely a good change. And suddenly, without warning, without a single word, they put it back at 1200 points/75 wins. Please tell me how that is for the better. There are many others.
"Complaining about fast release rate makes no sense"
It would make no sense...if the CP had not been reduced and we had stuck to the 4/4/5 release rate. Now that CP has been reduced, and we're going to 4/5/4/5 rate (and we recently got two 5* in a row), yes it makes sense to complain. There's too much content, and the players' means of getting that content has been decreased.
Also, one huge reason the people here on the forums are so frustrated is because of the lack of communication from the devs. I don't need to go into that; 90% of the other forumites here have already done that.16 -
10@BlackBoltRocks your points are all good, just your conclusion i disagree with.
if the problem is the reduced cp points earned from scl9, and luck of communication, etc.
then the community should complain about those points.
instead the community offers a solution that would offend players that are enjoying the fast paced releases.
this will do the same thing you complain about (taking in one hand while giving in another).
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The dev has already explained the rationale in one of the threads related to shards or champion rewards. I think it's to balance the resource economy.
The meaning of balance in this situation is:
1) offset or compare the value of (one thing) with another.
or
2) a situation in which different elements are equal or in the correct proportions
Obviously, the meaning of "balance" for many in here is pretty warped, that is, the dev can only add in additional resources, not make a tradeoff. When this happens, it is no longer called balance. It is instead called:
tilt the balanceTo change the balance of a situation, such that one side or element is favored or gains advantage.
I find it amazing that players are harping about the decrease in CP and HP, but conveniently forget that the quality of rewards (Mighty Token, flexibility of cover choices etc) have gotten much better. Instead of paying 500 CP to get a guaranteed cover of 5* with a fixed colour, or getting pissed off that RNG is not giving 5* covers they expect, they can now complete two events in SCL 10 to get guaranteed 500 colourless 5* shards.
When I was playing in SCL 9 PvPs, my placement was top 50 and I get only 1 cover of that 4* in the following PvP via progression rewards. Now, I'm getting a total of three covers of that 4* in SCL 10 just for getting top 100 placement.
By denying the fact that quality of rewards have increased, players who keep on repeating that rewards have been nerfed are not building credibility for themselves. They are not going to be convincing.1 -
1HoundofShadow said:The dev has already explained the rationale in one of the threads related to shards or champion rewards. I think it's to balance the resource economy.
As for the rest of your post, what you fail to understand through all that straw is that people are upset because the developers a) scaled back rewards b) increased 5* release rates and c) made playing twice as long mandatory in order have any chance of covering 5s, and even then, you will make less progress than you did before. It’s not just “a” or any one of these things. It’s a combo of all three. Plus the rampant lack of communication on top of everything else.Id gladly give shards back (heck, take the mighty tokens too) if it meant I also get to not pay the heavy heavy tax that came with them (lost CP, HP, BH, faster release rate, lower progress, etc). I wouldn’t even think twice. That’s how imbalanced these “balanced” changes are.10 -
1Honestly, way to fast
in my opinion that’s a strategy to make people spend and to raise revenue.
okay, understandable, but you guys would get the same revenue with more new players
problem is this game is so hard to access for new players, I mean 200+ chars, if I hadn’t started mpq back when there were only 4 4* chars but would have to start it today, I wouldn’t do it again, not even if for the sake of my life, you can’t catch up anymore
I‘m so far to say that stopping releases for a short amount of time and restructuring the game, fixing problems and implement new chances for new players would be liked by a large portion of the playerbase
This game needs fresh blood0 -
4Chrynos1989 said:Honestly, way to fast
in my opinion that’s a strategy to make people spend and to raise revenue.
okay, understandable, but you guys would get the same revenue with more new players
problem is this game is so hard to access for new players, I mean 200+ chars, if I hadn’t started mpq back when there were only 4 4* chars but would have to start it today, I wouldn’t do it again, not even if for the sake of my life, you can’t catch up anymore
I‘m so far to say that stopping releases for a short amount of time and restructuring the game, fixing problems and implement new chances for new players would be liked by a large portion of the playerbase
This game needs fresh bloodI started playing when there was like 60-70+ 4*. I have all of them now, except Taskmaster. Steadlily champing them. And I have half of the 5*. I am an example that overrulle your argument.The mechanic of catching up is simple: the further in the game you are, the better rewards you get, You are strat to getting better rewards from champions, 2*farm, increased SCL ect. Everytime when you do transition, in example of my gameplay history,from 1* to 2*from 2* to 3*from 3* to 3* with stable 2* farmfrom 3* with stable 2* farm to 3* with some 4* championsfrom 3* with some 4* champions into deep championed 3*from deep championed 3* into 4*my rewards, roster strenght, ability to get more and better rewards, speed of catching up has increased. Recently I just moved from SCL 7 to 8 in PVE and changed alliance to more active. My rewards bumped up again. Just every major change in your own roster etc. bumps all this up.BUT even I think that 5* release speed is too fast. I am still far from beaing able to catch up in the old system, not to mention current one.0 -
1Xair said:
Everything I say is (always) just my opinion. Sorry if my unpopular opinion might offend some people.
If you feel burnt out, and you don’t like the game, you should go find yourself a game you like, instead of trying to ruin a game that you no longer like.
The way I see it, all the recent changes to the game, have all been for the better (saved covers, shards, release rates, reworking of game features like shield, favourites, scl10, Meta rebalance…). The game was good to start with, and now it’s even better.
Sure there are some things that can still be improved, but that’s true for any game. No one will ever create a game that all player agree is “all great”.
Not every player is meant to champion every new 5*, the measure should be, whether playing the “end game content” is enough to champion the new 5*, and it is. So the release rate aren’t too fast, just most of the players are too slow.
Complaining about fast release rate makes no sense. It’s like complaining about there being too much content.
I think the game would be improved if the community focused their energy at complaining about things that are actually bad in the game, instead of things that are good.
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8Daredevil217 said:HoundofShadow said:The dev has already explained the rationale in one of the threads related to shards or champion rewards. I think it's to balance the resource economy.
As for the rest of your post, what you fail to understand through all that straw is that people are upset because the developers a) scaled back rewards b) increased 5* release rates and c) made playing twice as long mandatory in order have any chance of covering 5s, and even then, you will make less progress than you did before. It’s not just “a” or any one of these things. It’s a combo of all three. Plus the rampant lack of communication on top of everything else.Id gladly give shards back (heck, take the mighty tokens too) if it meant I also get to not pay the heavy heavy tax that came with them (lost CP, HP, BH, faster release rate, lower progress, etc). I wouldn’t even think twice. That’s how imbalanced these “balanced” changes are.
Have I lost 90 to 140 pulls with this new system from previous reward structure, hell no. I think hoarding the 3 latest and the next three with this system is the only way to keep covering them, pull as you go will cost you more.0 -
1Between this...
No matter what trio of characters one uses, you're still playing the same boring stale content, broken or whale teams in PVP, dealing with new characters that come too fast along with the lousy rewards we get from playing, character imbalance that never gets addressed.
And this..Onslaught has almost twice the HP and almost twice the match damage of Silver Surfer at the same level. I don't care what star rating you gave Onslaught; that's a 6-star!
And just today, both of my alliance commanders have announced they're quitting. No big fanfare, and I don't think either of them are even here or on Reddit, but they just said they're done.
I'm going to sit on it for a while, but I think these are the final nudges I need to give up this addiction myself.5 -
2Xair said:
Not every player is meant to champion every new 5*, the measure should be, whether playing the “end game content” is enough to champion the new 5*, and it is. So the release rate aren’t too fast, just most of the players are too slow.
I see this sentiment in most leaderboard based games I have played. In order to champ new 5*s (and 4*s for most players) before they get lost in the sea of classics you need to finish at the top of PvE and PvP events. Unfortunately, no matter hard/fast you play these events there are only so many positions that give out new character covers/shards.Let's assume the top 100 players get a new character cover. This would mean that 900 other players have no hope of getting a cover. The only way for one of those 900 other players to get a cover reward is to bump one of the 100 players that did get a cover out of the top 100. Unfortunately this still means that 900 players will still miss out on getting a cover.Your statement that I quoted implies that those 900 players just aren't fast enough to get one of the 100 covers available. Guess what, no matter how fast those 900 players are there will always be 900 players that don't get a cover so it really doesn't come down to a problem of not being fast enough.This could also be extended to other criteria than just speed as well.10 -
1I'm an endgame player at this point. My only achievable goals are champing the newest 5s (I'm happy with 450-455 before leaving latest) and working on the 6 unchamped classic fives I have left. The current makeup makes champing the new 4 an after thought.
Champing those vintage 5s is a long term goal that may or may not happen. Champing new 5s is the only aspect keeping me on the hamster wheel. I feel like the devs keep supplying me with a bigger wheel to spin. This shouldn't be the case with a 6 year old game.3 -
1optimus2861 said:Between this...
No matter what trio of characters one uses, you're still playing the same boring stale content, broken or whale teams in PVP, dealing with new characters that come too fast along with the lousy rewards we get from playing, character imbalance that never gets addressed.
And this..Onslaught has almost twice the HP and almost twice the match damage of Silver Surfer at the same level. I don't care what star rating you gave Onslaught; that's a 6-star!
And just today, both of my alliance commanders have announced they're quitting. No big fanfare, and I don't think either of them are even here or on Reddit, but they just said they're done.
I'm going to sit on it for a while, but I think these are the final nudges I need to give up this addiction myself.
They released Poccy right after Yelena because they couldn't skip a release. Fine. He was ready to go (no new artwork), fine. People like him and are excited about him.
However, no one was happy with his release date (other than Havok-haters). So what they could have done was said "hey we need to do this now, but we'll release 2 4's next". Or not necessarily said that (ha ha) but just done it.
Instead they jumped right back on the 4/5/4/5 train. While 4/5/4/5 isn't great, it seems possible to at least cover the ones you want if you play hard enough and skip the last few covers on less interesting ones (ie Havok, Yelena, Onslaught).
Anyway, I think people would feel differently right now if they had held back Onslaught and either released another 4 or skipped a week now. The community reaction is quite clear and it is ubiquitous - not just the forum - it's the same on Line, Reddit, etc etc. Too many 5's too fast.
They are making their bed and they will lie in it.16 -
However, no one was happy with his release date (other than Havok-haters). So what they could have done was said "hey we need to do this now, but we'll release 2 4's next". Or not necessarily said that (ha ha) but just done it.
People keep saying this, but that doesn't make it true.
They took the existing list and moved it up two weeks, because they were dropping a character to save for later. That means Hellcat came 2 weeks early. Without the skip, we would have gotten a 4-star July 2nd. Now that character should arrive June 18th instead, due to the character skipped. What you're saying is that this (currently unknown) 4-star should have come June 4th, in place of Onslaught, to offset having two 5's back to back.
But the reality is that a production cycle doesn't let you just snap your fingers and magically make something happen a month early. That's not a realistic assumption. They can't just take work they've done and convert it towards a different character to change the release order. We don't know the development timelines, and the back and forth required with Marvel for approval. We don't know what allowed them to make the first adjustment, and can't just assume they could repeat it ad nauseam to fit the whims of the playerbase .
Nobody likes the situation, but it's obnoxious to act like they have a solution and chose not to use it. (nevermind that it makes more sense to do two 4's back to back when they plan to reinsert the skipped character, when Black Widow actually comes out in November, as that's the least impact on their development cycle).
There are enough problems without people looking for reasons to make up more.3 -
1JHawkInc said:However, no one was happy with his release date (other than Havok-haters). So what they could have done was said "hey we need to do this now, but we'll release 2 4's next". Or not necessarily said that (ha ha) but just done it.
People keep saying this, but that doesn't make it true.
They took the existing list and moved it up two weeks, because they were dropping a character to save for later. That means Hellcat came 2 weeks early. Without the skip, we would have gotten a 4-star July 2nd. Now that character should arrive June 18th instead, due to the character skipped. What you're saying is that this (currently unknown) 4-star should have come June 4th, in place of Onslaught, to offset having two 5's back to back.
But the reality is that a production cycle doesn't let you just snap your fingers and magically make something happen a month early. That's not a realistic assumption. They can't just take work they've done and convert it towards a different character to change the release order. We don't know the development timelines, and the back and forth required with Marvel for approval. We don't know what allowed them to make the first adjustment, and can't just assume they could repeat it ad nauseam to fit the whims of the playerbase .
Nobody likes the situation, but it's obnoxious to act like they have a solution and chose not to use it. (nevermind that it makes more sense to do two 4's back to back when they plan to reinsert the skipped character, when Black Widow actually comes out in November, as that's the least impact on their development cycle).
There are enough problems without people looking for reasons to make up more.
Come to think of it, why wait just till November to insert those two 4-stars in a row? Why not postpone it even longer?
The whole point of releasing two 4-stars right after would be so the 5-stars stayed in latest their "appointed" amount of 12 weeks. I'm now really curious to see, whether the next 5-star after Onslaught is again followed by yet another 5-star, to keep this latest window shorter. For whatever reason, or maybe no reason given at all...0 -
1Hi all. I can't stand that I have no chance to even champ any of my 5 stars, money or otherwise. Admittedly I am only a moderate spender ($20-40 US a month) but I used to feel I was getting somewhere (up til days of Okoye/Kitty).
I have not dropped off either my spending (yet) or the time I put in but I feel I am getting less of more recent 5* and nor enough iso to rise my 4* guys.
We should a resource additional story - no frills just an extra grind you can choose a pathway for like iso, riso or supports. 3 pathways for a chance to get a specific resource.1 -
1I play other mobile games where pace of new characters are much better (~1/month) and whales still spend money like crazy.0
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1helix72 said:How do you have any time left over after MPQ to play anything else?axmoss said:I play other mobile games where pace of new characters are much better (~1/month) and whales still spend money like crazy.1
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Marvel Contest of Champion releases two characters every month and players are still dumping over $100 millions on the game every year. It's an even bigger grindfest over there, if you think MPQ is bad.
It seems like some are really miserable playing MPQ. Time to hang up your boots, instead of spreading your miseries around?1 -
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@Rhipf Disregarding the fact that your statements are inaccurate (my previous statements don't imply your conclusion).
It sounds to me like you don’t like this game very much.
Complaining about a competitive progression game dulling out the best gear only to the best players, is like complaining about water being wet.
Competitive progression is what this game is all about.
Every other game of this genera does the exact same thing, and that is the reason I like the game.
I want a sense of achievement when I earn the best rewards, because I put in the time and effort needed to get them.
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