HoundofShadow said: The dev has already explained the rationale in one of the threads related to shards or champion rewards. I think it's to balance the resource economy.
Chrynos1989 said: Honestly, way to fastin my opinion that’s a strategy to make people spend and to raise revenue.okay, understandable, but you guys would get the same revenue with more new playersproblem is this game is so hard to access for new players, I mean 200+ chars, if I hadn’t started mpq back when there were only 4 4* chars but would have to start it today, I wouldn’t do it again, not even if for the sake of my life, you can’t catch up anymoreI‘m so far to say that stopping releases for a short amount of time and restructuring the game, fixing problems and implement new chances for new players would be liked by a large portion of the playerbaseThis game needs fresh blood
Xair said: Everything I say is (always) just my opinion. Sorry if my unpopular opinion might offend some people. If you feel burnt out, and you don’t like the game, you should go find yourself a game you like, instead of trying to ruin a game that you no longer like. The way I see it, all the recent changes to the game, have all been for the better (saved covers, shards, release rates, reworking of game features like shield, favourites, scl10, Meta rebalance…). The game was good to start with, and now it’s even better. Sure there are some things that can still be improved, but that’s true for any game. No one will ever create a game that all player agree is “all great”. Not every player is meant to champion every new 5*, the measure should be, whether playing the “end game content” is enough to champion the new 5*, and it is. So the release rate aren’t too fast, just most of the players are too slow. Complaining about fast release rate makes no sense. It’s like complaining about there being too much content. I think the game would be improved if the community focused their energy at complaining about things that are actually bad in the game, instead of things that are good.
Everything I say is (always) just my opinion. Sorry if my unpopular opinion might offend some people.
If you feel burnt out, and you don’t like the game, you should go find yourself a game you like, instead of trying to ruin a game that you no longer like.
The way I see it, all the recent changes to the game, have all been for the better (saved covers, shards, release rates, reworking of game features like shield, favourites, scl10, Meta rebalance…). The game was good to start with, and now it’s even better.
Sure there are some things that can still be improved, but that’s true for any game. No one will ever create a game that all player agree is “all great”.
Not every player is meant to champion every new 5*, the measure should be, whether playing the “end game content” is enough to champion the new 5*, and it is. So the release rate aren’t too fast, just most of the players are too slow.
Complaining about fast release rate makes no sense. It’s like complaining about there being too much content.
I think the game would be improved if the community focused their energy at complaining about things that are actually bad in the game, instead of things that are good.
Daredevil217 said: HoundofShadow said: The dev has already explained the rationale in one of the threads related to shards or champion rewards. I think it's to balance the resource economy. Where exactly was this stated?As for the rest of your post, what you fail to understand through all that straw is that people are upset because the developers a) scaled back rewards b) increased 5* release rates and c) made playing twice as long mandatory in order have any chance of covering 5s, and even then, you will make less progress than you did before. It’s not just “a” or any one of these things. It’s a combo of all three. Plus the rampant lack of communication on top of everything else.Id gladly give shards back (heck, take the mighty tokens too) if it meant I also get to not pay the heavy heavy tax that came with them (lost CP, HP, BH, faster release rate, lower progress, etc). I wouldn’t even think twice. That’s how imbalanced these “balanced” changes are.
No matter what trio of characters one uses, you're still playing the same boring stale content, broken or whale teams in PVP, dealing with new characters that come too fast along with the lousy rewards we get from playing, character imbalance that never gets addressed.
Onslaught has almost twice the HP and almost twice the match damage of Silver Surfer at the same level. I don't care what star rating you gave Onslaught; that's a 6-star!
Xair said:Not every player is meant to champion every new 5*, the measure should be, whether playing the “end game content” is enough to champion the new 5*, and it is. So the release rate aren’t too fast, just most of the players are too slow.
optimus2861 said: Between this... No matter what trio of characters one uses, you're still playing the same boring stale content, broken or whale teams in PVP, dealing with new characters that come too fast along with the lousy rewards we get from playing, character imbalance that never gets addressed. And this.. Onslaught has almost twice the HP and almost twice the match damage of Silver Surfer at the same level. I don't care what star rating you gave Onslaught; that's a 6-star! And just today, both of my alliance commanders have announced they're quitting. No big fanfare, and I don't think either of them are even here or on Reddit, but they just said they're done.I'm going to sit on it for a while, but I think these are the final nudges I need to give up this addiction myself.
JHawkInc said: However, no one was happy with his release date (other than Havok-haters). So what they could have done was said "hey we need to do this now, but we'll release 2 4's next". Or not necessarily said that (ha ha) but just done it.People keep saying this, but that doesn't make it true. They took the existing list and moved it up two weeks, because they were dropping a character to save for later. That means Hellcat came 2 weeks early. Without the skip, we would have gotten a 4-star July 2nd. Now that character should arrive June 18th instead, due to the character skipped. What you're saying is that this (currently unknown) 4-star should have come June 4th, in place of Onslaught, to offset having two 5's back to back.But the reality is that a production cycle doesn't let you just snap your fingers and magically make something happen a month early. That's not a realistic assumption. They can't just take work they've done and convert it towards a different character to change the release order. We don't know the development timelines, and the back and forth required with Marvel for approval. We don't know what allowed them to make the first adjustment, and can't just assume they could repeat it ad nauseam to fit the whims of the playerbase .Nobody likes the situation, but it's obnoxious to act like they have a solution and chose not to use it. (nevermind that it makes more sense to do two 4's back to back when they plan to reinsert the skipped character, when Black Widow actually comes out in November, as that's the least impact on their development cycle).There are enough problems without people looking for reasons to make up more.
axmoss said: I play other mobile games where pace of new characters are much better (~1/month) and whales still spend money like crazy.
helix72 said: axmoss said: I play other mobile games where pace of new characters are much better (~1/month) and whales still spend money like crazy. How do you have any time left over after MPQ to play anything else?
@Rhipf Disregarding the fact that your statements are inaccurate (my previous statements don't imply your conclusion).
It sounds to me like you don’t like this game very much.
Complaining about a competitive progression game dulling out the best gear only to the best players, is like complaining about water being wet.
Competitive progression is what this game is all about.
Every other game of this genera does the exact same thing, and that is the reason I like the game.
I want a sense of achievement when I earn the best rewards, because I put in the time and effort needed to get them.