My math is correct, and 50 CP per day is a correct approximation. If either of you played level 9 to completion, you would know I am telling the truth. You guys just got it into your heads that slower release schedule would fit you better, it’s not because the game doesn’t give you the opportunity to get the recent legends easily champed, it’s just motivated by personal reasons.
Xair said: My math is correct, and 50 CP per day is a correct approximation. If either of you played level 9 to completion, you would know I am telling the truth. You guys just got it into your heads that slower release schedule would fit you better, it’s not because the game doesn’t give you the opportunity to get the recent legends easily champed, it’s just motivated by personal reasons.
HoundofShadow said: I don't think anyone will be able to agree on the CP earn per day unless the context of that particular group of players is determined: how much they play and what modes they play etc.Looking at my pulls record since the beginning of 2020, and I have a habit of pulling all my CPs and LTs earned about once per week, I have pulled a total of 362 LTs as of now. So, that's about 56CP a day on average. The only way to prove is to record the number of pulls yourself diligently.
Yepyep said: Xair said: My math is correct, and 50 CP per day is a correct approximation. If either of you played level 9 to completion, you would know I am telling the truth. You guys just got it into your heads that slower release schedule would fit you better, it’s not because the game doesn’t give you the opportunity to get the recent legends easily champed, it’s just motivated by personal reasons. I'd just like to comment that it's OK on this particular forum to admit error. It's a complex game. I've been wrong many times, and right a few, and people were cool about it. There's love to spare...
Funny that you say that, because you don’t mean it. If you did you would apply it to yourself.
When I said my math is correct, I meant 2275 is the actual cost of a single champ in from LL store, that is because, if u buy constantly from that store the you will get a close to random distribution, meaning a single champion will cost on average just that, and not more like other people suggested.
More over when I said my math is correct I meant just that, not the 50 cp like someone suggested, and obviously he deduced is from his own head not from what I wrote.
I didn’t justify 50 cp cause it is obvious to all vetran players:
1. The actual cp u earn from doing the story.
2. the cp u earn from being in an alliance, and ur fellow team mates earn for u.
3. the cp u get from levelling your 2*,3*, 4*, 5*.
4. the cp u get from using hp on special stores.
5. The cp equivalent u get from earning LL tokens.
6. the cp u get from placement rewards for high rankings.
7. the cp u get from just doing 13 pvp matches.
But is sounds to me like most people here just want to get rewards for just participating, not for actually playing. And more than that it seems like the majority of people here prefer to voice their newbie opinions on the forum, rather than actually playing the game.
Sometimes the community does more harm than good by complaining about something that is actually healthy for the game.
Xair said: When I said my math is correct, I meant 2275 is the actual cost of a single champ in from LL store, that is because, if u buy constantly from that store the you will get a close to random distribution, meaning a single champion will cost on average just that, and not more like other people suggested. More over when I said my math is correct I meant just that, not the 50 cp like someone suggested, and obviously he deduced is from his own head not from what I wrote.
BlackBoltRocks said: Xair said: When I said my math is correct, I meant 2275 is the actual cost of a single champ in from LL store, that is because, if u buy constantly from that store the you will get a close to random distribution, meaning a single champion will cost on average just that, and not more like other people suggested. More over when I said my math is correct I meant just that, not the 50 cp like someone suggested, and obviously he deduced is from his own head not from what I wrote. Again. Your math is fundamentally flawed.Let's use your premise of a single 5* champ from the Latests store (not like you'll follow it anyway, based on your comments. You'll just twist and turn it to suit your incorrect views).Using the averages we are given, there is a 5% chance of pulling one cover for a particular 5*. Out of every 20 pulls, one will be a particular 5*. Let's use Yelena to make things easier.Out of every 20 pulls, 1 will be a single Yelena cover. 20 pulls in the Latests store is 500CP. So for every 500CP I spend, I'll get one Yelena cover.In order to champ her, I need at least 13 covers. That will require 13 x 20 pulls, i.e. 260 pulls.260 pulls x 25CP = 6500CP.And don't bring politics into this please. It's a free to download game.
OJSP said: Xair, while I appreciate your opinion and I don't mean to interfere with your debate with everyone else, I think your way of debating is a bit too confrontational. I just want to try to show why people disagree with you opinion.We can only comment on what other people have written. If you had explained in greater detail where you get the figure of 50 CP per day or if you said it as 2 Legendary token pulls per day, then we'd likely agree with your opinion a bit more willingly. People have been quoting your posts when they tried to debate your opinion and I think they were focusing on "Also I am pretty sure you are missing cp earned from other sources, although I didn’t count it exactly, the actual number earned from just playing rank 9 to completion is closer to 50 cp per day". You did mention about CPs earned from other sources there, but the following sentence made it out like we can get 50CPs per day just from playing CL9 to completion.Calling people who have been playing the game for a long time "newbies" or having "newbie opinions" are not helping. Also, I'm still having trouble when people differentiate players as newbies and veterans in this game. How do we define a veteran? Rhipf joined the forum in November 2017. You joined the forum in June 2019. I know your roster and your alliance, but I don't know Rhipf's. We can't really say when either of you started playing the game, I assume the forum join date is close to when you join the game (mine is about 9 months after). Even if players don't play CL9 or 10 to completion, they can comment on their own experience. If they say the release pace is too fast, then it is for them. Even The Rockett said it's too fast for him and gave the poll a 1. Even Gkar said it's too fast for them. Are you questioning their game performance (and their alliance's) too?From my own experience, I have found people in the forum have been very quick to try disproving other people's maths. That's just the way it is. The burden is on the person who come up with the numbers to show to others how they got to that figure and they are correct. I've fixed my maths many times in the forum. (edit: somehow the forum saved my older draft and the paragraph got cut off)I know you like the current pace of release. That's good for you. But, you can't then say everyone else who doesn't like it to just play harder. Not everyone has the time to do it. Advising them to stop playing is probably not bad, but given that people are upset about the change, some of them might take that advice the wrong way.You mentioned not everyone is meant to champion every 5*. I agree with that. Even early on when 5*s were released, one of the developers said that they don't expect anyone to be able to champion every 5*. But, so far people who have been playing hard have been able to keep up. I can't fault them if they expect to be able to do so when they are not playing any less (or whether they spend money or not to do so). You might be okay with that. I'm okay with that (if I know I can't do it despite my best efforts). Not everyone is.
Xair said: the problem is that you don't listen. you can't calc it for only 1 hero u need to calc it for 3. because u aren't trying to champ just 1 u are trying to champ all 3.
BlackBoltRocks said: Xair said: the problem is that you don't listen. you can't calc it for only 1 hero u need to calc it for 3. because u aren't trying to champ just 1 u are trying to champ all 3. You've just proven my point about moving the goalposts again.And you can't just simply take 6500CP and divide it by 3, and claim that is the cost of championing one single 5*. Your premise is fundamentally flawed right from the start.Each 5* requires on average 6500CP to champ. This fact won't change no matter how much you try to spin it, how much you move the goalposts, or what kinds of fantastical, made-up math you throw around.Oh and "the problem is that you don't listen"? Pot, please don't call the kettle black.
If what you said was correct, no one would have championed any champion from latest legend store, because most end game players earn roughly 4000 cp per the time window a single champ is there. But low and behold, almost every end game player easily champs all the latest legends. How do they do it? Are they all incredibly lucky? Or maybe, just maybe, u try to see it as it is. It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.
U are using ur math wrong. Statistics is problematic this way. Apropo politics, that is why politicians like to use it, because statistics is the biggest lie.
Xair said: It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.
It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.
Reecoh said: Xair said: It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.Are you saying that you need 2275 CP each time the characters in LL rotate so you would have 3 "rounds" of acquiring covers for a particular character? I.e. you'd need to have 2275 CP saved up each time the 3 available characters change?Because we've been talking about the total amount needed over the course of a particular character's time in the LL pool, irrespective of the other 2 characters.
Xair said: U are using ur math wrong. Statistics is problematic this way. Apropo politics, that is why politicians like to use it, because statistics is the biggest lie.