How satisfied are you with the current pace of 5* character release ?

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Comments

  • Xair
    Xair Posts: 77 Match Maker
    10

    My math is correct, and 50 CP per day is a correct approximation.
    If either of you played level 9 to completion, you would know I am telling the truth.
    You guys just got it into your heads that slower release schedule would fit you better, it’s not because the game doesn’t give you the opportunity to get the recent legends easily champed, it’s just motivated by personal reasons.

     


  • Mr_F
    Mr_F Posts: 744 Critical Contributor
    edited June 2020
    4
    And now tell me how to get 50 cp in one day? 2 from DDQ, 3 from nodes (I am excluding 5e) and on average 10 per day from progression. That is 15 a day. Every week we have 3 PVP so that is another 24/7 = ~3,43. Still not close enough to half of that. The rest must come from champions rewards which is highly corelated to your 3* & 4* cover income. Which means that if you do not have stablished 3* farm and few dozens of deep 4* champions and possibly some 5* champions then you are screwed if the number is anything higher than 20 CP/day. So you just descibed my situation. Although it is not a problem for me as I do not chase more than one cover for 5*. Yet.

    Now, what I do think about this? It's ok as getting 5* as champion should not be easy. You have to get to right level and CP income. And I am not near of that. For me, more valuable is buying classic for more 4* covers and possible 5* ones. Plus more shards. As for now.
  • MrPlow
    MrPlow Posts: 240 Tile Toppler
    2
    Xair said:

    My math is correct, and 50 CP per day is a correct approximation.
    If either of you played level 9 to completion, you would know I am telling the truth.
    You guys just got it into your heads that slower release schedule would fit you better, it’s not because the game doesn’t give you the opportunity to get the recent legends easily champed, it’s just motivated by personal reasons.

     


    What math?  You just threw out 50 CP without breaking down how you got that number.
  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    Maybe when you reach a certain Daily Supply every day is 25CP! ;)
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I don't think anyone will be able to agree on the CP earn per day unless the context of that particular group of players is determined: how much they play and what modes they play etc.

    Looking at my pulls record since the beginning of 2020, and I have a habit of pulling all my CPs and LTs earned about once per week, I have pulled a total of 362 LTs as of now. So, that's about 56CP a day on average. The only way to prove is to record the number of pulls yourself diligently. 





  • bluewolf
    bluewolf Posts: 5,819 Chairperson of the Boards
    1
    I don't think anyone will be able to agree on the CP earn per day unless the context of that particular group of players is determined: how much they play and what modes they play etc.

    Looking at my pulls record since the beginning of 2020, and I have a habit of pulling all my CPs and LTs earned about once per week, I have pulled a total of 362 LTs as of now. So, that's about 56CP a day on average. The only way to prove is to record the number of pulls yourself diligently. 





    From the day I opened my small hoard when Apocalypse came to Latests until I slowed down to save some CP for the Onslaught store I opened on average 4 LTs per day.  That's been about my average for a while thanks to a very mature roster and a fair number of 4* champ levels giving back 10 or 25 CP (I have 16 4's currently between L360 and L370, and 18 AT 370, a large number of those have been in the past few months or so.)

    The discussion was about playing PVE in SCL9.  Even with PVP you're not hitting 50 CP (2 pulls) a day. You need to have a good level of champs to start getting there.

    Obviously if you want to enter (and stay in) 5 land you should be playing as hard as you can in every available mode.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I think the context has been changed from CP earned per day from PvE SCL 9 to CP earned from all sources per day.

    If only I've hoarded my pulls, I would have covered Apocalypse/iHulk/Yelena now.  :D
  • StormDragonE55
    StormDragonE55 Posts: 35 Just Dropped In
    2
    I'm finding it too fast.  I'm just starting to cross over into 5 star land and the only 5 stars I have fully covered are Hela, Loki, Professor x and Dr Doom with Mr Sinister missing 1 cover and Carnage 2.  Hela/Loki had a long time in the LL stack and I think Dr Doom did too.  THe other three where covered only due to my luck in farming and max champing my 3 stars and Champing the army of 4 stars I have.  We need the time to have a fair chance at those newer 5 stars.  As far as shards are concern,  I"m not having any major issues except with the 5 star shards.  only getting 3 for a pull and needing 500 for each power you need covered really isn't fair, especially for some of us LL tokens are few and far between.  I'm in that between state right now because I keep iso in reserved for the CoT characters.... just in case it's someone I haven't leveled up yet.

  • Yepyep
    Yepyep Posts: 954 Critical Contributor
    1
    Xair said:

    My math is correct, and 50 CP per day is a correct approximation.
    If either of you played level 9 to completion, you would know I am telling the truth.
    You guys just got it into your heads that slower release schedule would fit you better, it’s not because the game doesn’t give you the opportunity to get the recent legends easily champed, it’s just motivated by personal reasons.

    I'd just like to comment that it's OK on this particular forum to admit error. It's a complex game. I've been wrong many times, and right a few, and people were cool about it. There's love to spare...
  • Xair
    Xair Posts: 77 Match Maker
    edited June 2020
    10
    Yepyep said:
    Xair said:

    My math is correct, and 50 CP per day is a correct approximation.
    If either of you played level 9 to completion, you would know I am telling the truth.
    You guys just got it into your heads that slower release schedule would fit you better, it’s not because the game doesn’t give you the opportunity to get the recent legends easily champed, it’s just motivated by personal reasons.

    I'd just like to comment that it's OK on this particular forum to admit error. It's a complex game. I've been wrong many times, and right a few, and people were cool about it. There's love to spare...

    Funny that you say that, because you don’t mean it. If you did you would apply it to yourself.

    When I said my math is correct, I meant 2275 is the actual cost of a single champ in from LL store, that is because, if u buy constantly from that store the you will get a close to random distribution, meaning a single champion will cost on average just that, and not more like other people suggested.

    More over when I said my math is correct I meant just that, not the 50 cp like someone suggested, and obviously he deduced is from his own head not from what I wrote.

    I didn’t justify 50 cp cause it is obvious to all vetran players:

    1. The actual cp u earn from doing the story.

    2. the cp u earn from being in an alliance, and ur fellow team mates earn for u.

    3. the cp u get from levelling your 2*,3*, 4*, 5*.

    4. the cp u get from using hp on special stores.

    5. The cp equivalent u get from earning LL tokens.

    6. the cp u get from placement rewards for high rankings.

    7. the cp u get from just doing 13 pvp matches.

    But is sounds to me like most people here just want to get rewards for just participating, not for actually playing. And more than that it seems like the majority of people here prefer to voice their newbie opinions on the forum, rather than actually playing the game.

    Sometimes the community does more harm than good by complaining about something that is actually healthy for the game.

    It reminds me of capitalism vs socialism, the poor what to get money for doing nothing, but when you actually test it on real life you see capitalist countries succeed much more the socialist ones. Progress is made by the innovation and hunger of the people at the top, and the desire of the people at the bottom to get to the top, if you flatten the pyramid, and make everyone earn the same, than you take away the desire to progress, thus ruining motivation to play. 
  • Xair
    Xair Posts: 77 Match Maker
    edited June 2020
    10
    Xair said:

    When I said my math is correct, I meant 2275 is the actual cost of a single champ in from LL store, that is because, if u buy constantly from that store the you will get a close to random distribution, meaning a single champion will cost on average just that, and not more like other people suggested.

    More over when I said my math is correct I meant just that, not the 50 cp like someone suggested, and obviously he deduced is from his own head not from what I wrote.


    Again. Your math is fundamentally flawed.

    Let's use your premise of a single 5* champ from the Latests store (not like you'll follow it anyway, based on your comments. You'll just twist and turn it to suit your incorrect views).

    Using the averages we are given, there is a 5% chance of pulling one cover for a particular 5*. Out of every 20 pulls, one will be a particular 5*. Let's use Yelena to make things easier.

    Out of every 20 pulls, 1 will be a single Yelena cover. 20 pulls in the Latests store is 500CP. So for every 500CP I spend, I'll get one Yelena cover.

    In order to champ her, I need at least 13 covers. That will require 13 x 20 pulls, i.e. 260 pulls.

    260 pulls x 25CP = 6500CP.



    And don't bring politics into this please. It's a free to download game.
    the problem is that you don't listen. you can't calc it for only 1 hero u need to calc it for 3. because u aren't trying to champ just 1 u are trying to champ all 3.
  • Xair
    Xair Posts: 77 Match Maker
    10
    OJSP said:
    Xair, while I appreciate your opinion and I don't mean to interfere with your debate with everyone else, I think your way of debating is a bit too confrontational. I just want to try to show why people disagree with you opinion.

    We can only comment on what other people have written. If you had explained in greater detail where you get the figure of 50 CP per day or if you said it as 2 Legendary token pulls per day, then we'd likely agree with your opinion a bit more willingly. People have been quoting your posts when they tried to debate your opinion and I think they were focusing on "Also I am pretty sure you are missing cp earned from other sources, although I didn’t count it exactly, the actual number earned from just playing rank 9 to completion is closer to 50 cp per day". You did mention about CPs earned from other sources there, but the following sentence made it out like we can get 50CPs per day just from playing CL9 to completion.

    Calling people who have been playing the game for a long time "newbies" or having "newbie opinions" are not helping. Also, I'm still having trouble when people differentiate players as newbies and veterans in this game. How do we define a veteran? Rhipf joined the forum in November 2017. You joined the forum in June 2019. I know your roster and your alliance, but I don't know Rhipf's. We can't really say when either of you started playing the game, I assume the forum join date is close to when you join the game (mine is about 9 months after). Even if players don't play CL9 or 10 to completion, they can comment on their own experience. If they say the release pace is too fast, then it is for them. Even The Rockett said it's too fast for him and gave the poll a 1. Even Gkar said it's too fast for them. Are you questioning their game performance (and their alliance's) too?

    From my own experience, I have found people in the forum have been very quick to try disproving other people's maths. That's just the way it is. The burden is on the person who come up with the numbers to show to others how they got to that figure and they are correct. I've fixed my maths many times in the forum. (edit: somehow the forum saved my older draft and the paragraph got cut off)

    I know you like the current pace of release. That's good for you. But, you can't then say everyone else who doesn't like it to just play harder. Not everyone has the time to do it. Advising them to stop playing is probably not bad, but given that people are upset about the change, some of them might take that advice the wrong way.

    You mentioned not everyone is meant to champion every 5*. I agree with that. Even early on when 5*s were released, one of the developers said that they don't expect anyone to be able to champion every 5*. But, so far people who have been playing hard have been able to keep up. I can't fault them if they expect to be able to do so when they are not playing any less (or whether they spend money or not to do so). You might be okay with that. I'm okay with that (if I know I can't do it despite my best efforts). Not everyone is.
    i agree mostly, but some people on the forum, just use ridicule to respond to a legitimate claim. instead of trying to understand it, they ask to be spoon fed every tinny detail, or they claim you are a fraud. 
  • BlackBoltRocks
    BlackBoltRocks Posts: 1,187 Chairperson of the Boards
    edited June 2020
    1
    Xair said:
    the problem is that you don't listen. you can't calc it for only 1 hero u need to calc it for 3. because u aren't trying to champ just 1 u are trying to champ all 3.
    You've just proven my point about moving the goalposts again.

    And you can't just simply take 6500CP and divide it by 3, and claim that is the cost of championing one single 5*. Your premise is fundamentally flawed right from the start.

    Each 5* requires on average 6500CP to champ. This fact won't change no matter how much you try to spin it, how much you move the goalposts, or what kinds of fantastical, made-up math you throw around.

    Oh and "the problem is that you don't listen"? Pot, please don't call the kettle black.
  • Xair
    Xair Posts: 77 Match Maker
    edited June 2020
    10
    Xair said:
    the problem is that you don't listen. you can't calc it for only 1 hero u need to calc it for 3. because u aren't trying to champ just 1 u are trying to champ all 3.
    You've just proven my point about moving the goalposts again.

    And you can't just simply take 6500CP and divide it by 3, and claim that is the cost of championing one single 5*. Your premise is fundamentally flawed right from the start.

    Each 5* requires on average 6500CP to champ. This fact won't change no matter how much you try to spin it, how much you move the goalposts, or what kinds of fantastical, made-up math you throw around.

    Oh and "the problem is that you don't listen"? Pot, please don't call the kettle black.


    If what you said was correct, no one would have championed any champion from latest legend store, because most end game players earn roughly 4000 cp per the time window a single champ is there. But low and behold, almost every end game player easily champs all the latest legends.
    How do they do it?
    Are they all incredibly lucky?
    Or maybe, just maybe, u try to see it as it is.
    It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.

    U are using ur math wrong. Statistics is problematic this way. Apropo politics, that is why politicians like to use it, because statistics is the biggest lie.


  • Reecoh
    Reecoh Posts: 210 Tile Toppler
    edited June 2020
    1
    Xair said:

    It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.

    Are you saying that you need 2275 CP each time the characters in LL rotate so you would have 3 "rounds" of acquiring covers for a particular character? I.e. you'd need to have 2275 CP saved up each time the 3 available characters change?
    Because we've been talking about the total amount needed over the course of a particular character's time in the LL pool, irrespective of the other 2 characters.
  • Xair
    Xair Posts: 77 Match Maker
    10
    Reecoh said:
    Xair said:

    It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.

    Are you saying that you need 2275 CP each time the characters in LL rotate so you would have 3 "rounds" of acquiring covers for a particular character? I.e. you'd need to have 2275 CP saved up each time the 3 available characters change?
    Because we've been talking about the total amount needed over the course of a particular character's time in the LL pool, irrespective of the other 2 characters.
    no.
    u just need 2275 during the time a the char is in LL to get it to 13 skins (champion).
    the reason u only need 2275 and not 6500 like some people think, is how u calc the stat for that particular situation.
    if u want to understand why the math works this way, instead of the other way, find a math teacher and ask him to explain it more deeply. on one foot i might try to explain that, the question is very important in statistical problems. if u phrase it wrong u get the wrong answer.
  • Mr_F
    Mr_F Posts: 744 Critical Contributor
    edited June 2020
    4
    Xair said:

    U are using ur math wrong. Statistics is problematic this way. Apropo politics, that is why politicians like to use it, because statistics is the biggest lie.



    Statistic is not a big lie. Statistic is just a data. A wrong use of statistic is what makes a big lie. For example: a dog have 4 legs. I have 2. Those are two statistics. Miss use is telling that on average we have 3 legs and making decisions on that. Statistics is just a plain data. A lie lies in interpretation of those data.

    Anyway. I tried do do the right, statistic/math/propability/whatever, approach but Excel and online calculators got crazy after so i skipped that after one hour. Minumum is 13 maximum is infinite. Both are crazy (un)lucky.

    Basic on AVERAGE numbers, you need something between 273-609 pulls. That is 13 to 29 covers (here we get same color and we used saved to get champion level - minimum number is 5+8*3=29). The average of that is 441. So... Ya know. 6825 -15225 CP. ON AVERAGE numbers. To champion ONE 5*. From LL. With 100 LT saved thi is still 4355-12725 CP!

    Certain Youtuber spend 100 LL and 3000 cp and champed one. The other two are 12 covers. So ya know.
  • Xair
    Xair Posts: 77 Match Maker
    10
    the basic discussion was, if it was possible to champion all recent 5*, and that guided my answer.
    i admit that, u need a buffer to cover the costs of being unlucky.
    but a single player doesn't represent the average. the ideal average player gets an even random distribution.
    to know how much each recent champion costs a player that wants to champions all the recent 5*, u ask the question, how much are u spending on average to max each of the recent champions. u spend LL tokens until u hit the mark (13 skins) then u stop purchasing, and wait for it to get out of the LL store, thus u only spend exactly what u need. and that is the exact cost of 13 5* skins. which is 2275.