How satisfied are you with the current pace of 5* character release ?
Comments
-
1Playing the game at SCL10 is already like Sisyphus, pushing the boulder up the mountain to have it roll back down the other side, having that boulder suddenly double in mass. This release pace is like the mountain suddenly getting 30% steeper overnight. I really don't believe it should take years on a calendar, playing hours a day, to get a character in a videogame to champion status.13
-
1It is far too fast and the feeling it creates for me about the game at this point is I don't care. The 5* releases are coming out faster than I can possibly gather resources and knowing this has ended what interest I had in the game. In the Venom Bomb PvE I made one set of clears for the first day and then I just quit and didn't play anymore of the PvE because I simply didn't have the desire to play anymore. I don't think I have ever done that before in the middle of a PvE without getting full progression unless there were time commitment issues. If it weren't for being in a good casual alliance, I could see myself just starting to not play on a daily basis, I will keep doing DPD for them though1
-
1Controversial statement incoming... but this to me is a worse slap in the face than the whole Shardmas debacle that had the community rallying together in unison.
However, instead of banding together like we did then, people are just quitting. No huge statements, rally cries, or review bombs. Just deleting the app. It’s happening. Stats on alliances have been posted to back this up. My time in line chats backs this up. As soon as I hit a bad run in Latests and can no longer cover 5s myself, I’m out too.
Hound/Tony can preach prioritization and that’s all well and good for them. But for me, because of the sheer amount of my time that I’ve given to this game, I didn’t have to prioritize before CL10/shards were a thing. I could keep up. Now I’m giving double the amount of time. Easily. If that isn’t enough to champ these characters, then I’m not going to sacrifice even more and “prioritize”. The developers can just watch this community crumble and the game fold. I won’t stick around for it. No more time. No more of my money. No more posts/guides. No more mentoring younger players. Like so many others, I’ll just be done.Uhh... source? You don’t know that they haven’t shelved them for good. They’ve been asked repeatedly about feeders in several threads and remained completely silent. Feeders MIGHT make a return, but you don’t know that they are definitely coming back. It wouldn’t be the first time they scraped something or made major changes with zero communication.17 -
1DAZ0273 said:Ugh said:Mr_F said:Ugh said:ThaRoadWarrior said:My iHulk is at 3/1/1 with 165 shards, so unless i get on an unbelievable all-hulk-hot-streak, this will by my worst 5* finish in a LONG time.
Take mine and give me Yelena. Immortal Hulk is just pure garbage for me. I do not understand why people like him? Its like liking self-destruct system who you personally activated and wishing it will not destroy ya!
Be careful what you wish for if that 1 cover is in Black. That is what happened to me, he was relentlessly killed and would come back to health and then deal 3K damage to his team mates.3 -
8Daredevil217 said:
However, instead of banding together like we did then, people are just quitting. No huge statements, rally cries, or review bombs. Just deleting the app. It’s happening. Stats on alliances have been posted to back this up. My time in line chats backs this up. As soon as I hit a bad run in Latests and can no longer cover 5s myself, I’m out too.Anecdotal evidence. Where are these stats. I'm not seeing a greater amount of quitters than a usual month. Not that I think your or their reasons for quitting would be wrong I'm just not seeing anymore than normal and not from my alliance group either.If you cannot prioritise and it bothers you that much then I totally agree, quit if that makes you unhappy. I don't think the money comes from people like us after 5-6 years anyway. The set up of the tiers and number of characters in the four star tier is now so utterly broken and beyond repair I don't think changes to the game are going to matter anymore. You either like the game right now and play it or don't and quit. I'd question the sanity of anyone spending money on this game anyway.They may as well vault/scrap/nuke the majority of the four star tier and give out pulls/CP for taking them away based on your covers. Remove the 50-60 least played and be done with it. The tiers are in a complete mess yet we still all play the game. I accept though nothing is going to change, it's six years old, I've just stopped caring and play it for what it is. Having to collect them all at 13 covers even the rubbish ones, well that's nothing you are going to be helped with. You can either again deal with that or not and quit.2 -
1Daredevil217 said:Uhh... source? You don’t know that they haven’t shelved them for good. They’ve been asked repeatedly about feeders in several threads and remained completely silent. Feeders MIGHT make a return, but you don’t know that they are definitely coming back. It wouldn’t be the first time they scraped something or made major changes with zero communication.
I mean I hope I'm wrong, but I at best place the odds of more feeders at 50/50.
Heck, even the basic fact that you can shard a 5 and get a colorless cover eventually pushes back against feeders being a thing they would give us. There are a lot of shards around, which I assume is a big part of the reason they tried to implement a champ rewards rework with 10% of expected rewards (them looking ahead to a new rewards system).
Also...unless you have a roster where the 4 is at 330 already, you will get a cover for a 5 much faster from targeting them directly than targeting the feeder 4 in the low end. Dilution and all that. But of course there are people who could benefit and feeders do add a long term goal for people to pursue/keep them engaged, which you assume is a thing the devs like.
It's been almost 6 months now.....it would be a good idea for them to add some feeders about now as burnout is rising, if they plan to add more. I just doubt that they do plan to do so.5 -
2I mean, we the players have always complained in this game about fast releases, but this time it really is too fast and this together with scl10 requiring more timer than ever before is driving people nuts. I think players can tolerate one but not these two things together. If you think about it, the time investment has gone way up, but we get less 5s than ever before! (or at least we have way more not finished ones, which feels way worse).
After Devs released scl10 they asked for feedback, they asked us to give it a try, but after that we have not heard ANYTHING back from them. Now we have the new release rate, and also nothing from them.
I also think that I am a bad hoard pull from quitting the game.
6 -
5"I also think that I am a bad hoard pull from quitting the game."
Same here... No matter what trio of characters one uses, you're still playing the same boring stale content, broken or whale teams in PVP, dealing with new characters that come too fast along with the lousy rewards we get from playing, character imbalance that never gets addressed.
For many even with all the issues above, some have still had a bit of fun playing to collect new characters and have fun with them, still a fairly enjoyable match 3. However the state the game has been in and is now, collecting new characters is isn't fun or practical. Yay I pulled a single cover to play the node they're required for. You blink your eyes and another 4* and 5* already came out.1 -
2Polares said:I mean, we the players have always complained in this game about fast releases, but this time it really is too fast and this together with scl10 requiring more timer than ever before is driving people nuts. I think players can tolerate one but not these two things together. If you think about it, the time investment has gone way up, but we get less 5s than ever before! (or at least we have way more not finished ones, which feels way worse).
After Devs released scl10 they asked for feedback, they asked us to give it a try, but after that we have not heard ANYTHING back from them. Now we have the new release rate, and also nothing from them.
I also think that I am a bad hoard pull from quitting the game.
here it comes....
HOWEVER!
If the devs are looking at MY profile (and I know I can't be alone!), I've gained so many more 5* covers lately than I used to. I'm not paying anything more than the $2 required to keep the bonuses rolling in, which is all I've ever done since the pop-up ads stopped. These shards have helped my 5* cover pull rate by far.
Now, one could argue that maybe, JUST MAYBE, i had horrible luck when it came to bonus covers (and I would agree)... but if they are using our rosters as actual data, my roster isn't helping the cause.1 -
^So much this. I was thinking earlier about my plans to do a classic pull after trying to roster the current 3 from LL. I’ve seen a number of “bad pulls” posted recently and can totally see myself blowing a major portion of my meager CP stash just rostering.
Then it hit me. I’ll never make T10 placement a possibility in every SCL8 or up PvE event. Especially once you consider new 5*s are always going to be essential before I have a shot at them. So it looks like my time spent since shardpocalypse trying to bridge the gap between a hybrid 3*/4* player will be echoed once all the 4*s are finished rostering (so close). Without a meaningful way to roster new 5s, I’ll be part of the problem when I punch down to SCL6 for placement.
I’m not saying I should be able to champ 5*s by the time they leave LL, but it should definitely be easier for 4*/5* players to roster new 5s. I don’t want to be the bad guy keeping lower tier rosters from rewards they should rightfully be able to attain.
Edit: was pointing to the post from Tony. Pi ninjad me.0 -
@tonypq
"Would be nice if each new 5 had a special store for just a week by themselves that allowed you to use LL tokens and CPs, before they entered LLs with the other two 5s."
They actually did do this originally, I remember being able to cover 5 star Thanos pretty easily because I had a decent chunk of cp saved and spent it on his debut store where he was the only 5 star possible.
I don't remember exactly when they switched to release stores with 3 characters instead of just the new 5 by themselves but I guess it must have made it too easy to cover the latest 5 than they liked.2 -
1I'm a Commander in Mad about MPQ, and a T10 player with 16 5-star Champions.I've been telling myself I'll quit the game when the first 6-star is released, but with Apocalypse and Onslaught, they've released 6-stars in all but rank.Silver Surfer, the first 5*, at level 450 has ~47,400hp with match damage of 450 to 580 in his colours.Onslaught at level 450 has ~85,000hp with match damage of 680 to 880 in his colours.Onslaught has almost twice the HP and almost twice the match damage of Silver Surfer at the same level. I don't care what star rating you gave Onslaught; that's a 6-star.11
-
2I see a guy with a 5/2/3 Onslaught. He also has a max champ iHulk. These guys must be buying 40 pack pulls like it's nothing. BTW I saw another guy with max champ Apoc, iHulk and Yelena.1
-
1Definitely a 1 and can't see myself playing this game much longer. Burned out, had an absolute abysmal pull rate when Apoc hit tokens which was pretty soul crushing, increase in 5s but the cherry on top for me was the reduction in cp and the deafening lack of a response from anyone at D3 or Demiurge on that reduction.3
-
1Shardwick took the words right out of my mouth1
-
1All I'm looking for is that magical thing called COMMUNICATION from the Devs.
There has been so much lately in this game and not a peep from the Devs.1 -
2Quite frustrated. Was happy for the challenge on SCL10, finally requiring some thought to win (or at least use one of the other 3 teams that can do it). Also liked new content, new shield training.
Not happy about:
- Superfast 5* release pace - will never catch up and once they hit Classics it's game over. Imagine for new players. I'm a top 50 player and I for the first time I don't think I can cover before ihulk leaves.
- Reduced rewards/flexibility - we get shards and increased coverage for new 4*s, but they cut our CP and our choices on trying to cover old 5*s
- Increased playtime for less rewards
- Utter garbage legacy 5*s. Not all character need to be meta, but they are totally unusable even as niche. Not only are their powers irrelevant, their HP and match damage is also pointless. We finally reached the point where it's half! Just some basic adjustments would help. If a character can't passively generate AP, punish on random match-4s or spam tiles, at least increase their damage numbers on powers and match damage.
Can't see myself EVER using in PvE/PvP: Black Bolt, Black Widow, Wolverine, Phoenix, Archangel, Captain Marvel, Mr Sinister, Ghost Rider, Kingpin, Iron Man, both Captain Americas (Sabertooth is a better boss killer than IW Cap, sorry), Silver Surfer, Doctor Octopus, Rescue, Star Lord, Green Goblin, Storm, Spiderman, Havok, Gambit, Cable, Hela, Black Panther, Doctor Doom, Loki
Then you got the ones you crank out for VERY specific needs: BSSM, Thanos, Iceman, Daredevil, Doctor Strange, Hawkeye
Then there's Wasp and Banner... seriously.
So many of these are beloved characters that would love to chase... if that was even possible and worth it.
3 -
1After thinking some things over I will be calling it quits after I finish up Venom Bomb tonight. A little advice to D3 and Demiurge, treat your players better. And to everyone else, it's been fun.12
-
10
Everything I say is (always) just my opinion. Sorry if my unpopular opinion might offend some people.
If you feel burnt out, and you don’t like the game, you should go find yourself a game you like, instead of trying to ruin a game that you no longer like.
The way I see it, all the recent changes to the game, have all been for the better (saved covers, shards, release rates, reworking of game features like shield, favourites, scl10, Meta rebalance…). The game was good to start with, and now it’s even better.
Sure there are some things that can still be improved, but that’s true for any game. No one will ever create a game that all player agree is “all great”.
Not every player is meant to champion every new 5*, the measure should be, whether playing the “end game content” is enough to champion the new 5*, and it is. So the release rate aren’t too fast, just most of the players are too slow.
Complaining about fast release rate makes no sense. It’s like complaining about there being too much content.
I think the game would be improved if the community focused their energy at complaining about things that are actually bad in the game, instead of things that are good.
1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements