Xair said: Reecoh said: Xair said: It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.Are you saying that you need 2275 CP each time the characters in LL rotate so you would have 3 "rounds" of acquiring covers for a particular character? I.e. you'd need to have 2275 CP saved up each time the 3 available characters change?Because we've been talking about the total amount needed over the course of a particular character's time in the LL pool, irrespective of the other 2 characters. no.u just need 2275 during the time a the char is in LL to get it to 13 skins (champion).the reason u only need 2275 and not 6500 like some people think, is how u calc the stat for that particular situation.if u want to understand why the math works this way, instead of the other way, find a math teacher and ask him to explain it more deeply. on one foot i might try to explain that, the question is very important in statistical problems. if u phrase it wrong u get the wrong answer.
Reecoh said: Xair said: It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.Are you saying that you need 2275 CP each time the characters in LL rotate so you would have 3 "rounds" of acquiring covers for a particular character? I.e. you'd need to have 2275 CP saved up each time the 3 available characters change?Because we've been talking about the total amount needed over the course of a particular character's time in the LL pool, irrespective of the other 2 characters.
Xair said: It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.
It’s a moving window, you shoot constantly, and u have equal odds at hitting anything in it. Thus any time the hero u want enters the window, u only need 2275 cp roughly to champ it.
krakenoon said: @Reecoh I think all that you are missing is the vacuum of logic. 2275 CP gets you 13 covers, the logic is that it takes 13 covers to champ a character. What’s missing is due diligence concerning the likelihood of getting the cover you need. Any way you slice it, it does take 2275 CP to champ a 5*, but it’s like a cross-section off much bigger equation.
Reecoh said: This discussion began around how much CP you need to generate per day on average
i was saying it all along. u don't need the skins to be on the right char. u just buy LL tokens, let the 5* fall where they may. on average u get 5* every 7 cards. so u just spend until the 5* that is about to exit reach 13 skins then u stop buying LL token. u wait until it exits, then repeat. maybe u will get 2- 3 extra saved skins per char. that adds another 3*25*7= 525, to the cost of each char, it's a rolling train that doesn't stop. u end up spending on each char just the cost of getting the skins it has. the rest aren't going to waist cause they are going to ur next char. some players are luckier they will pay much less, some are unlucky they will pay more. the average player will pay exactly 13 skins, cause he is the average.
With regards to ur friends leaving the game, I get it, it’s sad that a friend doesn’t like the game, that u like, any more, but u don’t really know what caused that friend to want to quit, it could be any number of things. I don’t believe it’s the difficulty of getting the latest 5* to champ, cause that has become much easier than ever before.
LavaManLee said: The thing lost in this is that I think people already in the 5* tier are more apt to go from 100% playing to close to 0% rather than just slowly step down. There really is no "soft landing" if you are in 5* tier. You either go all out in SCL10 or maybe SCL 9 or you just stop. Doing anything in the middle isn't rewarding, at least IMHO, on any level.The latest 5* releases just exasperate it. If I can't cover them in even my normal 100% play, then why bother? I'll just stop playing for the most part. The sweet spot in this game is the 4*s. I guess I could sell off all my 5*s and then be back in 4* realm. Hmmmmmm.........
bluewolf said: Here’s something you can’t dispute. Another member of my ally family announced an slowdown to retirement due to the fast pace of 5* releases. He’s in a T50 alliance. The pressure has increased. I think we all can agree on that. In my opinion, that has made the game less fun.
Projectus2501 said: To all players discussing champion costs for all new 5*s I just want to remember you guys that, at the present time, we only need 10 covers of each 5* in ll. That's because if we play full cl10 (and this 5* champ discussion only pertains to those players) we gain at 3 covers in shards for each new 5*.So, without the hard probability math involved, you only need 7*10*25 cp per 5* if you continuous pull for all 5* every month. 1750cp. Ps: the cover distribution can be greatly improved transforming shards to covers only when a 5* is leaving ll to get the missing covers
Daredevil217 said: Projectus2501 said: To all players discussing champion costs for all new 5*s I just want to remember you guys that, at the present time, we only need 10 covers of each 5* in ll. That's because if we play full cl10 (and this 5* champ discussion only pertains to those players) we gain at 3 covers in shards for each new 5*.So, without the hard probability math involved, you only need 7*10*25 cp per 5* if you continuous pull for all 5* every month. 1750cp. Ps: the cover distribution can be greatly improved transforming shards to covers only when a 5* is leaving ll to get the missing covers You and @ThaRoadWarrior are missing that this whole debate started with @Xair saying you can get the CP needed to keep up playing in CL9. So I don’t think anyone is forgetting the shards in 10 (that take twice as long to get). They’re just not relevant to those playing in 9 or to this particular debate.
krakenoon said: I have a handful of 5*s rostered, none champed & mainly only use 2 of them (Profe$$or got a little action during the Onslaught PvP). I consider myself a hybrid player since I have those 5s that get play, a few 4*s ready to champ or close to it & getting close to my first max champed 3s.Ever since shards the game has been more stressful than anything for me. I have struggled to get to where I am now, just under shield rank 100 and finally being forced to accept the doubled marathon philosophy of getting higher tiered characters usable/champed. Then, the decision to dilute the 5* tier in line with the 4 star tier hit hard.If you don’t have the 5e for a PvE event, you are now locked out of T10 in SCL7 and up, maybe worse. Now I punch down to SCL6 when I am missing that character and it’s pretty hard to catch a decent flip in anything below SCL 8. Sometimes I get T10, sometimes not, if I’m super lucky, I can hit T5 but that is less and less common. If I don’t get placement, my HP earnings are not enough to keep up with new 4* and develop the 5* tier.