How satisfied are you with the current pace of 5* character release ?
Comments
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HoundofShadow said:People need to realise the majority of players have no intention of champing all characters or "catch up". Some of them just want to play a few nodes here and there for leisure. Some just want to play with their favourite characters. MPQ is not a serious business for them because they prefer to spend more time on other activities. These are also the groups of players who are unlikely to come to the forum.
The group of players that go to game forums are usually those who are serious about improving their gameplays and want to learn how to progress quickly or get "stronger".
As you can see, the % of casual players are much higher than your serious players. People can keep on talking about how new players can never champ a 5* without dumping many thousand dollars into the game. However, in the first place, how sure are you that this is their goal?
I would agree with this broadly, yes. I think SCL9 might represent a bit of a swing towards more serious players simply because it was the highest gated SCL you could play for a long time and probably contains the overflow of players who either cannot do anything in SCL10 or refuse to burn their time there.
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1HoundofShadow said:People need to realise the majority of players have no intention of champing all characters or "catch up". Some of them just want to play a few nodes here and there for leisure. Some just want to play with their favourite characters. MPQ is not a serious business for them because they prefer to spend more time on other activities. These are also the groups of players who are unlikely to come to the forum.
The group of players that go to game forums are usually those who are serious about improving their gameplays and want to learn how to progress quickly or get "stronger".
As you can see, the % of casual players are much higher than your serious players. People can keep on talking about how new players can never champ a 5* without dumping many thousand dollars into the game. However, in the first place, how sure are you that this is their goal?
The serious players are those who spend money, by and large. Yes, some casuals may spend a few dollars on a low cost purchase. But spending and a serious approach go hand in hand (sometimes spending leads to more serious play to get a higher ROI from those dollars spent).
We all know that the vast majority of people playing the game are just opening it once a day for daily rewards, and play a node or two (I personally did this for about 3 months when I started).
The issues of bigger concern to the devs should be:
1. How does a faster pace of 5s impact the existing players who spend? (Maybe it's a net gain from the whales who have no stopping point, and just pour more money in).
2. If the vets/high end players become dillusioned/demotivated, what kind of feedback do they give to up and comers who might be considering becoming hardcore players and possible spenders? (on FB/Discord/in alliances/on the forum). Yes, new players still come in. This was an issue when the scaling made 5* rosters have a harder time playing the game, leading to softcapping and even now MMR leads many players to be very hesitant to level up their 5s. This release pace creates a new reason to be hesitant to move into the 5 tier, IMO.
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bluewolf said:HoundofShadow said:People need to realise the majority of players have no intention of champing all characters or "catch up". Some of them just want to play a few nodes here and there for leisure. Some just want to play with their favourite characters. MPQ is not a serious business for them because they prefer to spend more time on other activities. These are also the groups of players who are unlikely to come to the forum.
The group of players that go to game forums are usually those who are serious about improving their gameplays and want to learn how to progress quickly or get "stronger".
As you can see, the % of casual players are much higher than your serious players. People can keep on talking about how new players can never champ a 5* without dumping many thousand dollars into the game. However, in the first place, how sure are you that this is their goal?
The serious players are those who spend money, by and large. Yes, some casuals may spend a few dollars on a low cost purchase. But spending and a serious approach go hand in hand (sometimes spending leads to more serious play to get a higher ROI from those dollars spent).
We all know that the vast majority of people playing the game are just opening it once a day for daily rewards, and play a node or two (I personally did this for about 3 months when I started).
The issues of bigger concern to the devs should be:
1. How does a faster pace of 5s impact the existing players who spend? (Maybe it's a net gain from the whales who have no stopping point, and just pour more money in).
2. If the vets/high end players become dillusioned/demotivated, what kind of feedback do they give to up and comers who might be considering becoming hardcore players and possible spenders? (on FB/Discord/in alliances/on the forum). Yes, new players still come in. This was an issue when the scaling made 5* rosters have a harder time playing the game, leading to softcapping and even now MMR leads many players to be very hesitant to level up their 5s. This release pace creates a new reason to be hesitant to move into the 5 tier, IMO.
3. Can those new players catch up quick enough to exploit the gaps that might appear in placement to adequately take the place of the retiring veterans?
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1Daredevil217 said:1
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1Xair said:asking to slow down the releases of new 5*, means that i would need to sit on my accumulating cp and LL tokens for months at a time, making my game experience much duller. not being able to advance my roster because i need to save my tokens for the next char in line.
from my perspective (with only nine 5* champions) the game is slow enough as it is.Champing a characters is not the end of advancing that character. If the addition of characters was slower why wouldn't you be using your excess CP & tokens to add champ levels to your 4- & 5-stars, and gaining all of the benefits of higher level characters? Needing to spend all of your resources on LL pulls means never having the option to pull in Classics or special vaults either.Also, while I am in agreement that playing hard can allow a player to keep up with the release schedule the level of commitment is likely not sustainable for most players, regardless of how much they like the game. Just because the progress is attainable does not make the pace healthy - for the player or the game. Allowing players to maintain pace while being able to skip an event here or there or not worry about making 100% progression will not result in feeling deflated when real world responsibilities impact playing a game.5 -
It's difficult to answer the first question because even players who spend can be further categorised depending on a few factors like how much they spend per month, how often they spend, what do they spend on, how competitively do they play, how often do they play, what modes do they play, what their goals are etc. Also, what kind of impact are we looking at? Financial impact? Emotional impact? Social impact?
As for the second question, what kind of feedbacks those demotivated veterans give to new players depends on their personalities, how much hatred they have against the devs and how objective they can be? If the veterans are really pissed off, they will simply ask the players to play another game, don't spend a single dime on the game or tell them they will never catch up without dumping $10,000 on the game. It's like giving peer appraisal. Someone who dislikes you will likely give you unfavourable reviews.
As for catching up, if we are talking about PvEs, champed R4G and Juggernaut will enable new players to catch up to top 10 placement up to SCL 7. It's simply up to them to decided whether they want to allocate 40-50mins of uninterrupted time to get top 10 placements. If we are talking about PvPs and Seasons, it's no secret around here that a special tool is needed.0 -
10some char's are probably worth advancing more than 450 (px5,brb,okoye...), other chars aren't worth it (ihulk, havok, sinister...). the more cp u earn the more flexible u are to decide where to invest ur extra cp.
however the debate revolved around the minimum effort one has to make in order to keep up, and i believe it was set to a decent place by selecting scl9 as the go to level for stepping into 5* land.
setting the bar high enough but not to high, u allow players who want it to make that effort and scale up.
setting the bar too low, would defuse the end game experience, make it not challenging o rewarding enough.
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10OJSP said:Xair said:
some char's are probably worth advancing more than 450 (px5,brb,okoye...), other chars aren't worth it (ihulk, havok, sinister...). the more cp u earn the more flexible u are to decide where to invest ur extra cp.Sure. We’ll just have to wait and see what happens. I play CL10 in both Story and Versus, usually getting t20. I’m not convinced I can keep up. If you say you can while playing CL9, then good for you and I might play CL9 again in the future to try it too. I’m not sure getting higher ranks in CL9 gives better rewards than I’m currently getting, but once I’m behind, there’s really no harm in trying it out.
Also, I think your last sentence is the key there.. the more CP you earn the more flexible you are to decide where to invest your extra CP.. My champion rewards were enough to supplement the CPs/LTs I was earning from event rewards. At the moment, they’ve cut down the amount of CPs that we are able to win/earn from events, when introducing shards and Mighty tokens into the circulation. I hope they’re enough to replace the resources we’re losing. I’m still not seeing the evidence of that yet and my 3* and 4* farm is already pretty good.
I still think they’ve purposefully cut down on the amount of resources we could gain from events to encourage spending money to buy them instead.0 -
10I am getting very discouraged with the rapid-fire introduction of characters. There is no way to keep up and I am considering quitting, so obviously not going to spend any more money on this game. I so wish they'd come up with some genuine content instead of keeping the character pool so impossibly diluted. Who can use over 240 characters? And why no feeders for these new 5* characters? What happened to supports? Ugh!!! The game is just getting tedious and a chore. Not FUN!2
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