LavaManLee said: The thing lost in this is that I think people already in the 5* tier are more apt to go from 100% playing to close to 0% rather than just slowly step down. There really is no "soft landing" if you are in 5* tier. You either go all out in SCL10 or maybe SCL 9 or you just stop. Doing anything in the middle isn't rewarding, at least IMHO, on any level.
krakenoon said: @KGB Once I bust my hoard, I hope I’ll have America covered to team up with Karnak, so hopefully that will help.I’m guessing between them, Juggs & Grocket as well as max champing Thanos & Strange most SCL 8 is pretty doable?
krakenoon said: @KGB You are right, it’s HP & CP (though HP is probably more needed for roster space). I do punch up to 8 on some of the easier events, but tile movers still get me and extend my clear times. IP is a good example of where I sometimes struggle (mostly on the later days). Once I bust my hoard, I hope I’ll have America covered to team up with Karnak, so hopefully that will help.I’m guessing between them, Juggs & Grocket as well as max champing Thanos & Strange most SCL 8 is pretty doable?
helix72 said: I think I figured out his logic. He’s saying it takes 2275 CP to get 91 pulls. With one in 7 being a 5*, you’d expect 13 5* covers. The assumption baked in is that you will get equal distribution of covers. This is where the logic is flawed-drawing 13 covers is not the same as covering the character. You are actually more likely to need more than 13 covers to get to get to 5/5/3, 5/3/5, 3/5/5, 5/4/4, 4/5/4, or 4/4/5 than you are to need exactly 13. I ran a bunch of simulations on this a while back, I’ll dig out the actual expected number and post it later.And the above is really only relevant if you had only one 5* character per vault. At the least, we have 3. I can run some sims to see how many pulls it takes to champ 3.
Mr_F said: helix72 said: I think I figured out his logic. He’s saying it takes 2275 CP to get 91 pulls. With one in 7 being a 5*, you’d expect 13 5* covers. The assumption baked in is that you will get equal distribution of covers. This is where the logic is flawed-drawing 13 covers is not the same as covering the character. You are actually more likely to need more than 13 covers to get to get to 5/5/3, 5/3/5, 3/5/5, 5/4/4, 4/5/4, or 4/4/5 than you are to need exactly 13. I ran a bunch of simulations on this a while back, I’ll dig out the actual expected number and post it later.And the above is really only relevant if you had only one 5* character per vault. At the least, we have 3. I can run some sims to see how many pulls it takes to champ 3. He also wrote that you need that number per release. I mean that it works like that:We have 5* X, Y and Z in LL. 5* A enters LL, X is out. You pull untill you get 13 Any 5* covers for Y, Z and A.4~4 weeks 5* B enters LL,, Y iz out. You again pull 13 5* covers but this time for Z, A and B.Another ~4weeks later 58 C enters LL, Z is out. Yet another 13 5* covers. this time for A, B, C.With that, and even distribution, you get 4+4+5 = 13 covers for every character. BUT you need that 2275 CP/91 Pulls every 4 weeks. Or 6825 CP in 12 weeks. Either, still it is 81,25 CP/Day. Way more than 50 CP.
Xair said: Mr_F said: helix72 said: I think I figured out his logic. He’s saying it takes 2275 CP to get 91 pulls. With one in 7 being a 5*, you’d expect 13 5* covers. The assumption baked in is that you will get equal distribution of covers. This is where the logic is flawed-drawing 13 covers is not the same as covering the character. You are actually more likely to need more than 13 covers to get to get to 5/5/3, 5/3/5, 3/5/5, 5/4/4, 4/5/4, or 4/4/5 than you are to need exactly 13. I ran a bunch of simulations on this a while back, I’ll dig out the actual expected number and post it later.And the above is really only relevant if you had only one 5* character per vault. At the least, we have 3. I can run some sims to see how many pulls it takes to champ 3. He also wrote that you need that number per release. I mean that it works like that:We have 5* X, Y and Z in LL. 5* A enters LL, X is out. You pull untill you get 13 Any 5* covers for Y, Z and A.4~4 weeks 5* B enters LL,, Y iz out. You again pull 13 5* covers but this time for Z, A and B.Another ~4weeks later 58 C enters LL, Z is out. Yet another 13 5* covers. this time for A, B, C.With that, and even distribution, you get 4+4+5 = 13 covers for every character. BUT you need that 2275 CP/91 Pulls every 4 weeks. Or 6825 CP in 12 weeks. Either, still it is 81,25 CP/Day. Way more than 50 CP. yea, but not every 4 weeks, every 84 days. the time each 5* spends in LL, meaning u got enough cp.u need to think at it like this:how much do i actually pay for each 5* to get to champion.not how much would it theoretically cost to get a specific 5* to champion.
Xair said: do u know what average means?it means that half of the players get better than that. it's a bell shape normal curve, around 70% of players get very close to average results, and less than 1% of players are so unlucky that they can't make up for it by putting a little extra effort.now, i wouldn't contend with anyone who complained about no bad luck protection, in fact i think it is needed. but putting extreme bad luck aside the majority of the player base are able to get all recent 5* champed by focusing on just scl9 to completion every story.
DAZ0273 said: How many players make up 50% of SCL9?
bluewolf said: DAZ0273 said: How many players make up 50% of SCL9? For the just ending The Hunt, there were 11 full brackets just before slice 1 ended, so that's 11K players in 9. Add in the various partially filled brackets and late joiners and it's maybe 2500 to 3000 more, maybe? That means about 13-14K people who joined.The bell curve for MPQ is a bit weird as the majority players barely play any nodes, let alone hitting progression. There are probably a bunch of alt accounts, and most people aren't as crazy into the game and are happy hitting the 4* cover or just play a little when they have 15 minutes or whatever.I might estimate that about up to 250 per bracket hit SCL9 progression. So maybe somewhere around 2800 SCL9 players from this event will hit full progression.