helix72 said: axmoss said: I play other mobile games where pace of new characters are much better (~1/month) and whales still spend money like crazy. How do you have any time left over after MPQ to play anything else?
axmoss said: I play other mobile games where pace of new characters are much better (~1/month) and whales still spend money like crazy.
HoundofShadow said:It seems like some are really miserable playing MPQ. Time to hang up your boots, instead of spreading your miseries around?
HoundofShadow said: Seeing how there's a trend of significant (subjective) changes happening somewhere in the middle of the year (June-July), I'm expecting something. Also, the fact that devs are working on a few features now seem to point towards changes. I'm looking forward to them in the next one or two months.
HoundofShadow said: Marvel Contest of Champion releases two characters every month and players are still dumping over $100 millions on the game every year. It's an even bigger grindfest over there, if you think MPQ is bad.It seems like some are really miserable playing MPQ. Time to hang up your boots, instead of spreading your miseries around?
Xair said: @Rhipf Disregarding the fact that your statements are inaccurate (my previous statements don't imply your conclusion). It sounds to me like you don’t like this game very much. Complaining about a competitive progression game dulling out the best gear only to the best players, is like complaining about water being wet. Competitive progression is what this game is all about. Every other game of this genera does the exact same thing, and that is the reason I like the game. I want a sense of achievement when I earn the best rewards, because I put in the time and effort needed to get them.
@Rhipf Disregarding the fact that your statements are inaccurate (my previous statements don't imply your conclusion).
It sounds to me like you don’t like this game very much.
Complaining about a competitive progression game dulling out the best gear only to the best players, is like complaining about water being wet.
Competitive progression is what this game is all about.
Every other game of this genera does the exact same thing, and that is the reason I like the game.
I want a sense of achievement when I earn the best rewards, because I put in the time and effort needed to get them.
Rhipf said: Xair said: @Rhipf Disregarding the fact that your statements are inaccurate (my previous statements don't imply your conclusion). It sounds to me like you don’t like this game very much. Complaining about a competitive progression game dulling out the best gear only to the best players, is like complaining about water being wet. Competitive progression is what this game is all about. Every other game of this genera does the exact same thing, and that is the reason I like the game. I want a sense of achievement when I earn the best rewards, because I put in the time and effort needed to get them. I wasn't complaining about the game only giving out top gear to top players just that that top gear is a limited resource. It really doesn't do players much good to say that all they need to do to get the top rewards is to try harder. For every player that tries harder and makes it to one of the top spots someone has to move out of one of the top spots and not get those rewards. You stated that "So the release rate aren’t too fast, just most of the players are too slow." I am assumed this was in reference to players not being fast enough in game play to get one of the top spots that reward a cover/shards for the new 5* characters. I was pointing out that ultimately it isn't speed of play that is limiting these players from earning the best rewards but the fact that there is a limited number of those top rewards. Even if every player played at exactly the same speed there would still be only 10-100 players (per 10000 slice) that would get those new character covers/shards.
i deduce from your assumptions that you never player scl10 or scl9 to completion, because if you had, you would see that most players don't bother completing the 6 nodes available that allow a player to collect all the rewards from the story.
Thus although in theory you conclusion might have been correct, in fact it is not. What happens in the game is that just completing all 6 nodes at any time will give you a top 100 rank in scl10 and scl9. as for my phrasing "too slow", it was rather lazy of me to phrase it that way, and probably my fault that a newbie player wouldn't understand that i only meant to propose the opposite of too fast. What i actually meant was players not having the right tools to handle higher level content, or not having the will or time to complete that content.
Just to be clear, the t100 rewards aren't really necessary to champ recent 5*, although you would get it if you complete the story. And it only takes a player to complete scl9 story to get enough CP to get all the recent champions to 13 skins.
Xair said:Just to be clear, the t100 rewards aren't really necessary to champ recent 5*, although you would get it if you complete the story. And it only takes a player to complete scl9 story to get enough CP to get all the recent champions to 13 skins.
BlackBoltRocks said: Xair said:Just to be clear, the t100 rewards aren't really necessary to champ recent 5*, although you would get it if you complete the story. And it only takes a player to complete scl9 story to get enough CP to get all the recent champions to 13 skins. Again. Time for some qualifications, because this sentence is grossly inaccurate.As I mentioned in my previous post, currently one gets 45CP total from a 3-day PvE event in CL9. Let's use this as the measuring stick. So that's an average of 15CP per day, excluding champion rewards, pvp, DDQ, etc (see how important it is to make qualifications?).Currently, let's take it that every 5* will spend 12 weeks in Latests. That's 84 days.84 days x 15CP = 1260CP.There's a 5% chance of getting one cover for a specific 5*. Let's take it that RNG is merciful, and gives 13 covers for one 5* without any dupes. That would require, on average, 6500CP.1260CP vs 6500CP. You do the math. Even if I factor in all the other areas of generating CP, like pvp events, champ rewards, the former would still be around 1500-1600CP.Oh and I didn't include sharts. CL9 gives 50 sharts for every essential 5*. The 5* that are in Latests will be essential for let's say 4-5 times. That's 200-250 sharts. Not more than half a cover.
I think your math is wrong, cause you don’t need a specific 5* you just need a 5* and the even distribution will eventually fill the required quota.
Meaning you need to make the math of getting all 3 champs at once which means, 7*25 for 1, and *3 for all 3 champs, and * 13 for 13 skins. Meaning 6825 for all 3, and that brings us to 2275 for just one.
Also I am pretty sure you are missing cp earned from other sources, although I didn’t count it exactly, the actual number earned from just playing rank 9 to completion is closer to 50 cp per day, meaning around 4000 cp per the time period mentioned thus bringing us to 1.5 times more than the cp needed to champ a latest legend.
Xair said: BlackBoltRocks said: Xair said:Just to be clear, the t100 rewards aren't really necessary to champ recent 5*, although you would get it if you complete the story. And it only takes a player to complete scl9 story to get enough CP to get all the recent champions to 13 skins. Again. Time for some qualifications, because this sentence is grossly inaccurate.As I mentioned in my previous post, currently one gets 45CP total from a 3-day PvE event in CL9. Let's use this as the measuring stick. So that's an average of 15CP per day, excluding champion rewards, pvp, DDQ, etc (see how important it is to make qualifications?).Currently, let's take it that every 5* will spend 12 weeks in Latests. That's 84 days.84 days x 15CP = 1260CP.There's a 5% chance of getting one cover for a specific 5*. Let's take it that RNG is merciful, and gives 13 covers for one 5* without any dupes. That would require, on average, 6500CP.1260CP vs 6500CP. You do the math. Even if I factor in all the other areas of generating CP, like pvp events, champ rewards, the former would still be around 1500-1600CP.Oh and I didn't include sharts. CL9 gives 50 sharts for every essential 5*. The 5* that are in Latests will be essential for let's say 4-5 times. That's 200-250 sharts. Not more than half a cover. I think your math is wrong, cause you don’t need a specific 5* you just need a 5* and the even distribution will eventually fill the required quota. Meaning you need to make the math of getting all 3 champs at once which means, 7*25 for 1, and *3 for all 3 champs, and * 13 for 13 skins. Meaning 6825 for all 3, and that brings us to 2275 for just one. Also I am pretty sure you are missing cp earned from other sources, although I didn’t count it exactly, the actual number earned from just playing rank 9 to completion is closer to 50 cp per day, meaning around 4000 cp per the time period mentioned thus bringing us to 1.5 times more than the cp needed to champ a latest legend.
Xair said: I think your math is wrong, cause you don’t need a specific 5* you just need a 5* and the even distribution will eventually fill the required quota. Meaning you need to make the math of getting all 3 champs at once which means, 7*25 for 1, and *3 for all 3 champs, and * 13 for 13 skins. Meaning 6825 for all 3, and that brings us to 2275 for just one. Also I am pretty sure you are missing cp earned from other sources, although I didn’t count it exactly, the actual number earned from just playing rank 9 to completion is closer to 50 cp per day, meaning around 4000 cp per the time period mentioned thus bringing us to 1.5 times more than the cp needed to champ a latest legend.