Time Gem Season Updates *Updated (10/19/17)
Comments
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Vhailorx said:
Astrp:
You are right that we don't know as much about playet soending habits as demi. But i reject the idea that we can't or shouldn't speculate about dev for various moves. We should probably avoid saying things like: "the devs would just make more money if they did X." but what is wrong with saying "the devs have made X change, which they presumably think will raise their revenue in Y fashion, but i wonder if they have considered Z"?
All to often, however (IMO), people present speculations as facts (e.g. the devs are lying and that explanation they gave is just a cover story), even to the point of implying that others are stupid for not accepting one's obvious" conclusions (even if their obvious conclusions and someone else's obvious conclusions are mutually exclusive), using those conclusions to make even more sweeping generalizations, or drawing conclusions that tiptoe on (if not cross) the border to wildly implausible conspiracy theories.
Ah, maybe I should just stop posting. Sometimes I wonder if my complaining about complainers is as annoying as the complainers' complaining. Maybe I start a thread called Complaints and the Complaining Complainers who Complain About Them? Nah - people would probably just complain about it.1 -
Vhailorx said:
Sometimes i just feel that negatives are out of proportion with the positives.1 -
As expected, we'll get more details about rewards tables about 3 hours before they'll be live In game.
Don't promise updates when none are coming.
Don't promise presence in a thread when you don't have new info.3 -
Vhailorx said:Dude awesome: true healing, oml nerf, baking "fix," and boss rush all got much more feedback (true healing was more than 100 pages) and the devs basically did nothing about any of those issues in the short term. Don't hold your breath.0
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Your call is important to us.
We love feedback.
We are listening.
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Vhailorx said:
Zeiram: what slice do you play? S2 is a wasteland where 1200 is both quite hard to get and much more likely to be a top 10 score. In s3-5 it's a fair bit easier to score well, but it's very rare to get even top 25 below 1200 unless the bracket flips inside the last 8 hours. And really tough brackets can push 1200 scores down into the 60s or 70s. I dont play s1 veey often, but i understabd it to be similar to s3-5.
Though with the switch to Win-based progression, I'll be instead joining a slice right as it opens to get those 10-ish seed teams and reduce the total playing to about my normal amount per tournament. It worked for the tests.0 -
Vhailorx said:
I usually play slice 1 in SCL 7 (except for PvPs starting on Sunday, when I play the 12 PM CT slice). And I always join as soon as the event starts, though I probably shouldn't (gotta get those seed teams).
I dont play s1 veey often, but i understabd it to be similar to s3-5.
My guess would be that you usually don't need 1200 to get top 25, but I haven't actually recorded the data.
I do know that in the last two full seasons, I made 800 ten times and 900 ten times and never made 1000. I finished top 25 six times (with scores as low as 810) and 26-50th 12 times.
Of course, that's SCL 7. SCL 8 could be totally different.0 -
OJSP said:D4Ni13 said:OJSP said:D4Ni13 said:
I certainly don't try to defend them.
The point is everybody here got used to have everything for granted, and when demi decided that they don't want to give that much CP anymore, you feel robbed. And you think complaining about it will solve the problem ? The decision is already made. You have 2 options: either move on and find new solutions, either quit.
But if you really wanna come here and tell me how hard it is for you to be a top player, at least have the decency to explain yourself and the situation in a civilized manner, with solutions and no whiney complains.
All you did here is a cheap fiasco about how unfair is life at the top. It's like a rich guy complains to a poor guy how awful it is to be rich.
I can sympathize with you and also try to help you, if you use some logic & maturity in your reasons. I'm not saying that your game is easy or you aren't disadvantaged by this change, but don't treat me like you know everything there is to know just because you have a stronger roster than mine.
I played since the beginning, like most of you probably, and I took different decisions apparently.
And I'm happy with the state of my roster, progression & how I feel when playing the game, regardless of what is changing in gameplay. So that means I did take some right decisions at some point in time, and maybe I'm not completely desilusional when I make a stance here.
You may think what you want from this stance and joke about it, but like I already said today, this game is a lot better than it was 4 years ago. There were good decisions and bad decisions, but this kind of behavior of rejecting everything new is not helping anybody. On top of the fact that we don't even have the official table of rewards yet.
I believe you when you say that 5* play is messed up, but this is not the way to make a change. You need to post precise data in a good manner, without sarcasm and pointless blaiming and make a case of what is wrong and how to improve it. And believe me, if you do this I will stand behind you, just like I stand now behind the voice of reason.
I was merely using your example as defending the game that you so care about, which is contradictory to what you said about you not defending the game. I understand you're excited, as can be seen by the number of new threads and posts in the last few days related to the new characters and changes in the game. Your posts have been full of praises to the developers and some are justified. But, lets just take a step back and think about what we're doing here.. we are debating about an online match-3 game and attacking each other because of differing opinions? That is the problem here.
My life is good. I have nothing to complain about. I just get on with it. Thanks.
Anyway, you're right and I think this thread was not a good place to chat, because there is a lot of tension here.
I really want to help 5* land get better, I just didn't thought this is the way to do it. Sorry if it came out as an attack to you, or anybody for that matter. The flow of conversation around here was pretty intense. My bad if I went too far.0 -
I think people who are upset about this should post to the boards stuff, like, made top 10 or top 25, but didn't get full progression. Thanks Demiurge. Because, sarcasm and humor, is a great way to deal with lemons, assuming you don't like the lemonade we are being served.0
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smkspy said:The irony is that the new scl scaling for pve players was loved by highend vet 5 rosters and a blow to 4 star and under rosters. We were told "well, it's not fair for 5 star players before, and they made it right for us despite it being an inconvenience or detriment to you guys." That system wasn't perfect and still isn't.
Now the shoe is on the other foot, the guys that complained about the complainers are now the complainers. It's not a perfect system, but as we were told, this evens out the playing field a bit. Not a perfect solution just like pve, but thems the breaks too.
Old pve scaling punished you for leveling and developing your roster. Would make players intentionally not level (softcap). New scaling encourages advancing a roster which allows faster clears not longer.
Old PvP rewarded you for developing your roster by making higher progression rewards more attainable. New PvP punishes you for developing your roster by making you do 40 matches for less rewards. Developed rosters could hit 900 or 1200 in half the matches. New PvP encourages you to not level your characters or you'll face 40 matches of dual champed 5*s.
So yea it flipped but badly.4 -
ronin-san said:
In any case, Brigby doesn't deserve the flak he got, but they should be ashamed for throwing him out amidst the wolves like this.7 -
Some food for thought:
I expected that this would be met with mixed reactions. After the initial tests, someone on here did a poll and there was a pretty big split amongst the player base as to whether or not the wins-based change was preferred over points-based progression. The results:
58% YES (156 votes)
41% NO (109 votes)
Now I don’t think it’s much of a stretch to say regardless of where your roster is at, if you are on these message boards posting about a match-3 game in your spare time you more than likely (though not necessarily) fall more in the “die hard” category than the “casual” category.
Though right now it could look to developers like the MPQ sky is falling, it is simply because the people unhappy with the change are of course going to be more vocal than those that are neutral or even happy about the change.
https://forums.d3go.com/discussion/66512/do-you-like-the-new-pvp-system-progression-rewards-based-on-wins-instead-of-points-gained/p1
The poll shows that even amongst the more die hard players (forum goers) this change is preferred to the old system. This does not take into account the much larger, and likely more casual, player base not represented on the message boards.
The newer your roster the more this change benefits you as you can reach more rewards much faster that were previously unobtainable. I have about 58% of the 4* Champed so could get 900 pretty regularly. So for me this move is neutral in terms of rewards, a negative in terms of the amount of matches needed to max progress and a positive in terms of flexibility. Anyone with a roster better than mine likely hates this and those below me likely love it. I believe there are way more people that stand to benefit from this change and that will applaud it (especially off the boards) despite the vitriol on the boards currently. Because people on the boards are so split on this I fully expect many more pages of the same arguments restated again and again. Expect a jumpstart tomorrow when we see the reward layout.
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I’d like to see the new system in place and get some more facts on it. Hopefully today we will be able to see the data in more detail and make better more informed comments / choices.
On the face of it and reading some of the comments im now in two minds about my progress. I have been hoarding for some time because for me it was the best way to control my roster and make progress. It then turned into a way to leap into the 5 star realm. I was due to pull my ledge hoard when dr oct left ( in a few days) . I will be able to cover the 3 latest and champ them with iso. Now im not so sure this is the right thing to do. From what I can gather I will be looking at 40 plus matches of dual champed 5 stars to get a 4 star cover ill likely not need. Reduced CP ( if that’s what will happen to the 15 ) would mean further champ levels will be slower in coming. It might be better to not pull now and just keep going. Or pull and not champ them. Stick with 4 stars. I may of got the wrong end of the stick here but progressing to 5 star land doesn’t seem to be a positive move. @Brigby You probably have a million and one messages flagging your name at the moment. I know my issue is a small one and a 1st world problem. But I wouldn’t think that this is the developers intended consequence of these PVP moves. There has to be progress right? Moving forward? Now I know this sounds like ( oh woe is me….. ive got hundreds of pulls whatever will I do….small violin etc etc ) but after playing for almost 4 years I got to this position from putting the time in. I am a vet who has worked his way to this point, but to progress further seems like making it less of an actual game and more of a chore.3 -
Yoik said:I’d like to see the new system in place and get some more facts on it. Hopefully today we will be able to see the data in more detail and make better more informed comments / choices.
On the face of it and reading some of the comments im now in two minds about my progress. I have been hoarding for some time because for me it was the best way to control my roster and make progress. It then turned into a way to leap into the 5 star realm. I was due to pull my ledge hoard when dr oct left ( in a few days) . I will be able to cover the 3 latest and champ them with iso. Now im not so sure this is the right thing to do. From what I can gather I will be looking at 40 plus matches of dual champed 5 stars to get a 4 star cover ill likely not need. Reduced CP ( if that’s what will happen to the 15 ) would mean further champ levels will be slower in coming. It might be better to not pull now and just keep going. Or pull and not champ them. Stick with 4 stars. I may of got the wrong end of the stick here but progressing to 5 star land doesn’t seem to be a positive move. @Brigby You probably have a million and one messages flagging your name at the moment. I know my issue is a small one and a 1st world problem. But I wouldn’t think that this is the developers intended consequence of these PVP moves. There has to be progress right? Moving forward? Now I know this sounds like ( oh woe is me….. ive got hundreds of pulls whatever will I do….small violin etc etc ) but after playing for almost 4 years I got to this position from putting the time in. I am a vet who has worked his way to this point, but to progress further seems like making it less of an actual game and more of a chore.
There's certainly no harm in waiting a few more weeks to open the hoard and see what the next fivestar looks like Before you make up your mind, at least.3 -
acescracked said:smkspy said:The irony is that the new scl scaling for pve players was loved by highend vet 5 rosters and a blow to 4 star and under rosters. We were told "well, it's not fair for 5 star players before, and they made it right for us despite it being an inconvenience or detriment to you guys." That system wasn't perfect and still isn't.
Now the shoe is on the other foot, the guys that complained about the complainers are now the complainers. It's not a perfect system, but as we were told, this evens out the playing field a bit. Not a perfect solution just like pve, but thems the breaks too.
Old pve scaling punished you for leveling and developing your roster. Would make players intentionally not level (softcap). New scaling encourages advancing a roster which allows faster clears not longer.
Old PvP rewarded you for developing your roster by making higher progression rewards more attainable. New PvP punishes you for developing your roster by making you do 40 matches for less rewards. Developed rosters could hit 900 or 1200 in half the matches. New PvP encourages you to not level your characters or you'll face 40 matches of dual champed 5*s.
So yea it flipped but badly.
We're just flipped now. The people that couldn't compete in PvP cause they were always getting knocked to the point of not playing PvP have incentive to rejoin and high end rosters that have always the advantage in PvP have lost something, the end cp.
The changes are what they are, and every one of us will have "but but what about me" attitudes to every single change. It's too early to talk about all this nonsense.2 -
Quebbster said:Yoik said:I’d like to see the new system in place and get some more facts on it. Hopefully today we will be able to see the data in more detail and make better more informed comments / choices.
On the face of it and reading some of the comments im now in two minds about my progress. I have been hoarding for some time because for me it was the best way to control my roster and make progress. It then turned into a way to leap into the 5 star realm. I was due to pull my ledge hoard when dr oct left ( in a few days) . I will be able to cover the 3 latest and champ them with iso. Now im not so sure this is the right thing to do. From what I can gather I will be looking at 40 plus matches of dual champed 5 stars to get a 4 star cover ill likely not need. Reduced CP ( if that’s what will happen to the 15 ) would mean further champ levels will be slower in coming. It might be better to not pull now and just keep going. Or pull and not champ them. Stick with 4 stars. I may of got the wrong end of the stick here but progressing to 5 star land doesn’t seem to be a positive move. @Brigby You probably have a million and one messages flagging your name at the moment. I know my issue is a small one and a 1st world problem. But I wouldn’t think that this is the developers intended consequence of these PVP moves. There has to be progress right? Moving forward? Now I know this sounds like ( oh woe is me….. ive got hundreds of pulls whatever will I do….small violin etc etc ) but after playing for almost 4 years I got to this position from putting the time in. I am a vet who has worked his way to this point, but to progress further seems like making it less of an actual game and more of a chore.
There's certainly no harm in waiting a few more weeks to open the hoard and see what the next fivestar looks like Before you make up your mind, at least.
Ive got the next 5 star covered with CP. I guess its more the act of actually levelling them up. Seems like it would be a negative step to take in terms of game play and progression0 -
Daredevil217 said:Some food for thought:
I expected that this would be met with mixed reactions. After the initial tests, someone on here did a poll and there was a pretty big split amongst the player base as to whether or not the wins-based change was preferred over points-based progression. The results:
58% YES (156 votes)
41% NO (109 votes)
Now I don’t think it’s much of a stretch to say regardless of where your roster is at, if you are on these message boards posting about a match-3 game in your spare time you more than likely (though not necessarily) fall more in the “die hard” category than the “casual” category.
Though right now it could look to developers like the MPQ sky is falling, it is simply because the people unhappy with the change are of course going to be more vocal than those that are neutral or even happy about the change.
https://forums.d3go.com/discussion/66512/do-you-like-the-new-pvp-system-progression-rewards-based-on-wins-instead-of-points-gained/p1
The poll shows that even amongst the more die hard players (forum goers) this change is preferred to the old system. This does not take into account the much larger, and likely more casual, player base not represented on the message boards.
The newer your roster the more this change benefits you as you can reach more rewards much faster that were previously unobtainable. I have about 58% of the 4* Champed so could get 900 pretty regularly. So for me this move is neutral in terms of rewards, a negative in terms of the amount of matches needed to max progress and a positive in terms of flexibility. Anyone with a roster better than mine likely hates this and those below me likely love it. I believe there are way more people that stand to benefit from this change and that will applaud it (especially off the boards) despite the vitriol on the boards currently. Because people on the boards are so split on this I fully expect many more pages of the same arguments restated again and again. Expect a jumpstart tomorrow when we see the reward layout.
2 -
The rockett said:Daredevil217 said:Some food for thought:
I expected that this would be met with mixed reactions. After the initial tests, someone on here did a poll and there was a pretty big split amongst the player base as to whether or not the wins-based change was preferred over points-based progression. The results:
58% YES (156 votes)
41% NO (109 votes)
Now I don’t think it’s much of a stretch to say regardless of where your roster is at, if you are on these message boards posting about a match-3 game in your spare time you more than likely (though not necessarily) fall more in the “die hard” category than the “casual” category.
Though right now it could look to developers like the MPQ sky is falling, it is simply because the people unhappy with the change are of course going to be more vocal than those that are neutral or even happy about the change.
https://forums.d3go.com/discussion/66512/do-you-like-the-new-pvp-system-progression-rewards-based-on-wins-instead-of-points-gained/p1
The poll shows that even amongst the more die hard players (forum goers) this change is preferred to the old system. This does not take into account the much larger, and likely more casual, player base not represented on the message boards.
The newer your roster the more this change benefits you as you can reach more rewards much faster that were previously unobtainable. I have about 58% of the 4* Champed so could get 900 pretty regularly. So for me this move is neutral in terms of rewards, a negative in terms of the amount of matches needed to max progress and a positive in terms of flexibility. Anyone with a roster better than mine likely hates this and those below me likely love it. I believe there are way more people that stand to benefit from this change and that will applaud it (especially off the boards) despite the vitriol on the boards currently. Because people on the boards are so split on this I fully expect many more pages of the same arguments restated again and again. Expect a jumpstart tomorrow when we see the reward layout.
10 -
I see many are upset about win based change, but it's a positive change for me- at every level it took me MORE wins under the old system to get to that point. I would usually get past 300 points, stare at my matches worth 11 points I could win, and the matches worth 26 points that I can't win, and just give up.
Now I can actually make meaningful progress in PVP progression without spending a million hours.2 -
Bowgentle said:The rockett said:Daredevil217 said:Some food for thought:
I expected that this would be met with mixed reactions. After the initial tests, someone on here did a poll and there was a pretty big split amongst the player base as to whether or not the wins-based change was preferred over points-based progression. The results:
58% YES (156 votes)
41% NO (109 votes)
Now I don’t think it’s much of a stretch to say regardless of where your roster is at, if you are on these message boards posting about a match-3 game in your spare time you more than likely (though not necessarily) fall more in the “die hard” category than the “casual” category.
Though right now it could look to developers like the MPQ sky is falling, it is simply because the people unhappy with the change are of course going to be more vocal than those that are neutral or even happy about the change.
https://forums.d3go.com/discussion/66512/do-you-like-the-new-pvp-system-progression-rewards-based-on-wins-instead-of-points-gained/p1
The poll shows that even amongst the more die hard players (forum goers) this change is preferred to the old system. This does not take into account the much larger, and likely more casual, player base not represented on the message boards.
The newer your roster the more this change benefits you as you can reach more rewards much faster that were previously unobtainable. I have about 58% of the 4* Champed so could get 900 pretty regularly. So for me this move is neutral in terms of rewards, a negative in terms of the amount of matches needed to max progress and a positive in terms of flexibility. Anyone with a roster better than mine likely hates this and those below me likely love it. I believe there are way more people that stand to benefit from this change and that will applaud it (especially off the boards) despite the vitriol on the boards currently. Because people on the boards are so split on this I fully expect many more pages of the same arguments restated again and again. Expect a jumpstart tomorrow when we see the reward layout.
You are absolutely correct my friend.0
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