Time Gem Season Updates *Updated (10/19/17)
Comments
-
Warbringa said:Yeah I only play PvP casually and only once in a while but I would climb to 575 for that 10 CP or 650 for an event token and then just let myself fall. Usually would only take me 8 to 9 matches over a few days. Now, 8-9 matches won't get me anything so I won't even bother with PvP. MMR really doesn't matter anymore either so it should be dumbed down so that you can see easier rosters since now PvP really is just a time sink of having to win 40 matches. Might as well allow many of those matches to be quick and easy. Pretty poor decision by devs and I am not even much of a PvP player. I guess there are always winners and looser and this is really good for 3* rosters trying to transition to 4* but really bad for 4* rosters on up. I can only assume that 3* transitioners must be pumping more money into MPQ?
This change is perfect for you. Now you can start a two day event at the very beginning, play 5-10 matches whenever you have the time and get all the way to 900. That's not a time sink, it's actually making the run to 900 easier on a player like you.
ETA, good jobs of the devs on dropping these changes right after the the training SIM announcement, that's just an afterthought to complain about now.1 -
Rick OShay said:How often, throughout all slices and Clearance Levels, is 1200 not enough to earn T10?
D3 stated at one point that CP in T10 ends up in more players hands. Correct overall?7 -
What is going on with all the flags in this thread?3
-
Vhailorx said:What is going on with all the flags in this thread?0
-
16 pages of some good discussion, a lot of abuse to different people and to the Devs. Probably another 16 to come, and a lot more abuse. Makes me remember reading the True Healing debacle, nerfs of alsorts of characters, vaulting and so on.
A few observations, as someone who is a vet albeit a low spending vet who doesn’t using Line shield check rooms (day 1451, since Beta, only get VIP really, 3 max cover 5*):
- It feels a lot like the main goal is to restrict CP and give a 4* cover in exchange. It may be true that more people get it between all the CLs this way, but people with the top end rosters still need the CP. Making them all fighting the top CLs for the CP seems... incredibly depressing for anyone who’s at the top end.
- As it has been mentioned a few times, how long should it take a new player to get to 5*s? I ask this, not as someone trying to cause offence, but genuinely interested in the responses. The Developers have previously claimed they have a 7+ year plan for MPQ, and balancing that it took many people 3+ years to get there with new players, I am interested what people think it should take.
- I’m sad at how little information @Brigby was given straight up. Even if it was not all good news, giving the full story out would have helped an awful lot straight up.
- And whilst tempers are high, I’m still amazed how many people seem unable to see both sides of the fence. I may not be universally happy with the changes but I have sympathy and am happy that others at least benefit, much like I have in PvE recently (that said, roster scaling in PvE was soul crushing for 5*). The same to be said for @Brigby, he is not the developer, only the messenger. He is incredibly helpful and I’m impressed by him in the face of so many complaints.10 -
smkspy said:Warbringa said:Yeah I only play PvP casually and only once in a while but I would climb to 575 for that 10 CP or 650 for an event token and then just let myself fall. Usually would only take me 8 to 9 matches over a few days. Now, 8-9 matches won't get me anything so I won't even bother with PvP. MMR really doesn't matter anymore either so it should be dumbed down so that you can see easier rosters since now PvP really is just a time sink of having to win 40 matches. Might as well allow many of those matches to be quick and easy. Pretty poor decision by devs and I am not even much of a PvP player. I guess there are always winners and looser and this is really good for 3* rosters trying to transition to 4* but really bad for 4* rosters on up. I can only assume that 3* transitioners must be pumping more money into MPQ?
This change is perfect for you. Now you can start a two day event at the very beginning, play 5-10 matches whenever you have the time and get all the way to 900. That's not a time sink, it's actually making the run to 900 easier on a player like you.
Now playing 8-9 matches = no cp and no extra event token.
Why is it wrong for a player to feel that having to play more matches for the same rewards is a worse system?2 -
Doc L said:16 pages of some good discussion, a lot of abuse to different people and to the Devs. Probably another 16 to come, and a lot more abuse. Makes me remember reading the True Healing debacle, nerfs of alsorts of characters, vaulting and so on.
A few observations, as someone who is a vet albeit a low spending vet who doesn’t using Line shield check rooms (day 1451, since Beta, only get VIP really, 3 max cover 5*):
- It feels a lot like the main goal is to restrict CP and give a 4* cover in exchange. It may be true that more people get it between all the CLs this way, but people with the top end rosters still need the CP. Making them all fighting the top CLs for the CP seems... incredibly depressing for anyone who’s at the top end.
- As it has been mentioned a few times, how long should it take a new player to get to 5*s? I ask this, not as someone trying to cause offence, but genuinely interested in the responses. The Developers have previously claimed they have a 7+ year plan for MPQ, and balancing that it took many people 3+ years to get there with new players, I am interested what people think it should take.
- I’m sad at how little information @Brigby was given straight up. Even if it was not all good news, giving the full story out would have helped an awful lot straight up.
- And whilst tempers are high, I’m still amazed how many people seem unable to see both sides of the fence. I may not be universally happy with the changes but I have sympathy and am happy that others at least benefit, much like I have in PvE recently (that said, roster scaling in PvE was soul crushing for 5*). The same to be said for @Brigby, he is not the developer, only the messenger. He is incredibly helpful and I’m impressed by him in the face of so many complaints.4 -
Rick OShay said:How often, throughout all slices and Clearance Levels, is 1200 not enough to earn T10?
D3 stated at one point that CP in T10 ends up in more players hands. Correct overall?1 -
Vhailorx said:What is going on with all the flags in this thread?1
-
I think PVP was a broken system, but people learned how to work it and are afraid of change because even if it helps others, they feel they are getting robbed no longer being able to game the game. I'm sure not everyone wants to download additional apps, coordinate outside the game, read multiple how-to guides (and on and on) just to play a match-3 game. This change allows people to pick up and play AND progress (rather than regress) in any given event while making placement even more competitive for the top rosters or competition/"strategy" junkies.
I have a couple of honest questions.
1) People talking about 5* players having longer matches, is that true? I admittedly might not be remembering clearly, but I assume my matches in 4* land take just as long as they did in 3 and 2* land. Yes I'm seeing bigger health pools, but I'm also doing way more damage. And since all throughout my transition I've always seen people of relatively equal roster strength, I don't quite understand but admittedly am not there.
2) People are talking about seed teams being a thing, which I was unaware of other than lightening rounds. What's the best way to cue them up? Say I want to play slice 4. Do I select my slice as soon as the event starts, or do I select my event as soon as the slice is ready to open?
5 -
Rick OShay said:How often, throughout all slices and Clearance Levels, is 1200 not enough to earn T10?
D3 stated at one point that CP in T10 ends up in more players hands. Correct overall?
In CL7-8, 1200 is often not enough for top25.1 -
Daredevil217 said:I think PVP was a broken system, but people learned how to work it and are afraid of change because even if it helps others, they feel they are getting robbed no longer being able to game the game. I'm sure not everyone wants to download additional apps, coordinate outside the game, read multiple how-to guides (and on and on) just to play a match-3 game. This change allows people to pick up and play AND progress (rather than regress) in any given event while making placement even more competitive for the top rosters or competition/"strategy" junkies.
I have a couple of honest questions.
1) People talking about 5* players having longer matches, is that true? I admittedly might not be remembering clearly, but I assume my matches in 4* land take just as long as they did in 3 and 2* land. Yes I'm seeing bigger health pools, but I'm also doing way more damage. And since all throughout my transition I've always seen people of relatively equal roster strength, I don't quite understand but admittedly am not there.
2) People are talking about seed teams being a thing, which I was unaware of other than lightening rounds. What's the best way to cue them up? Say I want to play slice 4. Do I select my slice as soon as the event starts, or do I select my event as soon as the slice is ready to open?
2) You'll get seed teams if you join at the beginning of a slice. I don't know how long you have, sometimes I've still seen them joining a day in, sometimes they are gone joining 6 hours in. I always play S1, not sure what determines when you don't queue seeds anymore exactly.
0 -
Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.0
-
smkspy said:Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.2
-
Jaedenkaal said:smkspy said:Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.0
-
Daredevil217 said:I think PVP was a broken system, but people learned how to work it and are afraid of change because even if it helps others, they feel they are getting robbed no longer being able to game the game. I'm sure not everyone wants to download additional apps, coordinate outside the game, read multiple how-to guides (and on and on) just to play a match-3 game. This change allows people to pick up and play AND progress (rather than regress) in any given event while making placement even more competitive for the top rosters or competition/"strategy" junkies.6
-
acescracked said: noursopro said:I hope everyone that is threatening to leave actually follows thru0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements