Time Gem Season Updates *Updated (10/19/17)

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Comments

  • D4Ni13
    D4Ni13 Posts: 745 Critical Contributor
    Doc L said:
    16 pages of some good discussion, a lot of abuse to different people and to the Devs. Probably another 16 to come, and a lot more abuse. Makes me remember reading the True Healing debacle, nerfs of alsorts of characters, vaulting and so on.

    A few observations, as someone who is a vet albeit a low spending vet who doesn’t using Line shield check rooms (day 1451, since Beta, only get VIP really, 3 max cover 5*):

    - It feels a lot like the main goal is to restrict CP and give a 4* cover in exchange. It may be true that more people get it between all the CLs this way, but people with the top end rosters still need the CP. Making them all fighting the top CLs for the CP seems... incredibly depressing for anyone who’s at the top end.
    - As it has been mentioned a few times, how long should it take a new player to get to 5*s? I ask this, not as someone trying to cause offence, but genuinely interested in the responses. The Developers have previously claimed they have a 7+ year plan for MPQ, and balancing that it took many people 3+ years to get there with new players, I am interested what people think it should take.
    - I’m sad at how little information @Brigby was given straight up. Even if it was not all good news, giving the full story out would have helped an awful lot straight up.
    - And whilst tempers are high, I’m still amazed how many people seem unable to see both sides of the fence. I may not be universally happy with the changes but I have sympathy and am happy that others at least benefit, much like I have in PvE recently (that said, roster scaling in PvE was soul crushing for 5*). The same to be said for @Brigby, he is not the developer, only the messenger. He is incredibly helpful and I’m impressed by him in the face of so many complaints.
    This is the kind of response that can generate feedback and solutions. Thank you for a good example.
  • PolarPopBear
    PolarPopBear Posts: 76 Match Maker
    How often, throughout all slices and Clearance Levels, is 1200 not enough to earn T10? 
    D3 stated at one point that CP in T10 ends up in more players hands. Correct overall?
    Varies slice to slice.  I can tell you last season I played S3 every event and scored 1200-1400 in every event and never placed higher than Top 25.
  • Rick_OShay
    Rick_OShay Posts: 765 Critical Contributor
    Vhailorx said:
    What is going on with all the flags in this thread?
    Saw that. Someone needs to be sent away from these forums for a time out.
  • sinnerjfl
    sinnerjfl Posts: 1,276 Chairperson of the Boards
    How often, throughout all slices and Clearance Levels, is 1200 not enough to earn T10? 
    D3 stated at one point that CP in T10 ends up in more players hands. Correct overall?
    I'm gonna guess that theyre including all CL's so it might end up being true and thats a really disingenuous way to interpret data. People in CL1 through 6 should not attain 1200 pretty much ever.

    In CL7-8, 1200 is often not enough for top25.
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    I think PVP was a broken system, but people learned how to work it and are afraid of change because even if it helps others, they feel they are getting robbed no longer being able to game the game.  I'm sure not everyone wants to download additional apps, coordinate outside the game, read multiple how-to guides (and on and on) just to play a match-3 game.  This change allows people to pick up and play AND progress (rather than regress) in any given event while making placement even more competitive for the top rosters or competition/"strategy" junkies.

    I have a couple of honest questions.

    1) People talking about 5* players having longer matches, is that true?  I admittedly might not be remembering clearly, but I assume my matches in 4* land take just as long as they did in 3 and 2* land.  Yes I'm seeing bigger health pools, but I'm also doing way more damage.  And since all throughout my transition I've always seen people of relatively equal roster strength, I don't quite understand but admittedly am not there.

    2) People are talking about seed teams being a thing, which I was unaware of other than lightening rounds.  What's the best way to cue them up?  Say I want to play slice 4.  Do I select my slice as soon as the event starts, or do I select my event as soon as the slice is ready to open?
    1) Sure 5* match damage is off the charts comparatively and, yes, you can have a nice cascade or two and have a quick match. On the flip side, you have those matches that you just can't get your strong matches. The board is flooded with team-up tiles. The AI keeps matching that color you need. Etc. And the matches just. Drag. On. And. On. And. On. Mostly, a 3 match hop without using boosts takes 10-15 minutes. With full 100% match damage boosts inside 5 minutes. I don't use the boosts unless I'm hopping at a busy time.

    2) You'll get seed teams if you join at the beginning of a slice. I don't know how long you have, sometimes I've still seen them joining a day in, sometimes they are gone joining 6 hours in. I always play S1, not sure what determines when you don't queue seeds anymore exactly.
  • smkspy
    smkspy Posts: 2,024 Chairperson of the Boards
    Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    smkspy said:
    Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.
    I've gotten 9 multiple times in non-LR PVP. I believe it depends completely on the number of players who have already started playing.
  • Hendross
    Hendross Posts: 762 Critical Contributor
    smkspy said:
    Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.
    Clearly this is a vulnerability to the 40 win system.  They should be buffed to 1.2 times the average of your top 2 champs.
  • smkspy
    smkspy Posts: 2,024 Chairperson of the Boards
    smkspy said:
    Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.
    I've gotten 9 multiple times in non-LR PVP. I believe it depends completely on the number of players who have already started playing.
    You're a very lucky guy then, I get 3 every single time I get them. 
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    acescracked said: no
    ursopro said:
    I hope everyone that is threatening to leave actually follows thru

    Like all those "retirement" threads that popped up in the past?
    I did retire.. I just came back months later about three times lol
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    Vhailorx said:
    This is another thing that got me thinking...how many high end players do we hear from that say they play scl6, 7 and 8 to save time and get top rewards?

    Scl9 gives 10(i think) cp more than 8 just in total rewards, not including daily, so that has to be even less as it goes down the chain.

    I dont mean to assume, but if you are mad about this cp change, but don't play scl9, isn't that a little hypocritical? 
    In short, no.  

    Here's why:  the main veteran complaints here focus on moving cp from progression to placement.  Pve CLs ask players to choose between less time/difficulty and extra cp.  The new pvp system is just telling players that only 2% will ever get the best prize (and also asking us to grind 2x for the 4* cover.  But that is an easier fix).  It's not a useful analogy.
    ??

    Vhailorx said:

    Also, please do the math.  We are talking about 45 cp a week.  That's more than 90 latest legends pulls or 14ish expected 5* covers a year.  This is a fairly big source of cp income for a decent number of veterans.
    So it's ok to be mad that they take CP out of the versus, and it's ok to choose an SCL in story that gives less CP, and there is no relation?

    Either CP is the end all resource, and it is your only thing to chase, or it's not.  it can't be both.  maybe they looked at the number of high end people that played down in story mode, and made this decision based partly on that? 

    If you don't avail yourself all of the possible choices for CP income in the game, then please don't lecture to others about how much CP you/we are losing with this change.  you might not think it's a good analogy, i think it makes you sound like a hypocrite.  especially when one required absolutely no HP(shield), no outside coordination(line) and could be accomplished but just doing the clears at your own pace(play whenever you want).
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    edited October 2017
    smkspy said:
    smkspy said:
    Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.
    I've gotten 9 multiple times in non-LR PVP. I believe it depends completely on the number of players who have already started playing.
    You're a very lucky guy then, I get 3 every single time I get them. 
    I often get none.  They should standardize it.
  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    smkspy said:
    smkspy said:
    Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.
    I've gotten 9 multiple times in non-LR PVP. I believe it depends completely on the number of players who have already started playing.
    You're a very lucky guy then, I get 3 every single time I get them. 
    I often get none.  They should standardize it.
    Seed teams aren't really a right that anyone has. They're just a default defensive team so that you can actually play in a PVP event before the server can match you against other actual defensive teams.

    Could be MMR related too, for all I know.
  • astrp3
    astrp3 Posts: 367 Mover and Shaker
    edited October 2017
    broll said:
    Such a fallacy.  Just because someone is new doesn't mean they aren't paying (and vice versa).  I paid more for this game in my first month than I have most of the rest of the game combined due to spending lots on HP for roster slots.  
    Hear hear. That's been my experience as well. I spent quite a bit on this game, but the vast majority of it was when I was in 2* land (though, as a newbie, I also spent a lot of it poorly). Now, I rarely spend on anything besides VIP and I'm even considering dropping that - not because I'm upset about recent changes, but because it just isn't worth that much to me anymore. 

    I can't say whether that's typical or not because I don't have access to their internal data, but I do agree that the idea that veterans or whales spend the bulk of the money that's been spent on this game is far from obviously true - at least to me. It might be true. It might not. And even if individual veterans spend more on the game on average than newbies, it still doesn't mean that collectively, they spend more. If newbies are a significant majority of the player base, their microtransactions could far outweigh the cetacean megatransactions. 

    Of course, if that were the case, one might ask why those newbies don't transition into veteran players, but that may be standard for mobile games.
  • RedLion
    RedLion Posts: 70 Match Maker
    Wow....18 pages deep in less than 24 hours...I think they struck a nerve. 

    I don't think this is a hard problem to solve in theory. Give the players a little something here and lower the win total down to 32 and weave some more of that juicy CP into progression (and a little more ISO while you're at it). 

    The problem is harder to solve in practice because of the rather hardcore stance that D3 has taken on MMR. 5-stars fighting 5-stars is a lot different experience than Grocket and Gamora tearing up 4-star land. You can't solve the problem for both groups of players because they aren't playing the same game. So what do you do? Open up the MMR for the 5-star teams to run wild on everyone so they can collect their wins instantaneously? Connect SCL to MMR and restrict players to certain SCLs based on roster level? Yikes. Sometimes the devil you know is the better devil.  
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    Vhailorx said:
    This is another thing that got me thinking...how many high end players do we hear from that say they play scl6, 7 and 8 to save time and get top rewards?

    Scl9 gives 10(i think) cp more than 8 just in total rewards, not including daily, so that has to be even less as it goes down the chain.

    I dont mean to assume, but if you are mad about this cp change, but don't play scl9, isn't that a little hypocritical? 
    In short, no.  

    Here's why:  the main veteran complaints here focus on moving cp from progression to placement.  Pve CLs ask players to choose between less time/difficulty and extra cp.  The new pvp system is just telling players that only 2% will ever get the best prize (and also asking us to grind 2x for the 4* cover.  But that is an easier fix).  It's not a useful analogy.
    ??

    Vhailorx said:

    Also, please do the math.  We are talking about 45 cp a week.  That's more than 90 latest legends pulls or 14ish expected 5* covers a year.  This is a fairly big source of cp income for a decent number of veterans.
    So it's ok to be mad that they take CP out of the versus, and it's ok to choose an SCL in story that gives less CP, and there is no relation?

    Either CP is the end all resource, and it is your only thing to chase, or it's not.  it can't be both.  maybe they looked at the number of high end people that played down in story mode, and made this decision based partly on that? 

    If you don't avail yourself all of the possible choices for CP income in the game, then please don't lecture to others about how much CP you/we are losing with this change.  you might not think it's a good analogy, i think it makes you sound like a hypocrite.  especially when one required absolutely no HP(shield), no outside coordination(line) and could be accomplished but just doing the clears at your own pace(play whenever you want).
    Hate to bust your point but pvp doesn't require any of those to get 1200. I personally get 1200 playing when I want (I've done it with a day left and with 15 minutes left) and I use no outside coordination to do it. I do use shields. However, I've talked to people that have gone straight to 1200+ (in my own alliance) in one sitting, shielding only to preserve placement. So, no, 1200 does not require hp, line, or sticking to a set schedule.
  • corytutor
    corytutor Posts: 414 Mover and Shaker
    About the money. Yes new players buy. Some buy a lot. As nice as it is though to attract new money, loyal long time players who spend shouldnt have a negative experience when ypu do it, or youre doung it wrong.