Time Gem Season Updates *Updated (10/19/17)
Comments
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Brigby said:Hi Everyone. I'm sorry I was only able to post this information late in the evening. I'll be sure to be in this thread tomorrow morning (9am PDT), but if you have any questions or comments then please post them below and I will be sure to answer them then.
Thank you for understanding!1 -
I have 6 champed 5s and wouldnt consider my roster a top roster. Not at all.2
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corytutor said:I have 6 champed 5s and wouldnt consider my roster a top roster. Not at all.3
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I understand theres many below me. Theres also many above me.
And to clarify i didnt say i wasnt in the top tier of players. Im simply saying 3 to 6 champs isnt a top roster.1 -
corytutor said:I understand theres many below me. Theres also many above me.
And to clarify i didnt say i wasnt in the top tier of players. Im simply saying 3 to 6 champs isnt a top roster.1 -
corytutor said:I understand theres many below me. Theres also many above me.
And to clarify i didnt say i wasnt in the top tier of players. Im simply saying 3 to 6 champs isnt a top roster.
It's maybe 0.1%, 0.2% of the player base, tops.5 -
Brigby said:
The reason I said that I didn't know the exact reasoning in the above comment, was more so that I wanted to reaffirm with the developers if this was still the case, after reviewing the results of the test. I apologize for the confusion.2 -
14 pages in and still not sight of aesthetocyst, consider me disappointed
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broll said:corytutor said:I understand theres many below me. Theres also many above me.
And to clarify i didnt say i wasnt in the top tier of players. Im simply saying 3 to 6 champs isnt a top roster.
Im further than 90% of players give or take. But of that top 5 or 10 % in which i reside, im at the low end of the scale. Just on my team alone theres 17 guys with better rosters. Perhaps more. Not one of them is above 500. So yes. My roster is top tier. But bottom end top tier. Something like that.
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why can't progression be either points or win based, win win for both types of players?
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Talus9952 said:You're kidding right? Wins based progression provides flexibility? How so? Explain how that works? We have to win more matches to make progression. You can't start later coz you can't make the 40 wins. What exactly is flexible about this?Talus9952 said:You're kidding right? Wins based progression provides flexibility? How so? Explain how that works? We have to win more matches to make progression. You can't start later coz you can't make the 40 wins. What exactly is flexible about this?
they want you to play all 60 hours and waste heath packs as much as possible
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corytutor said:broll said:corytutor said:I understand theres many below me. Theres also many above me.
And to clarify i didnt say i wasnt in the top tier of players. Im simply saying 3 to 6 champs isnt a top roster.
Im further than 90% of players give or take. But of that top 5 or 10 % in which i reside, im at the low end of the scale. Just on my team alone theres 17 guys with better rosters. Perhaps more. Not one of them is above 500. So yes. My roster is top tier. But bottom end top tier. Something like that.
Let's try and inject some real data into this (best I can). So according to this http://steamspy.com/app/234330 7,625 player played on steam in the last 2 weeks. That's one of 5(?) platforms it's supported on, and I suspect one of the mid-range to smaller ones. I would guess more people that play on iOS and Android and fewer on Google, Windows, whatever, else, but since I don't know that that let's just multiple the steam number by 5. So we have about 38,125 (since it's a guess let's round up to 40K for simplicity). So if this is better for most players below your level it's better for about 36,000 active players (remember that number was active, if you extend to people more causal or are on a break for the last two weeks it's even more...)
Now let's say 20% of those player adds VIP or makes an equivalent purchase. That's $180K (not even factoring in exchange rates from other companies and people in that the buy more). I don't think it's outragous to think that 20% of average players are VIP or paying $10 a month. I don't know how to calculate how much whales spend but you say some have spent $100K, assuming that's true this rough math (if remotely correct) suggest this can be made in month by people not top tier players.2 -
corytutor said:broll said:corytutor said:I understand theres many below me. Theres also many above me.
And to clarify i didnt say i wasnt in the top tier of players. Im simply saying 3 to 6 champs isnt a top roster.
Im further than 90% of players give or take. But of that top 5 or 10 % in which i reside, im at the low end of the scale. Just on my team alone theres 17 guys with better rosters. Perhaps more. Not one of them is above 500. So yes. My roster is top tier. But bottom end top tier. Something like that.
(1) there are a very small number of players with 550s or deep levels 500+ rosters. Maybe a few dozen. These are the real uberwhales.
(2) there are several hundred, or maybe between 1-2 thousand, players with deep 5* benches and high level 4* champs (i.e. 6 or more 5* champs, or lots of 330+ 4* champs that just wreck when boosted). This group makes up the core of the top 50 alliances
(3) there are many thousands of players with a small number of 5* champs and very deep 4* benches. This group fills out the top alliances or headlines the top 51-200 alliances.
But of course additional factors like mmr and clearance levels group players together with their peers. So it definitely feels like 6x 5* champs (or 3x 5* champs like i have) is only middling strong when mmr or the pve leaderboards regularly show you 490+ gambolt teams.3 -
huktonfonix said:@Brigby
While I personally hate the "wins-based" progression, I understand the drive for it. As someone who places in the top 5 of CL8 every PVP event, I understand that I represent a tiny minority of the player base and that for the vast majority being able to progress toward PvP rewards without any fear of losing progress is a very welcome change. Heck, I probably would have welcomed it myself a year and a half ago.
That said, I think the new system is poorly-executed. There HAS to be a better way to satisfy the people who want to earn rewards without fearing defensive losses.
The problem, as I see it, is that you've essentially split each PvP event into two entirely different games (placement and progression) with different and even competing objectives. As a player, it is confusing enough trying to figure out how best to navigate this structure myself, and even moreso trying to figure out what the heck my opponents working toward.
I feel like I'm standing in the middle of the Oakland Coliseum with A's and Raiders games happening on the field simultaneously, and players switching back and forth between the two games on a whim. I barely know which ball to try to catch myself, let alone what the players around me are going to do, and there is no clear direction to win the placement game. You've turned PvP into a joyless game of Calvinball.
YES. This is the problem. Cp and all like issues aside this is the problem that I see as someone who loved pvp the way it was. You are fundamentally changing pvp. It is now a totally different game. Win based game play is tantamount to pve+. Progression (t10 anyway) will be more cut throat and the masses will have to just accept hitting weaker rosters 40x for 1 4* cover and be content with it. There is no risk. Before you didn't want to get hit so you had to be strategic. Now hits literally mean nothing unless you are someone who can legitimately make it to top 10. I hate pve because it's mindless. You have taken the only strategy left in this "puzzle" game away.3 -
i've been in brackets where 1200 wasn't enough to get t25. now only way to get those extra cp is t10 is bad bad idea like it been said many times
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The funny thing to me is the removing of CP as a viable progression goal actually limits the options of those lower level rosters.
A single 4* cover is a very narrow reward. It means that some if not the majority of events would do absolutely nothing to progress someone's roster. Say they have horrible luck and have all their 4* characters at 5/5/0 and almost every event is in one of those fully covered colors. That would suck. Plus the sheer number of 4 stars means you can expect cover number 2 from progression in about 6 to 7 years (feels like that).
I remember back in the 3* days, printing out the deadpool daily schedule and highlighting all the days I was looking forward to to expand my roster. Slowly over each month more and more days would go unhighlighted because I didn't need a color.
Now with CP, as long you get at least one cover you have that option of buying more covers to help champ a character. Giving those lower level rosters the additional option of working extra to get additional CP just makes sense. I finished a couple 4 star characters back in the day so I wouldn't waste covers dying on the vine.
It's strange that the better solution is less possible rewards.1 -
Mustache1 said:huktonfonix said:@Brigby
While I personally hate the "wins-based" progression, I understand the drive for it. As someone who places in the top 5 of CL8 every PVP event, I understand that I represent a tiny minority of the player base and that for the vast majority being able to progress toward PvP rewards without any fear of losing progress is a very welcome change. Heck, I probably would have welcomed it myself a year and a half ago.
That said, I think the new system is poorly-executed. There HAS to be a better way to satisfy the people who want to earn rewards without fearing defensive losses.
The problem, as I see it, is that you've essentially split each PvP event into two entirely different games (placement and progression) with different and even competing objectives. As a player, it is confusing enough trying to figure out how best to navigate this structure myself, and even moreso trying to figure out what the heck my opponents working toward.
I feel like I'm standing in the middle of the Oakland Coliseum with A's and Raiders games happening on the field simultaneously, and players switching back and forth between the two games on a whim. I barely know which ball to try to catch myself, let alone what the players around me are going to do, and there is no clear direction to win the placement game. You've turned PvP into a joyless game of Calvinball.
YES. This is the problem. Cp and all like issues aside this is the problem that I see as someone who loved pvp the way it was. You are fundamentally changing pvp. It is now a totally different game. Win based game play is tantamount to pve+. Progression (t10 anyway) will be more cut throat and the masses will have to just accept hitting weaker rosters 40x for 1 4* cover and be content with it. There is no risk. Before you didn't want to get hit so you had to be strategic. Now hits literally mean nothing unless you are someone who can legitimately make it to top 10. I hate pve because it's mindless. You have taken the only strategy left in this "puzzle" game away.
Please don't use strategy for the real reason most of you complain around here: a bunch of CP. Nobody cares of so called strategy. If strategy was what people wanted nobody would have complained about 5* req in PvE or the hard boss battle against Kaellicius. But guess what, they did complain.
Furthermore, nobody pays anything for PvP progression. It's a free of charge content, and the same for everybody. If they want to erase all the rewards and give us just 20 HP, then they have the right to do so. Granted some people would not play, but still a lot would. Why ? Because we play the game because we like it. We are returning everytime because we enjoy playing with our favorite marvel heroes.
I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad.1 -
Thats highly inaccurate on sooo many levels.1
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I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad.
I pushed into 5 realm with a fair number of people during the Dr S/Thanos/BP/Hawkeye hoarders era. Now the only thing worth chasing is CP. The 4* cover could be at 5 wins or 1000 wins and it would barely make a difference to me. Removing it mean i am questioning whether i should even play past the old 575 points 10 cp mark since getting the 10cp from placement means targetting a score of 2000+.
You can say we are looking at it incorrectly but there is a portion of the player base concentrated at the 4/5* end where you took away one of their reliable paths of rewards AND said you know those other rewards you got on the way there, you have to work harder to get those now too. Of course they are going to be upset, especially when they could have so easily made changes in a way that made it easier/more convienient for lower level/more casual/less regular etc players to get those 3-4 transition rewards without handicapping the progression of players not in that demographic.15 -
Is it possible that their real reason for doing this is to reduce the cooperation between players? If the bulk of cp is now only available through placement, it stands to reason that the devs want a more competitive game. If players can't join forces to get the bulk of their friends to the 15 cp, it might lead to less out of game communication. Thoughts?2
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