Time Gem Season Updates *Updated (10/19/17)
Comments
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Thats highly inaccurate on sooo many levels.1
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I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad.
I pushed into 5 realm with a fair number of people during the Dr S/Thanos/BP/Hawkeye hoarders era. Now the only thing worth chasing is CP. The 4* cover could be at 5 wins or 1000 wins and it would barely make a difference to me. Removing it mean i am questioning whether i should even play past the old 575 points 10 cp mark since getting the 10cp from placement means targetting a score of 2000+.
You can say we are looking at it incorrectly but there is a portion of the player base concentrated at the 4/5* end where you took away one of their reliable paths of rewards AND said you know those other rewards you got on the way there, you have to work harder to get those now too. Of course they are going to be upset, especially when they could have so easily made changes in a way that made it easier/more convienient for lower level/more casual/less regular etc players to get those 3-4 transition rewards without handicapping the progression of players not in that demographic.15 -
Is it possible that their real reason for doing this is to reduce the cooperation between players? If the bulk of cp is now only available through placement, it stands to reason that the devs want a more competitive game. If players can't join forces to get the bulk of their friends to the 15 cp, it might lead to less out of game communication. Thoughts?2
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D4Ni13 said:Mustache1 said:huktonfonix said:@Brigby
While I personally hate the "wins-based" progression, I understand the drive for it. As someone who places in the top 5 of CL8 every PVP event, I understand that I represent a tiny minority of the player base and that for the vast majority being able to progress toward PvP rewards without any fear of losing progress is a very welcome change. Heck, I probably would have welcomed it myself a year and a half ago.
That said, I think the new system is poorly-executed. There HAS to be a better way to satisfy the people who want to earn rewards without fearing defensive losses.
The problem, as I see it, is that you've essentially split each PvP event into two entirely different games (placement and progression) with different and even competing objectives. As a player, it is confusing enough trying to figure out how best to navigate this structure myself, and even moreso trying to figure out what the heck my opponents working toward.
I feel like I'm standing in the middle of the Oakland Coliseum with A's and Raiders games happening on the field simultaneously, and players switching back and forth between the two games on a whim. I barely know which ball to try to catch myself, let alone what the players around me are going to do, and there is no clear direction to win the placement game. You've turned PvP into a joyless game of Calvinball.
YES. This is the problem. Cp and all like issues aside this is the problem that I see as someone who loved pvp the way it was. You are fundamentally changing pvp. It is now a totally different game. Win based game play is tantamount to pve+. Progression (t10 anyway) will be more cut throat and the masses will have to just accept hitting weaker rosters 40x for 1 4* cover and be content with it. There is no risk. Before you didn't want to get hit so you had to be strategic. Now hits literally mean nothing unless you are someone who can legitimately make it to top 10. I hate pve because it's mindless. You have taken the only strategy left in this "puzzle" game away.
Please don't use strategy for the real reason most of you complain around here: a bunch of CP. Nobody cares of so called strategy. If strategy was what people wanted nobody would have complained about 5* req in PvE or the hard boss battle against Kaellicius. But guess what, they did complain.
Furthermore, nobody pays anything for PvP progression. It's a free of charge content, and the same for everybody. If they want to erase all the rewards and give us just 20 HP, then they have the right to do so. Granted some people would not play, but still a lot would. Why ? Because we play the game because we like it. We are returning everytime because we enjoy playing with our favorite marvel heroes.
I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad.4 -
I can tell you right now i have people in my alliance talking to other alliances about bracket watching to try and organise the time that they join brackets so that they all end up in a bracket with only 9 other competitors. The gaming the system on external chat clients will continue the target is just different1
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D4Ni13 said:
Furthermore, nobody pays anything for PvP progression. It's a free of charge content, and the same for everybody. If they want to erase all the rewards and give us just 20 HP, then they have the right to do so. Granted some people would not play, but still a lot would. Why ? Because we play the game because we like it. We are returning everytime because we enjoy playing with our favorite marvel heroes.
I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad.
What are you trying to accomplish pitying people for wanting to improve their roster? You're the only one here even trying to defend the removal of CP, for no other reason than that it balances out like CP is some unrenewable resource. And trying to connect it to some emotional appeal just doesn't make any sense.
A great move was putting CP at 575. It didn't hurt anyone and it helped everyone. Today's move doesn't feel like it has the same intentions behind it as that one did.4 -
Well at least this time we got a warning before it happens. The player base will adapt but i dislike this change1
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Give back the 15 cp for progression in PvP and return to roster based scaling for PvE, best of both worlds tbqh
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Thank you, D4N13, for explaining to me why i enjoy mpq.
I always thought that i was middling enthusiastic about the mervel license, but really enjoyed the roster building, resource management, and team construction aspects of mpq bolted onto a pretty well implemented match3 game. But nope, it was for the joy of playing "with [my] favorite heroes." I am so much clearer on my own opinion now! [/snark]
And who said anything about demi not havung the right to make this change? We all agreed to thise stupid terms of service, and as much as i would love to see courts take a closer look at eulas, itcs pretty clear than they are enforceable. The argument is about what demi *should* do, not what they *can* do. And i think this is a bad change for may reasons stated at length in this thread.4 -
Yeah I only play PvP casually and only once in a while but I would climb to 575 for that 10 CP or 650 for an event token and then just let myself fall. Usually would only take me 8 to 9 matches over a few days. Now, 8-9 matches won't get me anything so I won't even bother with PvP. MMR really doesn't matter anymore either so it should be dumbed down so that you can see easier rosters since now PvP really is just a time sink of having to win 40 matches. Might as well allow many of those matches to be quick and easy. Pretty poor decision by devs and I am not even much of a PvP player. I guess there are always winners and looser and this is really good for 3* rosters trying to transition to 4* but really bad for 4* rosters on up. I can only assume that 3* transitioners must be pumping more money into MPQ?1
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Tredo said:Is it possible that their real reason for doing this is to reduce the cooperation between players? If the bulk of cp is now only available through placement, it stands to reason that the devs want a more competitive game. If players can't join forces to get the bulk of their friends to the 15 cp, it might lead to less out of game communication. Thoughts?
Which is also a horrible way to approach it. People make friends playing together and they'll want to continue playing/cooperating with their friends, and for some it is one of the main factors that keeps them playing.
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Obviously some communication was intended and some cooperation. Otherwise you wouldnt have alliances and in game chat.
This is a move to sale hp and health packs, and increase buy room sales.
Whatever the motivation is, the move is stupid0 -
Picking when to play, what slice, what cl, when to hop, who to hit, cycling for good qs, hopping fast, when to shield - this is called strategy. Your logic is flawed. We do play this game because we love it. So there is the issue. They are changing what we love. I'm a bit of a broken record but this is what I'm saying about this being a newer version of pve. They are taking the versus out of versus.1 -
Warbringa said:
Picking when to play, what slice, what cl, when to hop, who to hit, cycling for good qs, hopping fast, when to shield - this is called strategy. Your logic is flawed. We do play this game because we love it. So there is the issue. They are changing what we love. I'm a bit of a broken record but this is what I'm saying about this being a newer version of pve. They are taking the versus out of versus.
Shhhhhhh if you talk about it too much they will move the PvE cp to top10 placement too3 -
vinsensual said:D4Ni13 said:
Furthermore, nobody pays anything for PvP progression. It's a free of charge content, and the same for everybody. If they want to erase all the rewards and give us just 20 HP, then they have the right to do so. Granted some people would not play, but still a lot would. Why ? Because we play the game because we like it. We are returning everytime because we enjoy playing with our favorite marvel heroes.
I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad.
What are you trying to accomplish pitying people for wanting to improve their roster? You're the only one here even trying to defend the removal of CP, for no other reason than that it balances out like CP is some unrenewable resource. And trying to connect it to some emotional appeal just doesn't make any sense.
A great move was putting CP at 575. It didn't hurt anyone and it helped everyone. Today's move doesn't feel like it has the same intentions behind it as that one did.
That is the idea and the statement I wanted to make. We should have played more for enjoyment & less for rewards. If the motivation to play PvP was solely the CP, then PvP is clearly not what it should be.5 -
Tredo said:Is it possible that their real reason for doing this is to reduce the cooperation between players? If the bulk of cp is now only available through placement, it stands to reason that the devs want a more competitive game. If players can't join forces to get the bulk of their friends to the 15 cp, it might lead to less out of game communication. Thoughts?
That said I really enjoyed the cake era, sure I knew I was exploiting the game but because I could never recreate those hops and excitement I lost interest in pvp, it became a more exclusive club. I imagine this is another step to narrow that down some more.
i have no idea why people always bang on about health packs, I use fewer health packs in this game than a year ago or two years ago. If all they wanted to do was rob you of packs the last thing they would have done is change pve scaling. I use none as a 4 star player in cl8, most times I don't even to even swap out my team. Not the sort of play a devs team would want if they wanted me to buy packs.1 -
Tredo said:Is it possible that their real reason for doing this is to reduce the cooperation between players? If the bulk of cp is now only available through placement, it stands to reason that the devs want a more competitive game. If players can't join forces to get the bulk of their friends to the 15 cp, it might lead to less out of game communication. Thoughts?
That said I really enjoyed the cake era, sure I knew I was exploiting the game but because I could never recreate those hops and excitement I lost interest in pvp, it became a more exclusive club. I imagine this is another step to narrow that down some more.
i have no idea why people always bang on about health packs, I use fewer health packs in this game than a year ago or two years ago. If all they wanted to do was rob you of packs the last thing they would have done is change pve scaling. I use none as a 4 star player in cl8, most times I don't even to even swap out my team. Not the sort of play a devs team would want if they wanted me to buy packs.0 -
edit: delete double post.
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So I'm all for win-based PvP because with it, I can play despite IRL stuff. So there's that. But, I had a question. Pretty sure someone else (or lots of someone elses) have had the same.
Couldn't we have accomplished the same thing--and probably with a lot less vitriol--by just deprecating the value of hits to 1 or 2 points and leaving the rest alone? Did we really need a full rewards overhaul that demands yet more time and effort for less reward?
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