D4Ni13 said:I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad.
D4Ni13 said: Mustache1 said: huktonfonix said: @Brigby While I personally hate the "wins-based" progression, I understand the drive for it. As someone who places in the top 5 of CL8 every PVP event, I understand that I represent a tiny minority of the player base and that for the vast majority being able to progress toward PvP rewards without any fear of losing progress is a very welcome change. Heck, I probably would have welcomed it myself a year and a half ago.That said, I think the new system is poorly-executed. There HAS to be a better way to satisfy the people who want to earn rewards without fearing defensive losses.The problem, as I see it, is that you've essentially split each PvP event into two entirely different games (placement and progression) with different and even competing objectives. As a player, it is confusing enough trying to figure out how best to navigate this structure myself, and even moreso trying to figure out what the heck my opponents working toward.I feel like I'm standing in the middle of the Oakland Coliseum with A's and Raiders games happening on the field simultaneously, and players switching back and forth between the two games on a whim. I barely know which ball to try to catch myself, let alone what the players around me are going to do, and there is no clear direction to win the placement game. You've turned PvP into a joyless game of Calvinball. YES. This is the problem. Cp and all like issues aside this is the problem that I see as someone who loved pvp the way it was. You are fundamentally changing pvp. It is now a totally different game. Win based game play is tantamount to pve+. Progression (t10 anyway) will be more cut throat and the masses will have to just accept hitting weaker rosters 40x for 1 4* cover and be content with it. There is no risk. Before you didn't want to get hit so you had to be strategic. Now hits literally mean nothing unless you are someone who can legitimately make it to top 10. I hate pve because it's mindless. You have taken the only strategy left in this "puzzle" game away. Anyone with enough points was hit in PvP. What strategies ? There were alliances on third parties from what I heard and people would not hit the ally of the ally of the ally. If that's what you mean by strategy, then fear no more. Surely this things will happen in the future as well. Please don't use strategy for the real reason most of you complain around here: a bunch of CP. Nobody cares of so called strategy. If strategy was what people wanted nobody would have complained about 5* req in PvE or the hard boss battle against Kaellicius. But guess what, they did complain.Furthermore, nobody pays anything for PvP progression. It's a free of charge content, and the same for everybody. If they want to erase all the rewards and give us just 20 HP, then they have the right to do so. Granted some people would not play, but still a lot would. Why ? Because we play the game because we like it. We are returning everytime because we enjoy playing with our favorite marvel heroes. I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad.
Mustache1 said: huktonfonix said: @Brigby While I personally hate the "wins-based" progression, I understand the drive for it. As someone who places in the top 5 of CL8 every PVP event, I understand that I represent a tiny minority of the player base and that for the vast majority being able to progress toward PvP rewards without any fear of losing progress is a very welcome change. Heck, I probably would have welcomed it myself a year and a half ago.That said, I think the new system is poorly-executed. There HAS to be a better way to satisfy the people who want to earn rewards without fearing defensive losses.The problem, as I see it, is that you've essentially split each PvP event into two entirely different games (placement and progression) with different and even competing objectives. As a player, it is confusing enough trying to figure out how best to navigate this structure myself, and even moreso trying to figure out what the heck my opponents working toward.I feel like I'm standing in the middle of the Oakland Coliseum with A's and Raiders games happening on the field simultaneously, and players switching back and forth between the two games on a whim. I barely know which ball to try to catch myself, let alone what the players around me are going to do, and there is no clear direction to win the placement game. You've turned PvP into a joyless game of Calvinball. YES. This is the problem. Cp and all like issues aside this is the problem that I see as someone who loved pvp the way it was. You are fundamentally changing pvp. It is now a totally different game. Win based game play is tantamount to pve+. Progression (t10 anyway) will be more cut throat and the masses will have to just accept hitting weaker rosters 40x for 1 4* cover and be content with it. There is no risk. Before you didn't want to get hit so you had to be strategic. Now hits literally mean nothing unless you are someone who can legitimately make it to top 10. I hate pve because it's mindless. You have taken the only strategy left in this "puzzle" game away.
huktonfonix said: @Brigby While I personally hate the "wins-based" progression, I understand the drive for it. As someone who places in the top 5 of CL8 every PVP event, I understand that I represent a tiny minority of the player base and that for the vast majority being able to progress toward PvP rewards without any fear of losing progress is a very welcome change. Heck, I probably would have welcomed it myself a year and a half ago.That said, I think the new system is poorly-executed. There HAS to be a better way to satisfy the people who want to earn rewards without fearing defensive losses.The problem, as I see it, is that you've essentially split each PvP event into two entirely different games (placement and progression) with different and even competing objectives. As a player, it is confusing enough trying to figure out how best to navigate this structure myself, and even moreso trying to figure out what the heck my opponents working toward.I feel like I'm standing in the middle of the Oakland Coliseum with A's and Raiders games happening on the field simultaneously, and players switching back and forth between the two games on a whim. I barely know which ball to try to catch myself, let alone what the players around me are going to do, and there is no clear direction to win the placement game. You've turned PvP into a joyless game of Calvinball.
D4Ni13 said: Furthermore, nobody pays anything for PvP progression. It's a free of charge content, and the same for everybody. If they want to erase all the rewards and give us just 20 HP, then they have the right to do so. Granted some people would not play, but still a lot would. Why ? Because we play the game because we like it. We are returning everytime because we enjoy playing with our favorite marvel heroes. I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad.
Tredo said: Is it possible that their real reason for doing this is to reduce the cooperation between players? If the bulk of cp is now only available through placement, it stands to reason that the devs want a more competitive game. If players can't join forces to get the bulk of their friends to the 15 cp, it might lead to less out of game communication. Thoughts?
Picking when to play, what slice, what cl, when to hop, who to hit, cycling for good qs, hopping fast, when to shield - this is called strategy. Your logic is flawed. We do play this game because we love it. So there is the issue. They are changing what we love. I'm a bit of a broken record but this is what I'm saying about this being a newer version of pve. They are taking the versus out of versus.
Warbringa said: Picking when to play, what slice, what cl, when to hop, who to hit, cycling for good qs, hopping fast, when to shield - this is called strategy. Your logic is flawed. We do play this game because we love it. So there is the issue. They are changing what we love. I'm a bit of a broken record but this is what I'm saying about this being a newer version of pve. They are taking the versus out of versus. PvP is now like PvE with just worse rewards (basically no CP for almost entire player base). I guarantee that I can earn better rewards in less time playing a 3 or 4 day PvE at SCL 7 than having to win 40 matches in 2 days against Gamorra, Grocket and Medusa. Maybe devs hope health pack purchases will increase significantly!
vinsensual said: D4Ni13 said: Furthermore, nobody pays anything for PvP progression. It's a free of charge content, and the same for everybody. If they want to erase all the rewards and give us just 20 HP, then they have the right to do so. Granted some people would not play, but still a lot would. Why ? Because we play the game because we like it. We are returning everytime because we enjoy playing with our favorite marvel heroes. I rather think that all this race for CP & high rewards made us miss the most important reason we play the game: enjoyment. We don't play for CP, we play for our favorite heroes. There is a thin line between the two, and it seems most of the guys here crossed it. And it is sad man... pretty sad. What are you trying to accomplish pitying people for wanting to improve their roster? You're the only one here even trying to defend the removal of CP, for no other reason than that it balances out like CP is some unrenewable resource. And trying to connect it to some emotional appeal just doesn't make any sense. A great move was putting CP at 575. It didn't hurt anyone and it helped everyone. Today's move doesn't feel like it has the same intentions behind it as that one did.
OJSP said: D4Ni13 said:I certainly don't try to defend them. You could've fooled me. I thought we need to stand behind the game just like we support our football team through the good and the bad?
D4Ni13 said:I certainly don't try to defend them.