Time Gem Season Updates *Updated (10/19/17)
Comments
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Win progression is so off, its crazy, It usually takes 20-26 wins to get to 900 for a 4* reward for most people. Now your making people get to the 40 win progression for the same reward. @Brigby
ask the Devs why punish players when this is how most people develop their rosters, get better, and enjoy the game. I've been in a lot of brackets where getting top 10 is not even possible by scoring 2K points. Making the 1.2k cp reward was nice so I could get cp progression to further develop my roster. It just seems that the Devs are not making this choice with the games best interest in mind.0 -
Vhailorx said:Jarvind said:Meander said:tiomono saidSo I'm copping out, and whiny? 70% of the replies in this topic have been whiny. I was not whining but expressing my happiness over a change. Let me be happy.
Tiomono: i really don't get your argument. Old mpq pvp takes time and can definitely chew into a player's ability to spend time with family. But new mpq pvp takes about 2x as many matches to get the same rewards! Is it really better for your family if you spend twice as much time playing pvp on a slightly more sporadic schedule? Sounds like a push at best to me.
So for me personally with my play pattern this is a very welcome change. I am not saying it works for everyone. I am not saying I was playing to my full potential before. I am only saying with my pattern of play I personally like this change.
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I'm afraid my original comment may have appeared a bit disengenuous. The original reason for this implementation was because the developers determined there would actually be more players that achieved the CP reward if put in placement, than if they tried to acquire it in progression.
The reason I said that I didn't know the exact reasoning in the above comment, was more so that I wanted to reaffirm with the developers if this was still the case, after reviewing the results of the test. I apologize for the confusion.1 -
Justice Jacks said:Again, no offense, but all i see in your response is "me" "me" and "I."
Read some of the comments of the people who have 4* and get smacked down trying to get to 575. It happens. And not everyone can get 300 points in 5 or 6 matches. I have three champed 5*, and sometimes even after skipping dozens of 30 or 40 point matches, i have to settle for 51 points. It's annoying and frustrating, and just further evidence that climbs can vary amongst people.
Once you realize that *your* experience =/= *other* peoples experience, i hope that you see this is better for the long term health.
Currently, in my CL8s, 1200 isn’t even enough for t25. So 10-15 players will be dropping down a CL level. But CL7 in my shard is similar, so now this 10-15 crowd out CL7 in addition to the 5-10 currently in CL7 that would have had to drop anyway to get CP. Now you have 15-25 people dropping into CL6 and 5 and poof, no CP for those that hadn’t been getting to 1200 historically. And since most that wanted this can’t even get to 900 consistently, not only have you lost your chance at CP, but you’ve also given away your ability to secure the cover/iso/HP placement awards that currently are accessible.
What i am waiting for is some concession that this helps more people than it hurts. I have arguably the best three 5* champed. Panther, thanos and strange. My pvp and pve are a breeze compared to what they were 500 days ago.
They are basically saying that i am giving up some cp so that newer players have easier access to 4*, thus hopefully keeping them engaged so they do get to the 1400 day mark like me.
You might not like to pay that cost, and i don't either, but i understand it1 -
Except that that explanation is a lie0
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the only way i can see this fixed to some amount is if devs open cl9 in pvp and put CP to t25 or even t50. smh2
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Or leave all cp in win progression0
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Spud said: They are basically saying that i am giving up some cp so that newer players have easier access to 4*, thus hopefully keeping them engaged so they do get to the 1400 day mark like me.
Way to accept demi's premise without question.
Why do you have to lose cp tp help new players? That's a false, or at least entirely arbitrary, choice.
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elvy75 said:the only way i can see this fixed to some amount is if devs open cl9 in pvp and put CP to t25 or even t50. smhcorytutor said:Or leave all cp in win progressionMilk Jugz said:This is most certainly a divided issue. People with low level rosters can now achieve the 4* cover- Great!! But, people with high level rosters now have to play twice (at best) matches to get that same reward and there is no guarantee of getting the 15 cp at the end- Against much harder opponents too!! That is a huge step backwards on incentive to build your roster. At this point I'm pretty much resigned that win based is going to be here to stay. So, I'll attack this from a different angle. If the issue is low level roster vs high level roster why not open up CL9 with points based progression?? That will keep high level rosters out of lower CL levels opening placement there for the people that really need those rewards. Open CL10 with the same structure. As you build your roster though the first 8 CLs eventually you can graduate to the real competition in CLs 9 and 10.....
I for one would never drop out of CL9 if that was the case
I'm pretty sure this got buried in a flurry of comments
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Vhailorx said:Spud said: They are basically saying that i am giving up some cp so that newer players have easier access to 4*, thus hopefully keeping them engaged so they do get to the 1400 day mark like me.
Way to accept demi's premise without question.
Why do you have to lose cp tp help new players? That's a false, or at least entirely arbitrary, choice.
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corytutor said:Or leave all cp in win progression
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Milk Jugz said:elvy75 said:the only way i can see this fixed to some amount is if devs open cl9 in pvp and put CP to t25 or even t50. smhcorytutor said:Or leave all cp in win progressionMilk Jugz said:This is most certainly a divided issue. People with low level rosters can now achieve the 4* cover- Great!! But, people with high level rosters now have to play twice (at best) matches to get that same reward and there is no guarantee of getting the 15 cp at the end- Against much harder opponents too!! That is a huge step backwards on incentive to build your roster. At this point I'm pretty much resigned that win based is going to be here to stay. So, I'll attack this from a different angle. If the issue is low level roster vs high level roster why not open up CL9 with points based progression?? That will keep high level rosters out of lower CL levels opening placement there for the people that really need those rewards. Open CL10 with the same structure. As you build your roster though the first 8 CLs eventually you can graduate to the real competition in CLs 9 and 10.....
I for one would never drop out of CL9 if that was the case
I'm pretty sure this got buried in a flurry of comments2 -
Vhailorx said:Spud said: They are basically saying that i am giving up some cp so that newer players have easier access to 4*, thus hopefully keeping them engaged so they do get to the 1400 day mark like me.
Way to accept demi's premise without question.
Why do you have to lose cp tp help new players? That's a false, or at least entirely arbitrary, choice.
Do i wish there was a 4* ddq, especially since there are more now than there were 3* when they introduced it? Absolutely. But they have their mind set on keeping the vets like you and i from climbing to far away from new players. See my comment a couple pages ago about what a newer player has to do to get to our point.
I also said i didn't like the choice they are giving us, just that i understand it0 -
Richyyy said:corytutor said:Or leave all cp in win progression0
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scottee said:Also, the devs have stated that giving out the 15 CP will award more CP per event than players were achieving by the 1200 progression. If their claim is true, more CP will be entering the player economy, so it's overall more rewards.
This does not factor in either people who hit 1200 and dont bother shielding.
Currently there is a lot more than 10 people hitting 1200 per slice.
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Just as most decisions in this game and many like it, it comes down to money. This is why they don’t show data. It is like oml nerf (not enough health packs) it the hfh store with the higher amount. It would be my guess that they have data showing the money they lose on most people getting shields they will make up with health pack sales and people still buying shields to get the cp from placement.0
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Brigby said:I'm afraid my original comment may have appeared a bit disengenuous. The original reason for this implementation was because the developers determined there would actually be more players that achieved the CP reward if put in placement, than if they tried to acquire it in progression.
The reason I said that I didn't know the exact reasoning in the above comment, was more so that I wanted to reaffirm with the developers if this was still the case, after reviewing the results of the test. I apologize for the confusion.
CL7 & 8, scores are above 1200 even for top25.
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broll said:Xenoberyll said:That’s reasoning the 40 wins are a realistic number. It isn’t. 900/40 means 22.5 points per match. I average more than twice that for my matches and 20 wins is what i need at most for reaching the 900 points mark. I don’t need 40 matches to reach 1200 even with attacks coming in.0
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sinnerjfl said:scottee said:Also, the devs have stated that giving out the 15 CP will award more CP per event than players were achieving by the 1200 progression. If their claim is true, more CP will be entering the player economy, so it's overall more rewards.
This does not factor in either people who hit 1200 and dont bother shielding.
Currently there is a lot more than 10 people hitting 1200 per slice.
Ill-conceived, just poorly thought through generally and not receptive to any feedback of which much was constructive.
Disappointing, really disappointing.1 -
I can follow the reasoning, but logically it makes no sense. In a perfect world, it's safe to assume that the people that are getting to 1200 are all in CL8. I know this isn't always true, but bear with me. Now you're taking the 15 CP reward away from those people in CL8 and giving it to people in CL6 and CL7. Those people has zero chance of ever getting to 1200 and probably are more interested in the 4* cover than the CP.Brigby said:I'm afraid my original comment may have appeared a bit disengenuous. The original reason for this implementation was because the developers determined there would actually be more players that achieved the CP reward if put in placement, than if they tried to acquire it in progression.
The reason I said that I didn't know the exact reasoning in the above comment, was more so that I wanted to reaffirm with the developers if this was still the case, after reviewing the results of the test. I apologize for the confusion.
One solution that I can see is to take the 15 CP reward out of placement for CL6, keep it at top 10 for CL7, and make it top 25 for CL8. That would still screw over some of the more cooperative CL8 slices, but it's miles better than what the devs came up with. Taking CP rewards out of CL8 and giving them to CL6 is crazy.6
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