Time Gem Season Updates *Updated (10/19/17)
Comments
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Vhailorx said:
Also, it's silly to suggest that this change lets you play whenever you want. That's only true if you only care about progression; placement still works on the same schedule. And if you really only care,about progression then PVP was already "play whenever you want" unless you got into shield hopping.
Ill give you a real world example. Event starts, you join, play a few matches. Put the kids to bed, play some more, hit maybe 400-600 points. Wake up in the morning, play match while brushing your teeth or drinking coffee. Play a match while at the gas station standing in line on the way to work. Play a match or two while on a break or in the restroom at work. Get home, and play some more.
Now, in the current example, while at work during the day, you are flogged down 100-400 points, and never make that back up, and lose the progression. Some people dont feel like making that climb again, because they know the outcome is the same.
In the new win based model, they are more then halfway to a 4*. Encouraged to keep playing, one could almost day.
To suggest that this game was already "play when you want for progression" is to be seriously detached from the casual player, no offense. And the casual playerbase, i think we can more than agree on, is way, way, way more people then those getting over 1200.
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SnagglePuss said:Dear d3
If you are going to wins based progression can you at least open up the mmr.
Those lower roster players shouldn't complain now, about being hit multiple times in quick succession.
Facing panthos 35 times and non-panthos a few times is..... Good for insomniacs?
Thanks.5 -
Vhailorx said:Jarvind said:Meander said:tiomono saidSo I'm copping out, and whiny? 70% of the replies in this topic have been whiny. I was not whining but expressing my happiness over a change. Let me be happy.0
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scottee said:I'd just like to point out that this forum and this thread are both highly skewed with more high end, competitive players. That everyone has different experiences, and that some will like changes and some won't, should be obvious. This isn't a change that has an absolute better or worse.
But once again the major complaint here is the cp movong to placement. That seems like a pretty unambiguous negative for players: cp has gone from theoretically available to all players to restricted to a mere 2% of players. It's only a net positive if 1200+ in pvp was only achievable for the top 2% of players. Given that i have seen brackets with almost 100 people at 1200 or higher (even in a post baking world), i find that very unlikely.6 -
Mustache1 said:@Brigby please pay attention to who is saying what. I recognize the folks saying noooo! As higher end players, thus the players who were likely paying d3's salary. I also notice the folks who are saying yay! Are people I've never seen before which likely means they are lower tier, newer players who aren't buying starks all the time. Can we rename Versus to Adv. Story mode? Maybe pve2?
//Removed Sarcastic Comment Eliciting Negative Response -Brigby3 -
Another example of how D3 sucks at reading their stats and player feedback.
This change is great for not competitive players who are probably the masses, trying to get to 4star land.
It’s awful for the Veterans who play 4star and 5star land because they have to fight harder matches and now need to do that more while also probably not getting the former 1200 points reward.
It’s not great for the whales either but many of them do 40 matches and top 10 anyhow. Their not whale teammates might break away tho, leading to alliance problems.
While the mass of lower star rank players is a lot bigger than the veterans and whales, i hope they’ll make up a bigger impact on money spent and life time value and use that weight to show D3 how they’re wrong.0 -
I kinda get why they remove it though. Takes 40 wins to get to 900 for the 4 star now, cp was at 1200. How many wins would the devs have put that? 20 wins per 100 points? That's 60 wins making it a 100 wins overall.
Not saying they should have removed, but probably a major reason behind it.1 -
Spudgutter said:Vhailorx said:
Also, it's silly to suggest that this change lets you play whenever you want. That's only true if you only care about progression; placement still works on the same schedule. And if you really only care,about progression then PVP was already "play whenever you want" unless you got into shield hopping.
Ill give you a real world example. Event starts, you join, play a few matches. Put the kids to bed, play some more, hit maybe 400-600 points. Wake up in the morning, play match while brushing your teeth or drinking coffee. Play a match while at the gas station standing in line on the way to work. Play a match or two while on a break or in the restroom at work. Get home, and play some more.
Now, in the current example, while at work during the day, you are flogged down 100-400 points, and never make that back up, and lose the progression. Some people dont feel like making that climb again, because they know the outcome is the same.
In the new win based model, they are more then halfway to a 4*. Encouraged to keep playing, one could almost day.
Too suggest that this game was already "play when you want for progression" is to be seriously detached from the casual player, no offense. And the casual playerbase, i think we can more than agree on, is way, way, way more people then those getting over 1200.
It's pretty unusal to take hits below 500-600 or so. So the first part of any climb is absolutely play when you want. Spend 30ish minutes at your convenience climbing to 600ish. The riskier part of climbing to 900 is 600-900. Getting 300-ish points takes 5-6 matches (unless you punch down with futile 20 point matches). 5 or 6 matches takes about 20-25 minutes. So that is basically the only requirement for 900 in the old system: at some point during last 48 hours of an event (preferrably not during the last couple of hours) you must spent 20-25 minutes to rush from 600 to 900.
That does't seem like an particularly strict schedule to me. Especially not compared to an alternative that is: at any time the 60 hours of each pvp event you must spent approximately 140 minutes playing 40 matches.
It's not some vast quality of life improvement for players. It's a modest-to-significant improvement for some players and a modest-to-significant steo backwards for others.10 -
smkspy said:I kinda get why they remove it though. Takes 40 wins to get to 900 for the 4 star now, cp was at 1200. How many wins would the devs have put that? 20 wins per 100 points? That's 60 wins making it a 100 wins overall.
Not saying they should have removed, but probably a major reason behind it.3 -
Mustache1 said:Spudgutter said:Mustache1 said:@Brigby please pay attention to who is saying what. I recognize the folks saying noooo! As higher end players, thus the players who were likely paying d3's salary. I also notice the folks who are saying yay! Are people I've never seen before which likely means they are lower tier, newer players who aren't buying starks all the time. Can we rename Versus to Adv. Story mode? Maybe pve2?
To be fair, i can't belive they didnt get your input before making this change. (Sarcasm/attempt at humor)0 -
smkspy said:I kinda get why they remove it though. Takes 40 wins to get to 900 for the 4 star now, cp was at 1200. How many wins would the devs have put that? 20 wins per 100 points? That's 60 wins making it a 100 wins overall.
Not saying they should have removed, but probably a major reason behind it.
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smkspy said:I kinda get why they remove it though. Takes 40 wins to get to 900 for the 4 star now, cp was at 1200. How many wins would the devs have put that? 20 wins per 100 points? That's 60 wins making it a 100 wins overall.
Not saying they should have removed, but probably a major reason behind it.1 -
It's still not a great move on any part. Low level players are only looking at ohh I get a 4* character and drudge through and get it over with no problem. To many variables at play that low tier players still don't realize. The lower SCL's will be flooded with high rank players, you are losing more rewards than gaining vs old system; that's less CP for everyone, then once newer players hit the 4* progression they will start complaining about not having the CPor the ISO they need to level champs.
As others have pointed out as well, they assume that their will be more need for #, when that is not the case. As I stated big flaw is finding a friend to just sit and hit each other back and forth with a quick KO roster to get to 40 wins very fast, then go back to normal play to make high placement rewards. So how exactly in the end does this help newer players?0 -
Spudgutter said:Mustache1 said:Spudgutter said:Mustache1 said:@Brigby please pay attention to who is saying what. I recognize the folks saying noooo! As higher end players, thus the players who were likely paying d3's salary. I also notice the folks who are saying yay! Are people I've never seen before which likely means they are lower tier, newer players who aren't buying starks all the time. Can we rename Versus to Adv. Story mode? Maybe pve2?
To be fair, i can't belive they didnt get your input before making this change. (Sarcasm/attempt at humor)0 -
Alsmir said:PvP under the old system
Top spots for season (even in CL6) - 5 star rosters with a couple of 4* players.
900 points in any event almost impossible for anyone without 4* characters, 1200 points pretty much only for developed 4* rosters and above. Similar story for placement. 3* players or lower, transitioners can just suck it and either whale or play for a couple more years to compete. No events, no place in PvP for weaker rosters who want to compete against fairly matched opponents, while receiving decent rewards. CL5? Lower? Doesn't matter, mmr doesn't care and as long as you have enough points you will get clubbed by stronger rosters.
In the meantime, comments from vets were: l2p, git gud, it's fair.
PvE used to be kinda fair, then we received CL based lvl scaling. Reward structure was untouched. Suddenly owners of developed rosters could cut their clear times in half or more. Lousy improvements in CL8 over CL 7, meant that they now face 20 minut clears in CL7 while receiving same rewards as before + easier placement. Again, anyone with weaker roster can forget about placement.
Then the 5* essentials were introduced, that give another edge if you aim for placement. Implementing those nodes as low as in CL7 is absurd.
During release events you have 5* rosters even in CL6.0 -
Meander said:smkspy said:I kinda get why they remove it though. Takes 40 wins to get to 900 for the 4 star now, cp was at 1200. How many wins would the devs have put that? 20 wins per 100 points? That's 60 wins making it a 100 wins overall.
Not saying they should have removed, but probably a major reason behind it.
I agree.
@D4Ni13, another good point, likely one of several as to why they removed it.
@Xenoberyll, but that's just you and others, but for many many other players it evens out or comes close to 40 wins anyways.
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dude awesome said:SnagglePuss said:Dear d3
If you are going to wins based progression can you at least open up the mmr.
Those lower roster players shouldn't complain now, about being hit multiple times in quick succession.
Facing panthos 35 times and non-panthos a few times is..... Good for insomniacs?
Thanks.
This I tend to agree with and I'm not a 5* player. In one of the tests I got a bunch of wins relatively early, then ended up immediately backing out of a long series of fights so that my score would drop and I could get some reasonably beatable opponents to show up. If you're going to make total wins the primary thing that matters for most players, we're not going to want to get them against tough opponents who kill our health, use up health packs and/or take an age to play. Open up matchmaking so that we're not forced into a ridiculous series of intentional losing to find some winnable matches.
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sinnerjfl said:scottee said:I'd just like to point out that this forum and this thread are both highly skewed with more high end, competitive players. That everyone has different experiences, and that some will like changes and some won't, should be obvious. This isn't a change that has an absolute better or worse.
New system. Roughly same amount of wins, earning more rewards, saving health packs, wider range of opponents (seeing more 3* players and rarely if ever seeing the same person more than once), less stress, more likely to do a 2 pt retal since it's just another win now and not a waste of time like before.
For me it's far better. Hybrid system would be the best system for most and maybe one day we'll get that but for now I can't wait to start the win based system.2 -
Vhailorx said:Spudgutter said:Vhailorx said:
Also, it's silly to suggest that this change lets you play whenever you want. That's only true if you only care about progression; placement still works on the same schedule. And if you really only care,about progression then PVP was already "play whenever you want" unless you got into shield hopping.
Ill give you a real world example. Event starts, you join, play a few matches. Put the kids to bed, play some more, hit maybe 400-600 points. Wake up in the morning, play match while brushing your teeth or drinking coffee. Play a match while at the gas station standing in line on the way to work. Play a match or two while on a break or in the restroom at work. Get home, and play some more.
Now, in the current example, while at work during the day, you are flogged down 100-400 points, and never make that back up, and lose the progression. Some people dont feel like making that climb again, because they know the outcome is the same.
In the new win based model, they are more then halfway to a 4*. Encouraged to keep playing, one could almost day.
Too suggest that this game was already "play when you want for progression" is to be seriously detached from the casual player, no offense. And the casual playerbase, i think we can more than agree on, is way, way, way more people then those getting over 1200.
It's pretty unusal to take hits below 500-600 or so. So the first part of any climb is absolutely play when you want. Spend 30ish minutes at your convenience climbing to 600ish. The riskier part of climbing to 900 is 600-900. Getting 300-ish points takes 5-6 matches (unless you punch down with futile 20 point matches). 5 or 6 matches takes about 20-25 minutes. So that is basically the only requirement for 900 in the old system: at some point during last 48 hours of an event (preferrably not during the last couple of hours) you must spent 20-25 minutes to rush from 600 to 900.
That does't seem like an particularly strict schedule to me. Especially not compared to an alternative that is: at any time the 60 hours of each pvp event you must spent approximately 140 minutes playing 40 matches.
It's not some vast quality of life improvement for players. It's a modest-to-significant improvement for some players and a modest-to-significant steo backwards for others.
Read some of the comments of the people who have 4* and get smacked down trying to get to 575. It happens. And not everyone can get 300 points in 5 or 6 matches. I have three champed 5*, and sometimes even after skipping dozens of 30 or 40 point matches, i have to settle for 51 points. It's annoying and frustrating, and just further evidence that climbs can vary amongst people.
Once you realize that *your* experience =/= *other* peoples experience, i hope that you see this is better for the long term health.6 -
IamTheBiggs said:This really does weaken the team play aspect. This element had become something of an integral part of my raison d'être for playing, as I'm sure is the same for many others. Once you have yours, there's less incentive to help the team score.
After nearly 4 years, I may be out.0
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