Tony Foot said: Lemminkäinen said: (I'm a four-star player who has three fully-covered five-stars but don't want to be stuck using just three chars forever and ever) How has this change done that? I'm confused, no offense intended. Surely the fact you have 3 fully covered 5*s is what will have you playing those 3 forever? Or as long as it takes you to re-hoard, get lucky?
Lemminkäinen said: (I'm a four-star player who has three fully-covered five-stars but don't want to be stuck using just three chars forever and ever)
Bowgentle said: DyingLegend said:I would assume placement would be easier for some because after certain people (IE me) hit max progress, they will drop out of the event. Sorry, but you were never getting T10 in CL7 or 8 in the first place, so you dropping out after 40 wins helps nobody who was capable of hitting 1200.
DyingLegend said:I would assume placement would be easier for some because after certain people (IE me) hit max progress, they will drop out of the event.
Orion said: @Brigby, I would love for you to get a developer on here so they can explain the logic behind awarding the 15 CP to only the top 10 of CL6-CL8. Normally, I can understand the logic, even if I don't agree with it. But this I can't figure out. You are taking 15 CP away from rosters that could get to 1200 but not make top 10 and giving it to whom? For those rosters, the CP is the only way to progress in the game. If my progression is slowed down by too much, then what incentive do I have to keep playing?
fmftint said: Time to remove the MMR band aids that habe been applied over the years. If we're required to play quantity over quality then let us see EVERYONE!
RunningMan said: Wish they would've gone for a hybrid approach where progression rewards were awarded the first time you reach a given threshold, like: 16 wins OR 575 pts : 10cp 28 wins OR 800 pts : 3* cover 40 wins OR 900 pts : 4* cover 1200pts : 15cpWould've been best of both worlds ...
broll said: fmftint said: Time to remove the MMR band aids that habe been applied over the years. If we're required to play quantity over quality then let us see EVERYONE! Everyone is a bit of a stretch, but yeah MMR needs to be opened up with this if they aren't going to some type of hybrid with points.
tiomono said: Unpopular opinion alert. I have limited time to spend on this game. With 2 small children that need my attention more than a mobile game, I love the win based progression system.
Starfury said: broll said: fmftint said: Time to remove the MMR band aids that habe been applied over the years. If we're required to play quantity over quality then let us see EVERYONE! Everyone is a bit of a stretch, but yeah MMR needs to be opened up with this if they aren't going to some type of hybrid with points. And as soon as that happens you'll have the 3*/4* rosters complaining about getting eaten by killer whales and losing the placement rewards they used to get earlier.
D4Ni13 said: rixmith said: Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise... They didn't said if they changed the number or not, just that the PvP based on wins will be starting from next season. Why so ready to jump to conclusions ? The rockett said: Throw a grenade and walk away. Great idea. Make a major change to the game and decide to go home for the night while everybody has questions. 95% of the people I play with, and it's a lot, think the win progression was a terrible idea. The only thing that can save this is if you put the CPs back in here, too bad this wasn't deemed important enough for you to post tonight. Plus do this major change right after the Anniversary and the sales you had. Already got our money now let's make a fundamental change to PVP, which is the money maker for the game. Good luck. First of, you are way overreacting. You will get your anwsers soon enough, there is still 2 days before the changes go live. Furthermore, everybody knew win-based PvP is coming sooner or later. They made 3 tests for it already, so it was only a matter of time, not a question of if. JHawkInc said: The devs are DENSE if they think PVP based wins are ready to be implemented straight into the game.Regardless as to whether you're for or against the change, it was pretty obvious that it was very rough around the edges and needed some work.I don't like being given deliberately half-baked game features. Nobody said it is going to be the same as the test reward & number-wise. Lets wait to see some actual details.
rixmith said: Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
Throw a grenade and walk away. Great idea. Make a major change to the game and decide to go home for the night while everybody has questions. 95% of the people I play with, and it's a lot, think the win progression was a terrible idea. The only thing that can save this is if you put the CPs back in here, too bad this wasn't deemed important enough for you to post tonight. Plus do this major change right after the Anniversary and the sales you had. Already got our money now let's make a fundamental change to PVP, which is the money maker for the game. Good luck.
The devs are DENSE if they think PVP based wins are ready to be implemented straight into the game.Regardless as to whether you're for or against the change, it was pretty obvious that it was very rough around the edges and needed some work.I don't like being given deliberately half-baked game features.
Meander said: tiomono said: Unpopular opinion alert. I have limited time to spend on this game. With 2 small children that need my attention more than a mobile game, I love the win based progression system. Cop out alert. You think you're the only one with a life outside this game? You know how many times I see "wife nerf" "had to put the kids to bed" "kid meltdown" etc in Line rooms. These things cause quick shields, not whiney excuses