Time Gem Season Updates *Updated (10/19/17)
Comments
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Bowgentle said:turbomoose said:Seem to recall a massive negative opinion on the forums about vaulting
that was in place for a few months then removed suddenly,
if enough players dislike this change they might change it again at a later date
personally I like the win structure as I rarely get past 575 points dispite having most 4*s champed
i would also like to see the numbers for the feedback on this as I’m sure there are more people in favour of a win based structure than people think
Of course the 575 and out crowd is ecstatic about this.
These are also the people claiming there were more varied teams in the PVP tests.
To which I say "sure, if you're a 4* player".
Open up MMR, let me hit 4* players and I'll give you 800 wins per PVP, you guys don't care about hits anyway.
Bad thing for the devs: the 575 and out crowd doesn't pay the bills, while the 5* crowd does.6 -
Lucifier said:@sinnerjfl
not it matter, but did they run the test 3 times or 2 times?
I remember the last one contain 2 pvp based on wins, and one time before it (is this why it consider as 3 times, or it was actually 3 separate times)?
it is just i can not remember.
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D4Ni13 said:Good structure does not equal same rewards. I really doubt they would give everybody 20 HP for the final reward in the tree. So leave me the right to disagree with your exact structure.
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Personally I am very happy to hear about the win based progression
It may mean more matches but it does indeed give me more flexibility on when to play and still get all progression rewards5 -
D4Ni13 said:sinnerjfl said:D4Ni13 said:rixmith said:Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
The rockett said:
This is what its gonna be: 40 wins, last CP in progression moved to top10.
And reread this quote, its not explicit but you can read between the lines:
"Based on this information, we have determined that the previous iteration of Progression Rewards Based on Wins was ultimately a good structure that offered players flexibility in play-time, while still providing the elements necessary to drive competitive spirit."
The season was a fifth as long as normal so they gave 20% of the rewards. It was the exact same structureGuess we were lucky they didn't find a way to award partial tokens and covers.
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Starfury said:D4Ni13 said:sinnerjfl said:D4Ni13 said:rixmith said:Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
The rockett said:
This is what its gonna be: 40 wins, last CP in progression moved to top10.
And reread this quote, its not explicit but you can read between the lines:
"Based on this information, we have determined that the previous iteration of Progression Rewards Based on Wins was ultimately a good structure that offered players flexibility in play-time, while still providing the elements necessary to drive competitive spirit."
The season was a fifth as long as normal so they gave 20% of the rewards. It was the exact same structureGuess we were lucky they didn't find a way to award partial tokens and covers.
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Richyyy said:If a 4* cover that used to be at 900 translates to 40 wins, just how many are they going to expect us to grind through in a Shield Simulator that used to go up to 2000?
I'll help you out and just grab my calculator, which runs using the same basic logic algorithms as those used by D3/Demiurge. Here are the results:
40 x 2000 / 900 = 3.648 wins!
Now, before you start complaining that this is too much or simply incorrect...
Keep in mind that I already received a lot of feedback from previous users, based on results of earlier test events.
Based on this information, I have determined that my calculator is ultimately a good machine that gives highly accurate results. The only conclusion can therefore be that this result is correct.
Happy Versusing all day every day!
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SpiderKev said:These new PVP changes just made me update my Facebook status to #metoo
Really pleased with the change but thanks for the genuine laugh. Love all the threats, look forward to still seeing them at the top of the boards next season 200% past required progression.
People won't quit, people like us that hoard tokens for 7 months to get a couple of charcaters, moan, adapt and change.
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I guess after having semi-retired from PvP months ago, I'll have to upgrade that to fully retired from PvP...Unless they magically reworked the number of wins needed - which I don't expect.
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Bowgentle said:
Of course the 575 and out crowd is ecstatic about this.
These are also the people claiming there were more varied teams in the PVP tests.
To which I say "sure, if you're a 4* player".
Open up MMR, let me hit 4* players and I'll give you 800 wins per PVP, you guys don't care about hits anyway.
Bad thing for the devs: the 575 and out crowd doesn't pay the bills, while the 5* crowd does.
Yes, I started PVP early, went to 900+ 3 times, then dumped to re-climb.
It's been fun.
Why can't you repeat that fun again?
Of course I'm joking, I know season placement is everything.
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I welcome the changed to the two characters. Psylock needed a boost which she has received. The Blue needs to be fortified maybe to give it a chance. I don’t think ive ever heard anyone say “ I think fury needs looking into “ but if he gets a boost then that’s positive. His count down should also be fortified to give it a chance.
As to the wins progression system…. I don’t know anyone who prefers it. I know there are a few voices on this thread who are thumbs up but the vast majority of players I know hate the idea. These are players who are in decent alliances who constantly play, use line and express opinions regularly on the forum. Active engaged players who readily play and put time into the game. It seems double time consuming and the rewards have basically been nerfed for anyone outside of the top 10.
If they change the rewards to include the CP that anyone outside of the top 10 will now lose out on and the amount of wins required for progression then it would be something that could be gotten used to. 40 wins for me at an average of 37 a pop is 1,480 score. Its too much.
Please can you show the data that was acquired and how it was compiled to show how D3 came to this decision. If its in black and white then maybe it would be more easily acceptable. For me personally the game seems to be going backwards.
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Tony Foot said:Bowgentle said:
Of course the 575 and out crowd is ecstatic about this.
These are also the people claiming there were more varied teams in the PVP tests.
To which I say "sure, if you're a 4* player".
Open up MMR, let me hit 4* players and I'll give you 800 wins per PVP, you guys don't care about hits anyway.
Bad thing for the devs: the 575 and out crowd doesn't pay the bills, while the 5* crowd does.
Yes, I started PVP early, went to 900+ 3 times, then dumped to re-climb.
It's been fun.
Why can't you repeat that fun again?
Of course I'm joking, I know season placement is everything.
I don't give a rat's **** about season placement.
But I don't have Carol, Medusa and Blade boosted at the same time, usually.
With those 3 boosted to 460+? Yeah I'll kill dual champed 5s all day.
Without? Not so much.0 -
acescracked said:Alsmir said:Interesting. For once the vets are unhappy. I guess they really got used to being treated better than anyone else. The threats, the drama - quite amusing.
How are vets treated better exactly? @Alsmir, what is exactly the criteria of a veteran player; number of days, roster, something else?
@Alsmir, are you a veteran mpq player?
(I do expect radio silence from @Alsmir on this)
PvP under the old system
Top spots for season (even in CL6) - 5 star rosters with a couple of 4* players.
900 points in any event almost impossible for anyone without 4* characters, 1200 points pretty much only for developed 4* rosters and above. Similar story for placement. 3* players or lower, transitioners can just suck it and either whale or play for a couple more years to compete. No events, no place in PvP for weaker rosters who want to compete against fairly matched opponents, while receiving decent rewards. CL5? Lower? Doesn't matter, mmr doesn't care and as long as you have enough points you will get clubbed by stronger rosters.
In the meantime, comments from vets were: l2p, git gud, it's fair.
PvE used to be kinda fair, then we received CL based lvl scaling. Reward structure was untouched. Suddenly owners of developed rosters could cut their clear times in half or more. Lousy improvements in CL8 over CL 7, meant that they now face 20 minut clears in CL7 while receiving same rewards as before + easier placement. Again, anyone with weaker roster can forget about placement.
Then the 5* essentials were introduced, that give another edge if you aim for placement. Implementing those nodes as low as in CL7 is absurd.
During release events you have 5* rosters even in CL6.
Edit: Dear Lord, are you a bitter fella, based on your comments.
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Richyyy said:If a 4* cover that used to be at 900 translates to 40 wins, just how many are they going to expect us to grind through in a Shield Simulator that used to go up to 2000?
In the mini-season they had the season reward top out at 66 (or 67) wins over two events. Normal seasons run for 10 events + sim
Assuming the 10000 points in Season progression is based on 10*800 points from events + 2000 from Simulator, we'd arrive at 330 wins from 10 events + 70 wins from simulator to end up at a nice round 400 wins for the season.
Obviously, we won't know for certain until we get some official numbers.
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This is a horrid change. My favourite part of the game was the climb from 800 to 900 which was always exciting. Sometimes mildly frustrating as well but without the chance of frustration there is no real challenge. Now it's just about the grind like PvE.
This is the change I have liked the least by far during my nearly 1000 days with this game.
(I'm a four-star player who has three fully-covered five-stars but don't want to be stuck using just three chars forever and ever)6 -
Yoik said:
I welcome the changed to the two characters. Psylock needed a boost which she has received. The Blue needs to be fortified maybe to give it a chance. I don’t think ive ever heard anyone say “ I think fury needs looking into “ but if he gets a boost then that’s positive. His count down should also be fortified to give it a chance.
As to the wins progression system…. I don’t know anyone who prefers it. I know there are a few voices on this thread who are thumbs up but the vast majority of players I know hate the idea. These are players who are in decent alliances who constantly play, use line and express opinions regularly on the forum. Active engaged players who readily play and put time into the game. It seems double time consuming and the rewards have basically been nerfed for anyone outside of the top 10.
If they change the rewards to include the CP that anyone outside of the top 10 will now lose out on and the amount of wins required for progression then it would be something that could be gotten used to. 40 wins for me at an average of 37 a pop is 1,480 score. Its too much.
Please can you show the data that was acquired and how it was compiled to show how D3 came to this decision. If its in black and white then maybe it would be more easily acceptable. For me personally the game seems to be going backwards.
Until we see the actual reward structure, we cant determine if its a backwards move. Most players will benefit from this because it will allow them access to higher rewards they couldn't get to before.
I know when it was win based trial i was able to easily get 40 wins in day or so and be done with an event because i dont care about placement. I got the 4 star and that great for me.
Im willing to bet it they placed the 4 star at 35 wins and CP at 40 wins everyone will feel better about it or if they decreased the max amount of wins down to 30.
I would assume placement would be easier for some because after certain people (IE me) hit max progress, they will drop out of the event.1 -
D4Ni13 said:rixmith said:Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
The rockett said:Throw a grenade and walk away. Great idea. Make a major change to the game and decide to go home for the night while everybody has questions. 95% of the people I play with, and it's a lot, think the win progression was a terrible idea. The only thing that can save this is if you put the CPs back in here, too bad this wasn't deemed important enough for you to post tonight. Plus do this major change right after the Anniversary and the sales you had. Already got our money now let's make a fundamental change to PVP, which is the money maker for the game. Good luck.
JHawkInc said:The devs are DENSE if they think PVP based wins are ready to be implemented straight into the game.
Regardless as to whether you're for or against the change, it was pretty obvious that it was very rough around the edges and needed some work.
I don't like being given deliberately half-baked game features.3 -
Bowgentle said:Tony Foot said:Bowgentle said:
Of course the 575 and out crowd is ecstatic about this.
These are also the people claiming there were more varied teams in the PVP tests.
To which I say "sure, if you're a 4* player".
Open up MMR, let me hit 4* players and I'll give you 800 wins per PVP, you guys don't care about hits anyway.
Bad thing for the devs: the 575 and out crowd doesn't pay the bills, while the 5* crowd does.
Yes, I started PVP early, went to 900+ 3 times, then dumped to re-climb.
It's been fun.
Why can't you repeat that fun again?
Of course I'm joking, I know season placement is everything.
I don't give a rat's **** about season placement.
But I don't have Carol, Medusa and Blade boosted at the same time, usually.
With those 3 boosted to 460+? Yeah I'll kill dual champed 5s all day.
Without? Not so much.
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Lemminkäinen said:
(I'm a four-star player who has three fully-covered five-stars but don't want to be stuck using just three chars forever and ever)
1 -
DyingLegend said:
I would assume placement would be easier for some because after certain people (IE me) hit max progress, they will drop out of the event.
0
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