Time Gem Season Updates *Updated (10/19/17)

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Comments

  • Chrono_Tata
    Chrono_Tata Posts: 719 Critical Contributor
    Well thanks to this change I'll probably retire from playing PvP so I guess it's a good thing. Hours saved from my playtime to pursue other interests.
  • zodiac339
    zodiac339 Posts: 1,948 Chairperson of the Boards
    Orion said:
    I don't understand the logic behind this PvP decision. You're taking away 15 CP from veterans who get to 1200 consistently but don't reach top 10, and giving it to whom?  CL6 and CL7 players that frankly don't deserve the 15 CP.  In the slice I play, I can get to 1500+ and barely make top 25. Now I'm supposed to try to get top 10 for the only reward that I care about?  I don't give a tinykitty about some dumb 4* cover!  I need CP!  So now we have to sandbag down in CL6 and CL7 to try to get a top 10 spot, since we can't compete with the whales in CL8?  Why?

    All of the goodwill from Anniversary wiped away in one incredibly shortsighted decision. For the love of God, give a developer a 5* roster so you guys can finally do some testing at the highest level!  Then you'll see that this will piss off a lot of your vets that spend quite a bit of money on this game. I can't believe how stupid of a move this is.
    Are you saying the players who haven’t reached SCL6 also did not deserve to get the 1200 point rewards in their Clearance Levels too? Because there’s no way they would ever reach those rewards. There are a lot of top Progression rewards that nobody was ever going to reach because they simply had no way of getting the points for it. In the earliest SCLs anything past 300 was just wasted space in progress. This change is not about you. This change is about the player base as a whole. Today, fresh players in SCL1 are looking at recruit tokens, ISO, HP, and the tiniest taste of CP, along with a meager 1* cover at 900, and going, “but once I reach a few hundred points, I get hundreds at a time stolen. I can’t even get halfway there!” Thursday, they’ll see one reward gone, but they’ll have a way to get the rest. Helping to bring new players in brings new life in too. The wins of the many outweigh the loss of the few. Or the one.
  • shardwick
    shardwick Posts: 2,121 Chairperson of the Boards
    Well, guess I can't make anymore jokes about Psylocke sucking now. Hold on. I need to find a new replacement. Got it. Elektra! You're up. Ok just one second here. Need to test her out.

    Ahem. Can't believe that they didn't even bother to test a hybrid pvp system. Ain't that some Elektra?
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    So, everyone quit playing PvP for the season. Their number of active players will go down, as will average time in the app. Income will decrease as people no longer buy hp for shields. Then wait and see how long it takes for changes to be made.
    How much HP or dollars would you pay for a win multiplier?  Just because the change has the potential to diminish one income stream doesn't mean there aren't alternatives.
  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards
    edited October 2017
    For ragin Cajun PvP I jumped into s1 with 8 hours to go. Climbed to 1276 in about 1.5 hours (early morning watching TV when I had nothing to do) used a single 8 hour shield and I did buy 5 health packs. 

    It was easy, fun, on my own schedule, and a little nail biting as I neared 1200(extra fun).

    I'm sure you won't revert back. So I just want you to know that I'm extremely happy I never once bought VIP and only threw you guys two $20s years ago. You don't deserve my cash. 

    Now I'll have to play more and just make it a completely mindless grindfest.

  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    Milk Jugz said:
    Pants1000 said:
    They just don't understand that removing the cp from progression is the most stupid thing they can do. 
    People who like this don't realise they are actually taking rewards away from everyone and it's just stupid to put the cp in t10 only placement. The scores will be pushed up even higher now.
    Plus alot of the big roosters are going to spend more time beating up on lower rosters so enjoy
    No, they aren't taking rewards away from everyone.  There is a huge portion of the playerbase that never hits 1200, so that change only affects the people who hit 1200 but don't manage t10.

    I think the people who like this are the people who struggle with the climb from 700 to 900.  I'd rather play extra battles than worry about shield hopping to get the 4*.

    I think they should have released SL9 for PVP at the same time, and give the CP to the t50 there.  It's not that much of a stretch, considering PVE CL9 gives 4* to t50.
    They are taking it from everyone because in the old system eventually you will be able to hit 1200. I couldn't hit 900 until about 5 seasons ago. After a few seasons of consistently hitting 900 I built my roster to the point of being able to now hit 1200 consistently. Your example of only taking the cp from people who could hit 1200 but not t10 is short sighted. All the people that want win based are being short sighted. This game is a long term haul, build your roster and you will get the bigger rewards. So, yes, @like1tiger is correct, if the end cp goes to t10 only then they took that reward from everyone. Except those that make t10, of course
    to be fair, a lot of us vets who don't mind the win based system also were banging the drum to lower the wins and keep cp in the progression.  

    i will concede that it is removing 15 cp from my future self that could hit 1200 (for openness i hit my first 1200 in this past off season) in those future events is pretty sucky.  but i still think that this is best for the long term health of the game.

    don't believe me?  you have your roster in your signature.  46 champed 3*, 41 champed 4*, and four champed 5*.

    now go create an all new account.  Knowing what you know, with your alliance connections, knowledge of good versus bad characters, how and when to hoard which tokens and any other little tidbit that would give you a leg up on another new player.  under the current system, how long until you have a comparable roster?  how long would it take for someone without your insight? 

    now try to tell me with a straight face that a new person can't get there a little bit quicker just by grinding out 40 wins an event and getting all those 4* that much quicker.

    again, i am in the same boat, so it sucks.  but looking at the big picture?  i just shrug my shoulders and play my matches, and get 4* cover and stop.
    Don't get me wrong, I'll be able to win 40 matches. That's not what I'm worried about, its the amount of time it's gonna take to do that that pisses me off. Even getting to 1200 I would play here and there for the first 2 days. The last 12 hours I would hit high point targets to 1200. It wouldn't take long. This turns Versus into a grind, a grind I'm not sure I'm willing to make. I am going to go in with an open mind, I hit 40 wins in all the tests. I'll see how this first season goes. At this point I have to be resigned to adjust. I don't think d3 will get another tinykitty cent from me though.....
  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards
    ursopro said:
    I hope everyone that is threatening to leave actually follows thru

    Like all those "retirement" threads that popped up in the past?
  • Richyyy
    Richyyy Posts: 305 Mover and Shaker
    If a 4* cover that used to be at 900 translates to 40 wins, just how many are they going to expect us to grind through in a Shield Simulator that used to go up to 2000?
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    This is a great update for most of the player base however for those with champed pvp 5's it's not good.

    I don't mind it but I can understand why those that could join with less than a day left and get to 1200 are upset now.

    I think the mmr should be turned off now however in slices 6 and above. No reason to protect people that can play at there own pace.
    agreed. they have several tools at their disposal to mitigate some of this.

    unfortunately, knowing them as we do, i doubt that will happen.
  • veny
    veny Posts: 834 Critical Contributor
    Fury - seems to be stronger, but far from being comparable to new 4*s
    Psylocke - stronger but still, wont use her (as 90% of 3*s)

    Win based progression... well, now in PvP i was always aiming at 15CP.. that took me over an hour to achieve with 10-20 wins. Win based progression makes getting 4* possible (before it was impossible to get above 800pts and dont drop down) but the amount of wins... i dunno. I will do some math, but i think this feature is much more time consuming... especialy SHIELD may be...