Time Gem Season Updates *Updated (10/19/17)
Comments
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So more flexible means play more to get less rewards. Thanks a lot...9
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ursopro said:I hope everyone that is threatening to leave actually follows thru
I know I'm being optimistic here, but I hope they open up MMR. I'm more than happy to have my 4* be chum for a 5* team if it means I can get some 3* teams in my sight. MMR is only thing holding me back from dumping any ISO into my 5*s. I've almost finished off the 4* tier as it is now, but don't have any desire to chase the RNG heavy, PvP ruining 5*s.
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The fact that you don't post the progression tables along with the starting info speaks volumes.
So you've ignored all the feedback about 40 wins being absurd for a 4* cover, opening up MMR, a hybrid system and everything else high level PVP players have said.
Brilliant.
Shame there won't be a 5th anniversary.9 -
This is a terrible change (assuming they implement the scheme as tested). Wins based progression is ok in principle But 40 wins for a 4* cover, and locking the most valuable rewards behind top 10 placement is just awful. Incredibly bad for the playerbase. We should never be happy about rewards moving from progression tables, available to everyone with the necessary roster, to placement rewards never available to more than a select few.
I am sorry for everyone in a competitive pvp alliance.3 -
rixmith said:Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
The rockett said:Throw a grenade and walk away. Great idea. Make a major change to the game and decide to go home for the night while everybody has questions. 95% of the people I play with, and it's a lot, think the win progression was a terrible idea. The only thing that can save this is if you put the CPs back in here, too bad this wasn't deemed important enough for you to post tonight. Plus do this major change right after the Anniversary and the sales you had. Already got our money now let's make a fundamental change to PVP, which is the money maker for the game. Good luck.
JHawkInc said:The devs are DENSE if they think PVP based wins are ready to be implemented straight into the game.
Regardless as to whether you're for or against the change, it was pretty obvious that it was very rough around the edges and needed some work.
I don't like being given deliberately half-baked game features.
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Please tell me MMR will be opened up a bit.
Please.2 -
I usually hit 1200 Points for the CP in one sitting, so this... will affect the way I play.
Though upon thinking about it a bit, I don't Think I really need all the progression rewards (more champ levels are nice, but hardly necessary...), so I might try keeping playing the same way and see what it nets me to begin with.
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Interesting. For once the vets are unhappy. I guess they really got used to being treated better than anyone else. The threats, the drama - quite amusing.
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D4Ni13 said:rixmith said:Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
The rockett said:
This is what its gonna be: 40 wins, last CP in progression moved to top10.
And reread this quote, its not explicit but you can read between the lines:
"Based on this information, we have determined that the previous iteration of Progression Rewards Based on Wins was ultimately a good structure that offered players flexibility in play-time, while still providing the elements necessary to drive competitive spirit."
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This really sucks. This robs a lot of players of the Command Points, which are ultimately the only reason for 5-star players to continue playing PVP. The hero points, the champion levels, the tokens and ISO are all treated as ways to earn additional Command Points.
in S3, it's not uncommon to see t25 go down to above 1200 points, so that's at the very least 15 people who won't get rewards that, up until recently, it had been established that they had earned.
The changes in this game are seemingly inconsistent. The Shield Training post is full of people saying these changes are being made to appease the whales. This post is full of people, most likely the aforementioned whales, unhappy with the changes which are clearly made for new players. The announced changes today clearly leave a large subsection of the player base unhappy.
But, the worst part about all this?
"This too shall pass."3 -
@sinnerjfl
not it matter, but did they run the test 3 times or 2 times?
I remember the last one contain 2 pvp based on wins, and one time before it (is this why it consider as 3 times, or it was actually 3 separate times)?
it is just i can not remember.0 -
sinnerjfl said:D4Ni13 said:rixmith said:Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
The rockett said:
This is what its gonna be: 40 wins, last CP in progression moved to top10.
And reread this quote, its not explicit but you can read between the lines:
"Based on this information, we have determined that the previous iteration of Progression Rewards Based on Wins was ultimately a good structure that offered players flexibility in play-time, while still providing the elements necessary to drive competitive spirit."1 -
Alsmir said:Interesting. For once the vets are unhappy. I guess they really got used to being treated better than anyone else. The threats, the drama - quite amusing.
How are vets treated better exactly? @Alsmir, what is exactly the criteria of a veteran player; number of days, roster, something else?
@Alsmir, are you a veteran mpq player?
(I do expect radio silence from @Alsmir on this)3 -
NicholasHewitt said:This really sucks. This robs a lot of players of the Command Points, which are ultimately the only reason for 5-star players to continue playing PVP. The hero points, the champion levels, the tokens and ISO are all treated as ways to earn additional Command Points.
But I think this is a good change for any 4* player that want to develop their roster, even though I like many others managed to get to 900 in less matches, at least now all players can reach that goal if they really want. I remember a time when my X-23 had 0 red covers and I battled my way to 900 points for that very first cover, just to be sniped down before managed to earning it. Didn't get the cover and it was a very frustrating day. Now I have a well developed roster and this is not a problem for me anymore, but surely there are guys out there who know what it meant then.
So even though I'm probably going to be forced to play more, I'm happy that weaker guys than me can get their rewards without being sniped down. Furthermore, the test we had of this system showed me something else also: a better variety of teams. People will not be afraid to play with whom they want, as long as they seek only progression rewards. Points earned from battle won't matter for them, so teams will open up to more variety, and that is a good thing.9 -
So let me get this straight...
Players buying Hero Points is the main source of income for the devs.
Hero Points are mostly used on shields.
And you just gave the majority of player base a reason not to shield anymore.
Well played, I say. Well played.3 -
madoctor said:..
Hero Points are mostly used on shields.
..0 -
madoctor said:So let me get this straight...
Players buying Hero Points is the main source of income for the devs.
Hero Points are mostly used on shields.
And you just gave the majority of player base a reason not to shield anymore.
Well played, I say. Well played.0 -
Seem to recall a massive negative opinion on the forums about vaulting
that was in place for a few months then removed suddenly,
if enough players dislike this change they might change it again at a later date
personally I like the win structure as I rarely get past 575 points dispite having most 4*s champed
i would also like to see the numbers for the feedback on this as I’m sure there are more people in favour of a win based structure than people think1 -
Can't wait to check out Simulator. I hardly ever play it unless I'm really bored during the day and want to do a few matches, I'm close to my 10 pack and need some points to get it or if the season is almost over and I need to work on my overall score for season placement. Since I can just do some wins here and there I think I'll be able to experiment more with different teams and not rely on the same people that everyone else is always using too. *cough*GAMORAGROCKETCAROLMEDUSABLADE*cough*
Damn I think I may be coming down with something.
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turbomoose said:Seem to recall a massive negative opinion on the forums about vaulting
that was in place for a few months then removed suddenly,
if enough players dislike this change they might change it again at a later date
personally I like the win structure as I rarely get past 575 points dispite having most 4*s champed
i would also like to see the numbers for the feedback on this as I’m sure there are more people in favour of a win based structure than people think
Of course the 575 and out crowd is ecstatic about this.
These are also the people claiming there were more varied teams in the PVP tests.
To which I say "sure, if you're a 4* player".
Open up MMR, let me hit 4* players and I'll give you 800 wins per PVP, you guys don't care about hits anyway.
Bad thing for the devs: the 575 and out crowd doesn't pay the bills, while the 5* crowd does.5
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