Time Gem Season Updates *Updated (10/19/17)
Comments
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Meander said:tiomono saidSo I'm copping out, and whiny? 70% of the replies in this topic have been whiny. I was not whining but expressing my happiness over a change. Let me be happy.
1. Family
2. Job
3. Mobile play on the toilet game.
Even at that I'm pretty sure that's out of wack...4 -
I'm going to throw my hat in the ring as a guy FOR the win based system.
There are things wrong with it, sure, the total wins are out of whack...and it would be nice if there weren't as many gaps between prizes. But overall I enjoy myself more with that. I choose matches based on whether I think I can win rather than "Well this is the only fight worth more than 30 points and it's going to be a long painful slog that'll probably cost me 3 health packs assuming I even win..."
I enjoyed the wins a lot more. It's more relaxed, more carefree and I can do it as I please for however long I please rather than at set finish times.
It can be tweaked later, I'm sure, if they find people still aren't keen on 40 wins. But even if not...eh, it's still better than the old system for me =/
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Wow. No SCL9 PVP announced with this huh?
Nice knowing all the mid-level PVP'ers. See you in PVE, I guess.
Gating off progression - which IS cp at this point - to T10 only is just terrible.
-signed, T10 PVP player every event for many seasons.
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Dragon_Nexus said:I'm going to throw my hat in the ring as a guy FOR the win based system.
There are things wrong with it, sure, the total wins are out of whack...and it would be nice if there weren't as many gaps between prizes. But overall I enjoy myself more with that. I choose matches based on whether I think I can win rather than "Well this is the only fight worth more than 30 points and it's going to be a long painful slog that'll probably cost me 3 health packs assuming I even win..."
I enjoyed the wins a lot more. It's more relaxed, more carefree and I can do it as I please for however long I please rather than at set finish times.
It can be tweaked later, I'm sure, if they find people still aren't keen on 40 wins. But even if not...eh, it's still better than the old system for me =/
Also, it's silly to suggest that this change lets you play whenever you want. That's only true if you only care about progression; placement still works on the same schedule. And if you really only care,about progression then PVP was already "play whenever you want" unless you got into shield hopping. And no one who shield hops a lot likes this change because they have to play 2x the matches AND finish top 10 to get the same rewards.
I would guess that at least half of the opposition to this stupid change would go away if demi just put 15 cp at 40 wins. More grinding sucks, but it's much better than hard capping the number of players who can get rewards that used to be, at least theoretically, open to all.
It is especially annoying given that something like clearance level should offer an easy solution to this problem. Put cp back in progression for cl8 and 9. That will incentivize play at the highest levels without opening the floodgates on cp flow to nee players.4 -
Not a fan of this. I'll give it a season, but you've lost my VIP renewal unless this turns out better than expected. I currently join a bracket when the event starts, do a push to 4-500, then another to 850. Takes me like an hour to knock both of those out, spread out over 2 days. One shield. Some events I may have to make a 3rd push and use a second shield, but my time investment is still just 2-4 matches and another 15 or so minutes. I'm not looking to play for hours a day - it's why I really don't PvE.
It seems all this is going to encourage me to do is hit those 20 point 3* teams that previously weren't worth the time.
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Yeah this is not a move in the right direction for Veteran players at all. I don't see the purpose in this as there is a big flaw in the system as competitiveness is still at play. Basically anyone can find one of their friends and just hit each other back and forth until they reach 40, and then they can go back to the norm of making 2k Plus pts in game with the # rooms. So basically what you have done is make newer players think they are getting a better system, when in all reality they are not getting the same rewards as they were in previous pt vs win rate. Sorry, but in my opinion you have created a very large loop hole that allows every player to make 40 wins then just stop playing, hence less money spent on #'s and Health packs for you all. Don't really see how this move financially benefited you all.1
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Welp, the 40 wins thing requires a bit of a different strategy, hope it doesn't end up actually taking that much more time (like opening up MMR to queue some lower rosters).
Excited to hear about the updates to Fury and Psylocke. I was in the few who already liked to use them - yes wishing they had buffs - and now they do.1 -
Hating this change as well, but I'm not about do a ton more matches for the same rewards. At the end of the day, the cp is more important to me than the 3* and 4* covers (which are now far more plentiful in PvE scl9).
So it looks like I'll be cruising in scl6 PvP to get the 15 cp reward. I'm guessing a lot of other folks from scl7 will likely do the same. Not too sure if D3 was intending to make things more difficult for 4* transitioning players by flooding their leader-boards with 5* players, but that seems like a probable result of this change.1 -
Vhailorx said:Dragon_Nexus said:I'm going to throw my hat in the ring as a guy FOR the win based system.
There are things wrong with it, sure, the total wins are out of whack...and it would be nice if there weren't as many gaps between prizes. But overall I enjoy myself more with that. I choose matches based on whether I think I can win rather than "Well this is the only fight worth more than 30 points and it's going to be a long painful slog that'll probably cost me 3 health packs assuming I even win..."
I enjoyed the wins a lot more. It's more relaxed, more carefree and I can do it as I please for however long I please rather than at set finish times.
It can be tweaked later, I'm sure, if they find people still aren't keen on 40 wins. But even if not...eh, it's still better than the old system for me =/
Also, it's silly to suggest that this change lets you play whenever you want. That's only true if you only care about progression; placement still works on the same schedule. And if you really only care,about progression then PVP was already "play whenever you want" unless you got into shield hopping. And no one who shield hops a lot likes this change because they have to play 2x the matches AND finish top 10 to get the same rewards.
I would guess that at least half of the opposition to this stupid change would go away if demi just put 15 cp at 40 wins. More grinding sucks, but it's much better than hard capping the number of players who can get rewards that used to be, at least theoretically, open to all.
It is especially annoying given that something like clearance level should offer an easy solution to this problem. Put cp back in progression for cl8 and 9. That will incentivize play at the highest levels without opening the floodgates on cp flow to nee players.
Regardless to my experience this will change the PvP meta so you can't assume the same rules for placement will apply. There will likely be more player playing bolstering the number and variety of targets. Less people will probably shield or will shield less, which will also press more. It's also unclear what placement numbers people will be able/willing to fight for in the system.
It's probably miss-leading to say it's more flexible, but it's gonna change things and none of us fully know how it will balance out once people settle into it.3 -
Thank you very much, about time to have a PvP win based system, really grateful for this. The actual pvp is way too frustrating and unfair. Really happy about these changes. Thumbs up5
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Well, i didnt like the pvp changes in the testing and now their here, guess i'll have to find something else to do with my free time, once again, the time invested isnt worth the rewards.1
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Meander said:tiomono saidSo I'm copping out, and whiny? 70% of the replies in this topic have been whiny. I was not whining but expressing my happiness over a change. Let me be happy.8
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SnowcaTT said:Wow. No SCL9 PVP announced with this huh?
Nice knowing all the mid-level PVP'ers. See you in PVE, I guess.
Gating off progression - which IS cp at this point - to T10 only is just terrible.
-signed, T10 PVP player every event for many seasons.1 -
Jarvind said:Meander said:tiomono saidSo I'm copping out, and whiny? 70% of the replies in this topic have been whiny. I was not whining but expressing my happiness over a change. Let me be happy.
Tiomono: i really don't get your argument. Old mpq pvp takes time and can definitely chew into a player's ability to spend time with family. But new mpq pvp takes about 2x as many matches to get the same rewards! Is it really better for your family if you spend twice as much time playing pvp on a slightly more sporadic schedule? Sounds like a push at best to me.5 -
shardwick said:SnowcaTT said:Wow. No SCL9 PVP announced with this huh?
Nice knowing all the mid-level PVP'ers. See you in PVE, I guess.
Gating off progression - which IS cp at this point - to T10 only is just terrible.
-signed, T10 PVP player every event for many seasons.0 -
Wins based progression is bad.
Kingpin still nerfed.
Good thing I don't pay.0 -
I'd just like to point out that this forum and this thread are both highly skewed with more high end, competitive players. That everyone has different experiences, and that some will like changes and some won't, should be obvious. This isn't a change that has an absolute better or worse.
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scottee said:I'd just like to point out that this forum and this thread are both highly skewed with more high end, competitive players. That everyone has different experiences, and that some will like changes and some won't, should be obvious. This isn't a change that has an absolute better or worse.
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The irony is that the new scl scaling for pve players was loved by highend vet 5 rosters and a blow to 4 star and under rosters. We were told "well, it's not fair for 5 star players before, and they made it right for us despite it being an inconvenience or detriment to you guys." That system wasn't perfect and still isn't.
Now the shoe is on the other foot, the guys that complained about the complainers are now the complainers. It's not a perfect system, but as we were told, this evens out the playing field a bit. Not a perfect solution just like pve, but thems the breaks too.8 -
@Brigby please pay attention to who is saying what. I recognize the folks saying noooo! As higher end players, thus the players who were likely paying d3's salary. I also notice the folks who are saying yay! Are people I've never seen before which likely means they are lower tier, newer players who aren't buying starks all the time. Can we rename Versus to Adv. Story mode? Maybe pve2?3
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