Time Gem Season Updates *Updated (10/19/17)
Comments
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brisashi said:Personally I am very happy to hear about the win based progression
It may mean more matches but it does indeed give me more flexibility on when to play and still get all progression rewards
But the new system requires far more of your time. How may people couldn't get 20 minutes to do the final 5 or so matches to climb 600-900 all at once, but do have the free time and dedication to this game to play an extra 20+ matches every couple of days?
This isn't a player quality of life improvement. It's shuffling deck chairs on the titanic, just moving incinvenience from one small group of players to another. And in the shuffle demi is snatching 15 cp from our pockets.12 -
Meander said:tiomono said:Unpopular opinion alert.
I have limited time to spend on this game. With 2 small children that need my attention more than a mobile game, I love the win based progression system.
I feel giving my family priority over a game is called being a good husband, not a cop out.14 -
I really don't like this change.
I read all these comments saying "now I can play as much as I want when I want" and wonder how you have all been playing PvP until now, because that's what I've always done and it's going to change drastically once this change goes live. 40 wins is too many.
I've played hard to get my roster to where it is (26 4* champs), where if the boosted list is kind to me I can climb to 900+ before my first shield. 1200 is only a problem if I have no boosteds. If the CP is taken out of progression, I'll be 45 CP down each week. That's 2.25 classic pulls or 1.8 latest pulls per week. That will add up over time.
People in low clearance levels don't need CP - they need HP. Offering CP for placement in the lower clearance levels is just going to make that HP shortage worse, as people struggle to roster the shiny new 4 and 5* covers they pull, and simultaneously bork their MMR.
Of course, convincing players to spend early in the game is probably the intent here, but why does that have to be at the expense of 4 and 5* players? Give us the CP in progression instead of placement at higher SCLs.
If the required wins are lower than 40 for the 4*, or the CP is back in progression, I will come and take this back. After I've picked myself up off the floor from my fainting fit.
~~~
Pleased about the Psylocke rework. I think I'm pleased about Fury's (especially as I just champed him), but I'm reserving judgement until I see the numbers.5 -
I straight up prefer total wins. Play at my own place and never have to use shields? WIN WIN. 40 is admittedly a lot.
Also, now I can play at the slice I want to play at, instead of avoiding it because I couldn't sync up with the LINE players well enough.
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DaBeast911 said:D4Ni13 said:rixmith said:Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
The rockett said:Throw a grenade and walk away. Great idea. Make a major change to the game and decide to go home for the night while everybody has questions. 95% of the people I play with, and it's a lot, think the win progression was a terrible idea. The only thing that can save this is if you put the CPs back in here, too bad this wasn't deemed important enough for you to post tonight. Plus do this major change right after the Anniversary and the sales you had. Already got our money now let's make a fundamental change to PVP, which is the money maker for the game. Good luck.
JHawkInc said:The devs are DENSE if they think PVP based wins are ready to be implemented straight into the game.
Regardless as to whether you're for or against the change, it was pretty obvious that it was very rough around the edges and needed some work.
I don't like being given deliberately half-baked game features.3 -
Vhailorx said:brisashi said:Personally I am very happy to hear about the win based progression
It may mean more matches but it does indeed give me more flexibility on when to play and still get all progression rewards
But the new system requires far more of your time. How may people couldn't get 20 minutes to do the final 5 or so matches to climb 600-900 all at once, but do have the free time and dedication to this game to play an extra 20+ matches every couple of days?
This isn't a player quality of life improvement. It's shuffling deck chairs on the titanic, just moving incinvenience from one small group of players to another. And in the shuffle demi is snatching 15 cp from our pockets.
I was getting 40 wins easily without much time invested. I could 10 wins while sitting on the pot. 10 wins after a pve run thru.
The time sink only comes into pay for placement in order to get those last cp points...something they should have crept in progression...but totally see why people are made, something far few 5 star players did when they opened up pve for those rosters to dominate the higher all 6, 7, and 8.1 -
Not sure if something similar has been mentioned, but my leaderboard in 4.7 for Ragin Cajun had only 1 player with 1200+, and 10th place had 955. I joined with over 36 hours left, so it wasn't a late snipe bracket. In that bracket, 9 more people would get CP in the new system.
This will help even out the slices, at least when it comes to getting the CP.
Edit: I think it was actually 2.7, not 4.7.2 -
Orion said:Devs love to throw around the phrase "play the game the way it was intended to be played", so let's see if this is how they intended PvP to go...
First, as a 5* player, I'm supposed to be in CL8, right? Obviously. Well, not anymore! Now the 5* players will spread out to CL6, CL7 and CL8 so more of them can get the 15 CP from being in the top 10. "Working as intended", devs? I doubt that.
Next, here's how I played the last test. I joined the PvP when it started and beat the seed teams with a loaner 3* and 2 2*s. Then I let some 2* players beat me up and hit the retals with a 3* team. After that teams got hit by some 3* players, I hit those retals with a boosted 3* team. Then I went to 4*s, boosted 4*s, then finally my 5*s, getting to 40 wins off of almost all retals against smaller teams. Is that how you want me to play? Because there's no way in hell I'm slogging through 40 5* fights to get a 4* reward that's mostly meaningless to me.
@Brigby, I would love for you to get a developer on here so they can explain the logic behind awarding the 15 CP to only the top 10 of CL6-CL8. Normally, I can understand the logic, even if I don't agree with it. But this I can't figure out. You are taking 15 CP away from rosters that could get to 1200 but not make top 10 and giving it to whom? For those rosters, the CP is the only way to progress in the game. If my progression is slowed down by too much, then what incentive do I have to keep playing?2 -
Meander said:D4Ni13 said:Meander said:tiomono said:Unpopular opinion alert.
I have limited time to spend on this game. With 2 small children that need my attention more than a mobile game, I love the win based progression system.9 -
Part of the problem is not all wins are equal, fighting multiple champ 5s SHOULD be worth more wins than 3s and 4s4
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Pants1000 said:Not sure if something similar has been mentioned, but my leaderboard in 4.7 for Ragin Cajun had only 1 player with 1200+, and 10th place had 955. I joined with over 36 hours left, so it wasn't a late snipe bracket. In that bracket, 9 more people would get CP in the new system.
This will help even out the slices, at least when it comes to getting the CP.2 -
D4Ni13 said:Meander said:D4Ni13 said:Meander said:tiomono said:Unpopular opinion alert.
I have limited time to spend on this game. With 2 small children that need my attention more than a mobile game, I love the win based progression system.0 -
Vhailorx said:brisashi said:Personally I am very happy to hear about the win based progression
It may mean more matches but it does indeed give me more flexibility on when to play and still get all progression rewards
People have aruged it should be that way, but that conflicts with the SCL system. People should be able to pick an SCL where they can hit progression and have a reasonable shot at placement. This change doesn't fix that the way it should admittedly. This makes progression easier for all newer players regardless of what SCL they play in harder for the advanced rosters, which is pretty backwards. Also this encourages people to do the exact opposite of what's done in PvE, play in the highest SCL available every time. I suspect when SCL9 for PvP comes up most if not all available players will jump into it vs PvE where most are still hanging at 7.
There definitely needs to be tweaks but I think this system, while flawed, is better for the majority of players. I'm still holding out some likely miss-guided hope that there are some worth-while tweaks with this that haven't been announced.0 -
Meander said:tiomono saidSo I'm copping out, and whiny? 70% of the replies in this topic have been whiny. I was not whining but expressing my happiness over a change. Let me be happy.1
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D4Ni13 said:DaBeast911 said:D4Ni13 said:rixmith said:Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
The rockett said:Throw a grenade and walk away. Great idea. Make a major change to the game and decide to go home for the night while everybody has questions. 95% of the people I play with, and it's a lot, think the win progression was a terrible idea. The only thing that can save this is if you put the CPs back in here, too bad this wasn't deemed important enough for you to post tonight. Plus do this major change right after the Anniversary and the sales you had. Already got our money now let's make a fundamental change to PVP, which is the money maker for the game. Good luck.
JHawkInc said:The devs are DENSE if they think PVP based wins are ready to be implemented straight into the game.
Regardless as to whether you're for or against the change, it was pretty obvious that it was very rough around the edges and needed some work.
I don't like being given deliberately half-baked game features.2 -
Meander said:D4Ni13 said:Meander said:D4Ni13 said:Meander said:tiomono said:Unpopular opinion alert.
I have limited time to spend on this game. With 2 small children that need my attention more than a mobile game, I love the win based progression system.2 -
madoctor said:So let me get this straight...
Players buying Hero Points is the main source of income for the devs.
Hero Points are mostly used on shields.
And you just gave the majority of player base a reason not to shield anymore.
Well played, I say. Well played.0 -
DaBeast911 said:D4Ni13 said:DaBeast911 said:D4Ni13 said:rixmith said:Wow, I thought they'd at least lower the number of wins for a 4* from 40 to something more reasonable like 25 or 30. But I guess the data showed otherwise...
The rockett said:Throw a grenade and walk away. Great idea. Make a major change to the game and decide to go home for the night while everybody has questions. 95% of the people I play with, and it's a lot, think the win progression was a terrible idea. The only thing that can save this is if you put the CPs back in here, too bad this wasn't deemed important enough for you to post tonight. Plus do this major change right after the Anniversary and the sales you had. Already got our money now let's make a fundamental change to PVP, which is the money maker for the game. Good luck.
JHawkInc said:The devs are DENSE if they think PVP based wins are ready to be implemented straight into the game.
Regardless as to whether you're for or against the change, it was pretty obvious that it was very rough around the edges and needed some work.
I don't like being given deliberately half-baked game features.
I'm not saying things are perfect, but nowhere near failure. And if this changes are so bad for some players, then those players should make a civilized thread and explain nicely what is wrong and give solutions. But, yeah, go ahead and complain. I'm out...6 -
So right now 4* is at 900. When this new garbage system starts, lets get a collection of screen shots to show how ridiculous this number is. I'm playing 20 matches AT MOST to get 900 now, and i'm sure it's very similar for the rest of the higher level players. Why play double the time for the same reward?
Yeah, I'm pissed about the CP leaving progression as well, but showing how ridiculously out of touch the number of fights required to get the 4* is what we can do for now.6 -
Well, I'M happy about wins based progression, anyway.
Now I have virtually no use for health packs, though.
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