Vhailorx said: Spudgutter said: This is another thing that got me thinking...how many high end players do we hear from that say they play scl6, 7 and 8 to save time and get top rewards?Scl9 gives 10(i think) cp more than 8 just in total rewards, not including daily, so that has to be even less as it goes down the chain.I dont mean to assume, but if you are mad about this cp change, but don't play scl9, isn't that a little hypocritical? In short, no. Here's why: the main veteran complaints here focus on moving cp from progression to placement. Pve CLs ask players to choose between less time/difficulty and extra cp. The new pvp system is just telling players that only 2% will ever get the best prize (and also asking us to grind 2x for the 4* cover. But that is an easier fix). It's not a useful analogy.
Spudgutter said: This is another thing that got me thinking...how many high end players do we hear from that say they play scl6, 7 and 8 to save time and get top rewards?Scl9 gives 10(i think) cp more than 8 just in total rewards, not including daily, so that has to be even less as it goes down the chain.I dont mean to assume, but if you are mad about this cp change, but don't play scl9, isn't that a little hypocritical?
Vhailorx said: Also, please do the math. We are talking about 45 cp a week. That's more than 90 latest legends pulls or 14ish expected 5* covers a year. This is a fairly big source of cp income for a decent number of veterans.
smkspy said: Jaedenkaal said: smkspy said: Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9. I've gotten 9 multiple times in non-LR PVP. I believe it depends completely on the number of players who have already started playing. You're a very lucky guy then, I get 3 every single time I get them.
Jaedenkaal said: smkspy said: Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9. I've gotten 9 multiple times in non-LR PVP. I believe it depends completely on the number of players who have already started playing.
smkspy said: Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9.
Spudgutter said: smkspy said: Jaedenkaal said: smkspy said: Seed teams are a joke in standard PvP, it's the first 3 nodes unlike LRS where it can be up to 9. I've gotten 9 multiple times in non-LR PVP. I believe it depends completely on the number of players who have already started playing. You're a very lucky guy then, I get 3 every single time I get them. I often get none. They should standardize it.
broll said: Such a fallacy. Just because someone is new doesn't mean they aren't paying (and vice versa). I paid more for this game in my first month than I have most of the rest of the game combined due to spending lots on HP for roster slots.
RedLion said: Wow....18 pages deep in less than 24 hours...I think they struck a nerve. I don't think this is a hard problem to solve in theory. Give the players a little something here and lower the win total down to 32 and weave some more of that juicy CP into progression (and a little more ISO while you're at it). The problem is harder to solve in practice because of the rather hardcore stance that D3 has taken on MMR. 5-stars fighting 5-stars is a lot different experience than Grocket and Gamora tearing up 4-star land. You can't solve the problem for both groups of players because they aren't playing the same game. So what do you do? Open up the MMR for the 5-star teams to run wild on everyone so they can collect their wins instantaneously? Connect SCL to MMR and restrict players to certain SCLs based on roster level? Yikes. Sometimes the devil you know is the better devil.
Spudgutter said: Vhailorx said: Spudgutter said: This is another thing that got me thinking...how many high end players do we hear from that say they play scl6, 7 and 8 to save time and get top rewards?Scl9 gives 10(i think) cp more than 8 just in total rewards, not including daily, so that has to be even less as it goes down the chain.I dont mean to assume, but if you are mad about this cp change, but don't play scl9, isn't that a little hypocritical? In short, no. Here's why: the main veteran complaints here focus on moving cp from progression to placement. Pve CLs ask players to choose between less time/difficulty and extra cp. The new pvp system is just telling players that only 2% will ever get the best prize (and also asking us to grind 2x for the 4* cover. But that is an easier fix). It's not a useful analogy. ?? Vhailorx said: Also, please do the math. We are talking about 45 cp a week. That's more than 90 latest legends pulls or 14ish expected 5* covers a year. This is a fairly big source of cp income for a decent number of veterans. So it's ok to be mad that they take CP out of the versus, and it's ok to choose an SCL in story that gives less CP, and there is no relation?Either CP is the end all resource, and it is your only thing to chase, or it's not. it can't be both. maybe they looked at the number of high end people that played down in story mode, and made this decision based partly on that? If you don't avail yourself all of the possible choices for CP income in the game, then please don't lecture to others about how much CP you/we are losing with this change. you might not think it's a good analogy, i think it makes you sound like a hypocrite. especially when one required absolutely no HP(shield), no outside coordination(line) and could be accomplished but just doing the clears at your own pace(play whenever you want).
Vhailorx said: My best guess would be:(3) there are many thousands of players with a small number of 5* champs and very deep 4* benches. This group fills out the top alliances or headlines the top 51-200 alliances.
Milk Jugz said: Spudgutter said: Vhailorx said: Spudgutter said: This is another thing that got me thinking...how many high end players do we hear from that say they play scl6, 7 and 8 to save time and get top rewards?Scl9 gives 10(i think) cp more than 8 just in total rewards, not including daily, so that has to be even less as it goes down the chain.I dont mean to assume, but if you are mad about this cp change, but don't play scl9, isn't that a little hypocritical? In short, no. Here's why: the main veteran complaints here focus on moving cp from progression to placement. Pve CLs ask players to choose between less time/difficulty and extra cp. The new pvp system is just telling players that only 2% will ever get the best prize (and also asking us to grind 2x for the 4* cover. But that is an easier fix). It's not a useful analogy. ?? Vhailorx said: Also, please do the math. We are talking about 45 cp a week. That's more than 90 latest legends pulls or 14ish expected 5* covers a year. This is a fairly big source of cp income for a decent number of veterans. So it's ok to be mad that they take CP out of the versus, and it's ok to choose an SCL in story that gives less CP, and there is no relation?Either CP is the end all resource, and it is your only thing to chase, or it's not. it can't be both. maybe they looked at the number of high end people that played down in story mode, and made this decision based partly on that? If you don't avail yourself all of the possible choices for CP income in the game, then please don't lecture to others about how much CP you/we are losing with this change. you might not think it's a good analogy, i think it makes you sound like a hypocrite. especially when one required absolutely no HP(shield), no outside coordination(line) and could be accomplished but just doing the clears at your own pace(play whenever you want). Hate to bust your point but pvp doesn't require any of those to get 1200. I personally get 1200 playing when I want (I've done it with a day left and with 15 minutes left) and I use no outside coordination to do it. I do use shields. However, I've talked to people that have gone straight to 1200+ (in my own alliance) in one sitting, shielding only to preserve placement. So, no, 1200 does not require hp, line, or sticking to a set schedule.
Milk Jugz said: 1) Sure 5* match damage is off the charts comparatively and, yes, you can have a nice cascade or two and have a quick match. On the flip side, you have those matches that you just can't get your strong matches. The board is flooded with team-up tiles. The AI keeps matching that color you need. Etc. And the matches just. Drag. On. And. On. And. On. Mostly, a 3 match hop without using boosts takes 10-15 minutes. With full 100% match damage boosts inside 5 minutes. I don't use the boosts unless I'm hopping at a busy time.
astrp3 said: broll said: Such a fallacy. Just because someone is new doesn't mean they aren't paying (and vice versa). I paid more for this game in my first month than I have most of the rest of the game combined due to spending lots on HP for roster slots. Here here. That's been my experience as well. I spent quite a bit on this game, but the vast majority of it was when I was in 2* land (though, as a newbie, I also spent a lot of it poorly). Now, I rarely spend on anything besides VIP and I'm even considering dropping that - not because I'm upset about recent changes, but because it just isn't worth that much to me anymore. I can't say whether that's typical or not because I don't have access to their internal data, but I do agree that the idea that veterans or whales spend the bulk of the money that's been spent on this game is far from obviously true - at least to me. It might be true. It might not. And even if individual veterans spend more on the game on average than newbies, it still doesn't mean that collectively, they spend more. If newbies are a significant majority of the player base, their microtransactions could far outweigh the cetacean megatransactions. Of course, if that were the case, one might ask why those newbies don't transition into veteran players, but that may be standard for mobile games.
Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get.
sinnerjfl said: 24 hours later... no details, no explanation... whatever