Time Gem Season Updates *Updated (10/19/17)
Comments
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corytutor said:Yes. How else could you justify taking a reward available to all, limit it to the top 2% and say it helps the little guy? It doesnt. If anything its going to further seperate the top from everyone else.
It wont be helpful to the little guy for years, and then hes going to hit a wall trying to transition to 5* land.
Its pretty obviously flawed.
As far as helping the little guy, I am at day 1400ish. My kid is around 150-200. He has four 5*, one with two covers, and several well covered 4*. The newer players are way different from when I was a new player. It will be much different 400-500 days from now0 -
Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.0 -
Philly484 said:Well the reasoning of more players being able to obtain top 10 is completely inaccurate. They are punishing the Veteran players who have took time to develop their roster. Players shouldn't feel like they are being punished, and that is clearly how more of the majority feels. I understand new players are excited about the change it helps develop the roster faster, but then the "Brick Wall" will hit the new players faster, and they will either quit playing because they don't want to spend money, or they will stick with it and spend money. I have a feeling the higher percentage will be new players dropping off.
The purpose serves new players in roster development, but hurts developed rosters, and from comments from new players they are only looking at the quick 4* cover versus long-term effects of the change. Which will result in not having applicable CP once they want to try to move into 5* territory. Also to the players who want to bad mouth those of us who spend money on the game, that isn't a fair statement(s). If that is what makes the game enjoyable for us, then that is what makes the game enjoyable for us. This move isn't justifiable in regards to veterans, and in my opinion even new players, because all you are looking at is getting a quick 4* cover.1 -
The reason command points aren't in progression is simple, they don't want EVERYONE to earn it. But saying that directly is bad PR so we get the spun version, more players make T10 than 1200!
High five7 -
Spudgutter said:corytutor said:Yes. How else could you justify taking a reward available to all, limit it to the top 2% and say it helps the little guy? It doesnt. If anything its going to further seperate the top from everyone else.
It wont be helpful to the little guy for years, and then hes going to hit a wall trying to transition to 5* land.
Its pretty obviously flawed.
As far as helping the little guy, I am at day 1400ish. My kid is around 150-200. He has four 5*, one with two covers, and several well covered 4*. The newer players are way different from when I was a new player. It will be much different 400-500 days from now0 -
corytutor said:Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.0 -
tiomono said:corytutor said:Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.4 -
Philly484 said:I understand new players are excited about the change it helps develop the roster faster, but then the "Brick Wall" will hit the new players faster, and they will either quit playing because they don't want to spend money, or they will stick with it and spend money. I have a feeling the higher percentage will be new players dropping off.
- for very new players, it is like, i got 10 cp from progression + other rewards + placement rewards.
- for new player they will develop 4* roster faster, saving more time.
- now to the point, after player have multiple 4* champed, after moving cp from progression to the placements, and lets only talk about the players who will not place in top10 (before they were getting 15cp from each PVP), how much cp did they lost, they lost about 20% of their cp income.
- about 25 cp from PVP progression / 3 days
- about 30 cp from PVE progression / 3 days.
- 2 cp / day from ddq = 6 / 3 days.
- lets say 5cp / day from other sources (champ rewards, daily rewards, VIP (both daily rewards + intercept), someone in your alliance make purchase or renew VIP). = 15 / 3 day.
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broll said:tiomono said:corytutor said:Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.0 -
carrion pigeons said:Foolish and stupid are literally synonyms. Not much secret about that.
If I'm super drunk at a bar and try to play darts, I'm being foolish.
If I'm super drunk at a bar and try to drive home, I'm being stupid.1 -
fmftint said:The reason command points aren't in progression is simple, they don't want EVERYONE to earn it. But saying that directly is bad PR so we get the spun version, more players make T10 than 1200!
High five
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tiomono said:broll said:tiomono said:corytutor said:Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.1 -
broll said:tiomono said:broll said:tiomono said:corytutor said:Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.1 -
Spudgutter said:carrion pigeons said:Foolish and stupid are literally synonyms. Not much secret about that.
If I'm super drunk at a bar and try to play darts, I'm being foolish.
If I'm super drunk at a bar and try to drive home, I'm being stupid.
But to split some more hairs. I didn't say you are stupid or foolish spud. I said that anyone who took demi/d3's marketing spin at face value (maybe you?) is doing a foolish (or stupid) thing. It's a small difference, but significant in context IMO. it's the difference between attacking someone personally and criticizing the arguments or positions that someone is taking.
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tiomono said:broll said:tiomono said:broll said:tiomono said:corytutor said:Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.
(1) finish in the top 10, or
(2) finish in less than 2:30.
#1 is absolutely impossible. #2 is very unlikely because running a marathon that fast is hard. But individual ability is the limiting factor, not basic arithmetic.
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Spudgutter said:
If I'm super drunk at a bar and try to play darts, I'm being foolish.5 -
tiomono said:broll said:tiomono said:broll said:tiomono said:corytutor said:Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.
In reality the toughest brackets some people who would have got it 1200 will miss out. In the easiest brackets more people will get it. It's a very odd change and IMO it's totally reasonable to be upset about it. While I'm all for the win based change they tinykitty the pooch on this aspect of it.3 -
tiomono said:broll said:tiomono said:broll said:tiomono said:corytutor said:Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.
I agree wholeheartedly that saying everyone can reach 1200 points regardless of roster is ummm... silly. Yeah, let's say silly. Though if someone wants to start a brand new account, hit 1200 in Black Vortex and prove me wrong I'll happily eat my words. It is not possible for everyone to reach 1200 or finish top 10, but it is possible for anyone to reach top 10 (not anyone can reach 1200).
If you want to say with time (years perhaps), proper resources, adequate strategy, and roster development, anyone can reach 1200 I'll agree with you.
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corytutor said:Anyone who thinks removong a reward accessible to all, and only makes it available to the top 2 % and says its for everyone's benefit is either a liar, stupid, or both.Vhailorx said:corytutor said:
Anyone who thinks removong a reward accessible to all, and only makes it available to the top 2 % and says its for everyone's benefit is either a liar, stupid, or both.
But the last parahraph is wrong.
Quote 2. I am not taking what they said at face value, foolish or not. I'm saying I can understand the reasoning we are coming up with on our own. We are all free to disagree on how we come to our conclusion, and what that conclusion is, but to just say that anyone that does not agree with you must be a liar or stupid has no place in a respectable discussion.2 -
Daredevil217 said:tiomono said:broll said:tiomono said:broll said:tiomono said:corytutor said:Available to all in the sense that all had a chance to obtain it.
If the cp is on the progression side, anyone who chooses to get it can do so.
A lot more people can hit x number of wins than can creep into t10. Its not rocket science.
I agree wholeheartedly that saying everyone can reach 1200 points regardless of roster is ummm... silly. Yeah, let's say silly. Though if someone wants to start a brand new account, hit 1200 in Black Vortex and prove me wrong I'll happily eat my words. It is not possible for everyone to reach 1200 or finish top 10, but it is possible for anyone to reach top 10 (not anyone can reach 1200).
If you want to say with time (years perhaps), proper resources, adequate strategy, and roster development, anyone can reach 1200 I'll agree with you.1
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