Time Gem Season Updates *Updated (10/19/17)

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Comments

  • BruJr2
    BruJr2 Posts: 9 Just Dropped In
    Vhailorx said:

    No doubt Marvel and d3 want to get as many millenials as possible since it they are a more valuable marketing pool, so maybe we are just saying the same thing in different ways. 
    Are the Millennials really a more valuable marketing pool? I have way more disposable income than my Millennial brother-in-law
  • aa25
    aa25 Posts: 348 Mover and Shaker
    I probably got flagged from this, but anyway. Poor communication is one thing this game has consistently since I started playing almost 2 years ago. lol.
  • Stax the Foyer
    Stax the Foyer Posts: 941 Critical Contributor
    Brigby said:
    I'm afraid my original comment may have appeared a bit disengenuous. The original reason for this implementation was because the developers determined there would actually be more players that achieved the CP reward if put in placement, than if they tried to acquire it in progression.

    The reason I said that I didn't know the exact reasoning in the above comment, was more so that I wanted to reaffirm with the developers if this was still the case, after reviewing the results of the test. I apologize for the confusion.
    @Brigby

     An important piece of clarification would be helpful. Under the new system, some of the people getting the CP reward will be in CL5 and CL6, and will not receive a 4-star cover from progression. Under the old system, 100% of the people who received the CP reward also received the 4-star progression cover.

    Will the number of people who receive both the CP reward and the 4-star progression cover be higher under the new system?  That's the relevant question, and the phrasing above makes me suspicious that it's not.

    Perhaps the expansion of CP reward down to CL5 and CL6 pads the numbers enough to increase the total number of CP recipients, but many of those are worse off than before, as they don't get the 4-star progression or the improved ranking rewards from the T10 finish that they'd have gotten in a higher CL.
  • The rockett
    The rockett Posts: 2,016 Chairperson of the Boards
    @Milk Jugz I agree. Need to see the season info also and I am very concerned about that as well. 
  • peanut_gallery
    peanut_gallery Posts: 119 Tile Toppler
    edited October 2017
    Well, I'll stick in scl7 for Storm to go after t5 for Nightcrawler covers.  After that I'm gonna drop to down to scl5 and troll those leaderboards hard.  A lazy 24 wins & t10 for 100 hp and 25 cp and shield out.
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    edited October 2017
    @Milk Jugz I agree. Need to see the season info also and I am very concerned about that as well. 
    Guesses on season and simulator requirements? My guess is 425/75
  • Liftoff
    Liftoff Posts: 38 Just Dropped In
    Thank you devs!  Now I have more free time since I will be going only for 16 wins instead of 900.  More time with my kids!!!!
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    Liftoff said:
    Thank you devs!  Now I have more free time since I will be going only for 16 wins instead of 900.  More time with my kids!!!!
    You'll probably have 900 points too...... Or close to it.......
  • ComatoseJackal
    ComatoseJackal Posts: 50 Match Maker
    Drop to cl5 I'm digging that idea lol
  • Daiches
    Daiches Posts: 1,252 Chairperson of the Boards
    Season started.. without Season or Sim up. Only the first event. And cp IS in placement.
    something weird is going on..
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Drop to cl5 I'm digging that idea lol
    Just a bit of advice

    Choose your season bracket FIRST!  You don't want to select CL5 now and be stuck in a CL5 season bracket
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    Daiches said:
    Season started.. without Season or Sim up. Only the first event. And cp IS in placement.
    something weird is going on..
    It's normal for the first event to show up before the other two. Always has
  • Orion
    Orion Posts: 1,295 Chairperson of the Boards
    Going down to CL5 might get you the CP, but you won't get the 4* for 40 wins. Of course if you don't feel like getting 40 wins, then troll away! But you won't get a 4* for placement either.
  • corytutor
    corytutor Posts: 414 Mover and Shaker
    Its mr f. He's perfectly passable
  • peanut_gallery
    peanut_gallery Posts: 119 Tile Toppler
    Orion said:
    Going down to CL5 might get you the CP, but you won't get the 4* for 40 wins. Of course if you don't feel like getting 40 wins, then troll away! But you won't get a 4* for placement either.
    Lol. Yes. I'm aware of that.  I'll hop back to scl7 when there's a 4* I really want in progression, but I'm going to try the "easy" way to t10 on for size for the cp flow.  Besides, I'm at home in scl9 PvE, so that should make up for some of the cover shortfall.
  • thedarkphoenix
    thedarkphoenix Posts: 557 Critical Contributor
    Honestly the forum goers feel like they are entitled to way more information and updates than you actually are.  This is a prime reason why most community managers are VERY vague on any kind of info or saying anything. Because if they can't deliver or it changes you get this kind of stuff.


    He would have been better off just saying that's all the info he has, I mean what would a update help with anyway two days ahead of time?


    I'm not saying he shouldn't have followed up, but in the grand scheme of things it affected nothing....
  • Daredevil217
    Daredevil217 Posts: 4,018 Chairperson of the Boards
    wymtime said:
    wymtime said:

    My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get.  
    This is a silly point, there are more factors at play here than raw CP earnings.  People value both CP and time. 

    The marginal CP difference between PvE CLs is coupled with a significant change in time requirement.  Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards.
    A few?  It's 7 across progression from a 3/4 day event, 10 if you drop down to scl7.  Throw down some extra for the extra sub rewards, if there are any. 14 to 20 per week, plus all of the extra covers and tokens, which feed the farms, which gets you more cp....

    I'm not saying you cant make that rational decision, I'm just pointing out that if you say you want all the cp you can get, then make that decision, it's a little hypocritical 
    It is called quality of life and can also be determined by if you have the 5* required leveled or not for PVE.  A lot of 5* players play PVP because that is what we like and we strive for the CP.  we play PVE for iso and progression CP.   CL9 has a significant jump in levels compared to CL8.  I personally strive for the cp in this game but usually go CL8 because the lower CP is worth the quality of life CL8 provides.  This new PVP system significantly impacts my quality of life as far as the game goes and how much CP I can earn.

    most 5* players actually understand how beneficial this change will be for 3* and 4* players what we are asking saying is why is our quality of life being sacrificed for yours.  Why can’t there be a system that benefits all??  You can argue with people on the forum and insist upon your points or you can actually look at it from other players perspectives and the support they have given the game.  Just remember they way we are being treated now as in the future if you are around long enough it will be how d3 treads you.
    Been around 1400 days, so i know how i am treated.

    So, you can see how it helps newer rosters, right?  By making them progress faster, and slowing ours down, it bring us closer to equilibrium faster.  Like i said, i may not like it, but i understand it for the long term health of the game. I just wish other 5* players accepted this as well, then we wouldnt even be having this discussion. 
    So my wife also plays this game and is transitioning from 3* land to 4*.  I actually do see how this will help her progress faster and helps her in PVP.  Overall I don’t think this solution is good for the long term health of the game.  My wife is not going to be playing 40 matches to get the 4* cover as it still takes a lot of time.  If you take a look at placement CL 6 and 7 are going to star getting more 5* players taking placement away from true CL6-7 players.  As players progress and get a championed 5* their progression will be slammed to a stop because they will start facing 5* teams and use up all their health packs trying to get to 40 wins.  The same thing will happen to new 4* players.  Imagine having one buffed 4* and all your PVP nodes were Medusa Rocket teams?  You would be using a health pack on your 4* every match while trying to get to 40 wins.  The players who were grinding really trying to get the 4* cover will be in a much better situation and that is good.  
    The gap between 5* players and 4* players in reality will only close as 5* players leave the game.  The gap at this point in time is too big.  These changes are for the pod of the game but the reality is the quality of life is only good for not worrying about getting hit.  The quality of life as far as play time goes is reversed.  In order to progress many players will now have to play a lot more then they have in the past and this is not just 5* players but 2*, 3*, and 4* players.  The devs could have done a lot of different things to fix the issues in PVP they caused.  
    I will accept the changes because I have to or I would leave the game, but I feel it is extremely important to give my feedback in constructive ways.
    I disagree with this.  No matter what system we use (points or wins-based) it is a struggle during the beginning of a transition.  That's why I hold off until I can champ a decent-sized group at once, and even then it is a drain on the health packs until you can get more usable characters to choose from in your tier.  I agree that 40 wins when you only have two characters is a slog, but here's the beauty... you won't get smacked down while your packs refresh!  Even with 34 champ 4*s I run out of packs while climbing (because at a certain point I can only use whoever is boosted) and I either need to shield earlier than I wanted, rush to open taco tokens for packs (while exposed to retals), or allow myself to get smacked down and try again at a later time.  I'd argue for a person with two champ 4s, they can play their elite threes and punch up for awhile, use winfinite combos or combos that are only really good on offense, then play their 4s until their packs recharge, then rinse and repeat from where they left off the next day.  That's a heck of a lot better than the current system, PLUS the HP they save on packs and Shields can be used to open packs and progress their roster even further!
  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    Update: Added additional information about character updates, Time Gem season's max progression rewards, and adjustment of System Reboot Iso-8 values.
  • corytutor
    corytutor Posts: 414 Mover and Shaker
    Where @Brigby