Orion said: Going down to CL5 might get you the CP, but you won't get the 4* for 40 wins. Of course if you don't feel like getting 40 wins, then troll away! But you won't get a 4* for placement either.
wymtime said: Spudgutter said: wymtime said: Spudgutter said: Stax the Foyer said: Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get. This is a silly point, there are more factors at play here than raw CP earnings. People value both CP and time. The marginal CP difference between PvE CLs is coupled with a significant change in time requirement. Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards. A few? It's 7 across progression from a 3/4 day event, 10 if you drop down to scl7. Throw down some extra for the extra sub rewards, if there are any. 14 to 20 per week, plus all of the extra covers and tokens, which feed the farms, which gets you more cp....I'm not saying you cant make that rational decision, I'm just pointing out that if you say you want all the cp you can get, then make that decision, it's a little hypocritical It is called quality of life and can also be determined by if you have the 5* required leveled or not for PVE. A lot of 5* players play PVP because that is what we like and we strive for the CP. we play PVE for iso and progression CP. CL9 has a significant jump in levels compared to CL8. I personally strive for the cp in this game but usually go CL8 because the lower CP is worth the quality of life CL8 provides. This new PVP system significantly impacts my quality of life as far as the game goes and how much CP I can earn.most 5* players actually understand how beneficial this change will be for 3* and 4* players what we are asking saying is why is our quality of life being sacrificed for yours. Why can’t there be a system that benefits all?? You can argue with people on the forum and insist upon your points or you can actually look at it from other players perspectives and the support they have given the game. Just remember they way we are being treated now as in the future if you are around long enough it will be how d3 treads you. Been around 1400 days, so i know how i am treated.So, you can see how it helps newer rosters, right? By making them progress faster, and slowing ours down, it bring us closer to equilibrium faster. Like i said, i may not like it, but i understand it for the long term health of the game. I just wish other 5* players accepted this as well, then we wouldnt even be having this discussion. So my wife also plays this game and is transitioning from 3* land to 4*. I actually do see how this will help her progress faster and helps her in PVP. Overall I don’t think this solution is good for the long term health of the game. My wife is not going to be playing 40 matches to get the 4* cover as it still takes a lot of time. If you take a look at placement CL 6 and 7 are going to star getting more 5* players taking placement away from true CL6-7 players. As players progress and get a championed 5* their progression will be slammed to a stop because they will start facing 5* teams and use up all their health packs trying to get to 40 wins. The same thing will happen to new 4* players. Imagine having one buffed 4* and all your PVP nodes were Medusa Rocket teams? You would be using a health pack on your 4* every match while trying to get to 40 wins. The players who were grinding really trying to get the 4* cover will be in a much better situation and that is good. The gap between 5* players and 4* players in reality will only close as 5* players leave the game. The gap at this point in time is too big. These changes are for the pod of the game but the reality is the quality of life is only good for not worrying about getting hit. The quality of life as far as play time goes is reversed. In order to progress many players will now have to play a lot more then they have in the past and this is not just 5* players but 2*, 3*, and 4* players. The devs could have done a lot of different things to fix the issues in PVP they caused. I will accept the changes because I have to or I would leave the game, but I feel it is extremely important to give my feedback in constructive ways.
Spudgutter said: wymtime said: Spudgutter said: Stax the Foyer said: Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get. This is a silly point, there are more factors at play here than raw CP earnings. People value both CP and time. The marginal CP difference between PvE CLs is coupled with a significant change in time requirement. Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards. A few? It's 7 across progression from a 3/4 day event, 10 if you drop down to scl7. Throw down some extra for the extra sub rewards, if there are any. 14 to 20 per week, plus all of the extra covers and tokens, which feed the farms, which gets you more cp....I'm not saying you cant make that rational decision, I'm just pointing out that if you say you want all the cp you can get, then make that decision, it's a little hypocritical It is called quality of life and can also be determined by if you have the 5* required leveled or not for PVE. A lot of 5* players play PVP because that is what we like and we strive for the CP. we play PVE for iso and progression CP. CL9 has a significant jump in levels compared to CL8. I personally strive for the cp in this game but usually go CL8 because the lower CP is worth the quality of life CL8 provides. This new PVP system significantly impacts my quality of life as far as the game goes and how much CP I can earn.most 5* players actually understand how beneficial this change will be for 3* and 4* players what we are asking saying is why is our quality of life being sacrificed for yours. Why can’t there be a system that benefits all?? You can argue with people on the forum and insist upon your points or you can actually look at it from other players perspectives and the support they have given the game. Just remember they way we are being treated now as in the future if you are around long enough it will be how d3 treads you. Been around 1400 days, so i know how i am treated.So, you can see how it helps newer rosters, right? By making them progress faster, and slowing ours down, it bring us closer to equilibrium faster. Like i said, i may not like it, but i understand it for the long term health of the game. I just wish other 5* players accepted this as well, then we wouldnt even be having this discussion.
wymtime said: Spudgutter said: Stax the Foyer said: Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get. This is a silly point, there are more factors at play here than raw CP earnings. People value both CP and time. The marginal CP difference between PvE CLs is coupled with a significant change in time requirement. Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards. A few? It's 7 across progression from a 3/4 day event, 10 if you drop down to scl7. Throw down some extra for the extra sub rewards, if there are any. 14 to 20 per week, plus all of the extra covers and tokens, which feed the farms, which gets you more cp....I'm not saying you cant make that rational decision, I'm just pointing out that if you say you want all the cp you can get, then make that decision, it's a little hypocritical It is called quality of life and can also be determined by if you have the 5* required leveled or not for PVE. A lot of 5* players play PVP because that is what we like and we strive for the CP. we play PVE for iso and progression CP. CL9 has a significant jump in levels compared to CL8. I personally strive for the cp in this game but usually go CL8 because the lower CP is worth the quality of life CL8 provides. This new PVP system significantly impacts my quality of life as far as the game goes and how much CP I can earn.most 5* players actually understand how beneficial this change will be for 3* and 4* players what we are asking saying is why is our quality of life being sacrificed for yours. Why can’t there be a system that benefits all?? You can argue with people on the forum and insist upon your points or you can actually look at it from other players perspectives and the support they have given the game. Just remember they way we are being treated now as in the future if you are around long enough it will be how d3 treads you.
Spudgutter said: Stax the Foyer said: Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get. This is a silly point, there are more factors at play here than raw CP earnings. People value both CP and time. The marginal CP difference between PvE CLs is coupled with a significant change in time requirement. Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards. A few? It's 7 across progression from a 3/4 day event, 10 if you drop down to scl7. Throw down some extra for the extra sub rewards, if there are any. 14 to 20 per week, plus all of the extra covers and tokens, which feed the farms, which gets you more cp....I'm not saying you cant make that rational decision, I'm just pointing out that if you say you want all the cp you can get, then make that decision, it's a little hypocritical
Stax the Foyer said: Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get. This is a silly point, there are more factors at play here than raw CP earnings. People value both CP and time. The marginal CP difference between PvE CLs is coupled with a significant change in time requirement. Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards.
Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get.
corytutor said: Where Brigby
Zappa said: 74 goddam shield sim wins?!?!??!?!?!! I could get 2k points in under 50 wins easily. Having to play 50% more to get the same reward is a thumb in the eye.It doesn't even seem like it is motivated by greed. Just a complete disconnect from reasonable play times or being obnoxious tinykitty.
Milk Jugz said: The rockett said: @Milk Jugz I agree. Need to see the season info also and I am very concerned about that as well. Guesses on season and simulator requirements? My guess is 425/75
The rockett said: @Milk Jugz I agree. Need to see the season info also and I am very concerned about that as well.
Brigby said:Starting with the Time Gem Season, all Versus Events will now give progression rewards based on how many wins you complete (instead of Points). This includes S.H.I.E.L.D. Simulator and Season Rewards.*New Update*The top progression reward for S.H.I.E.L.D. Simulator is a Green Rogue (Classic) cover. (Earned at 74 wins) The top progression reward for the Time Gem Versus Season is 15 Command Points. (Earned at 340 wins)