Time Gem Season Updates *Updated (10/19/17)
Comments
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340 wins for season cp.
Let the flow of tears commence...0 -
74 goddam shield sim wins?!?!??!?!?!! I could get 2k points in under 50 wins easily. Having to play 50% more to get the same reward is a thumb in the eye.
It doesn't even seem like it is motivated by greed. Just a complete disconnect from reasonable play times or being obnoxious ****.0 -
Lol...wow. Was waiting till I had all the facts before getting all judgey. I’m with pheregas. See y’all in PvE, I’m done with this mode altogether. Hey, on the bright side, there’s no longer any reason to cap my 5*s, so I can rip a new one into cl7.1
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Huh, and i dont event like the fury change to purple. 11ap for 6k and change damage is meh. If you also got a real strike tile then it looks decent. But 170? That's nothing these days.
Psylocke's red might be decent now. And in fact 5/5/3 might be a viable biild for her if the tile buffing is reliable.0 -
Hahahah. Good luck0
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Zappa said:74 goddam shield sim wins?!?!??!?!?!! I could get 2k points in under 50 wins easily. Having to play 50% more to get the same reward is a thumb in the eye.
It doesn't even seem like it is motivated by greed. Just a complete disconnect from reasonable play times or being obnoxious tinykitty.2 -
Milk Jugz said:The rockett said:@Milk Jugz I agree. Need to see the season info also and I am very concerned about that as well.0
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Getting to 900 points as a 4* player required ~ 25-30 wins if you got hit hard with a low-end champ team. Having to win 40 games now to reach the 4* cover is in line with their **** 50% increased matches.
Same with pve, from 4 clears minimum to reach max progression to 5 minimum, they also increased playtime for similar rewards.
And now they have expanded it to simulator and season.
Feeling reasonable or not, a significant portion (re: all 5* players and majority of top end 4* players, including ALL of their whales) now have required increases in their playtime to achieve the same or less rewards across ALL off PVP.
It's like they spent all this time fixing pve to make it a more enjoyable time for endgame players, and then took all of the misery and boredom and grind, and shoved it into the other half of the game.1 -
I’m more concerned about the change to Fury yellow. This could have been an older change, but I thought 5 yellow was hulk and 4 was widow. I really don’t like hulk not being at 5, this means that the optimal build is no longer 454 possibly. I liked the character’s yellow with hulk at 5.
Im not sure what to make of the other changes, but I’ll at least try them. I am surprised i am still playing. Usually i uninstall after anniversary week. But pve and dpdq seems to have been greatly improvec. So far my only real concern is mmr for pvp. I still don’t like it. I kind of feel like it’s sunken cost fallacy at this point. I feel like players have never liked it, especially those without top tier rosters, but instead of devevloping a more player friendly pvp system, mpq still thinks mmr can be fixed. IMO if you’re always fixing something and no fix actually fixes it, that should be indicative of something.0 -
Brigby said:
Starting with the Time Gem Season, all Versus Events will now give progression rewards based on how many wins you complete (instead of Points). This includes S.H.I.E.L.D. Simulator and Season Rewards.
*New Update*- The top progression reward for S.H.I.E.L.D. Simulator is a Green Rogue (Classic) cover. (Earned at 74 wins)
- The top progression reward for the Time Gem Versus Season is 15 Command Points. (Earned at 340 wins)
74 wins? Yes, it would take that many if I hit everyone for 27 points each. As a rule, I rarely hit people for twice that. If I even hit for an average of 60 points, that’s still 33 wins for progression.
You’ve more than doubled the requirements.
Nope.4 -
40×10=400
400+74=474
474÷24=19.75
19.75 That's how many wins/day you need too get all the 4 star covers in a season
Have fun
ps don't forget pve13 -
These changes are bad.6
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Thanks @fmftint I'll remember to do so.0
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@whoevercares about a 4* in 5* land trolling cl5 will be hilarious fun I hopes. As 4*'s aren't really considered once you have 5 champs except a few special ones like Carol and 4RG + a few, very few others. Again season overall is based on points more important to me than purposely hitting 40 stupid matches for a dumb 4* no longer in use by my roster.0
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Just found out you nerfed oml. Krikes! Just so I understand, the 5* that had been out the longest, that the most ppl logically had for that reason and probably the most covers for, of probably the most popular marvel character, was the most played, so you nerfed him despite stating that his power levels were correct?
Tbh I am not sure how to respond to that. Every other game, literally, have no problem when players play characters even when they aren’t the best option. That kind of explains a few things and this game actually makes more sense to me now. #metrics0 -
So 3 simulator wins per day. Oh no, the sky is falling. /sarcasm1
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Just bought a bunch of tokens trying to get Gambit after seeing the news that he got added to Tokens, but guess what- he's not in tokens! Cool.0
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fmftint said:40×10=400
400+74=474
474÷24=19.75
19.75 That's how many wins/day you need too get all the 4 star covers in a season
Have fun
ps don't forget pve
@Brigby
Please get this to the Devs asap - do they REALLLLLLY believe that people should play 20 PVP matches per day EVERY DAY in order to hit all the progressions. And of course this is in addition to story mode, boss contests, and god forbid Lightning Rounds.
I realize hitting all the progressions in a season should be difficult, but asking people to play 20 matches a day every single day doesn't seem like something that was intended - or was it? I'd like to know.
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