corytutor said: You dont see saying you're above responding, while responding numerous times hypocritical? Not even a little? You seem smart enough to grasp that concept. As for apologies, it was intended to be half booty and i thought it came across in the context. I honestly dont feel the need to apologize because you felt slighted by a comment that was never directed at you or because someone else agreed with it. You can deal with your feels over your misinterpretation on your own. All that said i dont dislike you @Spudgutter. Not at all.
Spudgutter said: corytutor said: @Spudgutter I felt it needed said after you felt the need to mention my previous post several times over, and then commented as if you were above mentioning it. Its rather hypocritical and no longer had bearing on the conversation, giving the impression you had a gripe with me or my comment. If i interpreted that incorrectly then my apologies though i think we both know that i didnt. This is getting off topic. I was discussing your post with someone else. We were going back and forth, and my gripe with it, and that person's blanket approval of your statement. I don't see the hypocrisy.You are very bad at giving apologies. I take no issue with people on the internet, just their statement. I can just as easily dislike any particular comment a person makes, while liking their next.
corytutor said: @Spudgutter I felt it needed said after you felt the need to mention my previous post several times over, and then commented as if you were above mentioning it. Its rather hypocritical and no longer had bearing on the conversation, giving the impression you had a gripe with me or my comment. If i interpreted that incorrectly then my apologies though i think we both know that i didnt.
tiomono said: It's the exact same issue as vaulting in my mind. As a whole the player base got more progress on a select few 4's, but very little progress on all the rest. With this change as a whole more people will have access to better rewards while they take away something from another group. Over time if they don't like how it turns out they will change it just like they did vaulting.
Orion said: tiomono said: It's the exact same issue as vaulting in my mind. As a whole the player base got more progress on a select few 4's, but very little progress on all the rest. With this change as a whole more people will have access to better rewards while they take away something from another group. Over time if they don't like how it turns out they will change it just like they did vaulting. With vaulting, everyone got the same theoretical benefit to go with the detraction. With this, a lot of people benefit, but some people just get screwed. Not the same thing at all, and that's why some people are upset.
Bloody Marvel said: Okay so, Gambit (Modern) has entered the packs, and can be set as Bonus Hero. The same goes for Rogue.But Gambit (Classic) hasn't entered latest 5*s? Why is that?
Vhailorx said: Philly: you think the majority of players are millenials? (no snark. I don't know one way or the other but would be verious curious to find out.)
The rockett said: T-Minus 4 hours until Time Season with win total goes live......no info or details yet.
Spudgutter said: wymtime said: Spudgutter said: Stax the Foyer said: Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get. This is a silly point, there are more factors at play here than raw CP earnings. People value both CP and time. The marginal CP difference between PvE CLs is coupled with a significant change in time requirement. Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards. A few? It's 7 across progression from a 3/4 day event, 10 if you drop down to scl7. Throw down some extra for the extra sub rewards, if there are any. 14 to 20 per week, plus all of the extra covers and tokens, which feed the farms, which gets you more cp....I'm not saying you cant make that rational decision, I'm just pointing out that if you say you want all the cp you can get, then make that decision, it's a little hypocritical It is called quality of life and can also be determined by if you have the 5* required leveled or not for PVE. A lot of 5* players play PVP because that is what we like and we strive for the CP. we play PVE for iso and progression CP. CL9 has a significant jump in levels compared to CL8. I personally strive for the cp in this game but usually go CL8 because the lower CP is worth the quality of life CL8 provides. This new PVP system significantly impacts my quality of life as far as the game goes and how much CP I can earn.most 5* players actually understand how beneficial this change will be for 3* and 4* players what we are asking saying is why is our quality of life being sacrificed for yours. Why can’t there be a system that benefits all?? You can argue with people on the forum and insist upon your points or you can actually look at it from other players perspectives and the support they have given the game. Just remember they way we are being treated now as in the future if you are around long enough it will be how d3 treads you. Been around 1400 days, so i know how i am treated.So, you can see how it helps newer rosters, right? By making them progress faster, and slowing ours down, it bring us closer to equilibrium faster. Like i said, i may not like it, but i understand it for the long term health of the game. I just wish other 5* players accepted this as well, then we wouldnt even be having this discussion.
wymtime said: Spudgutter said: Stax the Foyer said: Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get. This is a silly point, there are more factors at play here than raw CP earnings. People value both CP and time. The marginal CP difference between PvE CLs is coupled with a significant change in time requirement. Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards. A few? It's 7 across progression from a 3/4 day event, 10 if you drop down to scl7. Throw down some extra for the extra sub rewards, if there are any. 14 to 20 per week, plus all of the extra covers and tokens, which feed the farms, which gets you more cp....I'm not saying you cant make that rational decision, I'm just pointing out that if you say you want all the cp you can get, then make that decision, it's a little hypocritical It is called quality of life and can also be determined by if you have the 5* required leveled or not for PVE. A lot of 5* players play PVP because that is what we like and we strive for the CP. we play PVE for iso and progression CP. CL9 has a significant jump in levels compared to CL8. I personally strive for the cp in this game but usually go CL8 because the lower CP is worth the quality of life CL8 provides. This new PVP system significantly impacts my quality of life as far as the game goes and how much CP I can earn.most 5* players actually understand how beneficial this change will be for 3* and 4* players what we are asking saying is why is our quality of life being sacrificed for yours. Why can’t there be a system that benefits all?? You can argue with people on the forum and insist upon your points or you can actually look at it from other players perspectives and the support they have given the game. Just remember they way we are being treated now as in the future if you are around long enough it will be how d3 treads you.
Spudgutter said: Stax the Foyer said: Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get. This is a silly point, there are more factors at play here than raw CP earnings. People value both CP and time. The marginal CP difference between PvE CLs is coupled with a significant change in time requirement. Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards. A few? It's 7 across progression from a 3/4 day event, 10 if you drop down to scl7. Throw down some extra for the extra sub rewards, if there are any. 14 to 20 per week, plus all of the extra covers and tokens, which feed the farms, which gets you more cp....I'm not saying you cant make that rational decision, I'm just pointing out that if you say you want all the cp you can get, then make that decision, it's a little hypocritical
Stax the Foyer said: Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get. This is a silly point, there are more factors at play here than raw CP earnings. People value both CP and time. The marginal CP difference between PvE CLs is coupled with a significant change in time requirement. Choosing to give up a few CP a week in exchange for hours of your time is a totally rational decision, and one that's completely consistent with complaining about possibly getting 45 fewer CP/week in PvP and having to spend more time to get the remainder of the rewards.
Spudgutter said: My point overall isnt even the cost associated, but the fact that people are upset that they are "losing" cp, claiming it is the only resource that that they play this game for, while at the same time not going after all the cp they could get.
Philly484 said: Vhailorx said: Philly: you think the majority of players are millenials? (no snark. I don't know one way or the other but would be verious curious to find out.) I would like to know their age range as well. I am basing my assumption off of the classes I am teaching at my University, and statistical data of what age groups are playing video games on mobile or app games.
Orion said: Philly484 said: Vhailorx said: Philly: you think the majority of players are millenials? (no snark. I don't know one way or the other but would be verious curious to find out.) I would like to know their age range as well. I am basing my assumption off of the classes I am teaching at my University, and statistical data of what age groups are playing video games on mobile or app games. We had an age poll last month and the vast majority (90+%) of the 300+ responders were over the age of 30. Now those are forum users and not the player base as a whole, but I would not think that the majority of players are Millennials.
broll said: Orion said: Philly484 said: Vhailorx said: Philly: you think the majority of players are millenials? (no snark. I don't know one way or the other but would be verious curious to find out.) I would like to know their age range as well. I am basing my assumption off of the classes I am teaching at my University, and statistical data of what age groups are playing video games on mobile or app games. We had an age poll last month and the vast majority (90+%) of the 300+ responders were over the age of 30. Now those are forum users and not the player base as a whole, but I would not think that the majority of players are Millennials. Probably not. But forums are an older form of social media they are not likely to come here. Do a Twitter, Facebook, Instagram, or Snapchat and you’d see results skewed the other way I’d think.
Philly484 said: broll said: Orion said: Philly484 said: Vhailorx said: Philly: you think the majority of players are millenials? (no snark. I don't know one way or the other but would be verious curious to find out.) I would like to know their age range as well. I am basing my assumption off of the classes I am teaching at my University, and statistical data of what age groups are playing video games on mobile or app games. We had an age poll last month and the vast majority (90+%) of the 300+ responders were over the age of 30. Now those are forum users and not the player base as a whole, but I would not think that the majority of players are Millennials. Probably not. But forums are an older form of social media they are not likely to come here. Do a Twitter, Facebook, Instagram, or Snapchat and you’d see results skewed the other way I’d think. Hence the point I make. What we call veterans players, probably are in the majority over 30 category. Millennials are age range 15 -25ish age range, and he 300 mentioned above doesn't account for the lack of the whole player base. I would say if I had to guess, since they were trying to target New players buy only releasing champs that are current in MCU and Comics, and not lesser known. I would estimate there are more younger players then their are us Vets.
Philly484 said: I would like to know their age range as well. I am basing my assumption off of the classes I am teaching at my University, and statistical data of what age groups are playing video games on mobile or app games.
I would like to know their age range as well. I am basing my assumption off of the classes I am teaching at my University, and statistical data of what age groups are playing video games on mobile or app games.