Time Gem Season Updates *Updated (10/19/17)
Comments
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Brigby said:Hi Everyone. I'm sorry I was only able to post this information late in the evening. I'll be sure to be in this thread tomorrow morning (9am PDT), but if you have any questions or comments then please post them below and I will be sure to answer them then.
Thank you for understanding!1 -
Only 6 hours to go until the season starts. No data. People wonder why the vets get up in arms when changes happen. Well please see example 125, oh wait. Sorry. That is the shield rank some of us are at that we still didn't get info on. Glad the win pvp was so much more important than an issue that was brought up for months now.
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Spudgutter said:corytutor said:Anyone who thinks removong a reward accessible to all, and only makes it available to the top 2 % and says its for everyone's benefit is either a liar, stupid, or both.Vhailorx said:corytutor said:
Anyone who thinks removong a reward accessible to all, and only makes it available to the top 2 % and says its for everyone's benefit is either a liar, stupid, or both.
But the last parahraph is wrong.
Quote 2. I am not taking what they said at face value, foolish or not. I'm saying I can understand the reasoning we are coming up with on our own. We are all free to disagree on how we come to our conclusion, and what that conclusion is, but to just say that anyone that does not agree with you must be a liar or stupid has no place in a respectable discussion.
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The fact that I can't even see the upcoming season or System Reboot in-game yet is making me wonder if they've delayed the push because they're fine-tuning it up until the wire, either because a) they're responding to some feedback or b) they rushed this change and didn't have time to implement or message it properly.
I'm hoping on a) but based on how this is unfolding it's probably b).0 -
As for not wanting to dignify things with responses, for someone too dignified to respond you've only mentioned it a handful of times already while the conversation has moved on. If anything you appear eager to address it. Repeatedly.1
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mega ghost said:The fact that I can't even see the upcoming season or System Reboot in-game yet is making me wonder if they've delayed the push because they're fine-tuning it up until the wire, either because a) they're responding to some feedback or b) they rushed this change and didn't have time to implement or message it properly.
I'm hoping on a) but based on how this is unfolding it's probably b).
Season preview always goes live in a few hours from now.
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mega ghost said:The fact that I can't even see the upcoming season or System Reboot in-game yet is making me wonder if they've delayed the push because they're fine-tuning it up until the wire, either because a) they're responding to some feedback or b) they rushed this change and didn't have time to implement or message it properly.
I'm hoping on a) but based on how this is unfolding it's probably b).
I thought that the new season and System Reboot didn't appear until the first PvP started, which isn't until 7 PM central tonight. That's when I'm expecting them to appear.0 -
Bowgentle said:mega ghost said:The fact that I can't even see the upcoming season or System Reboot in-game yet is making me wonder if they've delayed the push because they're fine-tuning it up until the wire, either because a) they're responding to some feedback or b) they rushed this change and didn't have time to implement or message it properly.
I'm hoping on a) but based on how this is unfolding it's probably b).
Season preview always goes live in a few hours from now.0 -
mega ghost said:Bowgentle said:mega ghost said:The fact that I can't even see the upcoming season or System Reboot in-game yet is making me wonder if they've delayed the push because they're fine-tuning it up until the wire, either because a) they're responding to some feedback or b) they rushed this change and didn't have time to implement or message it properly.
I'm hoping on a) but based on how this is unfolding it's probably b).
Season preview always goes live in a few hours from now.
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Bowgentle said:mega ghost said:Bowgentle said:mega ghost said:The fact that I can't even see the upcoming season or System Reboot in-game yet is making me wonder if they've delayed the push because they're fine-tuning it up until the wire, either because a) they're responding to some feedback or b) they rushed this change and didn't have time to implement or message it properly.
I'm hoping on a) but based on how this is unfolding it's probably b).
Season preview always goes live in a few hours from now.0 -
corytutor said:As for not wanting to dignify things with responses, for someone too dignified to respond you've only mentioned it a handful of times already while the conversation has moved on. If anything you appear eager to address it. Repeatedly.
Edit: now that I think about it, you basically did the same thing lol. You could have left it at the clarification comment, but had to post more, even though the conversation moved on.
I guess instead you would just go create a whole new thread to discuss your transgression?
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Daredevil217 said:
I'm not a developer. But as a psychologist I’d say the former is more important to the developers. Hooking people early, getting them resourced and invested is far more important than speeding up the end game for many reasons.
The biggest from a psychology perspective is once they have you hooked/addicted it is much harder to leave if you are unhappy later. Look at any theory on dysfunctional relationships, sunk cost fallacy, cognitive dissonance theory and you can understand that people will put up with a lot once they feel they are invested. We grip and complain but will still grind it out for Nightcrawler tomorrow. Much easier for a new player to get curbstomped over and over in PVP, see that they have to roster, collect, and level 100's of characters in order to transition to the end game, and say "what's the point?".
The second is purely speculation on my part, but 1) vaulting decisions 2) removing CP from progression 3) putting off CL126 for as long as possible, all tell me that perhaps it's intentional that they are trying to speed up the early game and slow down the late game which makes PERFECT sense. You need to get people transitioning faster or else the light at the end of the tunnel isn't visible and people quit. But if people at the top transition too fast then they either quit when they reach the ceiling and have no where to go (boredom), or we need to open up the 6* tier, which I really don't want. Maybe, just maybe... the developers aren't incompetent fools, but are willing to break a couple eggs in order for the game to have longevity. They also view the game on a larger scale than "how is my individual roster development impacted".
Finally, I would like to say that by removing the 15 CP they are essentially slowing down everyone's progress, so it is not like other stuff they have done intentionally (A/B testing comes to mind) or unintentionally (bonus draw rates glitch that many missed out on) where you suffer and someone else gains. Obviously the people who were hitting 1200 suffer the most, but theoretically, this CP is being taken from EVERYONE. So if the end game transition slows down, at least it slows down for everyone and it's not like your neighbors are now transitioning faster than you. Just younger rosters get to catch up faster which is GOOD for the health of the game.
Again, psychologically speaking it's easier for us to stomach stuff that impacts us negatively if we can just paint ourselves as victims and vilify others, but reality is much more complex. Something to consider.
If their intent is to form an "addict," so that they will spend copious amounts of money early on, a problem they run into is that numerous amounts of extraneous variables at play. IE i used to play Avengers Academy and was spending as much on it as I did this game, however I hit the pt. where I could not progress and the game grew dull, even with the introduction of new battle features and characters. It didn't keep my interest, even with the heavy investment at play, so I being an exception the sunk cost fallacy doesn't apply to me even with being invested in it as I was. I also am a League of Legends Player and spend vast amounts of money on that game, as I do this, and I understand completely their is no outward benefit to my spending habits other than it makes me happy and I just want to collect the new skins, this game and LoL are my two escapes from the busy reality of my life. Sunk cost Fallacy is only applicable if the newer players transition into the mindset "I've invested this much so I have to go on," but as the Millennial groups are showing from statistical data, Fads come and go more quickly, then in previous generations of players. Meaning millennial's don't care how much the spend, or what they invested in if the "newer, better thing" benefits them more they will drop the previous. Hence decline in Facebook user to now Twitter and Instagram users. Cohen, D. (2015) showed a decline in FB usage as early as 2015. My point this age group doesn't live in the same generational mind thought as players like veterans are and could drop the game as quickly as they started it.
On another note cognitive dissonance doesn't play a key role for veterans players as what beliefs are being contradicted here? The fact is they removed CP from progression and gave to top 10 only players across the board. Which from my perspective would decrease PVP cooperative competitiveness. The "everyone gets a trophy" ideology is the only thing that would make veterans contradict their beliefs, but the buddy system puts that to rest in and of itself. Climb to 40 by hitting your friend retaliations over and over then go back to pts play with baking and #.
While I see your pts to a degree I don't necessarily agree that the move they are making is going to benefit the developers long-term or newer players. It seems they need to meet a quarterly number, so in order to make they number they implement this, and as you have put above "spend more money initially" which increase their profit margins for a time, but then start to decline once again forcing them to make another adjustment.1 -
So, would it be that hard to give players the option to enter PVP on point system or wins system? Run both and let players decide at beginning of season which way they want to play.3
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@Spudgutter
I felt it needed said after you felt the need to mention my previous post several times over, and then commented as if you were above mentioning it. Its rather hypocritical and no longer had bearing on the conversation, giving the impression you had a gripe with me or my comment.
If i interpreted that incorrectly then my apologies though i think we both know that i didnt.0 -
Philly: you think the majority of players are millenials? (no snark. I don't know one way or the other but would be verious curious to find out.)0
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We all get that Demiurge/D3 don't want everyone to earn the final command points, fine. But how about instead of a flat T10 get them you stagger it?
SCL5 T10
SCL6 T15
SCL7 T20
SCL8 T25
More people get command points, fewer people lose what they are currently getting11 -
fmftint said:We all get that Demiurge/D3 don't want everyone to earn the final command points, fine. But how about instead of a flat T10 get them you stagger it?
SCL5 T10
SCL6 T15
SCL7 T20
SCL8 T25
More people get command points, fewer people lose what they are currently getting
Why on earth are they handing out 15 CP to CL5? They don't even have a 4* cover in progression or placement, but they get 15 CP? That's crazy, and it's the main reason a lot of the vets are pissed about this change.
Make it:
SCL7 T10
SCL8 T25
SCL9 T50
And call it a day.12 -
corytutor said:@Spudgutter
I felt it needed said after you felt the need to mention my previous post several times over, and then commented as if you were above mentioning it. Its rather hypocritical and no longer had bearing on the conversation, giving the impression you had a gripe with me or my comment.
If i interpreted that incorrectly then my apologies though i think we both know that i didnt.
You are very bad at giving apologies. I take no issue with people on the internet, just their statement. I can just as easily dislike any particular comment a person makes, while liking their next.0 -
You dont see saying you're above responding, while responding numerous times hypocritical? Not even a little? You seem smart enough to grasp that concept.
As for apologies, it was intended to be half booty and i thought it came across in the context. I honestly dont feel the need to apologize because you felt slighted by a comment that was never directed at you or because someone else agreed with it. You can deal with your feels over your misinterpretation on your own.
All that said i dont dislike you @Spudgutter. Not at all.
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Personally I did not hit even 800 on progression regularly so this is a welcome change. I also understand the frustration of bigger rosters that are not the biggest basically having 15 cp yoinked away.
It's the exact same issue as vaulting in my mind. As a whole the player base got more progress on a select few 4's, but very little progress on all the rest. With this change as a whole more people will have access to better rewards while they take away something from another group. Over time if they don't like how it turns out they will change it just like they did vaulting.
Nothing they do will ever be universally liked. Whether they should be more transparent with how they make decisions or not is another topic entirely but so far the changes they make seem to try and help as many people as possible. Some group will always take a hit, but it seems like they try and balance that out over time. Like with story mode finally getting scl based scaling to help out the 5* people. It's all give and take though.0
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