Simulator Basics
Comments
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walkyourpath wrote:Levels scaling some, but only a small gradient (Thugs in first easy node began at 25, are now at 30). Not sure if scaling is per node or cumulative yet.0
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walkyourpath wrote:Ran one full run of both regular and hard mode -
Missions and rewards are constant between both. Levels look to be roughly doubled between easy and hard. Finishing one run of easy gave me ~1100 rank points, one run of hard gave me ~4900. 5 runs per node, with 1/2 points each run means that give or take rubberbanding - 6000+3000+1500+750+375= 11625 (approx.) is the current number of points per full depletion of both subs. Looks like the higher tier prog rewards are much more in line this time around - refresh periods will ultimately determine how many people reach the 300K.
Pulled in roughly 20K ISO for a single run of all nodes in both subs! Definitely planning to play this for main event rewards and not worry about subs, since the tokens aren't likely to help my roster.
Levels scaling some, but only a small gradient (Thugs in first easy node began at 25, are now at 30). Not sure if scaling is per node or cumulative yet.
That's all I have to report right now!0 -
Appreciate the clarity and transparency Ice!0
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walkyourpath wrote:Ran one full run of both regular and hard mode -
Missions and rewards are constant between both. Levels look to be roughly doubled between easy and hard. Finishing one run of easy gave me ~1100 rank points, one run of hard gave me ~4900. 5 runs per node, with 1/2 points each run means that give or take rubberbanding - 6000+3000+1500+750+375= 11625 (approx.) is the current number of points per full depletion of both subs. Looks like the higher tier prog rewards are much more in line this time around - refresh periods will ultimately determine how many people reach the 300K.
Pulled in roughly 20K ISO for a single run of all nodes in both subs! Definitely planning to play this for main event rewards and not worry about subs, since the tokens aren't likely to help my roster.
Levels scaling some, but only a small gradient (Thugs in first easy node began at 25, are now at 30). Not sure if scaling is per node or cumulative yet.
That's all I have to report right now!
Thanks for the intel!0 -
whorst wrote:That hard mode fight with ****Wolverine, Daken and the Maggia guy is driving me crazy
So much damage and can't use Patch or **Wolvie0 -
IceIX wrote:walkyourpath wrote:Levels scaling some, but only a small gradient (Thugs in first easy node began at 25, are now at 30). Not sure if scaling is per node or cumulative yet.
Ceiling. Does this mean that some missions will cap out at lower levels and others will cap out at higher? No more first mission level 230s?0 -
SirKopath wrote:Ceiling. Does this mean that some missions will cap out at lower levels and others will cap out at higher? No more first mission level 230s?0
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This event seems very balanced, finally there are no more first mission lv 230, THANKS and congratulations:)0
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IceIX wrote:SirKopath wrote:Ceiling. Does this mean that some missions will cap out at lower levels and others will cap out at higher? No more first mission level 230s?
Thanks! I'll be careful to not over grind missions then heh.0 -
Ofcourse progression rewards are earnable now, since there is no rare/fresh heroes in them.IceIX wrote:Although there were people that got them all
Since the Heroic did not "hard reset" points every 12 hours, (instead of players last completion in specific mission) and 11 full refreshes were needed, that was superhuman performance.0 -
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Here comes all of the captain america covers -.- .0
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Interesting selection of boosted characters. Not sure what my team composition will be.0
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Something is wrong today... I already pulled 3x 3 star covers from standard tokens O.o0
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Did you all click the beak of the falcon on the "stage select" screen and get the Psylock/Dino/Dino battle? Insane!0
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So based on previous rubber banding principles... is it better to play once every 8 hours? Or wait until the final few hours of the event and blitz? I've never figured out which would provide the bigger result.0
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IceIX wrote:walkyourpath wrote:Levels scaling some, but only a small gradient (Thugs in first easy node began at 25, are now at 30). Not sure if scaling is per node or cumulative yet.
Hey IceIX, what was the design reasoning behind the levels scaling cumulatively as opposed to on a per node basis? A lot of the forumers (myself included) were requesting static scaling so that only each individual node scales, and I was curious as to why you guys were doing this scaling across the board.
Also, does this level scaling persist across different subevents?0 -
I hope those progression rewards are reachable. i could really use more patch covers.0
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