whorst wrote: Eddiemon wrote: German or Austrian? German I wish there was an easier way to switch the game language to english though, apart from changing the OS language
Eddiemon wrote: German or Austrian?
MaxCavalera wrote: How do they populate the brackets anyway? Is as simple as first come first serve or do they start a few and feel them up skill based?
NighteyesGrisu wrote: whorst wrote: Something is wrong today... I already pulled 3x 3 star covers from standard tokens O.o yeah, I pulled two doom covers from the standard tokes as well
whorst wrote: Something is wrong today... I already pulled 3x 3 star covers from standard tokens O.o
Unity wrote: http://media.tumblr.com/tumblr_lwy6olxNtM1r34y4ho1_500.jpg
IceIX wrote: Unity wrote: http://media.tumblr.com/tumblr_lwy6olxNtM1r34y4ho1_500.jpg She's got serious back issues there too. Did Rob Liefeld ghost-draw the pencils on that one?
Eddiemon wrote: None of the forumites i recognise so far appear to be in any of my brackets. I've felt we needed our own space for a while now. It's not you it's me.
Unity wrote: http://media.tumblr.com/tumblr_lwy6olxNtM1r34y4ho1_500.jpg Women rule c;. Second 3* woman.
pandaberry6 wrote: Unity wrote: http://media.tumblr.com/tumblr_lwy6olxNtM1r34y4ho1_500.jpg Women rule c;. Second 3* woman. Dat ****.
NorthernPolarity wrote: IceIX wrote: walkyourpath wrote: Levels scaling some, but only a small gradient (Thugs in first easy node began at 25, are now at 30). Not sure if scaling is per node or cumulative yet. Cumulative. Although with a much better gradient and something that we looked up called a "ceiling". Progression rewards were tuned to be more in line with what harder core players are capable of earning. We went a bit too far last time around on them. Although there were people that got them all, it wasn't as many as we would have liked. Hey IceIX, what was the design reasoning behind the levels scaling cumulatively as opposed to on a per node basis? A lot of the forumers (myself included) were requesting static scaling so that only each individual node scales, and I was curious as to why you guys were doing this scaling across the board. Also, does this level scaling persist across different subevents?
IceIX wrote: walkyourpath wrote: Levels scaling some, but only a small gradient (Thugs in first easy node began at 25, are now at 30). Not sure if scaling is per node or cumulative yet. Cumulative. Although with a much better gradient and something that we looked up called a "ceiling". Progression rewards were tuned to be more in line with what harder core players are capable of earning. We went a bit too far last time around on them. Although there were people that got them all, it wasn't as many as we would have liked.
walkyourpath wrote: Levels scaling some, but only a small gradient (Thugs in first easy node began at 25, are now at 30). Not sure if scaling is per node or cumulative yet.
Lyrian wrote: Holy tinykitty, the Maggia grunts are still overpowered. There is no way the first round of the simulator should be terrifying to complete successfully.... Pistol... Pistol... Pistol... Sniper Rifle... How in the universe are level 20's grunts downing 85+ characters with relative ease?
Feyda wrote: Came home tried the hard simulator and no way to beat a level 120 boosted daken wolverine goon combo... Daken has over 5k hp, regens close to 400 hp per turn and spams 87 dmg strike tile. I don't have a 2 ap cheese stun to get past the level so guess it aint gonna happen.... hate broken pve content.