The ChaHulk meta

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  • fight4thedream
    fight4thedream Posts: 2,017 Chairperson of the Boards

    @ThaRoadWarrior said:
    Hela is another one who should like to face a revive team, particularly a hulk-based one creating all that green, but her low health means that she can be tough to keep alive. You can use her in pick-3 with Carbage and BRB, just keep targeting hulk. It's novel enough, but not something that'll get you through more than a single match.

    Keep singing amigo! 100% love the idea of the Goddess of Death being a strong counter to revive mechanics. Her tool kit would still need some work (she really should be raining down strike tiles each turn instead of the 3-4 for 9 AP) but her Death Becomes Her should be changed to a "no revive" passive. I mean Kitty basically stole her thunder in the buff tiles department so it would be nice for her to have something that makes thematic sense.

    Or they could always just release Death as a strong counter. I would be down for that although I would want her to be a 6* .

  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards

    @atomzed said:
    My issue with the Chasm-Ihulk meta is that it is difficult to win with any booster duo.

    During SW-Colossus meta, they were rampant, yes, but you could take them down with any boosted duo. Not so with chasm-Ihulk. If the boosted 5* list do not have any AOE specialist, it is just too difficult to take down them together. Then they go into this immortal cycle, and you watch helplessly as they slowly whittle you down.

    That’s my main problem with this meta.

    Dude, non mirror match is really simple. It's the mirror matches that are tougher.

    Kill ihulk until he tanks over chasm.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards

    If Silver Surfer’s black was instead in yellow or Panthos was buffed to modern levels we would already have counters. Riri + mThor might be awesome. I think we are closer to getting through this meta than when Okoye + iHulk ruled everything.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    Riri will counter iHulk's AoE, and with her filling the board with charged tiles, Dr Thor the Cascade Queen will fill up your aps quickly, which will also decrease Chasm's passive damage, and also destroy his Abyss tiles more easily, thanks to Riri spamming the board with charged tiles.

    Players with 550 Chasm will also have 550 Dr Thor.

    Playing against Riri/Dr Thor also means that player will use healthpacks more frequently as well.

  • killahKlown
    killahKlown Posts: 585 Critical Contributor
    edited November 2022

    Love the idea of Hela having no revive passive!

    Anyone using revive characters just need to take her out first. Not that big of a deal and doesn't make their team unusable from the offensive side.

  • BriMan2222
    BriMan2222 Posts: 1,686 Chairperson of the Boards
    edited November 2022

    I don't know what happened with the doc ock pvp but suddenly there's almost nothing but chasm and ihulk. The past 2 pvps i could climb to at least 8 or 900 points before they became prevalent but this pvp as soon as I cleared the seed teams its wall to wall chasm hulk. Last night I climbed to 600 hitting any team i could find that wasn't them and then put my own chasm ihulk on defense.

    Woke up this morning to one hit and it was a defensive win. Now at 612 points I can't find a single team that isn't chasm ihulk. In my 8 years of playing I don't think I've ever seen a pvp team so ubiquitous.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    My suggestion for a character countering and helping chasm:
    1 power. Drains x AP.
    Passive: for each AP being drained in his turn he deals x damage to the character in front.
    2 power. Passive: if there is a collective stun this character becomes inmune to stun for 1 turn and reflects the collective stun to the enemy team with a % that one random enemy being stunned for 2 turns.
    3 power. Passive: if the enemy drains or destroy AP he steals up to 2 random AP.

  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards

    Everyone calm down. The ihulk/chasm counter has arrived.

    Riri/mthor. Stun lock city. Massive AP gain (need to fire riri red once at least).

    No idea if a creampuff on defense.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited November 2022

    My experience with mThor is she can rng your team to death pretty easily. I don’t know if rng is a legit skip reason. I imagine pick-3 for mThor/Riri will be with Colossus.

    Edit. Oh wait. Riri, mThor, Electro will be insanity, especially vs iHulk. I wish my Electro was champed now.

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Riri and thor makes riri's blue repeaters adding protects useless so it's one powe down.
    And nothing will protect from the first turn stun and the punishment of downing Ihulk 3 times.
    Perhaps managing a good setting for firing riri AoE and thor yellow but it's hard as the AoE doesn't deal too much damage.
    My guess is 2 health packs per battle, something not sustainable.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    Eating 1-2 healthpacks + stunlock every 2 turns(?) would be a good enough deterrent.

    Nobody is going to fire Riri's blue over Dr Thor's blue when they are together. First turn AoE is between 5k to 12k, depending on iHulk's level. Eating 5k AoE damage is no big deal for a couple of turn. Whoever is in the middle will eat heavy damage in Pick-2.

    If only I'd 2 max champed 4* Riri and at least 1 280 Riri... :D

  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards

    @acescracked said:
    Dude, non mirror match is really simple. It's the mirror matches that are tougher.

    Kill ihulk until he tanks over chasm.

    Dude, know the strategy (now), but I am saying that even with boosted 5*, chasm ap denial makes it difficult. For example, in the current boost list, buffed Ronan should be a great toon to use. But in practice, his RNG nature passive means that you have little control over who to target. If the CD target chasm, it just meant that you will get a few turns.
    Chasm ap denial is also a pain to deal with, because it’s hard to get enough ap to fire powers.

    I not asking for a nerf. I just saying how annoying this meta is.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards
    edited November 2022

    You have really good CD shorteners at the 4* tier, but not really at 5*. Flaptain is a perfect buddy to Ronan since you chase blue anyway. Coulson is good too in that way. I wish we had a 5* health pool that could do it without spending AP.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited November 2022

    I'm using Ronan + Sersi/Black Panther against Chasm/iHulk (46X-47X) and I got good results. The key to Ronan against chasm/ihulk is not his cd, but his repeaters.

    I used Chasm/iHulk against against Ronan + ?? But I lost against them. Maybe it's because I don't have a big Chasm. IHulk was tanking over Chasm by the time I hit 2 minutes. As his repeaters multiply, they one-shot my iHulk and Chasm when it got matched. If you are using Sersi, her AoE would be able to down the entire team by the time her cd counts down to zero, if you time it properly.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards

    I love Sersi, but getting her repeaters on the board and having them survive is very far from a done deal if you are relying on her for board manipulation. But if you DO get them to go off, it's a good chunk of damage.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited November 2022

    Once she fire her purple, board has much higher chance of being in your favour (match-5). I always +3 purple for her so I can fire it immediately on my first turn. I typically remove purple because iHulk can't tank purple over Chasm. Depending on where the board is heading, I go for blue to fire Ronan's repeaters and then sit back and watch. So far, my cd always goes off for around 60k AoE.

    Currently, at the time of posting, I have the following opponents in slice 1 with my score past 1200, with their points on the right side:

    iHulk/Chasm
    472/532 - 75
    487/510 - 23
    462/474 - 34
    453/550 - 51
    463/496 - 28
    461/501 - 42
    456/453 - 71

    Others:
    Ronan (580) / Sersi (579) - 68
    Ronan (569) / Chasm (482) - 75
    AC (370) / Thor (459) - 74
    AC(370) / SC (469) -70
    AC (370) / Okoye (519) - 75
    BRB (461) / Polaris (479) - 69

    There are still a lot of non-iHulk/Chasm teams with high scores floating around. For 550 players, it might be different because 550 players are largely interested in only meta characters. That might explain why they see only iHulk/Chasm.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @HoundofShadow said:
    Once she fire her purple, board has much higher chance of being in your favour (match-5). I always +3 purple for her so I can fire it immediately on my first turn. I typically remove purple because iHulk can't tank purple over Chasm. Depending on where the board is heading, I go for blue to fire Ronan's repeaters and then sit back and watch. So far, my cd always goes off for around 60k AoE.

    Currently, at the time of posting, I have the following opponents in slice 1 with my score past 1200, with their points on the right side:

    iHulk/Chasm
    472/532 - 75
    487/510 - 23
    462/474 - 34
    453/550 - 51
    463/496 - 28
    461/501 - 42
    456/453 - 71

    Others:
    Ronan (580) / Sersi (579) - 68
    Ronan (569) / Chasm (482) - 75
    AC (370) / Thor (459) - 74
    AC(370) / SC (469) -70
    AC (370) / Okoye (519) - 75
    BRB (461) / Polaris (479) - 69

    There are still a lot of non-iHulk/Chasm teams with high scores floating around. For 550 players, it might be different because 550 players are largely interested in only meta characters. That might explain why they see only iHulk/Chasm.

    I mean... 3 of those non-Chasm/ihulk teams are clearly grills, they are not "floating around".

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    That's not a bad thing after all. Those delicious grills are still worth a lot of points. Ultimately, for many veteran players, it's about hitting the last progression reward. Even if we remove those grills, many iHulk/Chasm don't seem to be doing well, point wise. Out of 7 that I've seen, only 2 are worth hitting.

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited November 2022

    The Chasm iHulk meta is on hold for Krakadoom. At my 500pt float I only saw a couple hanging around. 60% Chasm/Crystal and 90% Chasm/x of course. Hopefully ya’ll ordered Chasm for lunch.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,564 Chairperson of the Boards

    Wait for it. They’ll come out of the woodwork when you start to really climb