The ChaHulk meta
Comments
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I used Beta Ray Bill plus a max-champ Peggy and Hydra Stomper to beat a baby champed revive team. The pick 3 options really are much better than the pick 2.
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I would love to keep skipping to hit high level Chasm and low level championed iHulk but it's not easy. At best, I can find 47X Chasm + 45X-46X Chasm, which isn't difficult. I suppose it's due to playing in LR.
Anyway, they do help past 900 in pvps. All you need is familiarity and experience with using them.
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I was just trying to figure out what level the hulk in your video was - it looked like it had ~40k health, which is baby champ territory (my level 456 has just under 42k) compared to that very high health Chasm. Just seemed like an odd team.
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Hela is another one who should like to face a revive team, particularly a hulk-based one creating all that green, but her low health means that she can be tough to keep alive. You can use her in pick-3 with Carbage and BRB, just keep targeting hulk. It's novel enough, but not something that'll get you through more than a single match.
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Thanos courting death won't be greatly buffed after a rebalance, as AoE can't be too high because it would cause unbalances.
There could be effective counters but actually there is no any effective counter working well on defense, as chasm is the new shining guy and others are 4*s or old characters.
SW is a good defensive character but won't protect the first turn.
Colossus is a good option but won't protect the first turn neither.
Riri seems a good option but it's the same as above.
A good chasm counter should be designed reflecting the collective stun ala BW that on first place, and then offering true heal, or maybe offering protects if there is too consecutive damage like Blob.0 -
@ThaRoadWarrior said:
Hela is another one who should like to face a revive team, particularly a hulk-based one creating all that green, but her low health means that she can be tough to keep alive. You can use her in pick-3 with Carbage and BRB, just keep targeting hulk. It's novel enough, but not something that'll get you through more than a single match.Keep singing amigo! 100% love the idea of the Goddess of Death being a strong counter to revive mechanics. Her tool kit would still need some work (she really should be raining down strike tiles each turn instead of the 3-4 for 9 AP) but her Death Becomes Her should be changed to a "no revive" passive. I mean Kitty basically stole her thunder in the buff tiles department so it would be nice for her to have something that makes thematic sense.
Or they could always just release Death as a strong counter. I would be down for that although I would want her to be a 6* .
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@atomzed said:
My issue with the Chasm-Ihulk meta is that it is difficult to win with any booster duo.During SW-Colossus meta, they were rampant, yes, but you could take them down with any boosted duo. Not so with chasm-Ihulk. If the boosted 5* list do not have any AOE specialist, it is just too difficult to take down them together. Then they go into this immortal cycle, and you watch helplessly as they slowly whittle you down.
That’s my main problem with this meta.
Dude, non mirror match is really simple. It's the mirror matches that are tougher.
Kill ihulk until he tanks over chasm.
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If Silver Surfer’s black was instead in yellow or Panthos was buffed to modern levels we would already have counters. Riri + mThor might be awesome. I think we are closer to getting through this meta than when Okoye + iHulk ruled everything.
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Riri will counter iHulk's AoE, and with her filling the board with charged tiles, Dr Thor the Cascade Queen will fill up your aps quickly, which will also decrease Chasm's passive damage, and also destroy his Abyss tiles more easily, thanks to Riri spamming the board with charged tiles.
Players with 550 Chasm will also have 550 Dr Thor.
Playing against Riri/Dr Thor also means that player will use healthpacks more frequently as well.
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Love the idea of Hela having no revive passive!
Anyone using revive characters just need to take her out first. Not that big of a deal and doesn't make their team unusable from the offensive side.
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I don't know what happened with the doc ock pvp but suddenly there's almost nothing but chasm and ihulk. The past 2 pvps i could climb to at least 8 or 900 points before they became prevalent but this pvp as soon as I cleared the seed teams its wall to wall chasm hulk. Last night I climbed to 600 hitting any team i could find that wasn't them and then put my own chasm ihulk on defense.
Woke up this morning to one hit and it was a defensive win. Now at 612 points I can't find a single team that isn't chasm ihulk. In my 8 years of playing I don't think I've ever seen a pvp team so ubiquitous.
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My suggestion for a character countering and helping chasm:
1 power. Drains x AP.
Passive: for each AP being drained in his turn he deals x damage to the character in front.
2 power. Passive: if there is a collective stun this character becomes inmune to stun for 1 turn and reflects the collective stun to the enemy team with a % that one random enemy being stunned for 2 turns.
3 power. Passive: if the enemy drains or destroy AP he steals up to 2 random AP.0 -
Everyone calm down. The ihulk/chasm counter has arrived.
Riri/mthor. Stun lock city. Massive AP gain (need to fire riri red once at least).
No idea if a creampuff on defense.
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My experience with mThor is she can rng your team to death pretty easily. I don’t know if rng is a legit skip reason. I imagine pick-3 for mThor/Riri will be with Colossus.
Edit. Oh wait. Riri, mThor, Electro will be insanity, especially vs iHulk. I wish my Electro was champed now.
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Riri and thor makes riri's blue repeaters adding protects useless so it's one powe down.
And nothing will protect from the first turn stun and the punishment of downing Ihulk 3 times.
Perhaps managing a good setting for firing riri AoE and thor yellow but it's hard as the AoE doesn't deal too much damage.
My guess is 2 health packs per battle, something not sustainable.0 -
Eating 1-2 healthpacks + stunlock every 2 turns(?) would be a good enough deterrent.
Nobody is going to fire Riri's blue over Dr Thor's blue when they are together. First turn AoE is between 5k to 12k, depending on iHulk's level. Eating 5k AoE damage is no big deal for a couple of turn. Whoever is in the middle will eat heavy damage in Pick-2.
If only I'd 2 max champed 4* Riri and at least 1 280 Riri...
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@acescracked said:
Dude, non mirror match is really simple. It's the mirror matches that are tougher.Kill ihulk until he tanks over chasm.
Dude, know the strategy (now), but I am saying that even with boosted 5*, chasm ap denial makes it difficult. For example, in the current boost list, buffed Ronan should be a great toon to use. But in practice, his RNG nature passive means that you have little control over who to target. If the CD target chasm, it just meant that you will get a few turns.
Chasm ap denial is also a pain to deal with, because it’s hard to get enough ap to fire powers.I not asking for a nerf. I just saying how annoying this meta is.
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You have really good CD shorteners at the 4* tier, but not really at 5*. Flaptain is a perfect buddy to Ronan since you chase blue anyway. Coulson is good too in that way. I wish we had a 5* health pool that could do it without spending AP.
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I'm using Ronan + Sersi/Black Panther against Chasm/iHulk (46X-47X) and I got good results. The key to Ronan against chasm/ihulk is not his cd, but his repeaters.
I used Chasm/iHulk against against Ronan + ?? But I lost against them. Maybe it's because I don't have a big Chasm. IHulk was tanking over Chasm by the time I hit 2 minutes. As his repeaters multiply, they one-shot my iHulk and Chasm when it got matched. If you are using Sersi, her AoE would be able to down the entire team by the time her cd counts down to zero, if you time it properly.
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I love Sersi, but getting her repeaters on the board and having them survive is very far from a done deal if you are relying on her for board manipulation. But if you DO get them to go off, it's a good chunk of damage.
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