Kolence said: entrailbucket said: ThaRoadWarrior said: And of course there is the old Archangel and Lumbercap attempts to stop rampant passive AP gain (Aerial Superiority, 7 Black AP) and active power spam resulting from rampant AP gain (Man Without a Country, 6 Purple AP), but that feels like a meta that's long past in regards to the kinds of passive abilities we see today which are mostly just passive damage or passive mega-boosting of damage. What's interesting is that both Archangel and IW Cap were targeted counters, aimed at Gambit, whose passive AP gain completely dominated the meta at that time. Neither one had any impact on his use. Shortly after that Gambit was nerfed.I'm sure this is just meaningless trivia that will never repeat itself in the future. They might have worked on the initial Gambit AP gain. Though I doubt it? They had no chance against Gambit 2.0's own passive AP drain though. Even as a relatively cheap powers, playing 1 AP vs 7 AP when exchanging simple match-3s is quite enough to make them fail, but on top, they were tied to Countdowns and thus vulnerable to Gambit's Purple too.
entrailbucket said: ThaRoadWarrior said: And of course there is the old Archangel and Lumbercap attempts to stop rampant passive AP gain (Aerial Superiority, 7 Black AP) and active power spam resulting from rampant AP gain (Man Without a Country, 6 Purple AP), but that feels like a meta that's long past in regards to the kinds of passive abilities we see today which are mostly just passive damage or passive mega-boosting of damage. What's interesting is that both Archangel and IW Cap were targeted counters, aimed at Gambit, whose passive AP gain completely dominated the meta at that time. Neither one had any impact on his use. Shortly after that Gambit was nerfed.I'm sure this is just meaningless trivia that will never repeat itself in the future.
ThaRoadWarrior said: And of course there is the old Archangel and Lumbercap attempts to stop rampant passive AP gain (Aerial Superiority, 7 Black AP) and active power spam resulting from rampant AP gain (Man Without a Country, 6 Purple AP), but that feels like a meta that's long past in regards to the kinds of passive abilities we see today which are mostly just passive damage or passive mega-boosting of damage.
ThaRoadWarrior said: Gambit was definitely counterable, and as we all keep wistfully saying would probably not even be a player in the current meta compared to some of who we have today to choose from. For whatever reason there was just no effort made to try and tune things like power cost. You just aren't going to counter a passive like that with an active power that requires 2x matches to fire. If it cost 3 purple you could do it.
Daniel2121 said: I know 2*/3* Marvel can deal with Protect tiles but not Attack nor Strike tiles...
entrailbucket said: I don't think anybody wants to go back to a game where you have to actually match tiles and cast powers to win -- it'd almost be a completely different game at this point.
UnsmashableTim said: I agree with the original comment. I used to play a couple years ago and pvp was pretty full of various teams. Now it's Polaris, Kitty pride and beta ray Bill...Occasionally, you'll see okoye and immortal HulkI used to make pvp my priority but now the simulator is not to be touched. There may be counters but that's not the point.