Bad said: So Mr passive disabler would screw okoye, ihulk, polaris, brb, kitty, juggernaut, grocket, wanda, apocalypse,thor, medusa, morbius, AW, colossus, etc...Not bad! I think one can finish faster saying wich characters would not be affected by that Mr.
Borstock said: Bad said: So Mr passive disabler would screw okoye, ihulk, polaris, brb, kitty, juggernaut, grocket, wanda, apocalypse,thor, medusa, morbius, AW, colossus, etc...Not bad! I think one can finish faster saying wich characters would not be affected by that Mr. The ideal Mr. Disabler probably wouldn't affect a lot of those characters. For example, Medusa could still drop her tile and the tile itself could still do it's dmg once on the board. I don't even think he'd stop Wanda, actually. He'd stop Polaris' dmg at the start of a turn, iHulk's AoE, Jugg4rnaut's AoE, Morbius' frenzy (dmg only), etc... You'd be looking to calm down Polaris and the other characters who get dmg for doing nothing. You're not trying to break the game.
KGB said: Borstock said: Bad said: So Mr passive disabler would screw okoye, ihulk, polaris, brb, kitty, juggernaut, grocket, wanda, apocalypse,thor, medusa, morbius, AW, colossus, etc...Not bad! I think one can finish faster saying wich characters would not be affected by that Mr. The ideal Mr. Disabler probably wouldn't affect a lot of those characters. For example, Medusa could still drop her tile and the tile itself could still do it's dmg once on the board. I don't even think he'd stop Wanda, actually. He'd stop Polaris' dmg at the start of a turn, iHulk's AoE, Jugg4rnaut's AoE, Morbius' frenzy (dmg only), etc... You'd be looking to calm down Polaris and the other characters who get dmg for doing nothing. You're not trying to break the game. That's entirely different that a total passive disabler. A power (passive or AP cost) that just reduces / disables passive damage (iHulk, Juggs etc) / damage boost (Okoye) is something reasonable and could scale via covers (20/40/60/80/100).A total passive disabler would be off the charts OP regardless of whether it was a passive power or one that had a condition (special tile at start or AP cost power for X turns). Imagine trying to cost it like Thanos Purple (disabled for X turns) given his costs 9 just to disable board manipulation. A total passive ban would need to cost like 20+ AP for a few turns.KGBP.S. Polaris biggest issue to me is that her passive that creates tiles is allowed to create before the tile drop process so that subsequent cascades that hit newly placed specials do more damage and create more specials. If that passive just did damage on the initial match and then placed all the newly created specials at the end of the cascade sequence it would be reigned in nicely.
KGB said: P.S. Polaris biggest issue to me is that her passive that creates tiles is allowed to create before the tile drop process so that subsequent cascades that hit newly placed specials do more damage and create more specials. If that passive just did damage on the initial match and then placed all the newly created specials at the end of the cascade sequence it would be reigned in nicely.
KGB said: Borstock said: Bad said: So Mr passive disabler would screw okoye, ihulk, polaris, brb, kitty, juggernaut, grocket, wanda, apocalypse,thor, medusa, morbius, AW, colossus, etc...Not bad! I think one can finish faster saying wich characters would not be affected by that Mr. The ideal Mr. Disabler probably wouldn't affect a lot of those characters. For example, Medusa could still drop her tile and the tile itself could still do it's dmg once on the board. I don't even think he'd stop Wanda, actually. He'd stop Polaris' dmg at the start of a turn, iHulk's AoE, Jugg4rnaut's AoE, Morbius' frenzy (dmg only), etc... You'd be looking to calm down Polaris and the other characters who get dmg for doing nothing. You're not trying to break the game. That's entirely different that a total passive disabler. A power (passive or AP cost) that just reduces / disables passive damage (iHulk, Juggs etc) / damage boost (Okoye) is something reasonable and could scale via covers (20/40/60/80/100).A total passive disabler would be off the charts OP regardless of whether it was a passive power or one that had a condition (special tile at start or AP cost power for X turns). Imagine trying to cost it like Thanos Purple (disabled for X turns) given his costs 9 just to disable board manipulation. A total passive ban would need to cost like 20+ AP for a few turns.
Borstock said: shardwick said: KGB said: shardwick said: The game just needs a 4* with a passive ability to disable enemy passive powers as long as a certain condition has been met so it doesn't become completely OP. Something like tile fortification where the character starts the game with a fortified tile and just as long as it's on the board enemy passives are disabled. That would cripple so many characters like Polaris, Okoye, iHulk, 5witch, Colossus, Chavez, Prof $, Half Thor, 5trange, Medusa, Kitty and more. A passive that disabled passives would be vastly OP. For example all goon AP generation comes via passive so such an ability would break PvE with goons. Even XMen vs Apoc boss event would be ruined because Apoc's heal and AP destruction are all passive. Then it would totally over power so many other characters who aren't even close to meta (ie would disable healing by Wolverines, Dakens, X-23s and Phoenix rising from ashes and so on).Then what happens when 2 such characters play against each other. Are both teams passives disabled or does my passive disable your passive because I went first . I imagine it would be a nightmare of coding to attempt such a thing and we'd all be asking for a nerf of it immediately because it is so OP. Stunning is the time honored way to disable passives.KGB I'm not sure why you went on a big rant when I clearly said that I wanted the ability to have a condition that was met so that it wouldn't be OP. Also, are people begging for a nerf of 5* Thanos' purple because it shuts down a lot of abilities when its countdown is on the board? Something similar could be done for passive abilities. The reason no one cares about Thanos' purple is that he's usually dead before it comes into play. Its not a great example for your argument, because it isn't a true hard counter. A true hard counter to a power that has no conditions is another power that also has no conditions.
shardwick said: KGB said: shardwick said: The game just needs a 4* with a passive ability to disable enemy passive powers as long as a certain condition has been met so it doesn't become completely OP. Something like tile fortification where the character starts the game with a fortified tile and just as long as it's on the board enemy passives are disabled. That would cripple so many characters like Polaris, Okoye, iHulk, 5witch, Colossus, Chavez, Prof $, Half Thor, 5trange, Medusa, Kitty and more. A passive that disabled passives would be vastly OP. For example all goon AP generation comes via passive so such an ability would break PvE with goons. Even XMen vs Apoc boss event would be ruined because Apoc's heal and AP destruction are all passive. Then it would totally over power so many other characters who aren't even close to meta (ie would disable healing by Wolverines, Dakens, X-23s and Phoenix rising from ashes and so on).Then what happens when 2 such characters play against each other. Are both teams passives disabled or does my passive disable your passive because I went first . I imagine it would be a nightmare of coding to attempt such a thing and we'd all be asking for a nerf of it immediately because it is so OP. Stunning is the time honored way to disable passives.KGB I'm not sure why you went on a big rant when I clearly said that I wanted the ability to have a condition that was met so that it wouldn't be OP. Also, are people begging for a nerf of 5* Thanos' purple because it shuts down a lot of abilities when its countdown is on the board? Something similar could be done for passive abilities.
KGB said: shardwick said: The game just needs a 4* with a passive ability to disable enemy passive powers as long as a certain condition has been met so it doesn't become completely OP. Something like tile fortification where the character starts the game with a fortified tile and just as long as it's on the board enemy passives are disabled. That would cripple so many characters like Polaris, Okoye, iHulk, 5witch, Colossus, Chavez, Prof $, Half Thor, 5trange, Medusa, Kitty and more. A passive that disabled passives would be vastly OP. For example all goon AP generation comes via passive so such an ability would break PvE with goons. Even XMen vs Apoc boss event would be ruined because Apoc's heal and AP destruction are all passive. Then it would totally over power so many other characters who aren't even close to meta (ie would disable healing by Wolverines, Dakens, X-23s and Phoenix rising from ashes and so on).Then what happens when 2 such characters play against each other. Are both teams passives disabled or does my passive disable your passive because I went first . I imagine it would be a nightmare of coding to attempt such a thing and we'd all be asking for a nerf of it immediately because it is so OP. Stunning is the time honored way to disable passives.KGB
shardwick said: The game just needs a 4* with a passive ability to disable enemy passive powers as long as a certain condition has been met so it doesn't become completely OP. Something like tile fortification where the character starts the game with a fortified tile and just as long as it's on the board enemy passives are disabled. That would cripple so many characters like Polaris, Okoye, iHulk, 5witch, Colossus, Chavez, Prof $, Half Thor, 5trange, Medusa, Kitty and more.
Cannibalqueen said: I think a cool passive power would be that if an enemy fires an AOE, base damage would be reflected back at a random enemy.And that damage would probably end up being amplified by Apoc or Okoye and also strikes because it would be generating from an ally.edit: off topic from my original post but two more pretty massive advantages players have is being able to fire a power after making a match 5. Which might fall under number 5, but specifically worth mentioning I think.and then also how they nerfed RNG on the AI’s turn. If I remember correctly that is.the tiles on an enemy’s turns don’t fall randomly, they are actually slanted to give less profitable drops in regards to making further cascades,I remember this being a thing that was actually announced at some point.
acescracked said: How the heck does a mirror match work with a character that has a passive power that disables passive powers?!?!
ThaRoadWarrior said: And of course there is the old Archangel and Lumbercap attempts to stop rampant passive AP gain (Aerial Superiority, 7 Black AP) and active power spam resulting from rampant AP gain (Man Without a Country, 6 Purple AP), but that feels like a meta that's long past in regards to the kinds of passive abilities we see today which are mostly just passive damage or passive mega-boosting of damage.
entrailbucket said: ThaRoadWarrior said: And of course there is the old Archangel and Lumbercap attempts to stop rampant passive AP gain (Aerial Superiority, 7 Black AP) and active power spam resulting from rampant AP gain (Man Without a Country, 6 Purple AP), but that feels like a meta that's long past in regards to the kinds of passive abilities we see today which are mostly just passive damage or passive mega-boosting of damage. What's interesting is that both Archangel and IW Cap were targeted counters, aimed at Gambit, whose passive AP gain completely dominated the meta at that time. Neither one had any impact on his use. Shortly after that Gambit was nerfed.I'm sure this is just meaningless trivia that will never repeat itself in the future.