JaGo said: acescracked said: Oh, I'm pretty sure that ursopro opened his one liner post as a joke post messing around. People here take the bait and it's gone viral.with 10 pages! 😄😀 A few of us very early on speculated that the OP was trolling. My post in particular was completely removed by a forum moderator as off topic, so this post may also be censored.On topic, Okoye should not be changed in any way shape or form. It’s simply just not necessary.-JaGo
acescracked said: Oh, I'm pretty sure that ursopro opened his one liner post as a joke post messing around. People here take the bait and it's gone viral.with 10 pages! 😄😀
Michael1957 said: All these fixes target Okoye primarily, which is unique to almost any other power. I still think an active power of “ Block all enemy passive powers for X turns “ would work without specifically targeting Okoye or Hulkoye users.
KGB said: Michael1957 said: All these fixes target Okoye primarily, which is unique to almost any other power. I still think an active power of “ Block all enemy passive powers for X turns “ would work without specifically targeting Okoye or Hulkoye users. Unfortunately such a power would likely be considered incredibly powerful by the Dev team since it would block for example all the passive AP gain by goons which would dramatically affect PvE. So it's cost would likely be crazy high for a few turns (like 10-12 AP for 3 turns) which wouldn't really help much (not to mention that during those turns her team up drain wouldn't happen either).Right now the tile percentages are 15/15/15/15/15/15/10 with 10% being team up. Imagine a passive similar to Domino's (increases Black tile drop) but instead it reduced team up drop by 6% so that the drop percentages were 16/16/16/16/16/16/4. Now there would be a dearth of team up tiles on the board...KGB
killahKlown said: Solution... change her so she only buffs active abilities, not passives. That way she'll still be strong in pve play, but not so much in pvp where the immediate Hulk passive aoe has become the standard. Also brings back strategy of matches in pvp. Using hulk okoye is just autopilot now.
freakygeek said: [...]IMOHO with Adam Warlock and iHulk clearly passive damage is the new thing and a Quake like character in the 5* meta would be the best counter.
ThaRoadWarrior said: The complaints about Okoye being "hyperleveled" are so interesting to me. Like that's a trivial thing to do, and didn't take someone actual human years to accomplish through hoarding, or SIGNIFICANT spending through buy clubs or however that's done. That you're getting match up against people with 550s on their roster is the problem, not that a character 100 levels higher than mine is significantly better.