ThaRoadWarrior said: When you say "bend a rule," that implies people are doing things they ought not to be doing. This is just making roster choices using resources. If you want to do it, you could spend a year saving up and then do the same thing in one of the special stores she's always in. I'm just saying that nobody is "cheating" or "bending the rules" by choosing which characters to invest in. It also doesn't make the character broken if having 40+ more levels on it is significantly better than a baby champ.
Michael1957 said: Two problems I’ve got with her are 1) Her battles are so fast if she cascades you don’t even get a chance to collect enough yellow AP to heal her. 4 or 5 turns is too fast to win.2) Others in my alliance who followed my advice and champed Okoye first too quickly haven’t reached SCL 10 yet and she makes lower levels completely boring now using her as she never loses and takes almost zero net damage . They can’t even use 3 health packs required usually in daily milestones . The battles are a massacre and playing has become boring and monotonous.
HoundofShadow said: The real challenge is not nerfing Okoye, but changing the mentality of those players who need to do things optimally or maximise their "returns" on every move they take.I agree that even if Okoye is nerfed, Apocalypse will simply take her place because he is the second in line. He's going to appear in PvPs everywhere.
HoundofShadow said: The real challenge is not nerfing Okoye, but changing the mentality of those players who need to do things optimally or maximise their "returns" on every move they take.Such mentality is passed down to new players where advices given to them is to champ R4G, Dr Strang3, Okoye, Kitty Pryde first to "speed up" their progress. Nobody has time to use non-meta characters because they are slow. Because of this kind of advices which are widespread in the forums, and further spread among alliances, over time, we are seeing the same typical teams when we reach a certain point in PvPs. Imagine a world where advices given to MPQ players is to explore the different types of game mechanic available in the game, and then finding those they like, instead of defaulting to R4G, Polaris or Okoye. One of the factors that contribute to the above is because players think their times are precious and they shouldn't spent x amount of the time on the game to get the best rewards available to them. Naturally, the best rewards require more effort and/or time. Instead of adjusting their expectations, they force themselves to play higher SCLs and continue to complain about why they only have time to use iHulkoye or the top few meta 5* everywhere. And we get the "MPQ is all about speed" justification. I agree that even if Okoye is nerfed, Apocalypse will simply take her place because he is the second in line. He's going to appear in PvPs everywhere. One of the recent unique pvps proved just that.So, as long as players continue to use speed, damage/ap, damage/turn, time spent per match as their only guide to determine whether a character is "usable" or not, things will continue to remain as it is.
ammenell said: this thread of nerfing a years old character is still up?what a joke. go ahead and nerf her. after all the time collecting her I'm just looking for a reason to stop playing...why stop with okoye, why not nerf the rest of the meta? kitty starts boosting when she has her new cd out, which costs 25apapoc kills himself if he doesn't have a repeater out by turn 3, brbs yellow doesn't generate ap anymore and his blue costs 12ap, Polaris passive doesn't multiply specials, Thanos blacks self damage doubled,...let's make every match last 30mins!awesome idea!
ammenell said: let's get that spear of wakanda then - a cover for only 30 Euro. wait a week, another cover for 30 euros. repeat 5-10 times. then nerf her.
ThaRoadWarrior said: y’all are describing players who would play up if they could, but they are locked out. This still sounds like an issue with SCLs to me, not that character.
Rosraf said: Yeah, this an actual real life example of how nerfs hurt. I would totally buy Spear of Wakanda package, but for I'm weary they will just nerf Okoye, making it a wasted purchase.
Taganov said: ThaRoadWarrior said: y’all are describing players who would play up if they could, but they are locked out. This still sounds like an issue with SCLs to me, not that character. I don't think it's a problem w/ SCLs or the character.Most likely, they couldn't compete at SCL10 even if they had access. The jump from 9-10 is fairly precipitous. These sound like 4* players who heavily prioritized 1 or 2 select 5s, or soft cap their 5s. If it's too easy/fast/boring to use over leveled meta teams, perhaps don't?
Bad said: Rosraf said: Yeah, this an actual real life example of how nerfs hurt. I would totally buy Spear of Wakanda package, but for I'm weary they will just nerf Okoye, making it a wasted purchase. Who knows it? Bets are on the table Come on, lets be realistics here: if okoye goes for a change it would be a rebalance, not a nerf.
HoundofShadow said:Currently, I believe 550 players spend about 20 to 25 minutes for clearing scl 10 pves. These players are those who get the best placement rewards. The vibe I've been getting from small spenders and/or non-competitive players is that they want to progress as fast as whales/550 players, but they refuse to put in as much effort, time or money as them because of their real life commitments or their viewpoints on how MPQ should be. You see, this is an expectation problem: "My time and money are precious, but I still want to get the best rewards possible, and progress as fast as possible or as fast as the whales/competitive players. So, I force myself to player higher SCL (10) because it gives better rewards. However, the time spent is too much for me." So, their feedbacks typically centre around distributing placement rewards into progression rewards, do away with time-based pves and reduce the number of clears/grinds from the current 3/2 to 1/1 or 1/0. When this happens, whales will finish in 10 minutes, and baby champed 5* players finish in ~20 minutes.
Timemachinego said: HoundofShadow said:Currently, I believe 550 players spend about 20 to 25 minutes for clearing scl 10 pves. These players are those who get the best placement rewards. The vibe I've been getting from small spenders and/or non-competitive players is that they want to progress as fast as whales/550 players, but they refuse to put in as much effort, time or money as them because of their real life commitments or their viewpoints on how MPQ should be. You see, this is an expectation problem: "My time and money are precious, but I still want to get the best rewards possible, and progress as fast as possible or as fast as the whales/competitive players. So, I force myself to player higher SCL (10) because it gives better rewards. However, the time spent is too much for me." So, their feedbacks typically centre around distributing placement rewards into progression rewards, do away with time-based pves and reduce the number of clears/grinds from the current 3/2 to 1/1 or 1/0. When this happens, whales will finish in 10 minutes, and baby champed 5* players finish in ~20 minutes. I wanted to chime in as a 4* player who's been on for a bit under a year and feels pretty misrepresented by this entire quote. I'll go ahead and get the "this guy is whining" parts out of the way, I don't have a functional Okoye or even access to SCL 10 at this point (probably a month out). Do with that knowledge as you wish.The biggest issue I see with 10 is the HUGE disparity in rewards between it and 9. 9 isn't even worth playing in if it's a push for your roster but you're comfortable at 8. It strictly creates a "rich get richer" environment for even those of us that do work (or spend) hard but can't hack it in 10 yet because of the immense disproportionality of what we get for our time. I had no idea how steep the divide was until I was talking with some alliance mates and learned that 10 players don't even have to worry about accruing CP or LL's to remain competitive for the new 5 because you just about get it handed to you for even bothering to log on!Now.... how does this lead back to Okoye? I'm against nerfing, but it's important to point out that they created a single character who is the barrier to entry to top level play and have made nothing as good since. Instead, nearly every good character is just improved by her. Newer players are going to be saying the same thing I am, but about Polaris. The difference is that the path to 4 is pretty darn smooth at this point if you do your research, 5 is not.