HoundofShadow said: Okoye is one of the reasons why it's a waste of development time to boost older 5*. The newer 5* match damage are much higher than older 5*; however, many of them are pretty much useless unless they are essentials or needed for niche situations. Look at the last two boosted 5*, Dr Ock and Archangel... I'm confident that as long as older 5* are not boosted closed to meta level, most of them are not going to be used after their boosts anyway. Once again, we are back to the same problem: reworked older 5* and newer 5* don't "work" well enough to replace other meta characters or work well "effortlessly" with meta 5* like Okoye, Thor, Apocalypse and maybe Polaris/BRB; therefore they are slow and not useful. Every new character centres around them. And players continue to wonder why majority of 5* released are lacklustre. That's why a shift in mindset or criteria is needed.
shardwick said:Honestly this thread should get nerfed.
ThaRoadWarrior said: @fight4thedream are you facing PvP teams with “hyper leveled” Okoye, or are you losing placement to players who have them? I still say those are two different problems.the reason I keep framing the question this way is because I am a player with 27 5* champs between 450-462, and I don’t get put up against 500+ enemies in PVP outside of retals. I don’t chase placement in PVE though, so I don’t have an opinion on relative leveling over there. I don’t really understand why the dev team seems unwilling to go far enough with counter characters to actually make them effective, but we have seen them try a couple times here. If an X-Man who did start of battle protect tile stuff like BrB came out, maybe then Magneto would work as implemented. Or who did OML stuff on green rather than red. Or if 5* Daken had just been a scaled up version of 3* Daken, it would have been problem solved.
ThaRoadWarrior said: Passive AOE that is boostable by Shared Strength and Wakanda Forever! is the new development that suddenly has this thread recalled to life. Somebody on the design team specifically excluded Juggern4ut's passive AOE from working with those kinds of powers, probably because it's too attainable for 5*players to quickly level a 4* up to problematic levels.
Bad said: ThaRoadWarrior said: Passive AOE that is boostable by Shared Strength and Wakanda Forever! is the new development that suddenly has this thread recalled to life. Somebody on the design team specifically excluded Juggern4ut's passive AOE from working with those kinds of powers, probably because it's too attainable for 5*players to quickly level a 4* up to problematic levels. Sorry but you are the one that is bringing back over and over shared strenght. This is a post where nobody is complaining about shared strenght. Like I said apocalypse needs 7 AP and fire it. It will be on turn 5, if its a good board. It can be on turn 10 perfectly.You can bring thor but you will be hitted as he is pretty easy to handle.Nobody is complaining about thorapoc teams because they let a looot of time to reaction, unlike hulkoye teams. Jugs was changed because of okoye. I wonder how many characters will be changed for not making okoye less OP.
ThaRoadWarrior said: There are a ton of slight rebalances that could be implemented that would give you tools to fight Okoye and iHulk that wouldn't really break the game at all:1) 5* yelena's red can also target Team Up ap - applies a hard upper bound to Okoye's boost and makes it so there are very few ways to burn that pool of AP down actively as an Okoye player2) Change OML's passive strikes to land on Green instead of Red3) Make Thano5's purple cost 3-5 ap or make it a passive.4) Change Hela's green passive to something that trims green off the board rather than something that targets the green AP pool5) Instead of adding green to the board, have Banner Hulk nibble green off the board like Thor does passive6) Spider-Man: Peter Parker's red passive puts webs on green7)Magneto - blue keeps converting green->yellow every turn he is airborne8) Ghost Rider: Robbie Reyes - reduce the cost of Hell Ride to 6 or 7, it'll sweep the board of green very quickly and clog up the ones that are still there with repeaters9) Cable - modify Cyborg Strategist so it's charging green tiles passively (passive stun is probably too good)
PiMacleod said: I do notice that most of your suggestions are based around green tiles, whereas most of mine suggested ways to eliminate or drain TU AP from the opponent, or even block damage. Just a fun observation.
I do notice that most of your suggestions are based around green tiles, whereas most of mine suggested ways to eliminate or drain TU AP from the opponent, or even block damage. Just a fun observation.
ThaRoadWarrior said: PiMacleod said: I do notice that most of your suggestions are based around green tiles, whereas most of mine suggested ways to eliminate or drain TU AP from the opponent, or even block damage. Just a fun observation. That's mostly just because I don't find Okoye to be the problem at my tier of play, it's Okoye + Hulk specifically. Hela's and Banner's are kind of similar, but I was really just looking for powers that already kind of do something to a green threshold, and then pivot it a little bit.Honestly, I kind of wish Killmonger had been a hard counter to Okoye thematically, though I'm not sure exactly what mechanism I would like to have seen that take. It would have needed to be messing with her team up pool regularly for it to matter, so the match-5 lockout thing isn't it.
Polares said: Sincerely, If they nerf her after adding that offer for 30$, the cheapest I have ever seen for a 5 ... Well, I would delete the game IMMEDIATELY, and no turning back ever again. That would be basically stealing in my book.