Bad said: ThaRoadWarrior said: Passive AOE that is boostable by Shared Strength and Wakanda Forever! is the new development that suddenly has this thread recalled to life. Somebody on the design team specifically excluded Juggern4ut's passive AOE from working with those kinds of powers, probably because it's too attainable for 5*players to quickly level a 4* up to problematic levels. Sorry but you are the one that is bringing back over and over shared strenght. This is a post where nobody is complaining about shared strenght. Like I said apocalypse needs 7 AP and fire it. It will be on turn 5, if its a good board. It can be on turn 10 perfectly.You can bring thor but you will be hitted as he is pretty easy to handle.Nobody is complaining about thorapoc teams because they let a looot of time to reaction, unlike hulkoye teams. Jugs was changed because of okoye. I wonder how many characters will be changed for not making okoye less OP.
ThaRoadWarrior said: Passive AOE that is boostable by Shared Strength and Wakanda Forever! is the new development that suddenly has this thread recalled to life. Somebody on the design team specifically excluded Juggern4ut's passive AOE from working with those kinds of powers, probably because it's too attainable for 5*players to quickly level a 4* up to problematic levels.
Polares said: Sincerely, If they nerf her after adding that offer for 30$, the cheapest I have ever seen for a 5 ... Well, I would delete the game IMMEDIATELY, and no turning back ever again. That would be basically stealing in my book.
acescracked said: Turn 5?!?! C'mon man. You know there's a boost milestone...?
PiMacleod said: i hear ya on all points. I don't find Okoye to be so much of a "problem" either, but I also believe that for every build, there should be a counter. What's Paper without Scissors??
Cannibalqueen said: This is off topic, but since we’re talking about weird mechanics involved with WF,why is it that if you play against 5* Carnage and your special tiles trigger him to make a free match,why does his first turn count as your turn? I didn’t notice it until Polaris, because he ends up usually matching one of BRBs protects and then she spawns more protects. I remember at some point they made a change to him and I guess that’s when it happened. It seems like a weird decision.
Bad said: acescracked said: Turn 5?!?! C'mon man. You know there's a boost milestone...? Of course. Using 2 boosts it reduces to 5. And not only shared strenght! Even any power you wanted! Even more if playing pve using infinity gems.But boosts run out, and then what is left is the power as is written on paper.On that power I was talking about. Unless all of you wanted now to count all booster wich can be used, and then we will reduce the AP of all powers on 2.But only the first time fired, sadly the boost are used and then you have again a power wich needs 2 AP more than before.
Daredevil217 said: Your “arguments” honestly hurt you more than help you because they paint you as a person who simply doesn’t like Okoye or is mad others have her (or have her at high level) and you don’t. I say this because most of your arguments deny the reality of how people actually play this game and these characters work.
ThaRoadWarrior said: In PvP I always use +2 red/yellow with apocalypse or +2 to blue/purple with BRB. It costs 200iso for 5x boosts, so if you play a few matches it’s iso neutral at worst. You get such an early start compared to raw matching it changes everything. I won't use the +2 to All unless i'm trying to hit final progression and I need to move extra fast because it costs HP.