Nerf Okoye
Comments
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Bad said:ThaRoadWarrior said:Passive AOE that is boostable by Shared Strength and Wakanda Forever! is the new development that suddenly has this thread recalled to life. Somebody on the design team specifically excluded Juggern4ut's passive AOE from working with those kinds of powers, probably because it's too attainable for 5*players to quickly level a 4* up to problematic levels.
You can bring thor but you will be hitted as he is pretty easy to handle.
Nobody is complaining about thorapoc teams because they let a looot of time to reaction, unlike hulkoye teams.
Jugs was changed because of okoye. I wonder how many characters will be changed for not making okoye less OP.2 -
Thank you for saying that. I wasn't about to rain on someone's parade, because after all, bad luck DOES happen... but yeah, SS usually happens BEFORE turn 5 in my experience. If they get to turn 5 and I don't have that placed yet, they are probably whoopin' my team's behind.0
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Just to test this - I went into a Spider's Ilk match with Apocalypse and a mostly full health Thor and +2 yellow/red, and it took me to turn 5 to get shared strength out against Apocalypse/Onslaught, and then I'd won the match by Turn 11 after letting Thor eat a cascade to the face to get him to star collecting AP. So I did it again against BRB/Polaris, with a <50% Thor, and by turn 3 i had Shared Strength out on the board with no yellow match available on Turn 1, and I'd won the match by Turn 5. I'm telling y'all offensively Apocalypse slaps with Thor because he side-steps protects on that cheap red.1
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acescracked said:Turn 5?!?! C'mon man. You know there's a boost milestone...?
But boosts run out, and then what is left is the power as is written on paper.
On that power I was talking about. Unless all of you wanted now to count all booster wich can be used, and then we will reduce the AP of all powers on 2.
But only the first time fired, sadly the boost are used and then you have again a power wich needs 2 AP more than before.0 -
PiMacleod said:i hear ya on all points. I don't find Okoye to be so much of a "problem" either, but I also believe that for every build, there should be a counter. What's Paper without Scissors??0
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Perhaps devs are already on the move. Silk is the second character whose passive cannot be boosted.
Coincidence? Or not.1 -
In the beginning, when Okoye was released, power that deals damage linked to tile destruction is boosted by her. Then, they changed it. So, I say it's not coincidental.Kitty's Circuit Breaker doesn't benefit from WF. Someone with a better memory would be able to elaborate on the history of WF.0
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WF got changed I believe because of Thor’s passive; it would have been way to OP. But now it is very inconsistently applied. The rule used to be interpreted that if the power broke tiles but then did a discreet slug of damage, it should be boostable, but if the damage was some multiple of the destroyed tile it would not. I have a whole thread going about edge cases where powers that destroy tiles do benefit, and other powers that should benefit from it not. I would expect Silk’s power would have triggered it, but after testing, it doesn’t. Which is a weird choice, it isn’t any better than Medusa’s passive, and a good sight less trigger happy than 2099’s.0
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This is off topic, but since we’re talking about weird mechanics involved with WF,
why is it that if you play against 5* Carnage and your special tiles trigger him to make a free match,
why does his first turn count as your turn?
I didn’t notice it until Polaris, because he ends up usually matching one of BRBs protects and then she spawns more protects.I remember at some point they made a change to him and I guess that’s when it happened. It seems like a weird decision.0 -
First of you would have to define what nerf means for her
if you go and take like 1/3 or 1/4 of her boost per TU AP, she’s still playable
if you go all gambit on her, i can understand that people would go bonkers after chasing her for years
she is essential for pve by now, indirectly taking her out would prolong pve times so much that people would just say forget it and after all people are mostly calling for QoL changes and time reductions
why not make a char with a passive like „reduce the final (after all boosts are applied) damage of all enemy powers, active and passive by %“
this way it wouldn’t affect smaller chars lesser than bigger ones while it affects fat roster the same and it would also work on apoc
and then you would have to ask about other chars. What’s with BRB? 6 blue and you lose. what’s with prof x / onslaught infinite cascade? what’s with apoc in total?2 -
Cannibalqueen said:This is off topic, but since we’re talking about weird mechanics involved with WF,
why is it that if you play against 5* Carnage and your special tiles trigger him to make a free match,
why does his first turn count as your turn?
I didn’t notice it until Polaris, because he ends up usually matching one of BRBs protects and then she spawns more protects.I remember at some point they made a change to him and I guess that’s when it happened. It seems like a weird decision.0 -
Bad said:acescracked said:Turn 5?!?! C'mon man. You know there's a boost milestone...?
But boosts run out, and then what is left is the power as is written on paper.
On that power I was talking about. Unless all of you wanted now to count all booster wich can be used, and then we will reduce the AP of all powers on 2.
But only the first time fired, sadly the boost are used and then you have again a power wich needs 2 AP more than before.Your “arguments” honestly hurt you more than help you because they paint you as a person who simply doesn’t like Okoye or is mad others have her (or have her at high level) and you don’t. I say this because most of your arguments deny the reality of how people actually play this game and these characters work.1) I’ve never run out of boosts that I couldn’t replenish before a match. I have 10 million Iso and nothing to spend it on, so yeah, I’m stacking boosts often. They aren’t saying “with a match 5 yellow followed by a simple match 3, you can get this out turn 2!” That’d be using a infinitesimally small edge case to make a point. Using boosts is not some random RNG event. It can be done every match and is 100% in the players control.2) Yes, most other powers people talk about you find folks saying “you can do X, Y with boosts”. Very common around these parts. Since WF is passive and doesn’t need boosts to fire, it doesn’t help your argument though. So I see why you’d want to disregard that reality. (though I DO use TU boosts to help WF pack a punch turn 1).3) You are right that a second cast of SS is more expensive. But you also know that you only need to fire it once to get the full effect and if you ever need to replenish you probably have more than enough yellow by that time.4 -
Daredevil217 said:Your “arguments” honestly hurt you more than help you because they paint you as a person who simply doesn’t like Okoye or is mad others have her (or have her at high level) and you don’t. I say this because most of your arguments deny the reality of how people actually play this game and these characters work.
I understand after telling some truths I must be quoted for anything, though.
I doubt people playing pve is always using 2 boost, as there are only 30.
If playing both pvp and pve that can be a bit difficult. It must be that I dont known how it is played, of course.0 -
In PvP I always use +2 red/yellow with apocalypse or +2 to blue/purple with BRB. It costs 200iso for 5x boosts, so if you play a few matches it’s iso neutral at worst. You get such an early start compared to raw matching it changes everything. I won't use the +2 to All unless i'm trying to hit final progression and I need to move extra fast because it costs HP.0
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ThaRoadWarrior said:In PvP I always use +2 red/yellow with apocalypse or +2 to blue/purple with BRB. It costs 200iso for 5x boosts, so if you play a few matches it’s iso neutral at worst. You get such an early start compared to raw matching it changes everything. I won't use the +2 to All unless i'm trying to hit final progression and I need to move extra fast because it costs HP.1
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I just wish I could buy 30 at a time.
I run fully boosted in PvE
Team ups
All
Either R/Y or G/B
In PvP
Team ups
R/Y3 -
I use to equip boosts if fighting a hulkoye team.
Still I need to champ 43 4* so the iso I have usually is saved.
Being all this theme pretty interesting and all that it is not relevant on how the powers are designed and it doesnt change any of my comments on this topic.0 -
BigSoftieFF said:I just wish I could buy 30 at a time.
This. Puhleeeeeaase. Huge QoL improvement as I too am one of those mythical people who runs boosts 100% of the time in both PvE and PvP (other than the 3 easy nodes in PvE).6 -
helix72 said:BigSoftieFF said:I just wish I could buy 30 at a time.
This. Puhleeeeeaase. Huge QoL improvement as I too am one of those mythical people who runs boosts 100% of the time in both PvE and PvP (other than the 3 easy nodes in PvE).4 -
What I said a looot of pages back is that apocalypse boost Ihulk on turn 5 being lucky, as Ihulk uses his passive at the beginning of turn.
Do you want to use 2 boosters? Nice, you are cutting 1 turn. Apocalypse will boost on turn 4.
Using +2 boosts and playing Ihulk only will be useful when matching 5 critical yellow and then firing SS on turn 1. Probabilities of matching 5 yellow at the start? Surely few.
So he will boost at turn 4.
Still cannot be compared to okoye.0
This discussion has been closed.
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