Nerf Okoye
Comments
-
Zalasta said:<SNIP. CL10 should be difficult. As it is, it's still not really a challenge for level 550 rosters.
This game should be fun. While challenges of the puzzle variety (see the holiday human torch event)are entertaining, continuous beatdowns by overscaled, overpowered characters which you need to grind (think about that word for a moment) are not entertainment in my opinion. Those playing with level 550 characters rarely need the rewards that CL10 gives. Ergo, CL10 should not be catered to those players solely, but to a variety of individuals transitioning form 4 to 5 star rosters. It should not be insurmountable by any means.
Note, I am not saying that there should be no difficult games - that's part of the fun. What I am saying is that it improperly scales, thus making Okoye a bit of a necessity if you don't wish to spend the whole day playing the same match 3 over and over and over... Perhaps the answer is in reward structure. To be honest, putting CL10 rewards in CL9 would work just fine, in my opinion. Another option is to leave CL10 scaling as it, but reduce it to a max level (650) node that you only need to beat once (or twice if you wish for the competition element) for the full progression reward, rather than 3-4 as it stands. However, I know that they will not do this, or if they do, will undoubtedly introduce some kind of trade off that would be detrimental to the player base.
6 -
ThaRoadWarrior said:Seems like some of y'all may have gotten your wish; I saw someone in the patch notes thread saying Okoye's yellow can no longer be fired when she's at full health (not an official patch note)
*Edit* - I got the update, and was able to fire Okoye's yellow off at full health on 2 different nodes in Infinite Pursuit, so this may be misinformation.0 -
Was the rest of the board full of specials? Because I tested it on 3 different nodes at full health with no problem.1
-
That would have to be the most pointless "nerf" ever.0
-
san said:Zalasta said:<SNIP. CL10 should be difficult. As it is, it's still not really a challenge for level 550 rosters.
This game should be fun. While challenges of the puzzle variety (see the holiday human torch event)are entertaining, continuous beatdowns by overscaled, overpowered characters which you need to grind (think about that word for a moment) are not entertainment in my opinion. Those playing with level 550 characters rarely need the rewards that CL10 gives. Ergo, CL10 should not be catered to those players solely, but to a variety of individuals transitioning form 4 to 5 star rosters. It should not be insurmountable by any means.
Note, I am not saying that there should be no difficult games - that's part of the fun. What I am saying is that it improperly scales, thus making Okoye a bit of a necessity if you don't wish to spend the whole day playing the same match 3 over and over and over... Perhaps the answer is in reward structure. To be honest, putting CL10 rewards in CL9 would work just fine, in my opinion. Another option is to leave CL10 scaling as it, but reduce it to a max level (650) node that you only need to beat once (or twice if you wish for the competition element) for the full progression reward, rather than 3-4 as it stands. However, I know that they will not do this, or if they do, will undoubtedly introduce some kind of trade off that would be detrimental to the player base.
As someone who has been playing SCL 10 with two 5* champs for only the last few months, I really enjoy the challenge node where there is a legitimate threat that I might lose. Even in SCL 10, after champing a couple 5*s I don't get that level of challenge very often any more.2 -
I agree with the previous post. SCL 9 is too easy with 1 or 2 key 5*, 10 is very challenging. I realize it’s mostly for whales playing 7 years spending tons of money , but I enjoy the challenge of not just walking over every opponent. That’s not an enjoyable game if the outcome is already 99.9% predetermined. I can’t even believe players with 5 or more 5* prior to the release of SCL 10 would even have stuck around to play such a boring game , I know I would have quit as the embarrassment of no challenge in battle would have sent me packing . I realize there will be always be 12th graders beating up 4th graders somewhere, I just can’t understand it though .0
-
Theghouse said:san said:Zalasta said:<SNIP. CL10 should be difficult. As it is, it's still not really a challenge for level 550 rosters.
This game should be fun. While challenges of the puzzle variety (see the holiday human torch event)are entertaining, continuous beatdowns by overscaled, overpowered characters which you need to grind (think about that word for a moment) are not entertainment in my opinion. Those playing with level 550 characters rarely need the rewards that CL10 gives. Ergo, CL10 should not be catered to those players solely, but to a variety of individuals transitioning form 4 to 5 star rosters. It should not be insurmountable by any means.
Note, I am not saying that there should be no difficult games - that's part of the fun. What I am saying is that it improperly scales, thus making Okoye a bit of a necessity if you don't wish to spend the whole day playing the same match 3 over and over and over... Perhaps the answer is in reward structure. To be honest, putting CL10 rewards in CL9 would work just fine, in my opinion. Another option is to leave CL10 scaling as it, but reduce it to a max level (650) node that you only need to beat once (or twice if you wish for the competition element) for the full progression reward, rather than 3-4 as it stands. However, I know that they will not do this, or if they do, will undoubtedly introduce some kind of trade off that would be detrimental to the player base.
As someone who has been playing SCL 10 with two 5* champs for only the last few months, I really enjoy the challenge node where there is a legitimate threat that I might lose. Even in SCL 10, after champing a couple 5*s I don't get that level of challenge very often any more.2 -
nerf lovers unite.
support the call to nerf each meta char recursively until Bruce banner becomes meta.
cause only then will, all nerf lovers, be satisfied that all the chars are sufficiently nerfed.
or better yet, just nerf the 5* tier completely, 4* are more diverse anyway, why do we even need 5*?
on second thought why stop with 5*? nerf everything. nerf every char in the game.
or even better, make nerf a part of the game. every char will gradually get a nerf every few weeks,
cause we love nerfs so much we just nee to see them happen all the time.
i think i can one up even that, maybe we need to nerf other things not just chars, nerf rewards, nerf store content, nerf screens....
omg i have the ultimate idea, nerf the forum.11 -
san said:Theghouse said:san said:Zalasta said:<SNIP. CL10 should be difficult. As it is, it's still not really a challenge for level 550 rosters.
This game should be fun. While challenges of the puzzle variety (see the holiday human torch event)are entertaining, continuous beatdowns by overscaled, overpowered characters which you need to grind (think about that word for a moment) are not entertainment in my opinion. Those playing with level 550 characters rarely need the rewards that CL10 gives. Ergo, CL10 should not be catered to those players solely, but to a variety of individuals transitioning form 4 to 5 star rosters. It should not be insurmountable by any means.
Note, I am not saying that there should be no difficult games - that's part of the fun. What I am saying is that it improperly scales, thus making Okoye a bit of a necessity if you don't wish to spend the whole day playing the same match 3 over and over and over... Perhaps the answer is in reward structure. To be honest, putting CL10 rewards in CL9 would work just fine, in my opinion. Another option is to leave CL10 scaling as it, but reduce it to a max level (650) node that you only need to beat once (or twice if you wish for the competition element) for the full progression reward, rather than 3-4 as it stands. However, I know that they will not do this, or if they do, will undoubtedly introduce some kind of trade off that would be detrimental to the player base.
As someone who has been playing SCL 10 with two 5* champs for only the last few months, I really enjoy the challenge node where there is a legitimate threat that I might lose. Even in SCL 10, after champing a couple 5*s I don't get that level of challenge very often any more.
I wouldn't disagree about reward structure, I'm all for players getting rewards, and people trying to transition to 5* absolutely would benefit from the huge difference in 4* and 5* shards in SCL10. But devs and money and blah blah blah...
0 -
Xair said:nerf lovers unite.
support the call to nerf each meta char recursively until Bruce banner becomes meta.
cause only then will, all nerf lovers, be satisfied that all the chars are sufficiently nerfed.
or better yet, just nerf the 5* tier completely, 4* are more diverse anyway, why do we even need 5*?
on second thought why stop with 5*? nerf everything. nerf every char in the game.
or even better, make nerf a part of the game. every char will gradually get a nerf every few weeks,
cause we love nerfs so much we just nee to see them happen all the time.
i think i can one up even that, maybe we need to nerf other things not just chars, nerf rewards, nerf store content, nerf screens....
omg i have the ultimate idea, nerf the forum.
"This character is too powerful. Let's have them perish is some weird ambiguous way."
"Oh no, people actually liked that character. Let's bring them back, but mysteriously less powerful."
Jokes aside. Would a game based on nerfing characters even work? Hmm...0 -
Xair said:nerf lovers unite.
support the call to nerf each meta char recursively until Bruce banner becomes meta.
cause only then will, all nerf lovers, be satisfied that all the chars are sufficiently nerfed.
Okoye is a classic who accomplish some big features on the 5* tier with WF:
-Having her hyper leveled she will never had a handicap on her hyper fast skill
-Having her hyper leveled her boost is huge and too fast and always will be abused on AoE passive characters
-Any new 5* release is judged by his passive and for not be too hard for okoye tanking him
-On pvp she features an abusive meta when its too taxing to hit hulkoye teams, like the metas previously nerfed.
Any game needs to change characters when its proved that there is no better team. WF should be rebalanced for a healthy game. Making it slower and able to play optimally at any level. Would you call it a nerf? Then be it.
Oh, no wait! We cannot touch okoye because she is pretty popular.
Nice argument. And OML, gambit, cap worthy,and bishop were not lol.Xair said:
omg i have the ultimate idea, nerf the forum.
Sorry your ultimate idea comes late, there was a time when the forum was nerfed. It was a time when all the post were for destructive complaining and insulting devs. That time luckily is on the past and the forum is providing valuable feedback. And I must say the game has improved a lot since then.1 -
Xair said:nerf lovers unite.
support the call to nerf each meta char recursively until Bruce banner becomes meta.
cause only then will, all nerf lovers, be satisfied that all the chars are sufficiently nerfed.
or better yet, just nerf the 5* tier completely, 4* are more diverse anyway, why do we even need 5*?
on second thought why stop with 5*? nerf everything. nerf every char in the game.
or even better, make nerf a part of the game. every char will gradually get a nerf every few weeks,
cause we love nerfs so much we just nee to see them happen all the time.
i think i can one up even that, maybe we need to nerf other things not just chars, nerf rewards, nerf store content, nerf screens....
omg i have the ultimate idea, nerf the forum.
I think the VERY FIRST comment after the OP (who I happen to know) was mine that said
"Nerf everyone until Wasp is good, then nerf wasp"
But for some reason that comment was deleted
5 -
Bad said:Xair said:nerf lovers unite.
support the call to nerf each meta char recursively until Bruce banner becomes meta.
cause only then will, all nerf lovers, be satisfied that all the chars are sufficiently nerfed.
Okoye is a classic who accomplish some big features on the 5* tier with WF:
-Having her hyper leveled she will never had a handicap on her hyper fast skill
-Having her hyper leveled her boost is huge and too fast and always will be abused on AoE passive characters
-Any new 5* release is judged by his passive and for not be too hard for okoye tanking him
-On pvp she features an abusive meta when its too taxing to hit hulkoye teams, like the metas previously nerfed.
Any game needs to change characters when its proved that there is no better team. WF should be rebalanced for a healthy game. Making it slower and able to play optimally at any level. Would you call it a nerf? Then be it.
Oh, no wait! We cannot touch okoye because she is pretty popular.
Nice argument. And OML, gambit, cap worthy,and bishop were not lol.Xair said:
omg i have the ultimate idea, nerf the forum.
Sorry your ultimate idea comes late, there was a time when the forum was nerfed. It was a time when all the post were for destructive complaining and insulting devs. That time luckily is on the past and the forum is providing valuable feedback. And I must say the game has improved a lot since then.0 -
Michael1957 said:I agree with the previous post. SCL 9 is too easy with 1 or 2 key 5*, 10 is very challenging. I realize it’s mostly for whales playing 7 years spending tons of money , but I enjoy the challenge of not just walking over every opponent. That’s not an enjoyable game if the outcome is already 99.9% predetermined. I can’t even believe players with 5 or more 5* prior to the release of SCL 10 would even have stuck around to play such a boring game , I know I would have quit as the embarrassment of no challenge in battle would have sent me packing . I realize there will be always be 12th graders beating up 4th graders somewhere, I just can’t understand it though .
What about 7 year players who don't spend any money? What's our label since "whale" doesn't apply. (I hit day 2555 in 2 days)
Pve is what you play to grow your roster to compete in PvP where the real game is. Because of that "whales" would've still played pve without cl10 for the CP, HP, LT's in placement (player/Alliance) and yes even 4* covers for champ levels.
CL10 pve does bring an added challenge for 550 rosters in placement competition. In Line app there are discussions on how to go as fast as possible and which supports to use, boosts. Human nature to try and win. Big rosters sometimes do play cl9 from time to time because sometimes you need a break and want to move tiles mindlessly but get some rewards. Always hated the forum view that players shouldn't go down in cl's. Many posts really guess at how top end pve is played and you guys get it wrong alot.
Oh, I'm pretty sure that ursopro opened his one liner post as a joke post messing around. People here take the bait and it's gone viral.with 10 pages! 😄😀5 -
....What about 7 year players who don't spend any money? What's our label since "whale" doesn't apply. (I hit day 2555 in 2 days) <SNIP>
I've sunk $50 over the life of the game, in a single transaction to roster and cover XFW back when he was the only way to play. I got burned on his nerf a short while later. Due to the unpredictable nature of this game, I never spent a penny since. Funny thing is, if XFW was still the way he used to be, he would be a reasonable choice in the current meta though not overpowered, as would 4Thor, 2* Wolverine, 2*mags/3* mystique combo, and many others who ended up getting screwed over with nerfs. Nerfing is NOT the answer folks, just a bandaid solution.1 -
acescracked said:Oh, I'm pretty sure that ursopro opened his one liner post as a joke post messing around. People here take the bait and it's gone viral.with 10 pages! 😄😀
On topic, Okoye should not be changed in any way shape or form. It’s simply just not necessary.
-JaGo6 -
acescracked said:Michael1957 said:I agree with the previous post. SCL 9 is too easy with 1 or 2 key 5*, 10 is very challenging. I realize it’s mostly for whales playing 7 years spending tons of money , but I enjoy the challenge of not just walking over every opponent. That’s not an enjoyable game if the outcome is already 99.9% predetermined. I can’t even believe players with 5 or more 5* prior to the release of SCL 10 would even have stuck around to play such a boring game , I know I would have quit as the embarrassment of no challenge in battle would have sent me packing . I realize there will be always be 12th graders beating up 4th graders somewhere, I just can’t understand it though .
What about 7 year players who don't spend any money? What's our label since "whale" doesn't apply. (I hit day 2555 in 2 days)
Pve is what you play to grow your roster to compete in PvP where the real game is. Because of that "whales" would've still played pve without cl10 for the CP, HP, LT's in placement (player/Alliance) and yes even 4* covers for champ levels.
CL10 pve does bring an added challenge for 550 rosters in placement competition. In Line app there are discussions on how to go as fast as possible and which supports to use, boosts. Human nature to try and win. Big rosters sometimes do play cl9 from time to time because sometimes you need a break and want to move tiles mindlessly but get some rewards. Always hated the forum view that players shouldn't go down in cl's. Many posts really guess at how top end pve is played and you guys get it wrong alot.
Oh, I'm pretty sure that ursopro opened his one liner post as a joke post messing around. People here take the bait and it's gone viral.with 10 pages! 😄😀0 -
The intentions of the autor of this post are irrelevant to me as I stated my position cristaly clear.
But if something happens to okoye then you know who would be the one to blame0 -
JaGo said:acescracked said:Oh, I'm pretty sure that ursopro opened his one liner post as a joke post messing around. People here take the bait and it's gone viral.with 10 pages! 😄😀
On topic, Okoye should not be changed in any way shape or form. It’s simply just not necessary.
-JaGo
To be clear, we have a policy against calling other users "troll" as 1.) it contributes nothing to the conversation and 2.) is often used to belittle the ideas of others. In that respect, using the term "troll" could be interpreted as insulting another forum user which is grounds for a warning. This is why we discourage the use of the term. If you suspect a user of trolling, you can contact a forum moderator with your concern.
Although I think the old adage "Don't feed the trolls" is usually the most appropriate way to handle such situations.
Back on topic, I think this has been a worthwhile discussion. To summarize:
There is general agreement that Okoye is the most useful character in the game.
There's disagreement on whether she is too good with basically three arguments on the table:Argument 1: She is too good and should be nerfed.
Argument 2: She is fine as is and should be left as is.
Argument 3: The game needs better counter mechanics and characters to address her dominance of the meta.
Let's go over the finer points of each argument:
Argument 1: She is too good and should be nerfed.- She has a ubiquitous influence on top level competitive play in both PvE and PvP
- Having one high level Okoye is more useful than having other maxed champed 5* characters
Argument 2: She is fine as is and should be left as is- She is easy to beat on defense (when not paired with a character that has passive damage abilities)
- Many players have invested a lot of resources in leveling up their Okoye, nerfing her will lead to many people leaving the game
- She increases match speed and greatly aids players in higher CLs
Argument 3: The game needs better counter mechanics and characters to address her dominance of the meta- There aren't enough strong counter characters to deal effectively with Okoye's abilities
- A lot of players purposefully make Okoye their highest character to by pass her limiter by having her tank as much as possible
- A new character's value is often determined by how well they interact with booster-type characters like Okoye, among which she is considered the best
Primary concern: As on outlier, she has a negative effect on game balance since abilities to counter act her own are few and far between. She ends up being the best character in terms of effectiveness and efficiency for too many situations.I fall into argument 3. I don't think she needs to be nerfed but I do believe she needs to be reined in a bit, at least for PvP. And as always, I would prefer that be done with good counter mechanics. Admittedly, BRB/Kitty is effective against Okoye/iHulk and Onslaught offers some decent counter measures by removing TUs from the board but considering her continued dominance of the PvP meta, I think it's clear it's not enough.As I stated in a previous post, I would like to see her follow the same path that 5* Thor has taken which is mainly a meta shift that discourages the use of the character in PvP. Many players still rely on him for PvE which I think is fine.I just would prefer that PvP and PvE meta not be dominated by the same character. Obviously as @DeNappa pointed out, that's difficult since both rely heavily on speed if played competitively but I think with the arrival of BRB and Onslaught, PvP has branched out more into defensive mechanics.
To the dev's credit, PvP has grown more diverse in terms of viable teams that can be played competitively. Here's hoping that continues.12 -
I think that is a good summary @fight4thedream
I really think Hulkoye is just one "good counter / good char" release to just be a team of the past. Just imagine YJ with a passive on his black "chars killed by this char can not resurrect" and the Hulkoye team would be easily countered already (as once Hulk is dead Okoye would be useless against YJ).
0
This discussion has been closed.
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements