san said: [...]. Previously broken teams (and broken teams now, such as BRBitty) and characters (i.e. Gambit, Bishop) could not be played against at all. [...]
ThaRoadWarrior said: "there is no defense against this menace at all" and "I don't like the perfectly viable defense against this menace, so nerf them" are two fundamentally different arguments.
san said: Hulkoye may be meta, but it is beatable with any number of teams. Previously broken teams (and broken teams now, such as BRBitty) and characters (i.e. Gambit, Bishop) could not be played against at all. Other meta teams/characters will come around (I was around when 4*Wolverine was the ONLY way to play PVP), and will bump this team down the meta list. A nerf simply means that this process occurs quicker, and we get left with even more obsolete characters to keep in the roster (which gets pricier as you keep going). Nerfing has never been the way that problems were solved. I suggest that instead we focus on making old characters better instead.
sinnerjfl said: san said: Hulkoye may be meta, but it is beatable with any number of teams. Previously broken teams (and broken teams now, such as BRBitty) and characters (i.e. Gambit, Bishop) could not be played against at all. Other meta teams/characters will come around (I was around when 4*Wolverine was the ONLY way to play PVP), and will bump this team down the meta list. A nerf simply means that this process occurs quicker, and we get left with even more obsolete characters to keep in the roster (which gets pricier as you keep going). Nerfing has never been the way that problems were solved. I suggest that instead we focus on making old characters better instead. By a number of teams? Excuse me?The only reliable counter to Hulkoyoke is Kitty & BRB, thats the only team that can stop the annoying permanent instant passive AOE of Hulk and you're still gonna eat quite a bit of dmg if Okoye stacks TU or the protects get matched/destroyed.You cannot counter otherwise an AOE spam of minimum 6k dmg every turn on a ridiculously easy condition to meet, 8 green tiles present, yikes. Also, why not make him basically unkillable with zero conditions to meet? Great idea! And give him a red nuke for 7 AP with absurd damage!Someone start the "Nerf iHulk" thread because I'm all for it. Okoye is annoying but its obvious who the real problem in PVP is right now. He's everywhere, I can even queue Hulkokoye teams at like 200 pts now, a lot of people use this team and there's a reason, it's way too good on attack and way too difficult to beat.
Bad said: ThaRoadWarrior said: "there is no defense against this menace at all" and "I don't like the perfectly viable defense against this menace, so nerf them" are two fundamentally different arguments. Perfectly viable defense as long as you have those 2 classic characters. And always risking okoye dont gets TU.In the case of usin 4*, even more risk involved.
Taganov said: So we've established Hulkoye is annoying and costly to fight, but not unbeatable. Cool.Still not a reason to nerf Okoye.
Bad said: thedarkphoenix said: .They could easily make a character that steals team up tiles and does damage based on how much a player has, and work around that. I think in recent years they kind of embrace a certain overall meta and then slowly try and shift it. That character would be a huge succes. And guess wich team would use it the most? Okoye teams. Bishop was nerfed because his sinergy didnt let players to do their play.Hulkoye teams are on the same boat. When Ihulk changes the board, hyper fast okoye with just a simple 3 TU match will crush you next turn.And you cannot wait for her 3 turns not being in the front and losing TU because she will crush you.Of course there are a lot of counters, but all of them will suppose a big amount of damage being lucky on the board and a sure loss being not.Hulkoye teams are everywhere now and the blame is not ihulk who always is baby champed. The blame is on hyper fast okoye boosting to death AoE.So, if my suggestion was a slight nerf, is because in no game is posible to rule pvp without even developing further the boosted character. And no new 5* will be better than those 2, at this pace.
thedarkphoenix said: .They could easily make a character that steals team up tiles and does damage based on how much a player has, and work around that. I think in recent years they kind of embrace a certain overall meta and then slowly try and shift it.
Rosraf said: Yeah, I started playing in 2014. Add me to the list of players who leave if Okoye gets nerfed. Okoye adds more "quality of life" value than any other character, ever (by a lot). And Okoye makes about 20-30 other characters useful who would otherwise be forgotten, wasted roster slots. There should MORE characters like Okoye.
Tony_Foot said: Bad said: About this character, is a good work and he can hit hard in the future. My five star roster is littered with such characters. Where I’ve pulled on the advice that they will be good in the future. You know how many of them I’ve revisited since, none. Unless you are a collector there’s zero reason to pull for this or Adam in the hope they get good later. Save the pulls for the hope of something meta or truly top tier and if by some complete miracle they become useful there will be a vault to get them later down the road.I pull for meta or as good as and the only person I’ve ever regretted missing is Clint when he became part of the cap meta. Over half the 5* I have, I regret getting more than one cover for, what I should have done is get more okoye.
Bad said: About this character, is a good work and he can hit hard in the future.