Nerf Okoye
Comments
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As a HulkOye player myself, I must disagree with the main premise of this thread.
HulkOye is hardly the only meta team around (I'm ooking at you Gritty/BRBitty/Thorkoye/Profslaught), and certainly not impossible to beat (I am terrified of any team with Onslaught TBH and avoid them much more than an opposing Hulkoye team).
As a player who started in the first year of the game (and played in the very first anniversary) I have quite a few characters champed (though no 4*/5* max champed yet). I use Hulkoye for MOST PVE nodes, as this is the only way to be reasonably quick in S10, as opposed to spend the entire day playing (aka grinding) through the nodes. PVP, I get attacked like any other team, and go through my health packs like no tomorrow (I think this is the case wiht most of the Hulkoye teams).
Hulkoye may be meta, but it is beatable with any number of teams. Previously broken teams (and broken teams now, such as BRBitty) and characters (i.e. Gambit, Bishop) could not be played against at all. Other meta teams/characters will come around (I was around when 4*Wolverine was the ONLY way to play PVP), and will bump this team down the meta list. A nerf simply means that this process occurs quicker, and we get left with even more obsolete characters to keep in the roster (which gets pricier as you keep going). Nerfing has never been the way that problems were solved.
I suggest that instead we focus on making old characters better instead.8 -
san said:[...]. Previously broken teams (and broken teams now, such as BRBitty) and characters (i.e. Gambit, Bishop) could not be played against at all. [...]1
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Kitty Daken will beat BRBitty pretty safely too.
Everything and everyone is beatable, it's just a matter of how enjoyable the experience is...
At some points, it becomes more trouble than it's worth to beat some team, and then it's "great" on defense and people can float much higher without shielding.
If that's a level 550 five star, that's OK. But when people float high with a 4* (Bishop) or baby champ 450 5* (Hulk), there seems to be some imbalance at play.
It's less Okoye's fault, I agree, but part of it is her WF, too.1 -
ThaRoadWarrior said:"there is no defense against this menace at all" and "I don't like the perfectly viable defense against this menace, so nerf them" are two fundamentally different arguments.
And always risking okoye dont gets TU.
In the case of usin 4*, even more risk involved.0 -
san said:
Hulkoye may be meta, but it is beatable with any number of teams. Previously broken teams (and broken teams now, such as BRBitty) and characters (i.e. Gambit, Bishop) could not be played against at all. Other meta teams/characters will come around (I was around when 4*Wolverine was the ONLY way to play PVP), and will bump this team down the meta list. A nerf simply means that this process occurs quicker, and we get left with even more obsolete characters to keep in the roster (which gets pricier as you keep going). Nerfing has never been the way that problems were solved.
I suggest that instead we focus on making old characters better instead.
The only reliable counter to Hulkoyoke is Kitty & BRB, thats the only team that can stop the annoying permanent instant passive AOE of Hulk and you're still gonna eat quite a bit of dmg if Okoye stacks TU or the protects get matched/destroyed.
You cannot counter otherwise an AOE spam of minimum 6k dmg every turn on a ridiculously easy condition to meet, 8 green tiles present, yikes. Also, why not make him basically unkillable with zero conditions to meet? Great idea! And give him a red nuke for 7 AP with absurd damage!
Someone start the "Nerf iHulk" thread because I'm all for it. Okoye is annoying but its obvious who the real problem in PVP is right now. He's everywhere, I can even queue Hulkokoye teams at like 200 pts now, a lot of people use this team and there's a reason, it's way too good on attack and way too difficult to beat.3 -
sinnerjfl said:san said:
Hulkoye may be meta, but it is beatable with any number of teams. Previously broken teams (and broken teams now, such as BRBitty) and characters (i.e. Gambit, Bishop) could not be played against at all. Other meta teams/characters will come around (I was around when 4*Wolverine was the ONLY way to play PVP), and will bump this team down the meta list. A nerf simply means that this process occurs quicker, and we get left with even more obsolete characters to keep in the roster (which gets pricier as you keep going). Nerfing has never been the way that problems were solved.
I suggest that instead we focus on making old characters better instead.
The only reliable counter to Hulkoyoke is Kitty & BRB, thats the only team that can stop the annoying permanent instant passive AOE of Hulk and you're still gonna eat quite a bit of dmg if Okoye stacks TU or the protects get matched/destroyed.
You cannot counter otherwise an AOE spam of minimum 6k dmg every turn on a ridiculously easy condition to meet, 8 green tiles present, yikes. Also, why not make him basically unkillable with zero conditions to meet? Great idea! And give him a red nuke for 7 AP with absurd damage!
Someone start the "Nerf iHulk" thread because I'm all for it. Okoye is annoying but its obvious who the real problem in PVP is right now. He's everywhere, I can even queue Hulkokoye teams at like 200 pts now, a lot of people use this team and there's a reason, it's way too good on attack and way too difficult to beat.3 -
If it takes 2 health packs every time to beat them, it's not a reliable counter and it sure as hell aint normal.1
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So we've established Hulkoye is annoying and costly to fight, but not unbeatable. Cool.Still not a reason to nerf Okoye.6
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Bad said:ThaRoadWarrior said:"there is no defense against this menace at all" and "I don't like the perfectly viable defense against this menace, so nerf them" are two fundamentally different arguments.
And always risking okoye dont gets TU.
In the case of usin 4*, even more risk involved.0 -
Taganov said:So we've established Hulkoye is annoying and costly to fight, but not unbeatable. Cool.Still not a reason to nerf Okoye.
Now, much like many folks don't have iHulk (and perhaps Okoye) and are thus complaining, some of us don't have the suggested teams/characters at a level that I'd need to beat other teams you've suggesterd. I, for example, have BRB @ 4 covers, Thor @ 3 covers, and only managed to champ Kitty in December 2020 after using my 7 years worth of Milestone Rewards (thank you D3 btw!). My Okoye is in the same boat, only having been champed around the time 5torm came out. In other words, I've been there where you may be.
What I am seeing some folks do here is basically go "I don't have that character, so you shouldn't either" mentality. Look, there were many characters over the years that I had an issue with because they seemed unbeatable. I have regularly had to remind myself that the next meta will come, and "x team" will become obsolete as well. Enjoy the game for what it is. This is not a big enough issue to break the game, and we've seen it over and over again.2 -
For what it's worth, I went back to my "treading water..." thread, and it took me 121 days, minus a bit of a detour chasing Danver5 of about 2-3 months, to take Kitty from 3/3/0 to champed +1 through a combination of direct shard chasing the whole 3/4/5 tree and throwing some cp into the fan favorite store that had her in it. My Emma Frost is now level 350, and I flipped-re-rostered Cyclops once.0
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Taganov said:So we've established Hulkoye is annoying and costly to fight, but not unbeatable. Cool.Still not a reason to nerf Okoye.0
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I skip Hulkoye in PvP until necessary to face or the rewards are too high to ignore. Trust me this team is way less annoying than Bishop based turd launchers. When the last announced nerf went through I sold my 4s for Worthy and Bishop which are now rerostered and champed. Until I had Apocalypse in my life I skipped Bishop based poop teams as much if not more than Hulkoye. Bishop got the taste smacked out of his mouth by admittedly a 5 star but one who put him down to tolerable and beatable. That being said nerf is a last resort I feel and all of these characters are beatable. I got my lunch money taken by a 5 star Thanos, Immortal Hulk team a few times last night but that was partly due to health pack greed. Okoye and Thor teams are auto hits for me so Okoye is easy in my opinion as long as you take away her teammates who abuse her passive abilities. Granted the immortal cockroach keeps coming, and only a few teams can currently answer the call for knocking him out. Nerf negates all the hard work and puts a poopy paperweight on your roster. 5Danver is a meat shield for the foreseeable future along with Bruce and Kingpin and yadda yadda yadda. We don't need more meh. I am confident that the answer to this team is going to be out sooner than later and no nerf will be needed. One of my 6 teams is Thorokoye so I fight fire with fire sometimes but usually BRB and Apocalypse keep them in check. I average 1,000+ in PvP each event so definitely understand the frustration of redundant and annoying teams but the game will always have them.1
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have a 5* quake (a well designed one - reflecting half the total team damage? a true team healing? a skill that makes death permanent? or spams defense tiles on team damage? (would be nice with brb)...), and it will counter ihulk, problem solved. but keep in mind some chars will always be meta - will be used more, this one or that one doesnt change the fact, having more alternatives is good not having less. i would be very angry if some char is nerfed to the ground while it took me to champ that one year(s), and that happened earlier, i hope devs learned a bit from that... Lets make counters... better karma.
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Yeah, I started playing in 2014.Add me to the list of players who leave if Okoye gets nerfed.Okoye adds more "quality of life" value than any other character, ever (by a lot). And Okoye makes about 20-30 other characters useful who would otherwise be forgotten, wasted roster slots.There should MORE characters like Okoye.9
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The fact that most of these comments are how to beat ihulk and okoye and not just how to beat okoye kinda tells you all you need to know.
The character doesn't need to be touched at all, she's just a good solid character.
The team itself isn't hard to beat, it's just very random and can spiral out of control, much like Professor X/ onslaught teams.
Its depended on the board a lot.
Any character that can stun for a couple turns is a thorn in any Ihulk okoye team. People just don't want to take damage nor do they want to have to pick a specific team to fight a team while using boost.
I was pretty guilty of this for awhile, but the meta is currently pretty open you can climb with a variety of teams, and ihulk okoye teams are one of the easiest to prepare for before the battle even starts. However things can go wrong easy and when they do that's usually 3 health packs.
Okoye is probably the best overall made character they have made in the game, she effectively gives your whole roster no matter what star level a chance to do some damage. And she isn't hard to take down nor does she herself do a whole lot of damage and she has a bit of board control.
nerfing her is just going to make everything longer, and more annoying that it is, as well as shooting other top tier meta characters up higher because the counter play is even less.
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Bad said:thedarkphoenix said:.
They could easily make a character that steals team up tiles and does damage based on how much a player has, and work around that. I think in recent years they kind of embrace a certain overall meta and then slowly try and shift it.
Bishop was nerfed because his sinergy didnt let players to do their play.
Hulkoye teams are on the same boat. When Ihulk changes the board, hyper fast okoye with just a simple 3 TU match will crush you next turn.
And you cannot wait for her 3 turns not being in the front and losing TU because she will crush you.
Of course there are a lot of counters, but all of them will suppose a big amount of damage being lucky on the board and a sure loss being not.
Hulkoye teams are everywhere now and the blame is not ihulk who always is baby champed. The blame is on hyper fast okoye boosting to death AoE.
So, if my suggestion was a slight nerf, is because in no game is posible to rule pvp without even developing further the boosted character. And no new 5* will be better than those 2, at this pace.
That's fine, said character could be squish, could be mostly support or could convert 2 green tiles to team up tiles at the start of its turns.
Even when none of that I'd just play brb and kitty vs it or something else of the sort.
Truthfully there should be an abundance of counter play like this and I think the game is slowly getting there, they just need to be more aggressive with hard counters.
There are number of 4 characters that could be hard counters to 5 that are 4 for some odd reason.
Elsa bloodstone is a good exampe of a character that could be a 5 that would play well with other 5's while counter other 5's Magneto, ihulk, yellowjacket. . Tea break at 6 ap would put a big dent hulk/okoye.
Frog thor another character would be great as a 5, etc etc....
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Rosraf said:Yeah, I started playing in 2014.Add me to the list of players who leave if Okoye gets nerfed.Okoye adds more "quality of life" value than any other character, ever (by a lot). And Okoye makes about 20-30 other characters useful who would otherwise be forgotten, wasted roster slots.There should MORE characters like Okoye.
*Emphasis mine*
I think this is the crux of the issue. She is an outlier whose existence devalues a lot of other characters:Tony_Foot said:Bad said:
About this character, is a good work and he can hit hard in the future.
I pull for meta or as good as and the only person I’ve ever regretted missing is Clint when he became part of the cap meta. Over half the 5* I have, I regret getting more than one cover for, what I should have done is get more okoye.For me, it isn't so much an issue of whether or not she is easy to beat, but rather that the meta so heavily favors passive boost abilities that it elevates passive-boost character types to the detriment of other characters and play styles. Whenever a new character is released, their value is almost always tied to how well they interact with either Okoye or Kitty.I do not think this is good for the overall health of the game.
I understand that in order to encourage spending, certain characters have to appear more desirable than others. It's no mystery as to why Okoye and Kitty featured so prominently in number of stores over the last couple of years. The problem though is that they have been left for the most part unchecked.
Both have designed limiting factors: if Okoye isn't in front, she burns a TU. For Kitty, there needs to be at least 4 special tiles (1 less for each X-men team member). The problem is there is an easy work around for the designed limiter in Okoye's case: make her your tank to reduce the possibility of TU burn.
Personally, I would have liked to have seen more nuance in the implementation of booster type characters, mainly tying such abilities to affiliations, with wider more general affiliations like Heroes/Villains getting a minor boost while more specific team affiliations like X-men, Avengers, etc getting major boosts. We see this to a minor extent with some characters but I have always found it puzzling (no pun intended) why the dev team has only dipped its toes in the utilization of affiliations.If they had made greater use of affiliations, you would see a lot more fidelity to comic lore in MPQ. Instead we end up with strange, sometimes befuddling, pairings. It has always struck me as odd that Okoye, Warrior General of Wakanda, has rather poor synergy with 5* Black Panther while T'Challa's best partner in the 5* tier is Thanos.
Ideally, I would have loved to seen more attention paid to building strong faction types that encouraged synergy between star tiers. You do see this to some extent with the Spider-verse family since their abilities are tied heavily to the web tile mechanics but that's about it.
But that boat has sailed it seems and I feel I have deviated a bit from the main point.
Getting back to the main issue, this is the second time a pairing featured Okoye has been called out as being OP. The first was Okoye/Thor. If things are left as they are, this will not be the last time she will be featured in another supposed OP pairing.
There are many competitive players that have gone out of their way to build their Okoye's up to a high level to ensure they can easily exploit her boost (myself included) thus negating her limiting factor. Which means for competitive play in PVP it mainly boils down to:
High level booster type character (Okoye, Kitty) + character with easily exploitable skill (iHulk, BRB) = win
I don't think this makes for compelling, interesting game play and encourage the dev team to at the very least introduce hard counters to booster type characters (a few do exist against Kitty).
Unfortunately, I will have to end on that note as my lunch break is over.0 -
As long as she is beatable, I don't think there is anything wrong with a character like this. If they want to break the passive meta up, there are very easy ways to introduce new hotness to add variety without nerfing anybody. Surely the number of people who have 550 Okoyes pales in comparison to the number of players who don't (mine is 452, i'm on that champ-em-all plan), so there can't be THAT many people punching down.
I do agree that there have been a lot of 4*s that would have been way more useful for this if they had 5* health that have been released of late; I'm not sure why that is. Magneto could be fixed today to be an anti-hulk. Just stealth buff him like they stealth nerfed Danver5.4 -
Personally I think she should be stronger with better teammates available in the future . For example, a 5* Forbush Man with a power of “ whenever you match your strongest color gain 1 team up ( or 2 if level to 5).0
This discussion has been closed.
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