fight4thedream said: Originally from: https://forums.d3go.com/discussion/comment/944753/#Comment_944753For me, it isn't so much an issue of whether or not she is easy to beat, but rather that the meta so heavily favors passive boost abilities that it elevates passive-boost character types to the detriment of other characters and play styles. Whenever a new character is released, their value is almost always tied to how well they interact with either Okoye or Kitty.I do not think this is good for the overall health of the game. <snip>
We just need better new chars, chars that are good and also counter this meta. Just release someone that doesnt let other chars resurrect with a passive (while also being a good char) and Hulkoye is dead. Release someone that stops AoE damage like Quake but as a 5 (while also being a good char) and Hulkoye is dead. Etc, etc. There are so many counters possible. It is very simple, we just need Devs to do it.
DeNappa said: snip Reasons why boosters are so popular:Speed based meta. Both PVE (faster clears) and PVP (quicker hops). HP creep (esp for 5*s)Near-broken high level character scaling (PVE mostly -- although even boosters have a hard time handling this, so it's often combined with some kind of stun meta)High time requirements for grinding to progression.
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Polares said: I am going to add also, that I think nerfing chars like Okoye or Kitty NOW would be a total disaster for the game, because all chars that have been released in the last two years have been released in a world where those two chars exist, so they were designed to work with those chars. If we would nerf those two, maybe PvP would adapt (in the end PvP always adapts to use the best there is, even if the best is not that good really) but PvE would be a complete unplayable mess. I also agree Devs overused stupidly strong passives, and I think the game would probably be more fun if they didnt do it, but now it is too late. We cant go back into a world these powers did not exist in the first place. We just need better new chars, chars that are good and also counter this meta. Just release someone that doesnt let other chars resurrect with a passive (while also being a good char) and Hulkoye is dead. Release someone that stops AoE damage like Quake but as a 5 (while also being a good char) and Hulkoye is dead. Etc, etc. There are so many counters possible. It is very simple, we just need Devs to do it.
Taganov said: All they really have to do in PvP to "solve" the issue is add an exhaustion/cool down attribute to non-essential characters. This way you can't play the same characters in the same event ad nauseam. Either way, trying to address systemic issues like the speed meta with band aid fixes like nerfing booster characters seems futile.
shardwick said: Taganov said: All they really have to do in PvP to "solve" the issue is add an exhaustion/cool down attribute to non-essential characters. This way you can't play the same characters in the same event ad nauseam. Either way, trying to address systemic issues like the speed meta with band aid fixes like nerfing booster characters seems futile. The problem is that it would kneecap newer players that have a limited amount of characters on their rosters. If someone is playing for wins and is going for 50 or 75 then that would make the game a lot more difficult than it should be and would only discourage players from playing pvp.
Bad said: All those ideas in the end would drive to less people playing pvp. On the event nefarious foes, my apocalypse was buffed along all villains. Reward was a good classic, I dont remember wich one. Well, I almost didnt saw any okoye. But people were not much playing because of that. It was pretty hard to win 1200 points and I got them at 60 wins, I think.Recently is something like that. People play to a certain point. But to 1000 until 1200 points only are playing hulkoye teams.Its a meta pretty taxing so its understable.Now, all those play details wont change that all what I said about her is true, and its needed an okoye level 480 at least and a baby champed one for playing with her.I understand that some vet players feeling confortable with her are not bothered at all.P.S: same issue will happen on time to new YJ. Devs obstinately put on their skill they need to be tanking, and time will render them unable to.