Taganov said: Outside of Hulkoye, Okoye teams are easily beatable. There are 4+ generations of useless 5s on the bench and your recommendation is to have the Devs spend time & resources to nerf one of the few good ones? To each his own, I suppose.
ThaRoadWarrior said: Onslaught drains the board of team up, but doesn’t affect its pool. I’m not sure if any of the other AP targeting powers like Mordo, Nightcrawler, or Yelena will target it
Bad said:Second, if you have read my suggestion and you understand it , Im not nerfing her.
Bad said:- her boost activates when she has like 4 TU. That would be the recommended- her boost on passive damage increases 15% per 1 TU
PiMacleod said: Just to add noise to the crowd I guess...I think Onslaught is fine, EXCEPT for his purple. His purple gives him invisibility, which is actually pretty non-existent in the 5* tier. You know -- that trick that we like to use 4* Prof, Miles, Legion for? Yeah... I didn't mention the ::ahem:: INVISIBLE Woman, because it's just not as feasible as one might think it should be...But you get the point. The fact that a 5* has an INVIS option is pretty notable. It just sucks because out of ALL of the people mentioned, his is the LEAST reliable. The 5* invis guy.... least reliable. ....huh?!?Other than that, Onslaught is fine. I think his blue is MORE than stellar. I'll give my (probably not-so-appreciated) opinion here.His blue serves TWO (three?) purposes, and it's at a decent price range. 1 ) He can make match 4s or match 5s more often due to his color-change mechanic with blue. This is fun for match-4/5 based teams (Prof, Chavez, are most notable).2 ) The same color change mechanic can help to tone-down what iHulk is doing against your team. Of course, this doesn't come into play if iHulk's colors aren't the main target -- but when they are, you pretty much neuter his Green Door.3 ) S/A/P tile punishment. Mine is champed, but a baby champ. Not sure what yours looks like, but it does around 5k PER ENEMY SAP TILE thats a part of your target area. That can be a LOT!! Of course, BRBitty teams are gonna have defense against this naturally, but at the same time, hit early enough before they are buffed TOO much, and you can probably make a sizable dent in one of them, if not kill one of them!And this is all to say of ONE ability. I think that's pretty neat. It does one complicated thing, but that complicated thing can handle a few different situations depending on how you use it. I personally like to have him AND Nightcrawler together, so that his blue, and Nightcrawler's Bamf can REALLY rework the color structure of the board. Prof/Onslaught/Nightcrawler are my Hulkoye beaters for-sure, and it's this flexibility of usage that makes it so. Nightcrawler never feels the pain of a green door, Onslaught gets rid of those TUs, and the colors can change for NC's Purple, OS's blue, or Prof's purple/purple. Options!
Polares said:.Devs MUST remember that counter-meta chars MUST be good on its own, not just as a counter! This is very important, or the counter will not work.Bad said:Second, if you have read my suggestion and you understand it , Im not nerfing her.What do you mean you are nerfing her?!?!?! This is clearly a nerfBad said:- her boost activates when she has like 4 TU. That would be the recommended- her boost on passive damage increases 15% per 1 TUIn what universe are not those two things a nerf ? :PAnd again, nerfing Okoye would have an AWFUL impact in scl10 PvE. You might argue that she needs a nerf for PvP (I also disagree, she just needs a good counter), but a nerf to her would ruin PvE for A LOT of people.
Bad said: Another time Im saying if you read my suggestion, Im not nerfing.
Another time Im saying if you read my suggestion, Im not nerfing.
She's losing TU whenever the power does what its supposed to do. That is a nerf.
Anon said: Bad said: Another time Im saying if you read my suggestion, Im not nerfing. All 3 of your suggestions are nerfs. her boost activates when she has like 4 TU.She boosts slower than before. That is a nerf. her boost on passive damage increases 15% per 1 TUBoosting less than it is now. That is a nerf.she loses 1 TU each time she boosts a power dealing more than 5000 damage.She's losing TU whenever the power does what its supposed to do. That is a nerf.