killahKlown said: When OML was nerfed, the reason given was that in their research they found that an inordinate amount of players were using him and they wanted to make sure the other characters were being used. A balance. I think we have surpassed that with Okoye. Time for a shake up. Slight nerf would work wonders. No boost for passive attacks would be perfect. Race everything else in place
bowla33 said: Nerf the following in order:1. PX5 - no one can finish a match in one cascade like P$. 2. BRB - his health, blue power and the ability for it self-generate one of the cheapest powers in game with massive no matter how the protects are eliminated (matched/destroyed/blownup) via any method. Also, his blue should only put down 1cd at a time. 3. Kitty - should only buff specific tiles, not every special.4. Thor5 - eliminate his passive AP gain.5. Polaris - similar issue to BRB. Change her passive to only duplicate tiles when matched.6. Scorpion - his purple shouldn't created 20AP on a kill shot. Goodbye waves. 7. Carnage5 - should revert to previous iteration and not place tiles before his 1st turn. 8. Apoc - power costs need to be increased and yellow should put down less repeaters or require at least 3 for damage add.9. Okoye down here eventually to limit the amount of boost per TU or the max amount of TU that provides boost.
Polares said: killahKlown said: When OML was nerfed, the reason given was that in their research they found that an inordinate amount of players were using him and they wanted to make sure the other characters were being used. A balance. I think we have surpassed that with Okoye. Time for a shake up. Slight nerf would work wonders. No boost for passive attacks would be perfect. Race everything else in place Sadly Devs are also not great about creating counters (remember bear cap as counter for Gambit?). Onslaught is not a bad counter, but he is hindered a bit by his other powers (specially his purple). We need counters that are also great chars on its own, so we can use them safely. This is very important. Using a counter, that will make you a target is not cool.
Kolence said: ......Since then, I've been back to grinding to progression at least, and have mostly been abusing Polaris Okoye whenever possible, unless I feel like just playing or trying something new (and I have the extra time it will take).
Kolence said: @PiMacleod I've tried them all. Baby champ levels, also. It all works, of course. Kitty is slower to start and ramp up the boost. Also, requires strikes from the start, or it's even slower and you risk getting strikes out when the board already has too much protects tiles (I keep the blue vial on Polaris and the purple dragon on Kitty), so damage boost is watered down. OTOH, Kitty does handle goon CDs easier and, with strikes, any match will be boosted on a cascade, not just those with special tiles. In practice though, after a (short) while, most matches do have specials anyaway. And adding BRB as third will give so much more blue and green so you can control the troublesome goon or a tile mover before everything melts away. I guess it boils down to Polaris/Okoye still works for essential nodes so it took one of the top 3 saved teams slots 'cause I don't need to scroll those down... I do have Grittynaut as third so it's easy to swap Juggs with Polaris on non essential nodes if I feeel like it. (Top one is for trivial nodes.)