Upcoming Feature: S.H.I.E.L.D. Clearance Level 10

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Comments

  • Kletvar
    Kletvar Posts: 96 Match Maker
    edited February 2020
    jamesh said:

    What you are seeing is a direct result of how the game mode and its rewards are structured.  Since PVP doesn't segregate players by clearance level and the SCL 7+ progression rewards are so similar, players are going to choose their clearance level based on what gives the best progression rewards.

    Lets say that I can make a top 25 finish in SCL 7, but can only manage top 100 in SCL 9.  That means I've got a choice of winning 2* covers in SCL 9 or 3* covers in SCL 7, which makes the choice obvious.

    This change looks like it might finally break that cycle.  The progression and placement rewards look significantly improved in the higher clearance levels that I can live with lower placement.  Even a top 400/500 finish in SCL 10 will give me 5% of a 5* cover, which requires a top 1 finish in SCL 7.

    Of course, the introduction of the new clearance level also means that SCL 7 will be locked off to most long time players.  I guess we'll have to see how SCL 8 compares to SCL 10 when the new season starts.

    i feel like the conversation took a massive turn from the point where i replied to Crowl, so i don't feel like discussing it further.
    Anyway, here's the roster of the player that's #1 in my slice in SCL7 in PVP [redacted] and here's a proof that he's in my slice and not a random player i found [redacted]

    Mod note: Removed links of screenshots with player's name displayed. Rule 7 violation. - fight4thedream
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,536 Chairperson of the Boards
    I've only hit 1200 maybe 3x ever, and it was generally on the off season. I would say that you need to heavily qualify what you mean by "achievable" and perhaps re-set your expectations about what it means to be a 5* player in PVP. It also Matters which champion 5*s you have. Having the wrong ones make it really bad to even hit 900, let alone 1200. My float point as a 4* player was comfortably 650 most events, so a final push to 900 unshielded was easy. Single 5* MMR dropped it down to 300
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    The 5* that you have definitely matters. I can't imagine someone hitting 1200 with Wasp or Kingpin without shield hopping. 

    I think it should be doable with Gritty.  :|
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,536 Chairperson of the Boards
    You need a team that is highly skippable, or legit good as an AI defense team, and so I'll point you to any of the Bishop/WCap threads for suggestions there lol
  • wymtime
    wymtime Posts: 3,764 Chairperson of the Boards
         Technically they didn't cut the cp in cl10, that's how it's rolling out.  You can bet the cp in 9 will be down about 25% or a total of 30cp per event instead of 40.  You can also bet you wont get half a cover by playing 9 to progression, but maybe 1/20 to 1/4 of a cover at most.  
         Consider also that just looking at the ranges of the event in the preview put it 25% higher overall in scaling.  At the top end that's 100+ levels or *twice* as much health for the AI.  So there's a huge batch of players that won't even be able to play cl10.  
        Oh, and its hidden in another thread but we've got a 5,4,5 on release so we may be back to *that* pace now that shards and cl10 are out.  
         TLDR:  Increase pulls needed for BH, cut HP and CP from champs, cut HP and CP from events, lock shards for 5s in a CL most cannot play, speed up the release schedule.   Good luck keeping up!
    Back to 5,4,5 that really sucks.  This is going to make it really tough to keep up.  Well if I can’t it will just make me play less or snipe a PVE bracket instead of playing from open to close.
  • Kletvar
    Kletvar Posts: 96 Match Maker
    OJSP said:
    You need to edit out the names from screenshots..
    Good idea. Thanks. I updated the screenshots. 
  • shardwick
    shardwick Posts: 2,121 Chairperson of the Boards
    Is PvP CL7 easier to get top 5 or 10 placement compared to CL 9? The last time I played CL 7, the scores were as inflated as CL9 and only the "inner circles" can hit that kind of scores consistently. 

    The only true downside is getting cut off from SCL 6 because that is the place where I could get top 1 in PvP placement as a 3* player in the past. Anything past SCL 6 is either top 50 or 100.

    I play in 5.7 and top 10 ranges from roughly 950 for t10 to 1100+ for first place. With no champed 5s I can usually get t10 or just outside. Don't know how that will change if I'm pushed up into cl8. If I can't get similar placement I may just forego caring about placement rewards and go to cl10 for the progression rewards.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,536 Chairperson of the Boards
    Right now in SCL9 in S1, i'm usually ~25-30 if I save out right after hitting 9xx if that helps anyone with context. T1 is usually well over 2k points
  • bluewolf
    bluewolf Posts: 6,053 Chairperson of the Boards
    Right now in SCL9 in S1, i'm usually ~25-30 if I save out right after hitting 9xx if that helps anyone with context. T1 is usually well over 2k points
    This is way off the original topic, ha ha.

    Hitting 1200 in one shot is not easy anymore, IMO.  Maybe still in S1, it depends.  Defensive teams make scores lower across the board and just running Gritty is not a skip anymore, especially a baby one.  When I venture into S4 or 1 I usually have to hop once or twice to hit 1200.

    If you aren't willing to shield hop you should play up as far as possible, I think, and get maximum progression rewards.
  • DAZ0273
    DAZ0273 Posts: 10,782 Chairperson of the Boards
    Geez guys, I came back and saw all the posts and got excited thinking there was lots of new info and all it was is giving Hound PvP tips!
  • supergarv
    supergarv Posts: 414 Mover and Shaker
    PVP rewards are now in game for new season.
  • RickOShay
    RickOShay Posts: 452 Mover and Shaker
    edited February 2020
    supergarv said:
    PVP rewards are now in game for new season.

    Yep the top spot in CL8 is now quite a bit different than top spots in 9 and 10.
     This is going to create more of a shift to CL10 than I thought.
  • PinkoMcFlyToo
    PinkoMcFlyToo Posts: 49 Just Dropped In
    I missed that there would be 5* shards in scl10 placement.
    Glad to see this is not a mistake in the rewards for the event.
    Hopefully these rotate through all the 5*s
  • BlatantFix
    BlatantFix Posts: 2 Just Dropped In
    The personal rewards for PvP are honestly quite good (although I do think moving all the HP to 725 is horrible for new players).

    Sad to see they've snuck in a fairly big HP nerf to the alliance rewards though, utterly unnecessary and probably hoping it will go unnoticed by most given how recent changes have happened.
  • wymtime
    wymtime Posts: 3,764 Chairperson of the Boards
    edited February 2020
    So the PVP rewards show the 5* shards will be character specific.  This means for PVP with 40 5* getting shards for a new character once every 40 events is just ok.

    for PVE it might be better in CL10 if it is the essential 5* helping players cover latest 5* but will put a very small dent in classic 5*.

    I will still say I don’t think the loss of CP in PVE is worth the shards added since you can’t pick the shards per character.  I would really like to see the CP lost added back to progression.  CL9 should still get 40 and CL10 45.  Also the 5* node should give 4 CP in CL10 and CL9 should still give 3.  I am guessing if a 5* is in latest for 18 weeks players will get 1 cover with shards from progression rewards.

    edited  You will get the 2nd cover from placement reward shards. Over 18 weeks.

    the issue will be classic covers which will take a long time to get one cover from shards from PVE and PVP.  
  • LavaManLee
    LavaManLee Posts: 1,594 Chairperson of the Boards
    I think one aspect of CL10 (and apologies if this has been discussed upthread, but I didn't see it) is the importance of trying to champ all 5*s.  Basically, a champed 5* will now REALLY make a difference in CL10 PVE unlike today where it can help but isn't a necessity.  I feel with 625+ level opponents, you can't just take in two champed 5*s and a 1 cover 5* like you can today.  Could be wrong but that is my thinking.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,536 Chairperson of the Boards
    I’m reconsidering chasing Gladiator Thor from 2/0/2 and shifting over to finishing my 2/5/3 hawkeye for this. Grinding the stun Bros to progression is all I’m really looking to do. Maybe Bishop/Okoye will work fine?
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    Kletvar said:
    i feel like the conversation took a massive turn from the point where i replied to Crowl, so i don't feel like discussing it further.
    Anyway, here's the roster of the player that's #1 in my slice in SCL7 in PVP *redacted* and here's a proof that he's in my slice and not a random player i found *redacted*

    My point was that this behaviour is a direct consequence of the reward structure.  Under the new system, a player like that will probably be restricted to SCL 8+, so the maximum placement rewards he can get for first place in SCL 8 are:

    • 30x 5* shards
    • 1x 4* cover plus 440x shards
    • 2x 3* coverrs plus 400x shards
    • 3x heroic tokens

    In SCL 10, a top 25 finish will give similar rewards with more than twice as many 5* shards.  And if the 5* shards are all you care about, you can get 30 of them for a top 300 finish in SCL 10.

    It finally looks like it is in players' best interest to pick the highest clearance level available to them.  I'm sure there will still be a few who try playing down in lower levels, but they'd need to be very sure there aren't enough other people doing the same to knock them out of the top rewards.  In most cases, it doesn't seem worth the risk.

  • jackstar0
    jackstar0 Posts: 1,280 Chairperson of the Boards
    The upgrade of the Heroic 10-pack at 4k for the season to 10xMighty is welcome.

    And for this season, I can definitely make use of 2 extra Northstar covers for my 2/2/2... gotta wait and see how this plays out.

    PvE is definitely going to be interesting.
  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 2,016 Chairperson of the Boards
    **Mod note: Just a reminder that it is against the rules to post screenshots that display a player's name and to call out a player who is not on the forum, with the exception of congratulatory posts. We ask that you contact Customer Service if you suspect a player of cheating. Thank you.

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